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[F01/SP] Big Iron On His Hip (Black Iron Dungeon)


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Black Iron Dungeon

Oscar's moonlit conversation with Freyd had been incredibly enlightening. It had elucidated the reasoning behind the sudden influx of Players to the Town of Beginnings. The System had updated, changing around everyone's stats and skills. At the same time, a new dungeon had opened up on the first floor. It had claimed the lives of several Players at its first opening, thus causing some of the more busybody Players to cordon off the entrance to prevent anyone from wandering in accidentally. It sounded like a decent challenge to Oscar. And so, after preparing the necessary selection of buffs and consumables, he set off. The entrance was below the Black Iron Keep. That, in and of itself, would have made it difficult for people to wander in accidentally. Nevertheless, there were Players set up around the perimeter that seemed to carry themselves with an aura of authority. Not that Oscar cared. This was his town. They would fall in line or they would get out of his way. No third option.

Oscar stepped towards the entrance only to have a hand shoved against his chest. They had overestimated their own strength or underestimated Oscar's bulk. Either way, the result was an awkward slap that the Beast of Aincrad just barreled through. The Player tried again, this time putting their whole body in his path. The man was stocky and a full foot shorter than Oscar, who regarded him down the bridge of his nose with an imperious expression.

"Parties only. Come back with some friends," they said. Oscar's gaze flitted down to the man's feet and back up to his face. He was tense. Nervous. Not unlike a kitten aggressing a hound.

"Would you like to rephrase that?" Oscar asked in a dull monotone.

"I... What?"

Oscar continued. "I'd love to know who you think you are to come into my city and dictate where I can go."

"This isn't-"

"My food has fed the city. My back has bore the weight of the people who stayed. My Col has flowed through these streets like water. What the fuck have you done until now? Move aside."

Spoiler

Oscar - Level 31 [P.45]
HP: 1032
EN: 118
DMG: 26
ACC: 6
EVA: 3
MIT: 207
BH: 53
LD: 8[+2 when Searching for Labyrinths, Dungeons, and Treasure Chests]
PRS: 3

Battle Ready Inventory
Teleport Crystal
[EMPTY]
[EMPTY]
[EMPTY]
[EMPTY]

Equipment
Money Shot [T4 Perfect War Hammer] AA, Acc, Bleed
Tactical Under Armor [T4 Perfect Heavy Armor] +72 MIT
Ivory Gold Leaf Ring [T1 Demonic Trinket]  2 ACC, 2 EVA

Skills
War Hammer Mastery Rank 5 
Heavy Armor Mastery Rank 5
Battle Healing Rank 5
Searching Rank 5
Charge
Energist
Combat Mastery: Damage Rank 3
Scouting Familiar
Lockpicking R1

Extra Skills
Survival
Meditation
Concentration
Parry
Forgotten King’s Authority

Mods
WH: Ferocity
HA: Impetus
HA: Iron Skin
Justified Riposte
Bull Rush

Housing Buffs
Well-Rested: -1 energy cost for the first three expenditures of each combat
Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
Relaxed: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
Tasty: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
Skylight (Searching): +1 Expertise to declared utility skill.
Advanced Training: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Consumables
(Filled)The Hurricane - +20% Overhealth
Azrael's Sports Drink - +3 DMG
Evasion Dog - +2 EVA
Focused Dog - +2 ACC
The Groundshaker - +60 MIT
The Meat Stick - +3 LD
Golden Dog - +3 Prosperity
Tanos Statue - +15 MIT

Edited by Oscar
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The man was cowed by Oscar's sudden confrontation and didn't seem to have anything further to add. He mumbled something about minding the chests and stepped aside. Without another word, he pushed past the interloper and headed down into the bowels of the dungeon. He followed the winding staircase down to the bottom. Pale torchlight illuminated the dark stone of the dungeon. Above the entrance to the dungeon proper, Oscar saw a large IV carved into the stone. As he stepped through the threshold, he noted the presence of four enemies immediately. A smile stretched across his face.

"Alright then. Let's see what these changes are all about!"

His model briefly flashed a golden color as he activated Charge. As Money Shot materialized in the air beside him, Oscar took hold of the massive golden hammer and blasted forward like a rocket. Stopping before the assembled soldiers, Oscar vaulted off of his weapon. He spun himself high into the air and then crashed downward like a meteor. Concussive force rippled out on impact, blasting back the knights against the wall. All but one, that is. Nimble and quick, the knight managed to shove his blade into Oscar's back and clung to the weapon for dear life to avoid the fate of its kin.

Spoiler

Oscar - HP: 998/1032 | EN: 87/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD                     

Odin's Wrath [x18] [Charge] -31 EN

Black Iron Knight #1 - 242/800 HP | 240 DMG | ID: 189962 | BD: 6+6, Deal 558 DMG | MD: 6-3, Miss
Black Iron Knight #2 - 242/800 HP | 240 DMG | ID: 189963 | BD: 6+6, Deal 558 DMG | MD: 4, Miss
Black Iron Knight #3 - 242/800 HP | 240 DMG | ID: 189964 | BD: 6+6, Deal 558 DMG | MD: 9, Deal 34 DMG
[BLD]Black Iron Knight #4 - 158/800 HP | 240 DMG | ID: 189965 | BD: 10, Deal 594 DMG | MD: 5-3, Miss

Cooldowns
Odin's Wrath[x18] 0/4
Charge: 0/3
Bull Rush: 0/3
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready
 

 

Edited by Oscar
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Oscar - HP: 1032/1032 | EN: 76/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD                                   
 
