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[F01 - R5 Merchant] Underworld Curios


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Hidden among the many stalls and buildings in the market district of the Town of Beginnings lies a mausoleum common in most cemeteries, but quite out of place in a shopping district. A medium sized building made out of black stones, stairs taking you up to the main building with no doors past a set of stony pillars. Through the doorway lies a room slightly sunken into the floor, cold, with no visible light coming from the building itself, the only light filtering in through the open doorway. In the center of the room lies a spiral staircase leading down into the earth. Following those stairs leads you down into a well lit, sweet lavender smelling room underneath the mausoleum. The walls are covered in random wares and there are tables set up in the room holding glass cases with more goods locked away inside. At the back of the room lies a counter with a short slender man standing behind it and a cat sized chicken with a dragon like tail curled up on a dog bed off to one side of the counter. "Hello, and welcome to Underworld Curios, I am the Grimm Reaper, what can I help you with today?" A black haired man with red eyes asks you with a warm smile, and soft eyes.

Merchant Rank: 5 Exp 2562

Identification Services:

(10% increase plus cost to merchant)

Spoiler

Equipment:

  • [T1] Rare 352 col
  • [T1] Perfect 704 col
  • [T1] Demonic 1,056 col

 

  • [T2] Rare 880 col
  • [T2] Perfect 1,320 col
  • [T2] Demonic 2,200 col
     
  • [T3] Rare 1,584 col
  • [T3] Perfect 2,200 col
  • [T3] Demonic 2,816 col

Consumables:

  • [T1] Uncommon 88 col
  • [T1] Rare 176 col
  • [T1] Perfect 352
     
  • [T2] Uncommon 264 col
  • [T2] Rare 440 col
  • [T2] Perfect 660 col
     
  • [T3] Uncommon 528 col
  • [T3] Rare 792 col
  • [T3] Perfect 1,100 col

Application form

Spoiler

Item Name: -Name Here-
Item Acquisition ID: ######
Item Type: (weapon, food, trinket, etc)
Tier: 
Rarity:
Description: -Item Description-

Junking:

Charges 10% of the total value

Spoiler

Equipment:

  • [T1] Uncommon Merchant: 10 col | Seller: 90 col
  • [T1] Rare Merchant: 20 col | Seller: 180 col
  • [T1] Perfect Merchant: 40 col | Seller: 360 col
     
  • [T2] Uncommon Merchant: 30 col | Seller: 270 col
  • [T2] Rare Merchant: 50 col | Seller: 450 col
  • [T2] Perfect Merchant: 75 col | Seller: 675
     
  • [T3] Uncommon Merchant: 60 col | Seller: 540 col
  • [T3] Rare Merchant: 90 col | Seller: 810 col
  • [T3] Perfect Merchant: 125 col | Seller: 1,125 col

Consumables:

  • [T1] Uncommon Merchant: 5 col | Seller: 45 col
  • [T1] Rare Merchant: 10 col | Seller: 90 col
  • [T1] Perfect Merchant: 20 col | Seller: 180 col

 

  • [T2] Uncommon Merchant: 15 col | Seller: 135 col
  • [T2] Rare Merchant: 25 col | Seller 225 col
  • [T2] Perfect Merchant: 37 col | Seller: 338 col
     
  • [T3] Uncommon Merchant: 30 col | Seller: 270 col
  • [T3] Rare Merchant: 45 col | Seller: 405 col
  • [T3] Perfect Merchant: 62 col | Seller: 563 col

General Stock:

*Ask for things not in stock and i will acquire them

Spoiler

Crafting materials:

Tier 1 Crafting Material 500 Col - 0 in stock

  • Item Type: Crafting material
  • Effect: Basic materials for use with any profession.

Tier 2 Crafting Material 800 Col - 0 in stock

  • Item Type: Crafting material
  • Effect: Second-tier materials for use with any profession.

Blank Dungeon Maps:

[T1] Blank Dungeon Map 100 col - 0 in stock

  • Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Beginner Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.

[T2] Blank Dungeon Map 300 col - 0 in stock

  • Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Intermediate Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.

[T3] Blank Dungeon Map 400 Col - 0 in stock

  • Effect: Assign a successful sub-dungeon search roll to a blank map in order to explore the dungeon in another thread. When used, apply the dungeon difficulty and roll ID (Ex. Advanced Dungeon Map #12345). Can only hold the location of one sub-dungeon that matches the Tier of the map.

