Cardinal 0 Posted December 10, 2020 #1 Share Posted December 10, 2020 Floor 22 <<Witch of the West>> Party Limit: 4 | 20+ Posts Repeatable for standard thread rewards, and <<Witch’s Brew>> Quest Rewards: 1,500 Experience Points Each player receives: Witch’s Brew (Unique Consumable [potion]) Gain +1 to CD rolls for one thread, or for a day's allocation of crafting (including Crafting Respite) Requirements: Roleplay stumbling across the mysterious old tome. Roleplay being picked up by the tornado and brought to the Witch’s Castle. Defeat at least 2 Flying Monkeys and 1 Elite Flying Monkey per player participating in the thread Defeat the Witch of the West Walk out of the portal back to the Forest of Memories. Summary: Deep in the Forest of Memories, players suddenly get a quest objective telling them to investigate the area. After some searching, they find an old dusty tome left under leaves and ivy. When inspected, they find a recipe for a potion that allows for better crafting, however, most of the ingredients and processes have been removed from the pages. Once the book has been read, a storm suddenly and violently breaks out around them as a tornado touches down on top of them. After a few very turbulent and disorienting seconds, the wicked winds let up, tossing the players unceremoniously in a new area. A dark and ominous castle looms overhead, perched precariously on the edge of a sheer cliff. The players immediately recognize it from mention in the mysterios book. All attempts to re-enter the forest or avoid entering the tower meet with failure. It becomes readily apparent that this particular story has them set on rails. Outline: Upon entering the Witch’s Castle, the player will be set upon by her loyal guards: The Flying Monkeys. They’re about what you expect, monkeys with giant wings that allow them to fly. Their nifty circus jackets and caps are a nice touch. Players may spawn the Flying Monkeys and Elite Flying Monkeys in groups of up to 4 mobs. After making their way past the guards, exploring the castle and finding the witch’s lair, players must defeat her in order to return to Aincrad proper. The Witch of the West will not appear until the players have defeated at least 2 Flying Monkeys and 1 Elite Flying Monkey per player participating in the thread. Once she has been defeated, a portal will open allowing players to return to where they came from originally. The book that sent them on their adventure will be gone, replaced by a single dose of the mysterious potion for each participant. Enemies: <<Flying Monkey>> Evil experiment created by the witch to keep miscreants out of her mansion. They swarm players at every angle. HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 <<Elite Flying Monkey>> HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 <<Witch of the West>> HP: 1200/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75 Abilities: Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns. Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn. The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns. Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight. Epilogue: Spoiler Once the <<Witch of the West>> has been defeated and the players have passed through the portal, returning them to the Forest of Memories, a panel appears to inform them of the quest's completion, listing quest rewards and experience gained. Link to post Share on other sites
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