Twister [x10] -15 EN

Black Iron Knight #1 - 0/800 HP | 240 DMG | ID: 189966 | BD: 7+6, Deal 260 DMG
Black Iron Knight #2 - 0/800 HP | 240 DMG | ID: 189967 | BD: 10, Deal 280DMG
Black Iron Knight #3 - 0/800 HP | 240 DMG | ID: 189968 | BD: 2+6, Deal 260 DMG
Black Iron Knight #4 - 0/800 HP | 240 DMG | ID: 189969 | BD: 6+6, Deal 260 DMG

Looting
Black Iron Knight #1 | ID: 189970, LD: 14+8, CD: 11 - 10,400Col, 2 Materials, T4 Perfect Trinket
Black Iron Knight #2 | ID: 189971, LD: 19+8, CD: 9 - 4,800 Col, 4 Materials, Dungeon Map
Black Iron Knight #3 | ID: 189972, LD: 16+8, CD8 - 6,400 Col, T4 Perfect Weapon (2), T4 Perfect Armor/Shield
Black Iron Knight #14| ID: 189973, LD: 8+8, CD: 9 - 8,800 Col, 2 Materials

Cooldowns
Odin's Wrath[x18] 1/4
Twister[x10] 0/2
Charge: 1/3
Bull Rush: 1/3
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready

Loot Totals
30,400 Col
8 Materials
Dungeon Map
T4 Perfect Weapon - ID: 189972-1
T4 Perfect Weapon - ID: 189972-2
T4 Perfect Armor/Shield - ID: 189972-3
--
+1600 Col [from Black Iron Knight#3]

A quick survey of his health bar and Oscar found himself disappointed. How had anyone managed to die to these dungeon mobs? Battle Healing pushed his HP back to full before he could even really respond to the inflicted damage. Which was a good thing, because he was already trying to figure out his next move. Looking at the mobs remaining health coupled with his available Sword Arts, Oscar thought it rather foolish to use a massive art. So, he chose a new Sword Art called Twister. And, oh boy, was that a fantastic decision. Spinning like a top, Oscar held his hammer out to the side as a cyclone formed around him. He skated over the smooth floor, colliding with each knight one after the other once all was said and done, all that remained were shining remnants that designated his loot. Happily, he collected it all and added it to his inventory.

Edited by Arabelle
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Oscar - HP: 1032/1032 | EN: 80/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Gathering - ID: 189974, CD: 1, LD11 No Materials Gathered +1 EXP
1/49 to next rank

Cooldowns
Odin's Wrath[x18] 2/4
Twister[x10] 1/2
Charge: 2/3
Bull Rush: 2/3
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready

Loot Totals
30,40 Col
8 Materials
Dungeon Map
T4 Perfect Weapon - ID: 189972-1
T4 Perfect Weapon - ID: 189972-2
T4 Perfect Armor/Shield - ID: 189972-3

It seems like not much has changed, Oscar thought. He was still fully capable of taking out a pack of enemies in just a couple of strikes. Sure, there were new Sword Arts, higher damage, and cooldowns. But the general clear speed was more or less the same. Which Oscar truly enjoyed. At least, with the new update, his ability to clear mobs hadn't been hit too hard. Oscar proceeded onward, scanning the interior of the dungeon and taking in all of the new sights. It was rather samey, if he was being perfectly honest. But, Oscar was invariably drawn to where the loot was and, for better or worse, the loot was here. At least he wasn't back on Floor 21 committing arachnicide. He'd already unearthed the spider pockets conspiracy. He didn't want to draw any more undue attention to himself following that. They'd all but set the Arachnid Council upon him last time.

Edited by Oscar
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Oscar - HP: 1032/1032 | EN: 84/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Black Iron Dungeon Roll - ID: 189975, LD: 10+7
Nothing Found

Cooldowns
Odin's Wrath[x18] 3/4
Twister[x10] 2/2
Charge: Ready
Bull Rush: Ready
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready

Loot Totals
30,40 Col
8 Materials
Dungeon Map
T4 Perfect Weapon - ID: 189972-1
T4 Perfect Weapon - ID: 189972-2
T4 Perfect Armor/Shield - ID: 189972-3

The corridor down which Oscar had traveled for so long had been utterly bereft of enemies. Or anything else of interest for that matter. Saw, as the path continued on, that he was coming up to a side room. A small spark of excitement gripped him. He picked up the pace, wondering to himself what the room could contain. Maybe it was a chest. Maybe it was more enemies. Something, anything to make things interesting because as of now he'd yet to really sink his teeth into anything real. He peered cautiously around the corner and into the room. A frown stretched across his features almost immediately. Outside of a few torches ensconced on the wall, there was nothing of interest inside the room. A bummer, for absolutely sure. He struggled to understand how people had actually died to this dungeon. It didn't seem much different than his normal farming.

Edited by Oscar
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Oscar - HP: 1032/1032 | EN: 89/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

[Charge] Wallbreaker[x15] -29 EN

Black Iron Knight #5 - 257/800 HP | 240 DMG | ID: 189976 | BD: 10+6, Deal 495 DMG | MD: 6-3, Miss
Black Iron Knight #6 - 335/800 HP | 240 DMG | ID: 189977 | BD: 3+6, Deal 465 DMG| MD: 5-3, Miss
Black Iron Knight #7 - 335/800 HP | 240 DMG | ID: 189978 | BD: 3+6. Deal 465 DMG | MD: 4-3, Miss
Black Iron Knight #8 - 272/800 HP | 240 DMG | ID: 189979 | BD: 9+6, Deal 480 DMG | MD: 3-3, Miss

