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[F01|R02 Performer] <<The House of Muses>> (Open)


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<<The House of Muses>>                 | Rank: 2 | 4 Crafts
| Secondo Artistica

| Support Songs
| Debuff Songs

| Tier 2 Crystals

This small shop has a rather bare appearance from the outside. The walls of said building are built of the typical stone 
in which most other shops in this district happen to be. In fact, the only way that this shop even seems to stand out 
amongst its peers is via the massive glass windows that seem to peer into it. It is through these windows that one can
 truly see where the difference lies between this shop and the others. While peering in through these windows, one is 
capable of taking in the strange setting of the shop. It seems to be primarily covered in moss and water and honestly 
looks quite abandoned. It wouldn't be too surprising if one were to have thought that the shop itself had been 
closed down. However, there does happen to be something located 
within that will grab ones attention at the very least.
A single piano sits centrally located within the building and on the bench beside that piano? A quiet, elderly merchant.
[♫]
Spoiler

Rank 2: 65 / 159 EXP

CD:
[1] = Critical Fail (Lose materials)
[2-4] = Fail (Lose materials)
[5-7] = Salvage (Keep materials on LD 11+)
[8-10] = Uncommon item (1 slot)
[11] = Rare item (2 slots)
[12] = Perfect item (3 slots)

LD:
[1-17] = No additional items.
[17-20] = Masterpiece crafted.


Leveling Up:

Critical Fail and Fail crafts: +1 EXP
Salvage crafts: +2 EXP
Uncommon crafts: +3 EXP
Rare crafts: +5 EXP
Perfect crafts: +8 EXP

 

Crafts Include:

  • Support Songs (Available at Rank 1): Utility songs to increase luck, and healing songs to recover HP, both are useful buffs to have for a party.
  • Debuff Songs (Available at Rank 2): Songs used to weaken your enemies, these are the Performer's niche.

 

Masterpiece Effects Include: 

  • "Mass": The song effects the maximum number of targets possible. (4/6 players in a regular/boss party, or up to 4 enemies)
  • "Instant": The song does not require a post action to use.

 

Standard Fusion
Fused items used in these recipes will drop their Masterpiece status if both items do not hold Masterpiece status.

  • 2 Uncommon items = 1 Rare item
  • 2 Rare items = 1 Perfect item
  • 2 Perfect/Demonic Items = 1 Perfect item
  • 2 Perfect/Demonic item + 1 Demonic Shard = 1 Demonic item

 

Upgrading Standard items to Masterpieces
Item components used in these recipes do not have Masterpiece status.

  • 3 Uncommon items = 1 Rare item (Masterpiece)
  • 3 Rare items = 1 Perfect item (Masterpiece)
  • 3 Perfect items = 1 Perfect item (Masterpiece)
  • 2 Demonic items = 1 Demonic item (Masterpiece)

 

Edited by Marius
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Wares

Spoiler

PURCHASING INSTRUCTIONS
-- Payment is accepted in either col 
or materials.
-- Material payment should match the tier of the requested item.
-- Please remember to quote your items' craft IDs when stating your purchase

 

Lesser Invigorating Tune | In Stock: 2 | 360col | 1 Material | HP Recovery I
A large recording crystal about the size of ones hand. It almost has the appearance of a cassette player. Upon activation, it creates a red beam that shoots directly into ones ears, acting as headphones. It's the invigorating melody that plays through these headphones that heals those that use them.

  • [09/26/2021] | Tier 1 | (1)
    • ID: 198983 | CD: 10 | LD: 10
    • ID: 199082 | CD: 10 | LD: 15 

 

Lulling Lullaby | In Stock: 1 | 360col | 1 Material | Lullaby I
A small black recording crystal that is bedazzled in small star-like blotches. It is almost reminiscent of that of a walk-man. Upon activation, several mote like musical notes shall expel from the recording crystal and surround the head of the target. These musical notes shall play a soft, lulling tune that begins to tire those that listen to it.

  • [10/02/2021] | Tier 1 | (1)
    • ID: 199057 | CD: 9 | LD: 1

 

Hymn of Healing | In Stock: 1 | 3000col | 8 Materials | Mass HP Recovery III
A large white recording crystal with golden filigree, about the size of a boom box. Upon activation, it creates an array of golden music notes that spread out to a number of people that the caster chooses. Upon those music notes falling upon up to four/six players in a regular/boss party, those that were touched will find themselves healed by the healing hyms.

