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UT/DR Mini-Boss Fights (cause I can)


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<<Battle against a True Nihilist>>

VEXANIA ART — Haven't posted here in a while My...

The Jester | 5,000/5,000 HP | 275 DMG | MIT: 75 | EVA: 3 | ACC: 3

  • Joke of all Trades: Every 3rd turn, The Jester's attack becomes AoE
    • The Jester pulls out a deck of bladed cards before teleporting to random areas in the room and throwing volley after volley. Use the same BD for each attack. 
  • Devil's Knife: On a critical attack, Gain +50 DMG and restore HP by 25% of the damage dealt to the player with most hate. Stacks with Joke of all Trades.  
    • The Jester summons four scythe around the 'star of the show' and reaps into them. Should this attack merge with Joke of all Trades, he throws scythes instead of cards. 
  • The Carousel Game!: Upon The Jester reaching below 50% HP, each player in the party rolls the LD. Should the Nat. LD be 10 or lower, halve your current HP
    • The Jester summons a carousel ride under the players which spins at unimaginable speeds. Those that fall off the ride take great damage. 
  • Tired (Passive): After round 4, The Jester becomes Tired. Lose 2 EVA and ACC
  • Chaos Chaos! (Passive): The Jester adds a random effect to all of his attacks based on his Attack's CD roll.
    • CD 1-3: Hypnosis for 2 turns (-2 ACC)
    • CD 4-6: Lullaby for 2 turns (-2 EVA)
    • CD: 7-9: Misperception for 2 turns (Reduce final damage by 10%)
    • CD 10-12: Stun for 1 turn (Subject to cooldown rule.)
  • Immune to effects of [Stun]

 


 

<<A Bad Time... a REAL Bad Time>>

Bad time trio wallpaper by XxCrossSansxX - f664 - Free on ZEDGE™

  • That Guy: 1/1 HP DMG: 1 | MIT: 1 | ACC: 4 | EVA: 4
    • Bad-Time Blaster: Attack becomes AoE every 3rd turn. 
      • That guy summons a mean looking head that fires a ray of destruction across the battlefield. 
    • Vengeful Spite (Passive):  Ignores hate, instead target the player who dealt the most damage in the last turn. 
      • Special LOVE for the one that caused pain. 
    • Gravity Control (Passive): Can't be successfully hit by any means until both <<That Other Guy>> and <<Story Shifty Oni>> have both been eliminated. Loses all Evasion once his party members perish. 
      • Will throw players who come close like puppets without even touching them. 
    • Karmic Retribution (Passive): Attacks apply the [KR] status effect. This effect lasts for one turn and once it expires, the character will take 50 DoT DMG. This effect deals double DMG to Orange players. 
    • Immune to the effects of [Stun].

 

  • That Other Guy: 3,000/3,000 HP DMG: 175 | MIT: 100 | ACC: 2
    • Skull-Basher: Every 3rd turn, uses an attack that reduces enemy's MIT by 45 for 2 turns. 
      • A Giant Skull slams into the enemy with the most hate, cracking their defense. 
    • Disbelief Damnation: On a critical attack, Gain 50 DMG and automatically activate Skull-Basher. 
      • Two Skulls materialize in the air, one blasting the air the a burning heat and the other slamming into the target with full force just after they try to outmaneuver the attack. 
    • Space-Manipulation (Passive): Gain +50 DMG against targets that did not make an attack in the last turn. 
      • Player that find themselves not keeping on their toes will find to have a... bad time. Like more bad of a time than they are already having. 
    • Immune to the effects of [Stun].

 

  • Story Shifty Oni: 1,500/1,500 HP DMG: 200 | MIT: 25 | ACC: 3 | EVA: 3
    • FIGHT: Every 3rd turn, gain +25 DMG and hit the player with the highest hate without fail. 
      • A single stroke, but its deadly. 
    • Determination: After Death, revive with 1 HP and remain alive for the next 3 turns. Should death happen while in this state, ignore death. 
      • On Death, will shatter into pixels that end up reforming into the same creature. 
    • Dagger-Manipulation (Passive)Gains Phase on Critical attacks. 
      • Can control several magical daggers that fly through the air and phase through standard armor. 
    • Immune to the effects of [Stun].
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