Field Rations:

Field Rations 500 col - 3 in stock

  • Item Type: Snacks
  • Effect: Grants +30 to max HP. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.

Field Rations +2 1100 Col - 0 in stock

  • Item Type: Snacks
  • Effect: Grants +120 to max HP. Must be level 50+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.

Field Rations +1 800 - 0 in stock

  • Item Type: Snacks
  • Effect: Grants +75 to max HP. Must be level 25+ to use. Cannot be used in combat. Effect lasts for one thread. A player cannot benefit from more than one Field Rations at a time.

Immolation Potion:

Immolation Potion 500 col - 3 in stock

  • Item Type: Potion
  • Effect: When used, successful non-critical attacks against you deal 10 unmitigated damage to the attacking enemy. Effect lasts for one thread.

Immolation Potion +1 800 col - 0 in stock

  • Item Type: Potion
  • Effect: When used, successful non-critical attacks against you deal 20 unmitigated damage to the attacking enemy. Must be level 25+ to use. Effect lasts for one thread.

Immolation Potion +2 1200 Col - 0 in stock

  • Item Type: Potion
  • Effect: When used, successful non-critical attacks against you deal 30 unmitigated damage to the attacking enemy. Must be level 50+ to use. Effect lasts for one thread.

Keys:

Silver Key 700 col - 0 in stock

  • Item Type: Consumable
  • Effect: A single-use item that grants +1 LD when opening a Treasure Chest.

Golden Key 1,500 col - 0 in stock

  • Item Type: Consumable
  • Effect: A single-use item that grants +2 LD when opening a Treasure Chest.

Tents:

Single Tent 600 col - 0 in stock

  • Item Type: Consumable
  • Effect: One player uses a post action to use the tent. Grants -1 energy cost for the first two expenditures of each combat. Effect lasts for one thread.

Double Tent 800 col - 0 in stock

  • Item Type: Consumable
  • Effect: Up to two players each use a post action to use the tent. Grants -1 energy cost for the first two expenditures of each combat. Effect lasts for one thread.

Assorted:

Teleportation Crystal 1,000 col - 1 in stock

  • Item Type: Crystal
  • Effect: Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.

Glow Stone 400 col - 2 in stock

  • Item Type: Consumable
  • Effect: While holding a Glow Stone, the area around you is illuminated. You and players near you do not suffer any penalties for darkness or low-light conditions. Cannot wield a weapon while holding a Glow Stone, but it can be swapped out and and back in to continue its effect. Effect lasts for one thread.

Dimensional Backpack 6,000 col - 0 in stock

  • Item Type: Unique Item
  • Effect: Adds +1 to Battle Ready inventory. This item does not take up a Battle Ready inventory slot. A player may only have one Dimensional Backpack at any time.

Spyglass 1,000 col - 0 in stock

  • Item Type: Consumable [3 Charges]
  • Effect: Use to reduce the number of posts required to search for a dungeon or familiar by 5 posts. Effect lasts for one thread. Item is destroyed once all charges have been used.

Water Canister 600 col - 0 in stock

  • Item Type: Consumable [3 Charges]
  • Effect: Grants +(5 *Tier) health regeneration while out of combat. Effect lasts for one thread. Item is destroyed once all charges have been used.

Custom Ambition Tool 1,000 col - 0 in stock

  • Item Type: Tool
  • Effect: Gain +1 bonus crafting EXP for each crafting attempt.

 

 

Edited by Grimm Reaper
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Ozwald placed his final glass case, it was finally done, he could finally say that he owned his own shop. Ozwald was proud of himself, only in a matter of days he was able to fully build Underworld Curios the underworld thematic shop.  Ozwald walked into the back shop and looked at all of the gear he needed to identify and picked two of the up,  both heavy shields that Ozwald wanted to use for himself if they were good enough. Ozwald opened the HUD on both items and clicked the little identify button, waiting for the bar to fill so that he could see their information.