  • [10/02/2021] | Tier 1 | (1)
    • D: 199056 | CD: 12 | LD: 18

 

Custom Order

Spoiler

[Pricing]:
-- Payment is accepted in either col or materials.
-- Material payment should match the tier of the requested item.

 

Item Name: Item Name
Profession: Performer | Rank 1
Roll ID & Result: - - -
Item Type: [ Consumable ]
Item Tier: [ Select: 1 ]
Item Quality: [ Select: Uncommon | Rare | Perfect ]
Enhancements: [ Please fill. ] [ Reference ]
Description: [ Please fill. If you're uncertain of what the item should be or want to leave creation direction to the artisan, please say so here. ]
Post Link: - - -

[Commission Form]:

 

 

Pricing
Tier 1 2 3 4 5
Uncommon Song 360col or 1 T1 Mat        
Rare Song 515col or 2 T1 Mats        
Perfect Song 1200col or 4 T1 Mats        
Uncommon Song (Masterpiece) 900col or 3 T1 Mats        
Rare Song (Masterpiece) 1285col or 4 T1 Mats        
Perfect Song (Masterpiece) 3000col or 8 T1 Mats        

 

 

 

Edited by Marius
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Décor

Spoiler
  • Small Konpeito Sack | Tier 1 Perfect Trinket | Loot III
    A small cloth pouch of Konpeito; albeit, the candy inside isn't actually edible.

Backroom

Spoiler
  • Headphones | Custom Ambition Tool | Gain +1 bonus crafting EXP for each crafting attempt.
  • Lucrative | Firm Anima Guild Bonus | +2XP/Craft, +5LD/Salvage. [R9] +1 attempt/day, [R10] +2 attempt/day

 Storage

Spoiler
  •  

 

Edited by Marius
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[09/21/2021]

Spoiler

Small Konpeito Sack | Tier 1 Perfect Trinket | Loot III
Headphones | Custom Ambition Tool | Gain +1 bonus crafting EXP for each crafting attempt.
Trading Hall | Firm Anima
 Guild Bonus | +2XP/Craft, +5LD/Salvage. [R9] +1 attempt/day, [R10] +2 attempt/day

ID: 198791 | CD: 8 | LD: 11 | Salvage (Success)
ID: 198792 | CD: 5 | LD: 10 | Fail (Lose Materials)

Result: +6XP (3+1+2), -1 Tier 1 Materials

 

Edited by Marius
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[09/22/2021]

Spoiler

Small Konpeito Sack | Tier 1 Perfect Trinket | Loot III
Headphones | Custom Ambition Tool | Gain +1 bonus crafting EXP for each crafting attempt.
Trading Hall | Firm Anima
 Guild Bonus | +2XP/Craft, +5LD/Salvage. [R9] +1 attempt/day, [R10] +2 attempt/day

ID: 198793  | CD: 2 | LD: 9 | Failure (Lose Materials)
ID: 198794 | CD: 1 | LD: 6 | Critical Failure (Lose Materials)

Result: +5XP (2+1+2), -2 Tier 1 Material

 

Edited by Marius
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[09/23/2021]

Spoiler

Small Konpeito Sack | Tier 1 Perfect Trinket | Loot III
Headphones | Custom Ambition Tool | Gain +1 bonus crafting EXP for each crafting attempt.
Trading Hall | Firm Anima
 Guild Bonus | +2XP/Craft, +5LD/Salvage. [R9] +1 attempt/day, [R10] +2 attempt/day

ID: 198922  | CD: 2 | LD: 7(+3) | Fail (Lose Materials)
ID: 198923 | CD: 6 | LD: 6 (+3)| Salvage (Failure)

Result: +6XP (3+1+2), -2 Tier 1 Material

 

Edited by Marius
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[09/24/2021]

Spoiler

Small Konpeito Sack | Tier 1 Perfect Trinket | Loot III
Headphones | Custom Ambition Tool | Gain +1 bonus crafting EXP for each crafting attempt.
Trading Hall | Firm Anima
 Guild Bonus | +2XP/Craft, +5LD/Salvage. [R9] +1 attempt/day, [R10] +2 attempt/day