Cooldowns
Odin's Wrath[x18] 4/4
Wallbreaker [x15] 0/3
Charge: 0/3
Bull Rush: 0/3
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready

Loot Totals
30,400 Col
8 Materials
Dungeon Map
T4 Perfect Weapon - ID: 189972-1
T4 Perfect Weapon - ID: 189972-2
T4 Perfect Armor/Shield - ID: 189972-3

Despite his previous disappointment, Oscar was quickly greeted by a second group of Knights. Elated at the opportunity to get some more farming done, Oscar leaped into the fray with gusto. Literally. He activated a new Sword Art - Wallbreaker - and crashed into the group with such force he blasted them through a wall and into the next chamber. His Sword Art lived up to its name, much to his delight. Disabled by the abrupt attack such as they were, the Knights spent their time getting back on their feet in lieu of attacking Oscar. Not that it would matter very much if they did. Honestly, he really didn't understand what the big danger was here. Mobs coming at people in groups? But even so, this dungeon had claimed the lives of parties of players. It just didn't really track. Maybe there was some mechanic he was missing? Something that he had yet to encounter. Perhaps some Players simply didn't come in as well-equipped as he did.

Edited by Oscar
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Oscar - HP: 1032/1032 | EN: 74/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Double Or Nothing[x13] -19 EN

Black Iron Knight #5 - 0/800 HP | 240 DMG | ID: 189980 | BD: 9+6, Deal 351 DMG | MD: x
Black Iron Knight #6 - 0/800 HP | 240 DMG | ID: 189981 | BD: 10+6, Deal 364 DMG | MD: x
Black Iron Knight #7 - 0/800 HP | 240 DMG | ID: 189982 | BD: 9+6, Deal 351 DMG | MD: x
Black Iron Knight #8 - 0/800 HP | 240 DMG | ID: 189983 | BD: 3+6, Deal 338 DMG | MD: x

Looting
Black Iron Knight #5 - ID: 189984, LD6+8, CD8 - 9,600 Col, T4 Rare Armor/Shield
Black Iron Knight #6 - ID: 189985, LD20+8, CD12 - 8,000 Col, Dungeon Map
Black Iron Knight #7 - ID: 189986, LD13+8, CD10 - 10,400 Col, 2 Materials, T4 Perfect Trinket
Black Iron Knight #8 - ID: 189987, LD2+8, CD1 - 6,400 Col, 2 Materials

Cooldowns
Wallbreaker [x15] 1/3
Double or Nothing 0/3

Charge: 1/3
Bull Rush: 1/3
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready

Loot Totals
64,800 Col
12 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - 189984 -> T4 Rare Weapon, T4 Uncommon Consumable

T4 Perfect Weapon - ID: 189972-1
T4 Perfect Weapon - ID: 189972-2
T4 Perfect Armor/Shield - ID: 189972-3
T4 Perfect Trinket - ID: 189986
--

-1600 Col [from Black Iron Knight#5]

Pushing his momentum, Oscar bounded over the distance created between himself and the still-recovering Knight squadron. Money Shot traveled in a wide arc around his body, crashing into the rightmost knight, which then crashed into the knight on its left, and so on until all of the knights had been "collected." Hooked on the underside of his hammer, Oscar brought his weapon up and over his head, slamming the entire collection of knights to the ground with shattering force. One by one, the knights fractured and shattered like glass, starting from the bottom up. Oscar collected his loot and looked around. It seemed that his display had attracted yet more combatants, judging from the clank of armor in the distance. So much the better as he was just falling into the swing of things. Oscar laughed internally at the pun he made. Sometimes, he had to work for the jokes and sometimes they hit him over the head like a hammer.

Edited by Arabelle
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Oscar - HP: 1027/1032 | EN: 60/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Odin's Wrath [x18] -18 EN

Black Iron Squire #1 - 166/700 HP | 210 DMG | ID: 189989 | BD: 9+6, Deal 486 DMG | MD: 10, Deal 5 DMG
Black Iron Squire #2 - 232/700 HP | 210 DMG | ID: 189990 | BD: 6+6, Deal 468 DMG | MD: 4-3, Miss
Black Iron Squire #3 - 232/700 HP | 210 DMG | ID: 189991 | BD: 8+6, Deal 468 DMG | MD: 5-3, Miss
Black Iron Squire #4 - 232/700 HP | 210 DMG | ID: 189992 | BD: 8+6, Deal 468 DMG | MD: 7-3, Miss

Cooldowns
Odin's Wrath [x18] 0/4
Wallbreaker [x15] 2/3
Double or Nothing 1/3

Charge: 2/3
Bull Rush: 2/3
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready


Loot Totals
64,800 Col
12 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - 189984

T4 Perfect Weapon - ID: 189972-1
T4 Perfect Weapon - ID: 189972-2
T4 Perfect Armor/Shield - ID: 189972-3
T4 Perfect Trinket - ID: 189986

The Knights rounded the corner and immediately found themselves smashed in the face by Oscar's giant golden hammer. Odin's Wrath pancaked the entire group, but not before one lashed out on reflex and caught Oscar on the cheek with a lucky strike. Out of reflex, Oscar brought his thumb up to his face and "wiped" away the blood, sticking the digit into his mouth to clean it. "That wasn't very nice, guys," he said mockingly. What he received in reply was mere silence. He let out a sigh and shook his head. The update had fixed the Sundered Spire issue - which meant that the enemies wouldn't banter with him anymore. Though, he would imagine all he would get from these guys would be labored wheezing and whimpering. Either way, it was a shame on par with adding ketchup to a steak. He really, truly, absolutely missed being able to talk shit with the AI and without that, things just didn't feel the same anymore.