Spoiler

T1 Rare shield #169751
ID: 170573  | LD: 3 [Recovery]
ID: 170574  | LD: 10 [Paralyze]
Result: Recovery | Paralyze

T1 Perfect shield #169810
ID: 170575 | LD: 16 [Mitigation]
ID: 170576 | LD:  6 [recovery]                                                                                                                                                                                                                                            ID: 170577 | LD:  6 [recovery]
Result: mitigation | recovery | recovery

 

Edited by Grimm Reaper
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Junk selling items Total col: 2,000 Total EXP: 8

3 perfect, 3 Rare, 1 Uncommon, 1 Rare consumable all [T1]

Spoiler

[T1]Two-Handed Straight Sword(Perfect[Damage][Damage][Bleed]) Acquisition ID: 169282

[T1]1HSS(uncommon[damage]) [SP][F01] <<The Second Lesson, Is Also Free>>

[T1]shield(Rare[Recovery][paralyze]) Acquisition ID: 169751 ID: 170573, 170574

[T1]Heavy Armor(rare[Mitigation][Thorns]) Tank Package

[T1]Shield(Perfect[mitigation][recovery][recovery] Acquisition ID: 169810 ID:  170575, 170576, 170577

[T1]Unidentified Rare consumable Acquisition ID: 169751

[T1] unidentified rare trinket Acquisition ID: 169752

[T1]unidentified perfect trinket Acquisition ID: 169810

 

Edited by Grimm Reaper
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Bistro was no stranger to the first. It only made sense that should a new store gone up there -- the ideal locale to set up shop in the first place, mind you -- the alchemist would be completely aware of its presence even past the days before its opening debut. It meant she didn't have to chase Firm Anima up on the twenties and onwards anymore, and to that, Bistro stepped into the curiosity shop with a pep in her step.

Time to shock a newbie for their gods-forsaken life.

"Requesting a junk-sale, please!" That cheesy smile, that beam of light was soon overshadowed by the cratefuls of potions and crystals, stacking one on top of the other. If the shop wasn't big enough to contain that many items, surely they would've poured out onto the streets by now.

Surely.

Spoiler

Junkselling the following:

Tier 1 Consumables | Total: 399 | [158/241/0]

Spoiler

Tier 3 Consumables | Total: 100 | [37/63/0]

 

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With a lot of duds out his crafts, it was only to be expected that he would have to get rid of them somewhere. These weren't good enough to sell, and nobody wanted uncommons in the first place- little use for them all around. He entered one of the merchants' shops around the first, knowing fully well that some were said to be able to junk sell them and give him some of his money and effort back. Maybe he could loop this all the way so he recycled all of his materials right back to him, who knew? But for now, with the same cocky smile as ever, he stepped into the store and looked down at Grimm, with an eyebrow raised. "Why you, I've some stuff I want you to sell. Shouldn't be hard for a good merchant like yourself, no~?"

Spoiler

Items to sell:

T1 Uncommon Consumables (Desserts): (x27) | Total Col: 1350 [Undivided]

Spoiler

[ID 171567], [ID 171594], [ID 172006], [ID 172009a], [ID 172009b], [ID 172010a], [ID 172010b], [ID 172012a], [ID 172012b], [ID 172274], [ID 172275], [ID 172497], [ID 172501], [ID 172716], [ID 172720], [ID 173009], [ID 173012], [ID 173300a], [ID 173300b], [ID 173409][ID 173410], [ID 173411][ID 173413a], [ID 173413b], [ID 174022], [ID 174028], [ID 174029]

T1 Uncommon Consumables (Meals): (x10) | Total Col: 500 [Undivided]

Spoiler

[ID 173576], [ID 173578a], [ID 173578b], [ID 173581a], [ID 173581b], [ID 173583], [ID 174032], [ID 174036], [ID 174037a], [ID 174037b]

T3 Uncommon Consumables (Meals): (x9) | Total Col: 2430 [Undivided]

Spoiler

[ID 174182], [ID 174181], [ID 174184a], [ID 174184b], [ID 174186], [ID 174187], [ID 174190a], [ID 174190b], [ID 174190c]

Overall Col: 4280 (428 to Grimm Reaper, 3852 to Sv3n)

 

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Evaluating items:

T2 Rare Trinket #173747
ID: 174644  | LD: 17 [Evasion]
ID: 174645  | LD:  2 [Keen]
Result: Evasion | Keen

T2 Rare Trinket #173748
ID: 174646  | LD: 17(Unique: BD: 10 CD: 10 + 1 = 11)[Life mending] 
ID: 174647  | LD: 12(Unique: BD: 10 CD: 9 + 1 = 10)[Paralytic Immunity]
Result: Life Mending | paralytic immunity 

