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[f19-sp] pelagic woods i.


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night felt herself released from the gemini's hold, pausing in her turn if only to give the other some space. and day responds, at their matched gaze, by pointing in the direction she is certain there is an enemy present.

the player wondered if she should've queried day further. deciding otherwise, night followed the direction set ahead of her instead. she felt no glimpses of seeking eyes as she walked ahead, attempting to be cautious. it was no surprise, then, that she found the target first.

a bear, laying belly-down, head upon its paws. a number of gashes line its body in dark streaks, short yet visible. as far as bears went, however, the size of it was much, much larger than the ones she was certain was regular for cardinal's use. it didn't exactly seem awake, either -- only an overactive snout would indicate that it was breathing, if at all.

so night took the first strike, only to be aggressively proven wrong.

Spoiler

POST ACTION: AOE-I
FREE ACTION: Waltz of the Damned (1) -> INCARCERATE / INSTANT

ID210629 | LD20+6 | stealth!!!

ID210630 | BD7+5-3 = 9 | -> Meso-Ursine

15+8 -2-1 = 20 EN

Applying [DoT: 160 * 2 = 320 DMG/-20MIT/-1ACC] (1/2) -> Meso-Ursine

(28 * 15) / 2 = 210
210 - 160 = 50 DMG


ID210631 | MD10 | -> NIGHT

1242 - (360+80-44) = 846 HP


Meso-Ursine | HP: 1680/2000 | DMG: 360 | MIT: 160-20 | ACC: 3-1 | EVA: 3 | MD9/10: +40/80 DMG | [DoT: 320 DMG] (1/2)

NIGHT | HP: 846/1242 | EN: 126/146 | DMG: 28 | ACC: 5 | EVA: 5 | MIT: 44 | LD: 8 | BH: 68 | HB: 54 | VAMP-D: 136 | FS | BLI: 32/-20MIT | BLD: 48 | FRB: 40/-1ACC | STC: 40/24 | Stealth Rating: 6 | [VANISH: 1/3]

 

Edited by NIGHT
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players were rarely shocked upon the battlefield, the intensity of war a bigger issue than one's nerves about frights. yet, the sudden widening of the various wounds proved them to be more than that -- eyes -- full black beady eyes that showed no signs of scleras, and the sharpest set of teeth and ferocity that a regular animal would show to her. no -- this thing couldn't even be called normal, given its apparent propensity for sight. and yet even as night's swipe against it loosened the beast's jaw upon her shoulders, it barely staggered as were most mobs to do, keeping sturdy as it fell back, appearing dazed and confused.

"okay, what the hell is this thing then --" the player asked, after leaping backwards with footsteps too soft to hear. and the bear darted forth in a frenzy barely off to the side of the duo, its hind illuminated by day's spear. from head to toe, where there was pelt on this creature, there were eyes, eyes, eyes.

Spoiler

POST ACTION: AOE-II (CHARGED)
FREE ACTION: Imugi's Inspiration -> MASS HEALING / INSTANT

ID210633 | CD8 | shakes dice roller.

846+54+68+124 = 1092 HP

ID210632 | BD5+5-3-1 = 6 | CD12 | -> Meso-Ursine

18 -2-1-4 = 11 EN

(28+3) * 18 / 2 = 558
558 - 140 = 418 DMG


ID210634 | MD1 | -> NIGHT


Meso-Ursine | HP: 942/2000 | DMG: 360 | MIT: 160-20 | ACC: 3-1 | EVA: 3 | MD9/10: +40/80 DMG | [DoT: 320 DMG] (2/2)

NIGHT | HP: 1092/1242 | EN: 115/146 | DMG: 28 | ACC: 5 | EVA: 5 | MIT: 44 | LD: 8 | BH: 68 | HB: 54 | VAMP-D: 136 | FS | BLI: 32/-20MIT | BLD: 48 | FRB: 40/-1ACC | STC: 40/24 | Stealth Rating: 6 | [VANISH: 2/3]

 

Edited by NIGHT
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poor move. day could handle multiple processes at once, but still she only had one voice, and it went, "move!" without an answer, the one thing night sorely needed. even with a shove, the player remained transfixed at the horrendous thing as it swerved around, gunning for the only source of light it knew in its lifetime. only then, after it turned around, did night finally take heed of the advice given to her, blade at the ready. this happened to her once -- and it would not happen again in her life time, not if she could help it.