Edited by Oscar
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Oscar - HP: 1027/1032 | EN: 48/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Twister [x10] -16 EN

Black Iron Squire #1 - 0/700 HP | 210 DMG | ID: 189993 | BD: 7+6, Deal 260 DMG | MD: x
Black Iron Squire #2 - 0/700 HP | 210 DMG | ID: 189994 | BD: 8+6, Deal 260 DMG | MD: x
Black Iron Squire #3 - 0/700 HP | 210 DMG | ID: 189995 | BD: 3+6, Deal 260 DMG | MD: x
Black Iron Squire #4 - 0/700 HP | 210 DMG | ID: 189997 | BD: 5+6, Deal 260 DMG | MD: x

Looting
Black Iron Squire #1 - ID: 189998 LD9+8, CD8 - 5,600 Col, 2 Materials, Rare Armor/Shield
Black Iron Squire #2 - ID: 189999 LD18+8, CD3 - 5,600 Col, 2 Materials, (2) Perfect Armor/Shield
Black Iron Squire #3 - ID: 190000 LD13+8, CD9 - 7,700 Col, 4 Materials, Perfect Armor/Shield
Black Iron Squire #4 - ID: 190001 LD6+8, CD10 - 8.400 Col, Rare Armor/Shield

Cooldowns
Twister[x10] 0/2
Odin's Wrath [x18] 1/4
Wallbreaker [x15] 3/3
Double or Nothing[x13] 2/3

Charge: 3/3
Bull Rush: 3/3
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready


Loot Totals
92,100 Col
20 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - ID: 189984
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001

T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190000 -> T4 Perfect Trinket
T4 Perfect Trinket - ID: 189986

Oscar wondered how exactly he had been able to get the drop on the enemy so suddenly. The Knights he'd fought thus far seemed to have competent AI. Then, he actually took a good look at the enemy. They weren't armored quite as thoroughly and ornately as the Knights previously. Taking a look at their names, it all clicked. They weren't knights. They were the knights' squires. He clicked his tongue and shook his head. That's what he got for not paying attention. Either way, one Sword Art later and the squires were reduced to fragments of data, leaving nothing but Oscar's loot in their wake. He took a moment to collect it all and proceeded deeper into the dungeon. Thus far, there hadn't really been much of an element of danger. Even so, Oscar got the feeling things were about to go really sideways really quickly. So he would need to watch out for that.

Edited by Arabelle
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Oscar - HP: 1027/1032 | EN: 52/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Black Iron Roll - ID: 190004 LD: 16+7 Chest Found

Cooldowns
Twister[x10] 1/2
Odin's Wrath [x18] 2/4
Charge: Ready
Bull Rush: Ready
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready

Loot Totals
92,100 Col
20 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - ID: 189984
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001

T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190000
T4 Perfect Trinket - ID: 189986

Soon enough, Oscar came across another room off to the side of the corridor. He held himself back from getting excited until he actually saw what was in it. If it was anything like last time, it wouldn't be worthwhile. Much to his surprise, this room actually did have something. A black chest sat in the dead center of the rectangular room. Purple light from the torches glinted off the dark metal. Oscar groaned and rolled his eyes. 

"Oh come on. Can you telegraph a trap any more obviously?"

Wanting to interact with the chest, but realizing that doing so at low energy would be a dumb idea, he elected to hang back. It wasn't like the chest was going anywhere. It could wait for him to get his energy back. Unless it couldn't. In which case, it would be no skin off his nose. He'd find another one eventually.

Edited by Oscar
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Oscar - HP: 1032/1032 | EN: 56/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 5 | BH: 53 | LD: 7 | PROS: 3 | AA | 48 BLD  

Gathering - ID: 190005 LD: 6 Nothing found 1 G.EXP Gained
2/49 total EXP

Cooldowns
Twister[x10] 2/2
Odin's Wrath [x18] 3/4
Charge: Ready
Bull Rush: Ready
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready

Loot Totals
92,100 Col
20 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - ID: 189984
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001

T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190000
T4 Perfect Trinket - ID: 189986

While he waited for his energy to refill, Oscar decided to see if one could attempt to gather materials inside the confines of the dungeon. Not wanting to stray too far away from the chest, Oscar looked around, eventually finding a shimmering patch of moss growing on the wall. He tried to pry the moss away with his fingers, but it proved to be too dry and crumbled to dust at his touch. Despite the failed attempt, Oscar still gained some middling proficiency in his chosen profession. With that grand experiment done, Oscar headed back to the entry to the chest room, waiting just outside the threshold. If a trap was going to trigger, it was equally likely that he would do so when he entered or when he opened the chest. Best to err on the side of caution. He'd talked a lot of shit about how easy things had been thus far. He didn't want to get hit.

Edited by Oscar
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Oscar - HP: 1032/1032 | EN: 118/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Opening Black Iron Chest - ID: 190006 Chest Empty. 10 Black Iron Knights Spawn.

Cooldowns
Odin's Wrath [x18] 4/4
Charge: Ready
Bull Rush: Ready
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready

Loot Totals
92,100 Col
20 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - ID: 189984
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001

T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190000
T4 Perfect Trinket - ID: 189986

Energy was refilled and Oscar's final cooldown would reset shortly after opening the chest. It was time to do this thing. He placed one foot on the floor over the entryway with some small amount of caution. Nothing. The rest of his body followed and he made his way over to the chest. Hopefully, it wouldn't immediately kill him. He kicked the container open, putting the contents of the chest on display. Or, he would have if the chest had anything in it. Instead of being showered in riches, the entry way slid shut and openings in the walls revealed a large platoon of knights. He took the time, turned around, and counted all of them - pointing at check and every one. Ten knights total. He let out a heavy sigh. It was a good thing that he hadn't rushed ahead to the chest.