T2 Rare Consumable #174118
ID: 174648  | LD: 6 [Antidote 2]
Result: Antidote 2

T2 Rare Weapon #174118-1
ID: 174649  | LD: 20 [Damage]
ID: 174650  | LD: 20 [Damage]
Result: Damage 2

 

Edited by Grimm Reaper
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With nothing but good intentions towards his new companion, Chase entered the store. All that he knew about his profession was that it worked differently. The more they identify or sell items, the better their rank. And as such, he thought he could 'waste', or rather invest, some money into Ozwald to boost him all the way to max. That way, they could also cut a deal sooner or later, more like an 'exclusivity' contract. "This is going to sound absurd, but... Give me some stupid number of T1 Blank Maps. I'll buy 668, there, some huge number. Just give me them.", he said while placing him a few armors and respites in return on the counter. "And now that you'll get to max rank, I want you to identify these. And drink this before you do, too.", he continued to dump him with items, placing a brew on the counter. "Oh, and sell these while you're at it too. Busy day ahead.", and to go along with his comically large order, he placed some more trinkets and consumables on the counter for junk selling. Ah, the joy of surprise visits.

[ChaseR purchases x668 T1 Blank Maps for 66,800 Col!] (+3 EXP per item, 668*3 = 2004 EXP)
[ChaseR hands Grimm Reaper x3 Dragon's Breath (Tierless/Perfect/Crafter's Respite I), x1 Witch's Brew and the following items for identification.]

For indentification:

Spoiler

Perfect Armors: (20)

(ID: 173608a, ID: 173620c, ID: 173620d, ID: 173632a, ID: 173633c, ID: 173633d, ID: 173732a, ID: 174358a, ID: 174360a, ID: 174369c, ID: 174369d, ID: 174382c, ID: 174382d, ID: 174383a, ID: 174393a, ID: 174395c, ID: 174395d, ID: 174396a, ID: 174408c, ID: 174408d)

Total Cost: 44,000 Col

For junk selling:

Spoiler

5 T3 Perfect Trinket (ID: 173608b, ID: 173621a, ID: 173648a, ID: 174384a, ID: 174393b) [6,250 Col]

23 T3 Perfect Consumables (ID: 173620a, ID: 173620b, ID: 173633a, ID: 173633b, ID: 174357a, ID: 174369a, ID: 174369b, ID: 174371a, ID: 174382a, ID: 174382b, ID: 174383b, ID: 174383c, ID: 174395a, ID: 174395b, ID: 174396b, ID: 174396c, ID: 174408a, ID: 174408b, ID: 174432b, ID: 174432c, ID: 174442a, ID: 174442b, ID: 174443a) [14,375 Col]

12 T3 Rare Trinket (ID: 173619, ID: 173645, ID: 173646, ID: 173708, ID: 173709, ID: 173733, ID: 174357b, ID: 174359, ID: 174370, ID: 174371b, ID: 174417, ID: 174443b) [10,800 Col]

1 T3 Rare Consumable (ID: 173722a) [450 Col]

10 T3 Uncommon Consumable (ID: 173595b, ID: 173610b, ID: 173622b, ID: 173634b, ID: 173710b, ID: 173711b, ID: 174372b, ID: 174430b, ID: 174431b, ID: 174444b) [3,000 Col]

Total Earnings: 31,300 Col [Undivided]

 

Edited by ChaseR
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Ozwald was surprised that his blue haired friend had suddenly barged in, but he was glad to once again have the man's help in becoming better. Ozwald accepted the order for blank maps, receiving two notifications from the system in immediate succession, he was now officially a rank five merchant. Ozwald took a look at the items that Chase needed appraised and decided to get to work, but first he drake the potion that was forced into his hands. ozwald started the tedious task of testing different instruments on each piece of equipment. "This might take a little bit, I can message you when they are done, or you can wait here." Ozwald said barely looking away from his task.

