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SP - 22 | [a trip around the lake], III


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 Arabelle (LEVEL 35: 121 SP)
  | HP: 700 | EN: 70 | DMG: 20
  | MIT: 22 | ACC: 4
  | LD: 7 | Prosp.: 3

Spoiler

Shikama Dōji II
T2 Perfect Two-Handed Battle Axe -- [x3] Damage
Of regular steel fashioned into a standard make by a smith of ordinary skill -- there was nothing special about this massive black war scythe until a certain fluffy mob picked it up and granted it a rune which reduced the weapon to an unusually light weight. | [
~]

Insignia of Retribution
T1 Perfect Jewelry -- [x3] Accuracy

[reference] "May this savage song reach the hearts of those who have wronged you." A pure black phoenix carrying an egg made of rhinestone. Grants the wearer accuracy when equipped. | [~]

Wayfinder
T1 Perfect Trinket -- [x3] Loot Die
A star-shaped charm made up of various translucent teal-coloured petals, framed with silver and held together with taut strings. At its center is a stylized metal heart, and at one of the petals' ends is a loop tied with a knot, so that the charm is capable of being hung or locked around another object. The item calls back to a foreign myth, representing an unbreakable connection between holders of these charms. | [
~]


[battle-ready inventory:]

Spoiler

Teleportation Crystal
Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.
| [5]

[x4] Golden Key
A single-use item that grants +2 LD when opening a Treasure Chest.
[4]

[buffs:]

Spoiler

Liquor of Light
T1 Perfect Potion -- [x3] Damage
A signature concoction of the Cintamani. The vial seems to glow a warm yellow, filled to the brim with translucent liquid sunshine. It tastes sweet when downed, reminiscent of maple syrup, though its flavour is diluted. Flows as easily as water.
[156511]

Divinity's Wait
T2 Perfect Potion -- [x3] Mitigation
"You see right through me." A bottle of white translucent liquid. It tastes like milk, though it flows like water. Its effects are unnoticable until pain kicks in, numbing the sensation even further than the system had originally intended.
|
 [158606]

Imagine if Azrael Was a Hot Dog
T1 Rare Consumable -- [x2] Protein
|
[1]

Crazy Lucky Hot Dog
T1 Perfect Consumable -- [x3] Loot Die
|
[1]

Golden Dog
T1 Perfect Consumable -- [x3] Prosperity
|
[1]


Living Room.
"Filling" | Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.

Basic Kitchen.
"Relaxed" | Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps.
Applied to LD

[skills:]

Spoiler

[used sp: 113 | unused sp: 8]

01. Two-Handed Battle Axe -- 5/5
    | Ferocity
    | Precision
02. Fishing
03. Light Armor -- 3/5

[sword arts:]

Spoiler

[r1:]

  • [x2] Whirlwind (2 Energy) - A single sweeping attack so powerful that it sends forth a shock wave to hit again.
  • [x2 AoE] Smash (2 Energy + 2 per target hit) - An uppercut aimed at opponents head to send them reeling.

[r2:]

  • [x3 AoE] Lumberjack (3 Energy + 2 per target hit) - Three wide sweeping strokes aimed at multiple targets.
  • [x3] Ultimate Breaker (3 Energy) - A pair of uppercuts that finish with a vertical slam to the target's head.

[r3:]

  • [x5] Torque Wave (5 Energy) - A sweeping strike that tears into the opponent.
  • [x6] Crimson Blood (6 Energy) - Three sweeping spinning slices keeping the same momentum.
  • [x6 AoE] Trample Act (6 Energy +2 per target hit) - An attack that starts with a shoulder barge, then does two large sweeping attacks.

[r4:]

  • [x7] Crescent Avalanche (7 Energy) - An advanced mixture of slices, hilt stabs and thrusts at an opponent.
  • [x8 AoE] Ordinal Cleave (8 Energy +2 per target hit) - A flurry of eight vicious slashes that hits and targets multiple enemies.

[r5:]

  • [x9] Dynamic Violence (8 Energy) - An attack of three slices, which is finished by a shock wave created by the power of an empty swing.
  • [x14 AoE] Explode Catapult (14 Energy +2 per target hit) - Two powerful sweeping strokes in alternating directions that concludes with slamming the ax into the ground.
  • [x13] Screw Dimension (12 Energy) - Does one slice with the ax, which then releases in a burst of energy, doing the damage again.
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