"I can see now how people died here."

Edited by Oscar
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Oscar - HP: 963/1032 | EN: 94/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Odin's Wrath[x18] vs Black Iron Knights 9, 10, 11, 12 -24 EN

[BLD]Black Iron Knight #9 - 266/800 HP | 240 DMG | ID: 190007 | BD: 9+6, Deal 486 DMG | MD: 6-3, Miss
Black Iron Knight #10 - 314/800 
HP | 240 DMG | ID: 190008 | BD: 8+6, Deal 468 DMG | MD: 6-3, Miss
Black Iron Knight #11 - 314/800 
HP | 240 DMG | ID: 190009 | BD: 5+6, Deal 468 DMG | MD: 10-3, Deal 35 DMG
[BLD]Black Iron Knight #12 - 266/800 
HP | 240 DMG | ID: 190010 | BD: 9+6, Deal 486 DMG | MD: 6-3, Miss
Black Iron Knight #13 - 800/800 
HP | 240 DMG | ID: 190011 | BD: x | MD: 4-3, Miss
Black Iron Knight #14 - 800/800 
HP | 240 DMG | ID: 190012 | BD: x | MD: 9-3, Deal 34 DMG
Black Iron Knight #15 - 800/800 
HP | 240 DMG | ID: 190013 | BD: x | MD: 1-3, Miss
Black Iron Knight #16 - 800/800 
HP | 240 DMG | ID: 190014 | BD: x | MD: 8-3, Miss
Black Iron Knight #17 - 800/800 
HP | 240 DMG | ID: 190015 | BD: x | MD: 7-3, Miss
Black Iron Knight #18 - 800/800 
HP | 240 DMG | ID: 190016 | BD: x | MD: 4-3, Miss

Cooldowns
Odin's Wrath: 0/4
Charge: Ready
Bull Rush: Ready
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready

Loot Totals
92,100 Col
20 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - ID: 189984
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001

T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190000
T4 Perfect Trinket - ID: 189986

The Knights here had dealt small amounts of damage to him before. Nothing his Battle Healing couldn't handle, especially if he only had to worry about dealing with four attacks. However, more enemies meant more damage. Potentially, he could only see him lasting around three rounds. But that was assuming they all managed to hit. If he could control the group - and prevent the enemy from surrounding him - he would be much more difficult to hit and ultimately kill. And so, he did just that. The update had repaired the issue that caused Sundered Spire, but it had done nothing to take away the superhuman abilities Oscar had in Aincrad. And, at the end of the day, these were simply mindless mobs. He had the brain and the power and all they had were numbers. Numbers that wouldn't last long at all. He opened with Odin's Wrath, chunking four of the Knights. He took some damage in the process as his sudden movement made it difficult for them to converge on him, but that would be easily taken care of.

Edited by Oscar
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Oscar - HP: 1016/1032 | EN: 75/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Double or Nothing [x13] vs Black Iron Knights 9, 10, 11, 12 -19 EN

Black Iron Knight #9 - 0/800 HP | 240 DMG | ID: 190017 | BD: 1+6, Deal 338 DMG | MD: x
Black Iron Knight #10 - 0/800 
HP | 240 DMG | ID: 190018 | BD: 9+6, Deal 351 DMG | MD: x
Black Iron Knight #11 - 0/800 
HP | 240 DMG | ID: 190019 | BD: 5+6, Deal 338 DMG | MD: x
Black Iron Knight #12 - 0/800 
HP | 240 DMG | ID: 190020 | BD: 1+6, Deal 338 DMG | MD: x
Black Iron Knight #13 - 800/800 
HP | 240 DMG | ID: 190021 | BD: x | MD: 6-3, Miss
Black Iron Knight #14 - 800/800 
HP | 240 DMG | ID: 190022 | BD: x | MD: 4-3, Miss
Black Iron Knight #15 - 800/800 
HP | 240 DMG | ID: 190023 | BD: x | MD: 5-3, Miss
Black Iron Knight #16 - 800/800 
HP | 240 DMG | ID: 190024 | BD: x | MD: 4-3, Miss
Black Iron Knight #17 - 800/800 
HP | 240 DMG | ID: 190026 | BD: x | MD: 6-3, Miss
Black Iron Knight #18 - 800/800 
HP | 240 DMG | ID: 190025 | BD: x | MD: 1-3, Miss

Looting
Black Iron Knight #9 - ID: 190027 LD3+8, CD11 - 6,400 Col, 4 Materials, T4 Rare Armor/Shield
Black Iron Knight #10 - ID: 190028 LD20+8, CD7 - 12,000 Col, 2 Materials, 3 T4 Perfect Weapons
Black Iron Knight #11 - ID: 190029 LD14+8, CD10 - 12,000 Col, T4 Perfect Trinket
Black Iron Knight #12 - ID: 190030 LD14+8, CD4 - 8,000 Col, T4 Perfect Weapon, T4 Perfect Armor/Shield

Cooldowns
Odin's Wrath: 1/4
Double Or Nothing: 0/2
Charge: Ready
Bull Rush: Ready
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready

Loot Totals
130,500 Col
26 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - ID: 189984
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001
T4 Rare Armor/Shield - ID: 190027

T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Weapon - ID: 
190028a
T4 Perfect Weapon - ID: 190028b
T4 Perfect Weapon - ID: 190028c
T4 Perfect Weapon - ID: 190030a
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190000
T4 Perfect Armor/Shield - ID: 190030b
T4 Perfect Trinket - ID: 189986
T4 Perfect Trinket - ID: 190029

In a flash, 10 enemies were reduced to a mere six. Oscar followed up Odin's Wrath with a Double or Nothing, shattering them like glass and collecting his loot. A cloud of dust was left in his wake comprised of mostly pulverized data from the first group of knights. Those still on their feet lashed out wildly, their blades sailing harmlessly past him. He watched his energy totals and was a little irritated that he was only able to burst out two strikes before his energy bar completely failed him. He would need to recoup at some point, clearly. Perhaps the old system had spoiled him, but he was very much accustomed to being able to drop 12 or more enemies in a single energy bar. It would certainly take some getting used to, but he'd get over it. This was, after all, merely a stress test. He always had the option of making adjustments later.