Consumed: Witch's Brew +1 CD to ID rolls

Identifications:

Spoiler

Identifying items:

T3 Perfect Light armor #173608a
ID: 174894 | LD: 4 [recovery]
ID: 174895 | LD: 14 [Evasion]                                                                                                                                                                                                                                                ID: 174896 | LD:  20 [Loot Die]
Result: Recovery | Evasion | Loot Die

T3 Perfect Light armor #173620c
ID: 174897 | LD: 13 [Evasion]
ID: 174998 | LD: 1(Unique BD: 10 CD: 8 + 2 = 10) [AntiFreeze]                                                                                                                                                                                      ID: 174899 | LD: 17(Unique BD: 10 CD: 8 + 2 = 10) [Flame Aura]
Result: Evasion | AntiFreeze | Flame Aura

T3 Perfect Light armor #173620d
ID: 174900 | LD: 2 [recovery]
ID: 174901 | LD: 1 [Recovery]                                                                                                                                                                                                                                              ID: 174902 | LD: 20 [Loot Die]
Result: recovery 2 | Loot Die

T3 Perfect Light armor #173632a
ID: 174903 | LD: 4 [Recovery]
ID: 174904 | LD: 13 [evasion]                                                                                                                                                                                                                                                ID: 174905 | LD: 19 [Loot Die]
Result: Recovery | Evasion | Loot Die

T3 Perfect Light armor #173633c
ID: 174906 | LD: 9 [Savvy] Had to reroll: ID: 175220 | LD: 6 [Savvy]
ID: 174907 | LD: 19 [Loot Die] Had to Reroll: ID: 175221 | LD: 13 [Evasion]                                                                                                                                                                  ID: 174908 | LD: 17 [Loot die]
Result: Savvy | Loot Die 2

T3 Perfect Light armor #173633d
ID: 174909 | LD: 11 [Evasion]
ID: 174910 | LD: 6 [Light Momentum]                                                                                                                                                                                                                                ID: 174911 | LD: 14 [Evasion]
Result: Evasion 2 | Light momentum

T3 Perfect Light armor #173732a
ID: 174912 | LD: 20(Unique BD: 10 CD 8 + 2 = 10) [Flame Aura]
ID: 174913 | LD: 17  [Loot Die]                                                                                                                                                                                                                                              ID: 174914 | LD: 9 [Light Momentum]
Result: Flame Aura | Loot Die | Light Momentum

T3 Perfect Light armor #174358a
ID: 174915 | LD: 2 [recovery]
ID: 174916 | LD: 10 [Light Momentum]                                                                                                                                                                                                                              ID: 174917 | LD: 5 [Recovery]
Result: recovery 2 | Light momentum

T3 Perfect Light armor #174360a
ID: 174918 | LD: 16 [Loot Die]
ID: 174919 | LD: 9 [Light Momentum]                                                                                                                                                                                                                                ID: 174920 | LD: 2 [Recovery]
Result: Loot Die | Recovery | Light Momentum

T3 Perfect Light armor #174369c
ID: 174921 | LD: 11 [Evasion]
ID: 174922 | LD: 7  [Light Momentum]                                                                                                                                                                                                                                ID: 174923 | LD: 7 [Light Momentum]
Result: Evasion | Light momentum 2

Ozwald consumes 1 dragon's breath (Crafter's respite I)

T3 Perfect Light armor #174369d
ID: 174924 | LD: 6(Unique BD: 10 CD: 7 = 2 = 9) [Paralytic Immunity]
ID: 174925 | LD:  20 [Loot Die]                                                                                                                                                                                                                                              ID: 174926 | LD: 17 [Loot Die]
Result: Paralytic immunity | Loot Die 2

T3 Perfect Light armor #174382c
ID: 174927 | LD: 2 [Recovery] 
ID: 174928 | LD: 13 [Evasion]                                                                                                                                                                                                                                                ID: 174929 | LD: 6 [Savvy]
Result: Recovery | Evasion | Savvy

T3 Perfect Light armor #174382d
ID: 174930 | LD: 2 [Recovery]
ID: 174931 | LD: 15 [Evasion]                                                                                                                                                                                                                                                ID: 174932 | LD: 15 [Evasion]
Result: Recovery | Evasion 2

T3 Perfect Light armor #174383a
ID: 174933 | LD: 13 [Mitigation]
ID: 174934 | LD: 3 [Recovery]                                                                                                                                                                                                                                              ID: 174935 | LD: 16(Unique BD: 10 CD: 8 + 2 = 10) [Holy Blessing] 
Result: Mitigation | Recovery | Holy Blessing

T3 Perfect Light armor #174393a
ID: 174936 | LD: 11(Unique BD: 10 CD: 12 + 2 =14) [Vampiric Defense]
ID: 174937 | LD: 14 [Evasion]                                                                                                                                                                                                                                                ID: 174938 | LD: 20 [Loot Die]
Result: Vampiric Defense | Evasion | Loot Die

