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Nicklaus's Apprasier Evaluations


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  • 2 months later...

5/29/2022

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Appraiser: Rank 1

Identifying Items | attempt allowance: 5/6 (5 Base+1 Guild)
| Tier 2 Weapon | Rare (4)
| Tier 2 Consumable | Rare (1)
| cost = (4 x 800) + (1 x 400) = 3,600 Col

Salvage = (3 x 500) + (1 x 250) = 1,750 Col

Requesting 1,750 Col Refund. Paid 3,600 Col instead of Net difference.

Spoiler

Keeping [209350-1], Plan to Salvage later remaining items:

Name: Sturdy Longsword
Acquisition ID: 209350-1
Roll ID: 209366, 209367
Roll Result: 16, 2
Item Type:  Longsword (Weapon)
Tier: T2
Quality:  Rare
Enhancements: DMG, KEEN

 

1. [209345-1] T2 Weapon --> To Salvage
| ID = 209362 | LD = 10 | BLEED/PARALYZE
| ID = 209363 | LD = 9 | BLEED/PARALYZE

2. [209345-2] T2 Weapon --> To Salvage
| ID = 209364 | LD = 9 | BLEED/PARALYZE
| ID = 209365 | LD = 12 | BLEED/PARALYZE

3. [209350-1] T2 Weapon --> Identification
| ID = 209366 | LD = 16 | DAMAGE/ACCURACY
| ID = 209367 | LD = 2 | TAUNT/KEEN

4. [209350-2] T2 Weapon --> To Salvage
| ID = 209368 | LD = 10 | BLEED/PARALYZE
| ID = 209369 | LD = 2 | TAUNT/KEEN

5. [209345-1] T2 Consumable --> To Salvage
| ID = 209370 | LD = 14 | MITIGATION/EVASION
| ID = 209371 | LD = 3 | ANTIDOTE/PROBIOTICS

 

Edited by Nicklaus
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6 minutes ago, Nicklaus said:

5/29/2022

Link

Appraiser: Rank 1

Identifying Items | attempt allowance: 5/6 (5 Base+1 Guild)
| Tier 2 Weapon | Rare (4)
| Tier 2 Consumable | Rare (1)
| cost = (4 x 800) + (1 x 400) = 3,600 Col

Salvage = (3 x 500) + (1 x 250) = 1,750 Col

Requesting 1,750 Col Refund. Paid 3,600 Col instead of Net difference.

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Looks good, refund sent for overpayment

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Spoiler

 

5/31/2022

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Appraiser: Rank 1

Identifying Items | attempt allowance: 5/5
| Tier 2 Consumable | Rare (3)
| Tier 2 Armour/Shield | Rare (2)
| cost =(3 x 400) + (2 x 1,200) = 3,600 Col

| Junk = 3 T2 Consumables + 1 T2 Equipment = (3 x 250) + (1 x 500) = 1,250 Refund

Net = 3,600 - 1,250 = 2,350 Col

 

Name: Steel Armour
Acquisition ID: 209357-2
Roll ID: 209390, 209391
Roll Result: 18, 12
Item Type:  Heavy Armour
Tier: T2
Quality:  Rare
Enhancements: MITIGATION, THORNS

 

1. [209345-2] T2 Consumable --> Junk
| ID = 209382 | LD = 15 | HP Recovery or Vitality
| ID = 209383 | LD = 19 | Over-Health or Protein

2. [209350-1] T2 Consumable --> Junk
| ID = 209384 | LD = 7 | Damage or Accuracy
| ID = 209385 | LD = 14 | Mitigation or Evasion

3. [209350-2] T2 Consumable --> Junk
| ID = 209386 | LD = 13 | Mitigation or Evasion
| ID = 209387 | LD = 2 | Antidote or Probiotics

4. [209357-1] T2 Rare Armour/Shield (Heavy) --> Junk
| ID = 209388 | LD = 16 | Mitigation or Taunt
| ID = 209389 | LD = 5 | Regen or Recovery

5. [209357-2] T2 Rare Armour/Shield (Heavy)
| ID = 209390 | LD = 18 | Mitigation or Taunt --> Mitigation
| ID = 209391 | LD = 12 | Thorns or Heavy Momentum --> Thorns

 

 

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21 hours ago, Nicklaus said:
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5/31/2022

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Appraiser: Rank 1

Identifying Items | attempt allowance: 5/5
| Tier 2 Consumable | Rare (3)
| Tier 2 Armour/Shield | Rare (2)
| cost =(3 x 400) + (2 x 1,200 800) = 3,600 2,800 Col

| Junk = 3 T2 Consumables + 1 T2 Equipment = (3 x 250) + (1 x 500) = 1,250 Refund

Net = 3,600 2,800 - 1,250 = 2,350 1,550 Col

 

Name: Steel Armour
Acquisition ID: 209357-2
Roll ID: 209390, 209391
Roll Result: 18, 12
Item Type:  Heavy Armour
Tier: T2
Quality:  Rare
Enhancements: MITIGATION, THORNS

 

1. [209345-2] T2 Consumable --> Junk
| ID = 209382 | LD = 15 | HP Recovery or Vitality
| ID = 209383 | LD = 19 | Over-Health or Protein

2. [209350-1] T2 Consumable --> Junk
| ID = 209384 | LD = 7 | Damage or Accuracy
| ID = 209385 | LD = 14 | Mitigation or Evasion

3. [209350-2] T2 Consumable --> Junk
| ID = 209386 | LD = 13 | Mitigation or Evasion
| ID = 209387 | LD = 2 | Antidote or Probiotics

4. [209357-1] T2 Rare Armour/Shield (Heavy) --> Junk
| ID = 209388 | LD = 16 | Mitigation or Taunt
| ID = 209389 | LD = 5 | Regen or Recovery

5. [209357-2] T2 Rare Armour/Shield (Heavy)
| ID = 209390 | LD = 18 | Mitigation or Taunt --> Mitigation
| ID = 209391 | LD = 12 | Thorns or Heavy Momentum --> Thorns

 

 

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