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Col can be calculated simply with a chart: Monster Level = Col/Party Member Number. As long as we have a base Col for monsters by level. Put bosses on a separate field entirely as far as col is concerned and bam. Col distribution! Figuring out what's fair? Now that's an entirely different ballgame.

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One thing I'm worried about is for those who put their skill points into non-battle things. What benefit will they have as a more support-type role since they're going to be worse in battle as a result? It's hard to envision an entire economy XD

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I'm working on a list now for your idea as well as another idea i have in mind ;) but im not ganna tell just yet as i wanna show it. Will make more sense.

Edit: Nevina, everyone will start off with a basic amount of Col to get them started, the amount will be relitive enough to get any support class going but almost every user should have a basic weapon/armor skill since even the crafters fight in the front lines for good crafting loot drops ;)

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So here is the list Nami Suggested for the first floor.

Difficulty Range(Based on if you were that level): Easy, Moderate, Normal, above normal, Hard, Boss

Field Monsters

Monster Floor Level Difficulty Col Type Drops

Wild Boar 1 1 Easy 30 Animal

Young Wolf 1 1 Easy 40 Animal

Adult Wolf 1 2 Normal 50 Animal

Kobold Peon 1 2 Easy 45 Humanoid

Kobold Warrior 1 3 Normal 55 Humanoid

War Boar 1 3 Normal 70 Animal

Kobold Animal Tamer 1 4 Above Normal 100 Humanoid

Dungeon Monsters

Monster Floor Level Difficulty Col Type Drops

War Boar F1 Dungeon 3 Normal 70 Animal

Kobold Animal Tamer F1 Dungeon 4 Above Normal 100 Humanoid

Kobold Sentinel F1 Dungeon 5 Normal 120 Humanoid

Ruin Kobold Warrior F1 Dungeon 6 Normal 140 Humanoid

Ruin Kobold Trooper F1 Dungeon 7 Normal 140 Humanoid

Ruin Kobold Sentinel (Constant respawn) Boss Minion 8 Normal 100 Humanoid

Illfang the Kobold Lord Boss 8 Boss I500 Boss Coat of Midnight

I guess it didn't format the way i wanted XD

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Looks good, that would work! But dividing exp by number of party members would make people prefer fighting alone, and we have no rules making it harder to win when you fight alone. I have an idea for rolling dice to determine what you can take on successfully, but with all these dice rolls cluttering up RP threads, maybe there could be a thread just for dice rolling in a spam forum or something.

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