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[F11 Rank 2 Artisan] Ombre Di Cristallo {PK Accessible} (Closed)


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Ombre Di Cristallo

 

Not far from the gates of Taft, there is a two-story building to the left of it, over in the forest. The trees around the building appear to provide ample shade for it. The building itself does not seem like very much on the outside, but does appear to be well kept, with the exception of ivy growing along its walls, despite there being evidence of the ivy being clipped, its growth controlled. A sign beside the steps leading to the door reads "Ombre Di Cristallo", but due to the in-game translative feature, it can be read as "Crystal Shadows". Upon entering, a small bell will ring. The interior of the building is dimly lit, the only source of light in the daytime being the light that could get past the trees, as well as a few lanterns placed where the players would need to pay attention, such as where the pricing was listed, and where the items on display were located. At the end of the first story are the counter, and the staircase going along the walls of the cuboid end attached to the rest of the room. The staircase leads to the second story, which customers don't get to see. The second story is also with a single room, and it is where all the crafting is done. Upon reaching the counter, the player's shadow is cast onto where the counter is the floor behind it as well if the player is tall enough, all thanks to some cleverly placed lanterns. When someone reaches the counter, Dazia jumps down from the second story's end of the staircase, landing behind the counter, surprising unsuspecting players in the vicinity. Dazia will then stand up, and greet her customer, despite the cowl over her head still being worn.

"Welcome, what do you need?"

 

 

Profession Stats:

Spoiler

Rank: 2(Apprentice Artisan)

Crafts per day: 3

EXP: 37

To next Rank: 3

 

Available Tiers for Crafting:

T1
T2

 

Available Items for Crafting:

Trinkets

 

EXP gain chart:

Critical Fail and Fail crafts: +1 EXP

Salvage crafts: +2 EXP

Uncommon crafts: +3 EXP

Rare crafts: +5 EXP

Perfect crafts: +8 EXP

 

CD Result Chart:

[1] = Critical failure (Lose materials)
[2-4] = Fail (Lose materials)
[5-8] = Salvage (Keep materials on LD 11+)
[9-10] = Uncommon item (1 slot)
[11] = Rare item (2 slots)
[12] = Perfect item (3 slots)

 

Pricing:

Spoiler

Uncommon Items: 300 Col or 3 Materials

Rare Items: 650 Col or 6 Materials

Perfect Items: 1000 Col or 8 Materials

Col Prices are multiplied by Tier.

 

On Display:

Spoiler

Tier 1:

Spoiler

Uncommon

Spoiler

 

Lesser Lucky Ring(LD) x1

 

<Rare>

Spoiler

 

<<Perfect>>

Spoiler

 

 

 

 

Custom Order Form(Template):

Spoiler

Name: (Feel free to give the item a name, otherwise I'll do it for you.)
Your Profession: Artisan
Your Rank: 2
Roll ID: [Leave Blank]
Roll Result: [Leave Blank]
Item Type: (What's the Item you want Crafted?)
Tier: (What's the Tier, if Applicable?)
Quality: (Which quality do you seek?)
Enhancements: (What are its enhancements? If you don't know if it can be applied, refer to the post within the link, in the Spoiler under Artisanresource-list)
Description: (please give it a description)

 

Current Orders:

Spoiler

None at the moment...

 

 

Edited by Dazia
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At long last, Dazia finally had herself a shop. For the time being, it would be closed until she could get herself a fair inventory of both items and materials...speaking of which, she needed to get things set up for herself, not only in the first story, but the second one that she could use as both a workshop and a makeshift living space. It wasn't much, but it would definitely save at least a little col from having to stop by inn after inn...

Once she had finally gotten the interior situated, she decided to start working on her crafts. They were likely to fail, but she believed she would have the shop prepared at some point. The first one would come out terrible, and it shattered when she tried to fix the flaws. The second one, however, was fairly decent.

 

Crafting Results:

Spoiler

ID#: 162610 CD: 7, LD: 6(Failed, cannot Salvage)

ID#: 162611 CD: 11(Success, Crafted Rare Trinket)

Materials Consumed: 2

EXP. Earned: 7

 

 

Edited by Dazia
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Dazia knew she had far to go in terms of her profession, but she would need to make use of what little she had. She took two of the materials she would need, and got to work. Unfortunately, this day's attempts would not go as well as they did the day before. One of her projects shattered as she tried to work on it, while another came out in a way that wasn't too good. She wanted to fix it, but it shattered when she tried. She let out what was clearly a frustrated sigh as her head then hit the desk. It would be a while before she could actually get the shop and its inventory into a decent state, half-decent, even.

 

Crafting Results:

Spoiler

ID# 162728 CD: 5(failed, Lost material)

ID# 162730 CD: 9, LD: 9(Failed, cannot Salvage)

Materials consumed: 2

EXP Gained: 3

 

 

Edited by Dazia
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  • 2 weeks later...
  • 8 months later...

 

Crafting Results:

ID# 194261 CD: 6, LD: 20(Material Salvaged)

ID# 194262 CD: 12(Success, crafted Perfect T1 Trinket)

ID# 194263 CD: 9(Success, crafted Uncommon T1 Trinket)

Materials Consumed: 2

Crafting EXP Earned: 13

Edited by Dazia
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  • 7 months later...

Crafting Results:

ID# 202869 CD: 12(Crafted T1 Perfect Trinket)

ID# 202870 CD: 9(Crafted Uncommon T1 Trinket)

ID# 202871 CD: 6, LD: 7(Failed, Cannot Salvage)

Materials Consumed: 3

Crafting(Profession) EXP Earned: 13

Edited by Dazia
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