T3 Perfect Light armor #174395c
ID: 174939 | LD: 10 [Light Momentum]
ID: 174940 | LD: 3 [Recovery]                                                                                                                                                                                                                                              ID: 174941 | LD: 17 [Loot Die]
Result: Light Momentum | Recovery | Loot Die

T3 Perfect Light armor #174395d
ID: 174942 | LD: 3(Unique BD: 10 CD: 10 + 2 = 12) [Fireproof]
ID: 174943 | LD: 12 [Evasion]                                                                                                                                                                                                                                                ID: 174944 | LD: 17 [Loot Die]
Result: Fireproof | Evasion | Loot Die

T3 Perfect Light armor #174396a
ID: 174945 | LD: 1 [recovery]
ID: 174946 | LD: 6 [savvy]                                                                                                                                                                                                                                                      ID: 174947 | LD: 3 [recovery]
Result: Recovery 2 | Savvy

T3 Perfect Light armor #174408c
ID: 174948 | LD: 20 [loot Die]
ID: 174949 | LD: 7 [Light Momentum]                                                                                                                                                                                                                                ID: 174950 | LD: 18 [Loot Die]
Result: Loot Die 2 | Light Momentum

T3 Perfect Light armor #174408d
ID: 174951 | LD: 19(Unique BD: 10 CD: 6 = 2 = 8) [Frost Aura]
ID: 174952 | LD: 8 [Savvy]                                                                                                                                                                                                                                                    ID: 174953 | LD: 2 [Evasion]
Result: Frost Aura | Savvy | Evasion

Cost: 40,000 Col

EXP: 100 EXP

Junking:

Spoiler

5 T3 Perfect Trinket (ID: 173608b, ID: 173621a, ID: 173648a, ID: 174384a, ID: 174393b) (625 Col Grimm Reaper, 5,625 Col ChaseR)

23 T3 Perfect Consumables (ID: 173620a, ID: 173620b, ID: 173633a, ID: 173633b, ID: 174357a, ID: 174369a, ID: 174369b, ID: 174371a, ID: 174382a, ID: 174382b, ID: 174383b, ID: 174383c, ID: 174395a, ID: 174395b, ID: 174396b, ID: 174396c, ID: 174408a, ID: 174408b, ID: 174432b, ID: 174432c, ID: 174442a, ID: 174442b, ID: 174443a) (1,426 Col Grimm Reaper, 12,949 ChaseR)

12 T3 Rare Trinket (ID: 173619, ID: 173645, ID: 173646, ID: 173708, ID: 173709, ID: 173733, ID: 174357b, ID: 174359, ID: 174370, ID: 174371b, ID: 174417, ID: 174443b) (1.080 Col Grimm Reaper, 9,720 ChaseR)

1 T3 Rare Consumable (ID: 173722a) (45 Col Grimm Reaper, 405 Col ChaseR)

10 T3 Uncommon Consumable (ID: 173595b, ID: 173610b, ID: 173622b, ID: 173634b, ID: 173710b, ID: 173711b, ID: 174372b, ID: 174430b, ID: 174431b, ID: 174444b) (300 Col Grimm Reaper, 2,700  Col ChaseR)

13 T3 Perfect Light Armor (173608a, ID: 173620d, ID: 173632a, ID: 173633c, ID: 173633d, ID: 174358a, ID: 174360a, ID: 174369c, ID: 174382c, ID: 174382d, ID: 174395c, ID: 174396a, ID: 174408c) (1,625 Col Grimm Reaper, 14,625 Col ChaseR)

Total: 5,101 Col Grimm Reaper, 46,024 Col ChaseR

Exp: 64

 

Edited by Grimm Reaper
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With all of his items finished up, Chase watched the delivery of seven damn armors, knowing fully well that all were packed with uniques perfectly, as requested. He just smiled further at the sight, taking a deep breath and accepting them, alongside with whatever was junked- in Col. Now that he was done with the first batch, it was good enough to move on to the second! After all, no rest for the wicked whatsoever. That's how the saying went. "This is the last item I can give you before needing to go out again. It's not a brew, but it does the same thing- use that and another respite and identify these for me, do the same process."

[ChaseR hands Grimm Reaper a x1 Milky Way Blueprint!]

