Maximillion 0 Posted January 5, 2014 #41 Share Posted January 5, 2014 I think it would be as simple as awarding XP for each Quest (I could make a Spreadsheet with a User-Friendly XP Award calculator for Staff), based upon it's Difficulty Rank (E->S), and setting up XP for levels as follows: Level 1: 0/10xp Level 2: 0/20xp Level 3: 0/30xp Level 4: 0/40xp Level 5: 0/50xp Level 6: 0/60xp Level 7: 0/70xp Level 8: 0/80xp Level 9:0/90xp Level 10: 0/100xp The higher in level you get, the higher the requirements for gaining your next level, and it's corresponding stats. The XP you have to gain to go up to the next level is: (Current Level x10 = Required XP to next level), as shown above. Link to post Share on other sites
Erroneous 0 Posted January 5, 2014 Author #42 Share Posted January 5, 2014 The level won't be changing guys, and SAO doent have classes in the traditional sense. Link to post Share on other sites
Crim 0 Posted January 5, 2014 #43 Share Posted January 5, 2014 Erroneous has spoken! speaking of which, Locking the thread since this will not change any time soon :D Link to post Share on other sites
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