Guest Posted June 14, 2014 #1 Share Posted June 14, 2014 Requests are not done. Buying already made items is acceptable. I repeat, requests will NOT be done. Shade drums his fingers on the counter of his shop as he sighs. "I expected being a Blacksmith would be... Busier." His draglin crawls on his shoulder and nuzzles his neck as Shade scoffs. "Whatever, I'm going to go crafting." Rank 2: 3 Crafts a day Experience: 21/40 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Shop Crafting Inventory Boar Tusk x1 Dark Bone x4 Blue Soul Ingot x1 Shop Items Inventory Horus Khopesh A basic Khopesh used by Egyptian guards. This is a One-Handed Curved Sword. +1 Damage 500 Col Link to post Share on other sites
Guest Posted June 14, 2014 #2 Share Posted June 14, 2014 Shade blew some hair out of his eyes as he pulled out his hammer and began to strike a piece of <>. Just as he began to see it take shape, Shade's focus shifted and he struck the edge of the metal, bending it to a warped kind of look. "Tch. Of course it wouldn't be easy the first time." He said, throwing aside his craft and making it burst into blue crystals. Craft 1 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Guest Posted June 14, 2014 #3 Share Posted June 14, 2014 Shade tried again to craft, yet <> refused to co-operate. The same mistake was made and Shade tossed aside the failed craft again. "Damn it. How am I going to make anything if all these damn metals keep failing?" He said, as Burner wormed it's way into Shade's hood. Craft 2 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Guest Posted June 14, 2014 #4 Share Posted June 14, 2014 Shade woke up the next morning and decided to give crafting another try. He took another bar of <> and set it down on the anvil. "If this breaks, I'm going burn this entire place to the ground." He grumbled, as he began hammering. After a while, he made the same mistake he had made the past few attempts. Craft 1 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Guest Posted June 14, 2014 #5 Share Posted June 14, 2014 Shade took yet another piece of <> And tried his luck again. He hadn't come to expect much at this point. After a while of hammering, it came out. Yet looked horrible. "I am not going to keep utter garbage like this in my shop." He scoffed, throwing the beaten-looking item out the front door. Craft 2 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Guest Posted June 15, 2014 #6 Share Posted June 15, 2014 Shade tried using <>> this time. He took the piece of metal and began hammering it, trying his best to see what he would be able to push out. "In the name of Hell, give me something to work with..." He scoffed, as the metal came out lop-sided again. Craft 1 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Guest Posted June 18, 2014 #7 Share Posted June 18, 2014 And yet Shade was still incapable of crafting anything worth while. He had even tried using <> This time, yet there was no avail. As he hammered away, the same mistake was made. He missed, hit the edge, and the whole thing was ruined again. Craft 1 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Guest Posted June 18, 2014 #8 Share Posted June 18, 2014 Shade was going to give it one last shot before tossing in the hammer for the day. He took another piece of <> And began to hammer it into shape, hitting it into a cutlass-form. He gave it a serrated blade, and the curved style he wanted it to have. The sword, had come out wonderfully. Craft 2 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Demon's Fang +1 Damage, Prevents healing items to be used for two turns. Link to post Share on other sites
Guest Posted July 27, 2014 #9 Share Posted July 27, 2014 Shade took a bar of Mythic Silver and began to hammer it, letting it get to a fine point as his hammer raised and fell on the ingot. He tried getting it as small as he could, but it was not of much specialty. It was just a basic Tailor kit. Not much else to it. He sighed and just set it aside, huffing as he get ready for another craft. Craft 1 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Guest Posted July 27, 2014 #10 Share Posted July 27, 2014 Shade took out a Blood Iron Ingot and began hammering it, hoping for more satisfying results this time. No such luck. He hit the needle to a hideous curve, and he looked at it distastefully. "You disgust me." He said, trowing it aside and groaning. Today was awful for crafting. Craft 2 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Guest Posted August 4, 2014 #11 Share Posted August 4, 2014 Shade hammered one ingot. Bad, right off the bat. It was as if the stars had perfectly aligned just to screw him over on this one ingot. This was definitely getting tougher progressively. He grumbled and tossed the sorry excuse for a craft aside, sitting down and mumbling. Craft 1 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Guest Posted August 4, 2014 #12 Share Posted August 4, 2014 Shade tried again. He lifted his hammer and struck the ingot, only to give it an ugly bent. Nothing that could be used efficiently, or at all for that matter. He threw it over his shoulder and sighed, walking upstairs to sleep. "This profession was a mistake..." He grumbled. Craft 2 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Guest Posted August 29, 2014 #13 Share Posted August 29, 2014 Blood Needles A set of needles Shade made for Shizuki. These sewing needles have a blood-red color to them, and a very sharp tip. This item is only usable by Tailors. +1 to Crafting Dice. Shade took his last ingot of <> and began hammering it, finally getting it to a sharp fine point, and making multiple needles. He hammered for a while, and then held it up and looked at it. A set of red needles for Shizuki. He set it down to give to her later. Craft 1 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Guest Posted September 1, 2014 #14 Share Posted September 1, 2014 Horus Khopesh A basic Khopesh used by Egyptian guards. This is a One-Handed Curved Sword. +1 Damage Craft 1 of 2 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Draterion 0 Posted September 1, 2014 #15 Share Posted September 1, 2014 Lannister walked into the 'Fire-Blood' Forge slowly.... The items were of no particular interest to Lannister.... "Hey yo," Lannister asked, "when do you plan on getting new items that I can buy? Something like gauntlets?" [OOC] Link to post Share on other sites
Guest Posted September 2, 2014 #16 Share Posted September 2, 2014 Shade saw a customer enter and he raised an eyebrow. "Gauntlets? Well, I am planning to craft more soon. Hopefully later today. I'll see if I can get around to making some." Shade said, sitting up from his counter and walking to the back room, getting ready to try forging some equipment. Link to post Share on other sites
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