"it's a meso-ursine! heightened senses with a lack of eyesight!" and the understanding of why such a creature would exist would be lost on the battle-hardened night, though to her credit, she had the capability of being more intuitive on their feet. night struck hard, just as day did with the jab of her spear -- a blinding light that might've brought colour to the creature's eyes had it the rods to perceive such a thing, it roared as one of its irises were struck. then it roared again, as the player's blow finally took form to even greater devastation.

Spoiler

POST ACTION: ST-B 

ID210636 | CD11 | vamp-d proc.

1092+54+68+136 ~= 1242 HP

ID210635 | BD10 | -> Meso-Ursine

20 -2-4 = 16 EN

Applying [DoT: 160 DMG/-20MIT/-1ACC] (1/2) -> Meso-Ursine

28 * 20 = 560 
560 - 160 = 400 DMG


ID210637 | MD7+(3-1)-5 = 4 | -> NIGHT


Meso-Ursine | HP: 382/2000 | DMG: 360 | MIT: 160-20 | ACC: 3-1 | EVA: 3 | MD9/10: +40/80 DMG | [DoT: 160 DMG] (1/2)

NIGHT | HP: 1242/1242 | EN: 99/146 | DMG: 28 | ACC: 5 | EVA: 5 | MIT: 44 | LD: 8 | BH: 68 | HB: 54 | VAMP-D: 136 | FS | BLI: 32/-20MIT | BLD: 48 | FRB: 40/-1ACC | STC: 40/24 | Stealth Rating: 6 | [VANISH: 3/3]

 

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another snap of the bear's jaw, now right upon her shoulder as night tried to duck out of the way. despite her struggle, it seemed without an intent of letting go. night had nearly dropped her sword in the strike, just as day's spear switched over to a set of claws, the construct's eyes set upon the maw locked onto its prey a struggle of outlasting.

staying calm was difficult, yet achievable. the tip of night's sword found rest on the ground, inches deep, whilst her hand pulled forth a crystal to shatter just in case the extraction wasn't possible. the eyes on the bear started to close on the side facing the player, but maintained wide open towards day's.

like a larger carnivore, the claws sank in deep into the beast, upon its head. yet, the pressure only continued on night's arm. she shrugged back harder in resistance, snarling in an attempt in intimidation, as her ally pulled harder to force its jaw open.

Spoiler

POST ACTION: AOE-I

ID210638 | BD3+5-3 = 5 | -> Meso-Ursine

-2+4 = +2 EN


ID210639 | MD10 | -> NIGHT

1242 - (360+80-44) = 846 HP


Meso-Ursine | HP: 222/2000 | DMG: 360 | MIT: 160-20 | ACC: 3-1 | EVA: 3 | MD9/10: +40/80 DMG | [DoT: 160 DMG] (2/2)

NIGHT | HP: 846/1242 | EN: 101/146 | DMG: 28 | ACC: 5 | EVA: 5 | MIT: 44 | LD: 8 | BH: 68 | HB: 54 | VAMP-D: 136 | FS | BLI: 32/-20MIT | BLD: 48 | FRB: 40/-1ACC | STC: 40/24 | Stealth Rating: 6 

 

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patience was the key. patience, as the light dug into the mesoursine until it reared its head back, opting to dart for its aggressor instead.

final mistake -- for night took the opportunity to draw the sword back into her hand and pull out another crystal, just to ensure she'd put the beast down for good. a simple click of the button to the consumable's side, and an overhead swing, blade's weight in one hand. day had successfully danced around the bites of their target, taking into the air in her stride -- one leap, soaring over the creature, and she somersaulted into a dodge roll behind the player, in time for night to send it back to cardinal with a growl.

the mesoursine fell to the floor with a terrible gasp, barely a howl.

night sighed, hand feeling up her shoulder. her eyes went back to the singing crystal first, before her escort took her by the wrist. "doing okay there?"

"yeah," she replied, still distant and agitated.

"good." day glanced to the song, too. "we'd better leave this area. as soon as possible."

