Pinball 1 Posted June 26, 2020 #1 Share Posted June 26, 2020 It was during his aimless wanderings that, not unlike so many other times before, he ran into a problem. NPC Villagers were suddenly pestering him left and right about this evil witch thing holed up in some castle not too far from town. Now, Pinball just wanted to buy his bread - but it felt like every time an NPC walked past him, it was programmed to stop and try talking to him. It was annoying for more than the delightful crunch of that savory roll, though. Having attention drawn to him in the middle of a safe zone was a big pet peeve of his too, especially when he just wanted to get in, grab his baked goods, and then get out. Still. As he left those houses and shops behind him, Pinball considered the option of actually pursuing the quest. After all, it wasn't really like he had anything planned. Player Stats: Spoiler Level: 66 Health: 1320 | Energy: 132 DMG: 15 | ACC: 3 | EVA: 3 | BH: 65 Skills: Combat Skills: ►<<Battle Healing>> [50/50]: Rank 5 - Grandmaster Weapon Skills: ►<<2H Assault Spear>> [50/50]: Rank 5 - Grandmaster ►<<1H Straight Sword>> [50/50]: Rank 5 - Grandmaster ►<<Martial Arts>> [0/50]: N/A Armor Skills: ►N/A Extra Skills: ►<<Familiar Mastery: Fighter>> [18/18]: Rank 3 - Grandmaster ►<<Survival>> ~ Active Utility Skills: ►<<Hiding>> [50/50]: Rank 5 - Grandmaster ►<<Searching>> [13/50]: Rank 2 - Novice ►<<Extended Mod Limit>> [5/10]: Rank 2 - Expert ►<<Quick Change>> Modifiers: ►[Active] <<2H Assault Spear: Ferocity>>: +1 Base DMG ►[Active] <<2H Assault Spear: Finesse>> ~ Rank 3 ►[Active] <<Sneak Attack: Trickster>> ►[Active] <<Hiding: Vanish>> ►[Active] <<Hiding: Untraceable>> ►[Active] <<Hiding: Blindside>> ►[Active] <<Battle Healing: Emergency Recovery>> Inventory »[Equipped] [Demonic] Jack’s Hellfire: Burn, Blight, Bleed, Cursed »[Equipped] [Perfect] Dragon’s Skin: +3 EVA »[Equipped] [Perfect] Warrior’s Focus: +3 ACC Battle Ready: » [3x] Teleportation Crystal » [4x] Spinach-Artichoke Dip: +2 EVA » [4x] Hummus Dip: +2 Acc » [Demonic 2HAS] Cold Fervor: +2 Freeze, Phase, Cursed House Buffs: Spoiler Housing Buffs: “Well Rested”: -1 energy cost for the first three expenditures of each combat “Squeaky Clean”: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) “Filling”: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30 “Relaxed”: Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. “Item Stash”: +1 Battle Ready Inventory Slot Link to post Share on other sites
Pinball 1 Posted June 26, 2020 Author #2 Share Posted June 26, 2020 He hadn't made it fifty feet into the forest before he heard it. As if on cue; the flapping of wings, the rustle of foliage around him - and then he was surrounded by a horde of airborne monkeys, cackling and chittering amongst themselves. That's it? They just... appear? Ah, Pinball thought as he drew his weapon, well that's just lazy writing. Thoughts on Cardinal's blatant and painful lack of care for a compelling narrative aside, Pinball was quick to respond. He didn't like it when creatures got the drop on him, especially when he cut through them like a hot knife through butter. What monkey-bird things he did hit had their health dropped harder than a newborn Spartan with a birth defect, leaving one flat out dead and another weak and wobbly, bobbing up and down in the air. The flash of steel cutting through skin and leaving bright, pixilated wounds were met with shrieks the likes of which filled the quiet of the woods perfectly. Action Taken: Sword Art - [Shadow Explosion] [-12 EN] {Well Rested} Flying Monkey 1: ID#155434 BD: 3+3= 6 (Hit) MD: 5 (Miss) ~ 15*9= 135-20= 115 DMG Flying Monkey 2: ID#155435 BD: 9 (Crit) MD: 7 (Miss) ~ 16*9= 144-20= 124 DMG + 108 DoT Flying Monkey 3: ID#155436 BD: 2+3= 5 (Miss) MD: 4 (Miss) Flying Monkey 4: ID#155437 BD: 1 (Crit. Miss) MD: 8 (Miss) Pinball: 1320/1320 HP | 120/132 EN | 15 DMG | 3 ACC | 3 EVA | 9-10/36 BRN | 9-10/36 BLD | 9-10/36 BLIT Flying Monkey 1: 35/150 HP | 70 DMG | 20 MIT Flying Monkey 2: 0/150 HP | 70 DMG | 20 MIT Flying Monkey 3: 150/150 HP | 70 DMG | 20 MIT Flying Monkey 4: 150/150 HP | 70 DMG | 20 MIT Link to post Share on other sites
Pinball 1 Posted June 26, 2020 Author #3 Share Posted June 26, 2020 Action Taken: Sword Art - [Shadow Explosion] [-14 EN/+1 EN] {Well Rested} Flying Monkey 1: ID#155439 BD: 5+3= 8 (Hit) ~ 15*9= 135-20= 115 DMG Flying Monkey 3: ID#155440 BD: 10 (Crit) ~ 17*9= 153-20= 133 DMG + 108 DoT Flying Monkey 4: ID#155441 BD: 8 (Hit) ~ 15*9= 135-20= 115 DMG Pinball: 1320/1320 HP | 107/132 EN | 15 DMG | 3 ACC | 3 EVA | 9-10/36 BRN | 9-10/36 BLD | 9-10/36 BLIT Flying Monkey 1: 0/150 HP | 70 DMG | 20 MIT Flying Monkey 3: 0/150 HP | 70 DMG | 20 MIT Flying Monkey 4: 35/150 HP | 70 DMG | 20 MIT Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now