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[F03 | R2 Cook] The Bistro {Closed}


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Next to a small creek that runs through the small floor three town of Flora, lies a small quant tavern opposite a cobbled bridge. A hand painted wooden sign dubbing it The Bistro sways gently in the wind creaking softly as it does. This two story tavern is one of the more grandiose buildings in the town, being made of cobbled stone walls with a tiled roof, something not commonly seen in Flora, the stonework having moss and vines on it, but not enough to look decrepit, just enough to accentuate the essence of the town around it. Upon opening the thick wooden doors, a small bell rings in order for the owner to hear when a new patron walks in, three round tables take up a lot of the floor space, each surrounded by enough chairs to support a full party. The warm glow of the candlelight permeates the small cobbled room and gives it a warm glow, a small counter sitting opposite the entrance, seemingly a place to order ale, or food, sits unattended, a wooden half door showing off the kitchen behind. A flight of stairs leading to the small second story lies in the far right corner of the room, a small sign reading Keep out In bold red letters on the wall above the beginning of the stairs.

A tall tired man with long slightly curled brown hair and a goatee will come down from the stairs most days to greet new customers, his eyes seemingly more awake then his demeanor would give off as he stares from behind his round golden glasses. "Welcome to The Bistro, please take a seat, and I will be right with you." The man gestures to a seat around one of the tables as he walks behind the counter and rummages behind it producing a thick folded piece of parchment before handing it to the customer, on it a menu that can be ordered from.

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Behind the half door a cramped kitchen can be seen, this is Bismuth's kitchen. Materials for all sorts of foods lie on all surfaces, and spices are stored neatly away in small vials, a large round furnace for cooking takes up a third of the back wall, with pots and pans hanging atop it in quick reach for anything that needs cooking. A small table sits opposite the furnace to the right of the door, on it stands knives and utensils, chipped and with cuts marring it's otherwise smooth surface, this table was clearly where most of the magic happened. To anyone but Bismuth this kitchen make look like a complete mess, but he has every inch of it mapped out in his mind, and those who have the privilege of watching him cook can see that he knows exactly where everything is.

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The final room, is the room found upstairs, this off limits room is Bismuth's personal study and bedroom, though the small bare bones bed in the corner makes it quite evident why the owner of the establishment always feels so tired. The main centerpiece of the room being a very large desk with a chair nearby, though that is generally not the most eye catching thing about the room. That would be the massive amount of charts, notes and diagrams that litter every surface in the room, things ranging from maps of specific sub areas on the floors, to notes explaining in detail how to harvest materials of monsters, everything within the room seems to be the rambling of an obsessed man which, to anyone that knows the real bismuth, couldn't be any closer to the truth.

 

In Stock:

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None Currently

Pricing:

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Base Cost:  

Item Tier Col Cost (In Stock) Material Cost (In Stock) Col cost (Custom Order) Material Cost (Custom Order)
Tier 1 150 Col + Quality 1 Mat  300 Col + Quality 2 Mat 
Tier 2 200 Col + Quality 2 Mat  400 Col +Quality 3 Mat 
Tier 3 300 Col + Quality 3 Mat  600 Col + Quality 4 Mat 
Tier 4 350 Col + Quality 4 Mat  700 Col + Quality 5 Mat 
Tier 5 450 Col + Quality 5 Mat  900 Col + Quality 6 Mat 

 

Quality Chart:

Quality Col Cost
Uncommon 50 Col
Rare 100 Col
Perfect 150 Col        

 

Custom Order form / guide:

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Order Form:

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Item Name: [Insert Desired Name Here]
Profession: Cook
Rank: [Leave Blank]
Roll ID: [Leave Blank]
Roll Result: [Leave Blank]
Item Type: [Insert Desired Item Type Here]
Tier: T1/T2/T3/T4 [Select Desired Tier]
Quality: [Uncommon/Rare/Perfect]
Enhancements: [Insert Desired Enhancements Here]
Description: [Insert Desired Description Here]
Post Link: [Leave Blank]

Order Guide:

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► Vitality
Cost: 1 Slot
Cap: 2 Slots
Effect: Restore (2 per slot * Tier) energy
Applicable to: Snacks, Desserts

► Loot Die
Cost: 1 Slot
Cap: 3 Slots
Effect: Gain +(1 per slot) to the LD. Effect lasts for one thread.
Applicable to: Snacks, Desserts

► Prosperity
Cost: 1 Slot
Cap: 3 Slot
Effect: Gain +(1 per slot) to the base multiplier when receiving col from killing an enemy. Effect lasts for one thread.
Applicable to: Snacks, Desserts

► Ambition
Cost: 3 Slots
Cap: 1 Slot
Effect: Gain +1 bonus crafting EXP for each crafting attempt per day or gathering attempt per thread.
Applicable to: Desserts, Meals

► Protein
Cost: 1 Slot
Cap: 2 Slots
Effect: Gain +(1 per slot) base damage and -(5 per slot * Player’s Current Tier) mitigation. Effect lasts for one thread.
Applicable to: Meals