Quote

> (1) Milky Way Rail Blueprint (T1/Unique) 
+1 CD to a day's worth of crafts or item identifications.

For identifications:

Spoiler

Perfect T3 Weapons (13)

(ID: 174358b, ID: 174358c, ID: 174360b, ID: 174384b, ID: 174405, ID: 174407, ID: 174418b, ID: 174429a, ID: 174429b, ID: 174429c, ID: 174441a, ID: 174441b, ID: 174441c)

Rare T3 Weapon (4)

(ID: 174372a, ID: 174430a, ID: 174431a, ID: 174444a)

T3 Perfect Armor (3)

(ID: 174418a, ID: 174432a, ID: 174442c)

Total Cost: 41,356 Col

 

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Ozwald sighed, the work wasn't easy and Chase sure knew how to buy in bulk. Ozwald nodded at the request idly scratching at the familiar that accompanied him in his shop. "Okay, but once again this will take plenty of time, I will make sure to work as fast as I am able." Ozwald may have sighed at the large request, but he loved his work, and even more so he loved helping out his friends. Ozwald began applying different tonics, and utilizing different tools, on each piece of equipment separately, making sure to get an accurate read.

Consumed Milky Way Rail Blueprint +1 CD

Identifying:

Spoiler

Identifying Items:

T3 Perfect Light Armor #174418a
ID: 175235 | LD: 7 [Savvy]
ID: 175237 | LD: 4 [recovery]
ID: 175238 | LD: 11 [Evasion]
Result: Recovery | Evasion | Savvy

T3 Perfect Light Armor #174432a
ID: 172541 | LD: 20 [Loot Die]
ID: 175242 | LD: 18 [Loot Die]
ID: 175243 | LD: 8 [Savvy]
Result: Loot Die 2 | Savvy

T3 Perfect Light Armor #174442c
ID: 175245 | LD: 8 [Savvy]
ID: 175246 | LD: 8 [Savvy]
ID: 174247 | LD: 13 [Evasion]
Result: Savvy | Evasion

T3 Rare Weapon #174372a
ID: 175248 | LD: 7 [Bleed]
ID: 175250 | LD: 18 [Damage] 
Result: Bleed | Damage

T3 Rare Weapon #174430a
ID: 175251 | LD: 18 [Damage]
ID: 175252 | LD: 19 [Damage] 
Result: Damage 2

T3 Rare Weapon #174431a
ID: 175254 | LD: 11 [Paralyze]
ID: 175255 | LD: 7 [Paralyze]
Result: Paralyze 2

T3 Rare Weapon #174444a
ID: 175256 | LD: 15 [Accuracy]
ID: 175258 | LD: 8 [Bleed]
Result: Accuracy | Bleed

T3 Perfect Weapon #174358b
ID: 175259 | LD: 2 [Taunt]
ID: 175260 | LD: 9 [Bleed]
ID: 175261 | LD: 3 [Keen]
Result: Taunt | Bleed | Keen

T3 Perfect Weapon #174358c
ID: 175262 | LD: 7 [Bleed]
ID: 175263 | LD: 9 [Bleed]
ID: 175264 | LD: 9 [Paralyze]
Result: Bleed 2 | Paralyze

T3 Perfect Weapon #174360b
ID: 175266 | LD: 6 [Keen]
ID: 175267 | LD: 12 [Bleed]
ID: 175268 | LD: 5 [Keen]
Result: Keen 2 | Bleed

Consumed Dragon's breath (Crafter's respite I)

T3 Perfect Weapon #174384b
ID: 175269 | LD: 14 [Damage]
ID: 175271 | LD: 19 [Damage]
ID: 175272 | LD: 3 [Taunt]
Result: Damage 2 | Taunt

T3 Perfect Weapon #174405
ID: 175273 | LD: 9 [Paralyze]
ID: 175274 | LD: 11 [Paralyze]
ID: 175275 | LD: 14 [Damage]
Result: Paralyze 2 | Damage

T3 Perfect Weapon #174407
ID: 175277 | LD: 2 [Taunt]
ID: 175278 | LD: 19 [Damage]
ID: 175279 | LD: 7 [Bleed]
Result: Taunt | Damage | Bleed

T3 Perfect Weapon #174418b
ID: 175280 | LD: 15 [Accuracy]
ID: 175281 | LD: 4 [Taunt]
ID: 175282 | LD: 6 [Keen]
Result: Accuracy | Taunt |Keen