Edited by Oscar
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Oscar - HP: 998/1032 | EN: 49/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

[C]Wallbreaker [x15] vs Black Iron Knights 13, 14, 15, 16 -30 EN

Black Iron Knight #13 - 335/800 HP | 240 DMG | ID: 190031 | BD: 2+6-1, Deal 465 DMG | MD: 6-3, Miss
[BLD]Black Iron Knight #14 - 272/800 
HP | 240 DMG | ID: 190032 | BD: 9+6-1, Deal 480 DMG | MD: 6-3, Miss
Black Iron Knight #15 - 335/800 
HP | 240 DMG | ID: 190033 | BD: 1+6-1, Deal 465 DMG | MD: 5-3, Miss
Black Iron Knight #16 - 335/800 
HP | 240 DMG | ID: 190034 | BD: 2+6-1, Deal 465 DMG  | MD: 9-3, Deal 34 DMG
Black Iron Knight #17 - 800/800 
HP | 240 DMG | ID: 190035 | BD: x | MD: 7-3, Miss
Black Iron Knight #18 - 800/800 
HP | 240 DMG | ID: 190036 | BD: x | MD: 2-3, Miss

Cooldowns
Odin's Wrath: 2/4
Wallbreaker: 0/3
Double Or Nothing: 1/2
Charge: Ready
Bull Rush: Ready
Concentration: Ready
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready

Loot Totals
130,500 Col
26 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - ID: 189984
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001
T4 Rare Armor/Shield - ID: 190027

T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Weapon - ID: 
190028a
T4 Perfect Weapon - ID: 190028b
T4 Perfect Weapon - ID: 190028c
T4 Perfect Weapon - ID: 190030a
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190000
T4 Perfect Armor/Shield - ID: 190030b
T4 Perfect Trinket - ID: 189986
T4 Perfect Trinket - ID: 190029

More than he needed energy, Oscar also had to get his cooldowns in rotation. So he elected to hold of on using Meditation for a round in order to use another Sword Art. Wallbreaker was his move this round, though he doubted that it would avail him much in breaking out of this chamber before all of the enemies laid out before him were slain. Either way, he was making solid progress gnawing through their ranks. His initial fear of being unable to overcome their damage was quickly abated. Macradon's craftsmanship was remarkable. He had complete freedom of movement and all of the protection of full plate. Oscar made a note to bring the man a feast of artery-clogging junk food as soon as he was done here. If not for that bit of smithy mastery, Oscar might have found himself being added to the Monument today. He had a lot to do and he couldn't be having something like dying slow him down.

Edited by Oscar
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Oscar - HP: 962/1032 | EN: 69/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Meditation activated
Restore additional 16 EN

Black Iron Knight #13 - 335/800 HP | 240 DMG | ID: 190037 | BD: x | MD: 6-3, Miss
[BLD]Black Iron Knight #14 - 159/800 
HP | 240 DMG | ID: 190038 | BD: x | MD: 1-3, Miss
Black Iron Knight #15 - 800/800 
HP | 240 DMG | ID: 190039 | BD: x | MD: 10-3, Deal 35 DMG
Black Iron Knight #16 - 335/800 
HP | 240 DMG | ID: 190040 | BD: x  | MD: 1-3, Miss
Black Iron Knight #17 - 800/800 
HP | 240 DMG | ID: 190041 | BD: x | MD: 10-3, Deal 35 DMG
Black Iron Knight #18 - 800/800 
HP | 240 DMG | ID: 190042 | BD: x | MD: 7-3, Miss

Cooldowns
Odin's Wrath: 3/4
Wallbreaker: 1/3
Charge: 1/3
Bull Rush: 1/3
Concentration: 0/3
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready

Loot Totals
130,500 Col
26 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - ID: 189984
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001
T4 Rare Armor/Shield - ID: 190027

T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Weapon - ID: 
190028a
T4 Perfect Weapon - ID: 190028b
T4 Perfect Weapon - ID: 190028c
T4 Perfect Weapon - ID: 190030a
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190000
T4 Perfect Armor/Shield - ID: 190030b
T4 Perfect Trinket - ID: 189986
T4 Perfect Trinket - ID: 190029

His Cooldowns were rolling and his energy had dipped down very low. If ever there was a time to use Meditation, it was now. Honestly, Oscar could only think of one other time where he used Meditation and it hadn't really been necessary then. So perhaps burning through his energy faster than a Hummer chugged gasoline was a good thing, if only for that one point. He wasn't at all pleased that he had to interrupt combat and leave himself vulnerable to do it, but hey, the skill got used. So zen was Oscar in his trance that he didn't even register the fact that the two of the knights struck him. Another bonus. Battle Healing would take care of it anyway. His next move would be coming up soon and Oscar needed to make sure that it was a good one. He was confident that he would have enough in the tank to end this fight without needed to rely on Meditate again.