► Accuracy
Cost: 1 Slot
Cap: 2 Slots
Effect: Gain +(1 per slot) to the BD when attacking. Cannot be used to cause a critical hit. Effect lasts for one thread.
Applicable to: Snacks, Desserts, Meals, Feasts

► Evasion
Cost: 1 Slot
Cap: 2 Slots
Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Effect lasts for one thread.
Applicable to: Snacks, Desserts, Meals, Feasts

► Mitigation
Cost: 1 Slot
Cap: 3 Slots
Effect: Prevent (5 per slot * Tier) damage from successful attacks against you. Effect lasts for one thread.
Applicable to: Desserts, Meals, Feasts

► Over-Health
Cost: 1 Slot
Cap: 3 Slots
Effect: Adds +5% per slot to your maximum HP.  Effects last for 1 thread.
Applicable to: Meals, Feasts

► Probiotics
Cost: 1 Slot
Cap: 3 Slots
Effect: When applied, prevents (3 per slot * Tier) damage from damage over time effects inflicted on you once per turn. Effect lasts for one thread.
Applicable to: Snacks, Feasts

 

Waitlist:

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None Currently

Rank:

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[20-39 EXP] Rank 2 - Apprentice Cook
CD:
[1] = Critical Fail (Lose materials)
[2-4] = Fail (Lose materials)
[5-8] = Salvage (Keep materials on LD 11+)
[9-10] = Uncommon item (1 slot)
[11] = Rare item (2 slots)
[12] = Perfect item (3 slots)

LD:
[1-17] = No additional items.
[18-20] = Yields 1 additional item.

EXP Chart:

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[40-79 EXP] Rank 3 - Professional Cook
CD:
[1] = Critical Fail (Lose materials)
[2-4] = Fail (Lose materials)
[5-7] = Salvage (Keep materials on LD 11+)
[8-10] = Uncommon item (1 slot)
[11] = Rare item (2 slots)
[12] = Perfect item (3 slots)

LD:
[1-15] = No additional items.
[16-20] = Yields 1 additional item.

 

 

[80-159 EXP] Rank 4 - Experienced Cook
CD:
[1] = Critical Fail (Lose materials)
[2-3] = Fail (Lose materials)
[4-6] = Salvage (Keep materials on LD 11+)
[7-9] = Uncommon item (1 slot)
[10-11] = Rare item (2 slots)
[12] = Perfect item (3 slots)

LD:
[1-15] = No additional items.
[16-20] = Yields 1 additional item.

 

 

[160-319 EXP] Rank 5 - Assistant Cook
CD:
[1] = Critical Fail (Lose materials)
[2] = Fail (Lose materials)
[3-6] = Salvage (Keep materials on LD 11+)
[7-9] = Uncommon item (1 slot)
[10-11] = Rare item (2 slots)
[12] = Perfect item (3 slots)

LD:
[1-15] = No additional items.
[16-18] = Yields 1 additional item.
[19-20] = Yields 2 additional items.

 

 

[320-639] Rank 6 - Mentor Cook
CD:
[1] = Critical Fail (Lose materials)
[2] = Fail (Lose materials)
[3-5] = Salvage (Keep materials on LD 11+)
[6-9] = Uncommon item (1 slot)
[10-11] = Rare item (2 slots)
[12] = Perfect item (3 slots)

LD:
[1-12] = No additional items.
[13-17] = Yields 1 additional item.
[18-20] = Yields 2 additional items.

 

[640-1279 EXP] Rank 7 - High Mentor Cook
CD:
[1] = Critical Fail (Lose materials)
[2] = Fail (Lose materials)
[3-5] = Salvage (Keep materials on LD 11+)
[6-8] = Uncommon item (1 slot)
[9-11] = Rare item (2 slots)
[12] = Perfect item (3 slots)

LD:
[1-12] = No additional items.
[13-17] = Yields 1 additional item.
[18-20] = Yields 2 additional items.

 

[1280-2559 EXP] Rank 8 - Provisional Master Cook
CD:
[1] = Critical Fail (Lose materials)
[2-4] = Salvage (Keep materials on LD 11+)
[5-8] = Uncommon item (1 slot)
[9-11] = Rare item (2 slots)
[12] = Perfect item (3 slots)

LD:
[1-11] = No additional items.
[12-15] = Yields 1 additional item.
[16-20] = Yields 2 additional items.

 

[2560-5119 EXP] Rank 9 - Master Cook
CD:
[1] = Critical Fail (Lose materials)
[2-4] = Salvage (Keep materials on LD 11+)
[5-7] = Uncommon item (1 slot)
[8-10] = Rare item (2 slots)
[11-12] = Perfect item (3 slots)

LD:
[1-9] = No additional items.
[10-15] = Yields 1 additional item.
[16-20] = Yields 2 additional items.