T3 Perfect Weapon #174429a
ID: 175283 | LD: 20 [Damage]
ID: 175284 | LD: 5 [Keen]
ID: 175285 | LD: 19 [Damage]
Result: Damage 2 | Keen

T3 Perfect Weapon #174429b
ID: 175286 | LD: 3 [Taunt]
ID: 175287 | LD: 2 [Keen]
ID: 175288 | LD: 5 [Keen]
Result: Taunt | Keen 2

T3 Perfect Weapon #174429c
ID: 175289 | LD: 1 [Keen]
ID: 175290 | LD: 18 [Damage]
ID: 174291 | LD: 18 [Damage]
Result: Keen | Damage

T3 Perfect Weapon #174441a
ID: 175292 | LD: 15 [Accuracy]
ID: 175293 | LD: 8 [Bleed]
ID: 175294 | LD: 1 [Taunt]
Result: Accuracy| Bleed |Taunt

T3 Perfect Weapon #17441b
ID: 175295 | LD: 17 [Damage]
ID: 175296 | LD: 12 [Paralyze]
ID: 175297 | LD: 7 [Paralyze]
Result: Damage | Paralyze 2

T3 Perfect Weapon #174441c
ID: 175298 | LD: 11 [Bleed]
ID: 175299 | LD: 5 [Keen]
ID: 175300 | LD: 11 [Bleed]
Result: Bleed | Keen

Cost: 37,760 Col

EXP: 100

Junking:

Spoiler

Junking:

Perfect T3 Weapons (13)

(ID: 174358b, ID: 174358c, ID: 174360b, ID: 174384b, ID: 174405, ID: 174407, ID: 174418b, ID: 174429a, ID: 174429b, ID: 174429c, ID: 174441a, ID: 174441b, ID: 174441c) (1,625 Col Grimm Reaper, 14,625 Col ChaseR)

Rare T3 Weapon (4)

(ID: 174372a, ID: 174430a, ID: 174431a, ID: 174444a) (360 Col Grimm Reaper, 3,240 Col ChaseR)

T3 Perfect Armor (3)

(ID: 174418a, ID: 174432a, ID: 174442c) (375 Col Grimm Reaper, 3,375 Col ChaseR)

Total: 2,360 Col Grimm Reaper, 21,240 Col ChaseR

Edited by Grimm Reaper
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  • 4 weeks later...

It was a first. Valentine never went into Grimms shop as he did not want to disturb. This was the first time he managed to weasel his way in. He did so more out of business then anything. He had accumulated some pointless items in his shop. Merchants apparently had an ability to scrap it down for cash. It was the reason that Valentine came to this shop specifically. If he went to another merchant they would get at least 10% of the profit. Here Grimm would still receive 10% but since it was his heart. The money was never truly lost.

"Hi babe. I cannot stay long. I brought some items for you to junk. When you do the Col could be saved by you. It can go towards repairing the house so you do not have to give it back right away. Time is of the essence so I cannot stay long. I promise to come back at another time. When I do you can show me all around the place." Valentine gave a sultry smile as he flirted while he was departing.

 

 

 

Items Sold All Consumables:

 

Spoiler

 

T1

Uncommon Items: 171989,  173433

Rare Items: 172670, 173286, 174214

Perfect: 173435, 174059, 174215

T3

Uncommon:

Rare:

Perfect:

 

 

Edited by Valentine
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  • 2 weeks later...

Ozwald heard the little ding of a bell as someone walked into his shop. Looking up from whatever task was at hand Ozwald was relieved to see that it was in fact not Chase this time, but rather his lover who had finally managed to stop by his shop. "Oh hello Luv, what brings you by my humble shop?" Ozwald asked stepping around the counter to give him a small peck on the cheek. Ozwald could see that his man was busy though, so he got right to work on the small load that he had brought in, being completely able to hand Valentine his portion of the col before he walked out of his shop.

Junking

Spoiler

T1 uncommon consumables (2)
171989,  173433 (10 col to Grimm Reaper, 90 col to Valentine)

T1 rare consumables (3)
172670, 173286, 174214 (30 col to Grimm Reaper, 270 col to Valentine)

T1 perfect consumables (3)
173435, 174059, 174215 (60 col to Grimm Reaper, 540 col to Valentine)

Total: 100 col to Grimm Reaper, 900 col to Valentine

 

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