ID: 198955  | CD: 5 | LD: 18 (+3) | Fail (Lose Materials)
ID: 198956 | CD: 5 | LD: 3 (+3)| Fail (Lose Materials)

Result: +5XP (2+1+2), -2 Tier 1 Material

 

Edited by Marius
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[09/25/2021]

Spoiler

Small Konpeito Sack | Tier 1 Perfect Trinket | Loot III
Headphones | Custom Ambition Tool | Gain +1 bonus crafting EXP for each crafting attempt.
Trading Hall | Firm Anima
 Guild Bonus | +2XP/Craft, +5LD/Salvage. [R9] +1 attempt/day, [R10] +2 attempt/day

ID: 198980 | CD: 4  LD: 18 (+3) | Fail (Lose Materials)
ID: 198981 | CD: 5 | LD: 20 (+3)| Fail (Lose Materials)

Result: 5XP (2+1+2), -2 Tier 1 Material

 

Edited by Marius
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[09/26/2021]

Spoiler

Small Konpeito Sack | Tier 1 Perfect Trinket | Loot III
Headphones | Custom Ambition Tool | Gain +1 bonus crafting EXP for each crafting attempt.
Trading Hall | Firm Anima
 Guild Bonus | +2XP/Craft, +5LD/Salvage. [R9] +1 attempt/day, [R10] +2 attempt/day

ID: 198983 | CD: 10  LD: 10 (+3) | Uncommon (1 Slot)
ID: 198984 | CD: 6 | LD: 6 (+3)| Salvage (Failure)

Result: 8XP (5+1+2), -2 Tier 1 Material, 1 Uncommon Consumable

 

Edited by Marius
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[09/27/2021]

Spoiler

Small Konpeito Sack | Tier 1 Perfect Trinket | Loot III
Headphones | Custom Ambition Tool | Gain +1 bonus crafting EXP for each crafting attempt.
Trading Hall | Firm Anima
 Guild Bonus | +2XP/Craft, +5LD/Salvage. [R9] +1 attempt/day, [R10] +2 attempt/day

ID: 198999 | CD: 3  LD: 16 (+3) | Critical Fail (Lose Materials)
ID: 199000 | CD: 1 | LD: 9 (+3)| Fail (Lose Materials)

Result: 5XP (2+1+2), -2 Tier 1 Material

 

Edited by Marius
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[09/28/2021]

Spoiler

Small Konpeito Sack | Tier 1 Perfect Trinket | Loot III
Headphones | Custom Ambition Tool | Gain +1 bonus crafting EXP for each crafting attempt.
Trading Hall | Firm Anima
 Guild Bonus | +2XP/Craft, +5LD/Salvage. [R9] +1 attempt/day, [R10] +2 attempt/day

ID: 199054 | CD: 5 | LD: 5 (+3 + 5) | Salvage (Successful)
ID: 199055 | CD: 2 | LD: 20 (+3)| Fail (Lose Materials)
ID: 199056 | CD: 12 | LD: 18 (+3) | Perfect Item (3 Slots); Masterpiece Crafted
ID: 199057 | CD: 9 | LD: 1 (+3) | Uncommon Item (1 Slot)

Result: 17XP (14+1+2), -3 Tier 1 Material

 

Edited by Marius
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[10/03/2021]

Spoiler

Small Konpeito Sack | Tier 1 Perfect Trinket | Loot III
Headphones | Custom Ambition Tool | Gain +1 bonus crafting EXP for each crafting attempt.
Trading Hall | Firm Anima
 Guild Bonus | +2XP/Craft, +5LD/Salvage. [R9] +1 attempt/day, [R10] +2 attempt/day

ID: 199082 | CD: 10 | LD: 15 (+3) | Uncommon Masterpiece (1 Slot)
ID: 199083 | CD: 3 | LD: 20 (+3)| Fail (Lose Materials)
ID: 199084 | CD: 2 | LD: 16 (+3) | Fail (Lose Materials)

Result: 8XP (5+1+2), -3 Tier 1 Material

 

Edited by Marius
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