 

 

[5120+ EXP] Rank 10 - Grand Master Cook
CD:
[1] = Critical Fail (Lose materials)
[2-3] = Salvage (Keep materials on LD 11+)
[4-6] = Uncommon item (1 slot)
[7-10] = Rare item (2 slots)
[11-12] = Perfect item (3 slots)

LD:
[1-9] = No additional items.
[10-15] = Yields 1 additional item.
[16-18] = Yields 2 additional items.
[19-20] = Yields 3 additional items.

 

 

Edited by Bismuth
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This was going to be Bismuth's very first attempt at actually making something useful since he had gained his cooking profession. Yawning Bismuth stretched as he entered his kitchen, he had recently stockpiled it full of materials, but hadn't had the chance to use any of them yet. Getting to work Bismuth began chopping and prepping everything that he would need, as of right now all he could really make were snacks, but even so, he would put his all into it, especially if he could create something actually worthwhile.

Spoiler

Date: 2/16/22

Rank 1 Cook: | [EXP 0/19]

Daily Crafting Attempts: 2

 

Crafting: Tier 1 [Snack]

ID: 203733 | CD: 8 | LD: 3 | Salvage (Lose Materials)

Crafting: Tier 1 [Snack]

ID: 203734 | CD: 5 | LD: 5 | Fail (Lose Materials)

 

Results: +3 EXP (2, 1) [3/19]

 

Edited by Bismuth
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Stepping back into his kitchen Bismuth began the process of preparing more snacks, this was his general morning routine, he would spend all nigh fiddling with his charts and maps, sleep an hour or maybe more if he was lucky, and then he would cook for himself before heading out to adventure, or gather materials for the day. He may be tired all of the time, but he enjoyed his life just like it was, though even if he didn't being able to sleep for more than a few hours was a luxury that Bismuth rarely had. Bismuth shook his head as he began chopping up his ingredients, normally a lot of fish and sushi, but today he was going to try something different.

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Date: 2/17/22

Rank 1 Cook: | [EXP 3/19]

Daily Crafting Attempts: 2

 

Crafting: Tier 1 [Snack]

ID: 203778 | CD: 9 | LD: 11 | Salvage (Keep Materials)

Crafting: Tier 1 [Snack]

ID: 203779 | CD: 12 | LD: 4 | Perfect (3 slots)

Results:  +10 EXP (2, 8) [13/19]

New Items:

| Perfect [T1 Snack]

 

Edited by Bismuth
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I do the crafting stuffs

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Date: 2/18/22

Rank 1 Cook: | [EXP 13/19]

Daily Crafting Attempts: 2

 

Crafting: Tier 1 [Snack]

ID: 203809 | CD: 6 | LD: 2 | Salvage (Materials Lost)

Crafting: Tier 1 [Snack]

ID: 203810 | CD: 5 | LD: 14 | Failure

Results:  +3 EXP (2, 1) [16/19]

New Items:

N/A

 

Edited by Bismuth
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Some more crafting stuffs

Spoiler

Date: 2/19/22

Rank 1 Cook: | [EXP 16/19]

Daily Crafting Attempts: 2

 

Crafting: Tier 1 [Snack]

ID: 203860 | CD: 3 | LD: 13 | Fail

Crafting: Tier 1 [Snack]

ID: 203861 | CD: 6 | LD: 1 | Salvage(Lost Materials)

Results:  +3 EXP (1/2) [19/19]

New Items:

N/A

 

Date: 2/19/22

Rank 2 Cook: | [EXP 19/39]

Daily Crafting Attempts: 3

 

Crafting: Tier 1 [Snack]

ID: 203863 | CD: 5 | LD: 7 | Salvage (Lose Material)

Results:  +2 EXP (2) [21/39]

New Items:

N/A

 

Edited by Bismuth
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Even More Crafties:

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Date: 2/25/22

Rank 2 Cook: | [EXP 21/39]

Daily Crafting Attempts: 3

 

Crafting: Tier 1 [Dessert]

ID: 204185 | CD: 7 | LD: 18 | Salvage(Kept Materials)

Crafting: Tier 1 [Dessert]

ID: 204186 | CD: 7 | LD: 13 | Salvage(Kept Materials)

Crafting: Tier 1 [Dessert]

ID: 204189 | CD: 1 | LD: 1 | Fail

Results:  +5 EXP (2,2,1) [26/39]

New Items:

N/A

 

Edited by Bismuth
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All of the Crafties:

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Date: 2/26/22

Rank 2 Cook: | [EXP 26/39]

Daily Crafting Attempts: 3

 

Crafting: Tier 1 [Dessert]

ID: 204247 | CD: 10 | LD: 14 | Uncommon(1 slot)

Crafting: Tier 1 [Dessert]

ID: 204248 | CD: 6 | LD: 1 | Salvage(Lose Materials)

Crafting: Tier 1 [Dessert]

ID: 204249 | CD: 1 | LD: 19 | Fail

Results:  +6 EXP (3,2,1) [32/39]

New Items:

T1 Uncommon Dessert

 

Edited by Bismuth
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