Hidden 1 Posted October 22, 2021 #1 Share Posted October 22, 2021 <<Battle against a True Nihilist>> The Jester | 5,000/5,000 HP | 275 DMG | MIT: 75 | EVA: 3 | ACC: 3 Joke of all Trades: Every 3rd turn, The Jester's attack becomes AoE The Jester pulls out a deck of bladed cards before teleporting to random areas in the room and throwing volley after volley. Use the same BD for each attack. Devil's Knife: On a critical attack, Gain +50 DMG and restore HP by 25% of the damage dealt to the player with most hate. Stacks with Joke of all Trades. The Jester summons four scythe around the 'star of the show' and reaps into them. Should this attack merge with Joke of all Trades, he throws scythes instead of cards. The Carousel Game!: Upon The Jester reaching below 50% HP, each player in the party rolls the LD. Should the Nat. LD be 10 or lower, halve your current HP. The Jester summons a carousel ride under the players which spins at unimaginable speeds. Those that fall off the ride take great damage. Tired (Passive): After round 4, The Jester becomes Tired. Lose 2 EVA and ACC Chaos Chaos! (Passive): The Jester adds a random effect to all of his attacks based on his Attack's CD roll. CD 1-3: Hypnosis for 2 turns (-2 ACC) CD 4-6: Lullaby for 2 turns (-2 EVA) CD: 7-9: Misperception for 2 turns (Reduce final damage by 10%) CD 10-12: Stun for 1 turn (Subject to cooldown rule.) Immune to effects of [Stun] <<A Bad Time... a REAL Bad Time>> That Guy: 1/1 HP | DMG: 1 | MIT: 1 | ACC: 4 | EVA: 4 Bad-Time Blaster: Attack becomes AoE every 3rd turn. That guy summons a mean looking head that fires a ray of destruction across the battlefield. Vengeful Spite (Passive): Ignores hate, instead target the player who dealt the most damage in the last turn. Special LOVE for the one that caused pain. Gravity Control (Passive): Can't be successfully hit by any means until both <<That Other Guy>> and <<Story Shifty Oni>> have both been eliminated. Loses all Evasion once his party members perish. Will throw players who come close like puppets without even touching them. Karmic Retribution (Passive): Attacks apply the [KR] status effect. This effect lasts for one turn and once it expires, the character will take 50 DoT DMG. This effect deals double DMG to Orange players. Immune to the effects of [Stun]. That Other Guy: 3,000/3,000 HP | DMG: 175 | MIT: 100 | ACC: 2 Skull-Basher: Every 3rd turn, uses an attack that reduces enemy's MIT by 45 for 2 turns. A Giant Skull slams into the enemy with the most hate, cracking their defense. Disbelief Damnation: On a critical attack, Gain 50 DMG and automatically activate Skull-Basher. Two Skulls materialize in the air, one blasting the air the a burning heat and the other slamming into the target with full force just after they try to outmaneuver the attack. Space-Manipulation (Passive): Gain +50 DMG against targets that did not make an attack in the last turn. Player that find themselves not keeping on their toes will find to have a... bad time. Like more bad of a time than they are already having. Immune to the effects of [Stun]. Story Shifty Oni: 1,500/1,500 HP | DMG: 200 | MIT: 25 | ACC: 3 | EVA: 3 FIGHT: Every 3rd turn, gain +25 DMG and hit the player with the highest hate without fail. A single stroke, but its deadly. Determination: After Death, revive with 1 HP and remain alive for the next 3 turns. Should death happen while in this state, ignore death. On Death, will shatter into pixels that end up reforming into the same creature. Dagger-Manipulation (Passive): Gains Phase on Critical attacks. Can control several magical daggers that fly through the air and phase through standard armor. Immune to the effects of [Stun]. Link to post Share on other sites
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