Edited by Oscar
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Note: Due to improperly calculating stats, the Black Iron Knight #15 died on this post, not post #18.

Oscar - HP: 1015/1032 | EN: 54/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Double or Nothing[x13] vs Black Iron Knights 13, 14, 15, 16 -19 EN

Black Iron Knight #13 - 0/800 HP | 240 DMG | ID: 190043 | BD: 1+5, Deal 338 DMG | MD: x
Black Iron Knight #14 - 0/800 
HP | 240 DMG | ID: 190044 | BD: 6+5, Deal 338 DMG | MD: x
Black Iron Knight #15 - 0/800 
HP | 240 DMG | ID: 190045 | BD: 7+5, Deal 338 DMG | MD: x
Black Iron Knight #16 - 0/800 
HP | 240 DMG | ID: 190046 | BD: 7+5, Deal 338 DMG  | MD: x
Black Iron Knight #17 - 800/800 
HP | 240 DMG | ID: 190047 | BD: x | MD: 4-3, Miss
Black Iron Knight #18 - 800/800 
HP | 240 DMG | ID: 190048 | BD: x | MD: 5-3, Miss

Looting
Black Iron Knight #13 - ID: 190049 LD10+8, CD7 6,400 Col, 2 Materials, T4 Rare Armor/Shield
Black Iron Knight #14 - ID: 190050 LD7+8, CD2 6,400 Col, 2 Materials
Black Iron Knight #15 - ID: 190056 LD12+8, CD7 6,400 Col, 2 Materials, T4 Perfect Armor/Shield

Black Iron Knight #16 - ID: 190051  LD4+8, CD6 8,800 Col

Cooldowns
Odin's Wrath: 4/4
Wallbreaker: 2/3
Charge: 2/3
Bull Rush: 2/3
Concentration: 1/3
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready

Loot Totals
150580 Col
30 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - ID: 189984
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001
T4 Rare Armor/Shield - ID: 190027
T4 Rare Armor/Shield - ID: 190049

T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Weapon - ID: 
190028a
T4 Perfect Weapon - ID: 190028b
T4 Perfect Weapon - ID: 190028c
T4 Perfect Weapon - ID: 190030a
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190000
T4 Perfect Armor/Shield - ID: 190030b

T4 Perfect Armor/Shield - ID: 190056
T4 Perfect Trinket - ID: 189986
T4 Perfect Trinket - ID: 190029
--

+7120 Col
     {[800 * [(6 * 4) + (2 * 5)] = 27200 total} - [150580 - 130500 = 20080 diff.]

With enough in the tank to finish the fight, Oscar threw himself back into it. He crashed into the knights like a tidal wave, complete with all the force of such a disaster. Armored bodies flew everywhere as Oscar delivered lethal blunt force trauma to the four enemies he'd struck previously. Their compatriots could only watch as, in just a few short seconds, Oscar had reduced an intimidating platoon of 10 knights to a paltry annoyance of the duo that remained before him. Completely heedless of the fact he was still in combat, Oscar calmly strode about the room collecting his loot. The knights attempted to attack, but missed him. He wouldn't have cared much if they hadn't, honestly. It was a mathematic impossibility for the two knights to kill him no matter what he did short of lying down on the floor and taking a nap. And even then, probably not.

Edited by Arabelle
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Note: Due to improperly calculating my stats, Black Iron Knight #15 died and was looted on Post 17, not this current post.

Oscar - HP: 998/1032 | EN: 42/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Odin's Wrath [x18] vs Black Iron Knight 17, 18 -20 EN

Black Iron Knight #17 - 332/800 HP | 240 DMG | ID: 190053 | BD: 2+6, Deal 468 DMG | MD: 9-3, Deal 34 DMG
Black Iron Knight #18 - 332/800 
HP | 240 DMG | ID: 190054 | BD: 3+6, Deal 468 DMG | MD: 2-3, Miss

Cooldowns
Wallbreaker: 3/3
Double Or Nothing: 1/2
Charge: 3/3
Bull Rush: 3/3
Concentration: 2/3
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready

Loot Totals
150580 Col
32 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - ID: 189984
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001
T4 Rare Armor/Shield - ID: 190027
T4 Rare Armor/Shield - ID: 190049

T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Weapon - ID: 
190028a
T4 Perfect Weapon - ID: 190028b
T4 Perfect Weapon - ID: 190028c
T4 Perfect Weapon - ID: 190030a
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190000
T4 Perfect Armor/Shield - ID: 190030b
T4 Perfect Armor/Shield - ID: 190056
T4 Perfect Trinket - ID: 189986
T4 Perfect Trinket - ID: 190029

And thus, with two enemies remaining, Oscar focused his full attention to their absolute obliteration. See, he wasn't annoyed by the 10-mob ambush. He wasn't annoyed that this hadn't been a challenge for him when parties had been slain by the dungeon. He was annoyed that the door was closed. Much like a cat, if a door was supposed to be open and it wasn't, he would absolutely lose his shit. Though he walked away with more understanding about the place, he much preferred to have his freedom. With nowhere to run and - he assumed - his Teleport Crystal out of commission, the only way out was through. And he was about to fight like the third monkey on the ramp up Noah's Ark the moment it began to rain. In other words, flailing wildly with about 100 pounds of blunt metal on the end of a stick, hoping to break and maim anything stupid enough to get to close to him. When it doubt, chimp out.

Edited by Oscar
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Oscar - HP: 1032/1032 | EN: 24/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD  

Wallbreaker [x15] vs Black Iron Knights 17, 18 -18 EN

Black Iron Knight #17 - 0/800 HP | 240 DMG | ID: 190058 | BD: 8+6, Deal 390 DMG | MD: x
Black Iron Knight #18 - 0/800 
HP | 240 DMG | ID: 190059 | BD: 9+6, Deal 390 DMG | MD: x

Looting
Black Iron Knight #17 - ID: 190060 LD1+8, CD2 6,400 Col, 2 Materials
Black Iron Knight #18 - ID: 190061 LD20+8, CD3 6,400 Col, 2 Materials, 2 T4 Perfect Armor/Shield

Cooldowns
Odin's Wrath: 1/4
Double Or Nothing: 2/2
Charge: Ready
Bull Rush: Ready
Concentration: 3/3
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready

Loot Totals
163,380 Col
36 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - ID: 189984
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001
T4 Rare Armor/Shield - ID: 190027
T4 Rare Armor/Shield - ID: 190049

T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Weapon - ID: 
190028a
T4 Perfect Weapon - ID: 190028b
T4 Perfect Weapon - ID: 190028c
T4 Perfect Weapon - ID: 190030a
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190000
T4 Perfect Armor/Shield - ID: 190030b
T4 Perfect Armor/Shield - ID: 190056
T4 Perfect Armor/Shield - ID: 190061a
T4 Perfect Armor/Shield - ID: 190061b
T4 Perfect Trinket - ID: 189986
T4 Perfect Trinket - ID: 190029

And thus did Oscar invent Chimpanzee Style. If you don't know what you're doing, the enemy sure as shit doesn't know what you're doing either. Only, Oscar did not throw his own poop. Such a maneuver would be equal parts distasteful and impossible. Instead, he threw his hammer. As it turned out, he could throw his hammer with such force that it would deal full damage to the enemy. Not only that, but he could move fast enough to run and grab it and throw the weapon at another target in quick succession, achieving the same kill speed as if he struck the enemy in wide arcs. And why, then, would he simply swing his weapon when the same goal could be achieved (with the bonus of viscerally crushing an enemy with what he'd just thrown at their face) by yeeting one's weapon at the nearest asshole? The answer was he wouldn't. Because he's not a monster.

Edited by Oscar
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Oscar - HP: 1032/1032 | EN: 28/118 | DMG: 26 | MIT: 207  | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | 48 BLD

Black Iron Roll - LD12+8 Chest Found, Abandoned.

Cooldowns
Odin's Wrath: 2/4
Wallbreaker: 1/3
Charge: Ready
Bull Rush: Ready
Concentration: 3/3
Forgotten King's Authority: Ready
Parry: Ready
Meditation: Ready

Loot Totals
163,380 Col
36 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 
189985
T4 Rare Armor/Shield - ID: 189984
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001
T4 Rare Armor/Shield - ID: 190027
T4 Rare Armor/Shield - ID: 190049

T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Weapon - ID: 
190028a
T4 Perfect Weapon - ID: 190028b
T4 Perfect Weapon - ID: 190028c
T4 Perfect Weapon - ID: 190030a
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190000
T4 Perfect Armor/Shield - ID: 190030b
T4 Perfect Armor/Shield - ID: 190056
T4 Perfect Armor/Shield - ID: 190061a
T4 Perfect Armor/Sheild - ID: 190061b
T4 Perfect Trinket - ID: 189986
T4 Perfect Trinket - ID: 190029

"Well I'm glad that shit's done," Oscar said. After he'd killed the last knight and looted the corpses, the door opened back up for him. He figured he'd reached the natural end to this particular excursion and decided to make his way back out of the dungeon. As he did, he spied another chest in a room out of the corner of his eye. He stopped, turned, and looked at it. Examined it, really. It called to him. The call of wealth and mystery. The rugged shape of the chest. The sensual curve of the lid. Taunting him. Teasing him. It was almost erotic.

Wait, no. It would have been almost erotic. The last chest encounter fresh in his mind, Oscar said loudly: 

"FUCK. THAT." All haste bore him away from the chest and towards the entrance. Once he'd made his grand escape, he locked eyes with the Player who had hassled him before. The Player seemed surprised that Oscar had made it out in one piece. Oscar merely shrugged and headed off home after saying three words to the man.

"Easy as shit."

Thread Summary
1133 EXP 
(4*75= 300 + 200*4 = 800 + 3%)
170,900 Col
36 Materials
Dungeon Map - ID: 189971
Dungeon Map - ID: 189985
T4 Uncommon Consumable - ID: 189984a
T4 Rare Weapon - ID: 189984b
T4 Rare Armor/Shield - ID: 189998
T4 Rare Armor/Shield - ID 190001
T4 Rare Armor/Shield - ID: 190027
T4 Rare Armor/Shield - ID: 190049
T4 Perfect Weapon - ID: 189972a
T4 Perfect Weapon - ID: 189972b
T4 Perfect Weapon - ID: 190028a
T4 Perfect Weapon - ID: 190028b
T4 Perfect Weapon - ID: 190028c
T4 Perfect Weapon - ID: 190030a
T4 Perfect Armor/Shield - ID: 189972c
T4 Perfect Armor Shield - ID: 189999a
T4 Perfect Armor/Shield - ID: 189999b
T4 Perfect Armor/Shield - ID: 190030b
T4 Perfect Armor/Shield - ID: 190056
T4 Perfect Armor/Shield - ID: 190061a
T4 Perfect Armor/Shield - ID: 190061b
T4 Perfect Trinket - ID: 189986
T4 Perfect Trinket - ID: 190000
T4 Perfect Trinket - ID: 190029

US ROLL
192676: LD17

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