Spoiler

POST ACTION: AOE-I
FREE ACTION: Le Gibet (1) -> LULLABY II

ID210641 | CD4 | //

846 +54+68 = 968 HP

ID210638 | BD3+5-(3-2) = 7 | -> Meso-Ursine

15 -2-4 = 9 EN

28 * 15 = 420
420 - 160 = 260 DMG


Meso-Ursine | HP: 0/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3-2 | MD9/10: +40/80 DMG

NIGHT | HP: 968/1242 | EN: 92/146 | DMG: 28 | ACC: 5 | EVA: 5 | MIT: 44 | LD: 8 | BH: 68 | HB: 54 | VAMP-D: 136 | FS | BLI: 32/-20MIT | BLD: 48 | FRB: 40/-1ACC | STC: 40/24 | Stealth Rating: 6 

Edited by NIGHT
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thread summary.

total.

+ 6454xp | (461 * 14 * 1)
+ 386,913col | (128,000) + (257,945) + (xp * 0.15)
+ 137 materials | 98+38+1
+ combat loot.
 | + 4 scales
 | + 6 shards

Spoiler

[thread progression]

4613 words | 461 sections | 1 group factor | [x]

[gathering]

+1 material
[r2: 74/150xp] -> [r2: 77/150xp]

[dungeon rewards]

Wave #1 | 38 Materials
Wave #2 | 28,000 col
Wave #3 | 100,000 col
ID210710 | LD7 | Unidentified Perfect Weapons (2), Unidentified Perfect Armors (2).

[combat loot]

TOTAL COL: 257,945
MATERIALS: 98

Dungeon Map: Floor 19 (10) 
Gleaming Scale/Demonic Shard (10)
     -> Scales (4) / Shards (6)
Tier 4 Perfect Armor (11)
Tier 4 Perfect Consumable (11)
Tier 4 Perfect Trinket (3)
Tier 4 Perfect Weapon (17)
Tier 4 Rare Armor (8)
Tier 4 Rare Consumable (6)
Tier 4 Rare Weapon (7) 
Tier 4 Uncommon Consumable (3)

Spoiler

ID: 210642 | LD: 19 (7, +12) | CD: 12 (10, +2) | 6,762col, Tier 4 Materials (2), Tier 4 Perfect Weapon (1)
ID: 210643 | LD: 15 (3, +12) | CD: 12 (10, +2) | 5,796col, Tier 4 Materials (2), Tier 4 Rare Armor (1)
ID: 210644 | LD: 26 (14, +12) | CD: 9 (7, +2) | 4,830col, Tier 4 Materials (2), Dungeon Map: Floor 19 (1), Gleaming Scale/Demonic Shard (1)
ID: 210645 | LD: 27 (15, +12) | CD: 10 (8, +2) | 4,830col, Tier 4 Materials (2), Dungeon Map: Floor 19 (1), Gleaming Scale/Demonic Shard (1)
ID: 210646 | LD: 30 (18, +12) | CD: 5 (3, +2) | 8,211col, Tier 4 Materials (2), Tier 4 Perfect Weapon (3)
ID: 210647 | LD: 17 (5, +12) | CD: 3 (1, +2) | 3,864col, Tier 4 Materials (4), Tier 4 Rare Consumable (1), Tier 4 Rare Weapon (1)
ID: 210648 | LD: 18 (6, +12) | CD: 8 (6, +2) | 5,796col, Tier 4 Rare Consumable (1), Tier 4 Rare Armor (1)
ID: 210649 | LD: 31 (19, +12) | CD: 10 (8, +2) | 4,830col, Tier 4 Materials (2), Dungeon Map: Floor 19 (1), Gleaming Scale/Demonic Shard (1)
ID: 210650 | LD: 16 (4, +12) | CD: 4 (2, +2) | 5,796col, Tier 4 Rare Consumable (1), Tier 4 Rare Weapon (1)
ID: 210651 | LD: 19 (7, +12) | CD: 9 (7, +2) | 5,796col, Tier 4 Materials (4), Tier 4 Perfect Weapon (1)
ID: 210652 | LD: 13 (1, +12) | CD: 5 (3, +2) | 3,864col, Tier 4 Materials (4), Tier 4 Rare Weapon (1), Tier 4 Uncommon Consumable (1)
ID: 210653 | LD: 25 (13, +12) | CD: 3 (1, +2) | 3,864col, Tier 4 Materials (4), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor (2)
ID: 210654 | LD: 24 (12, +12) | CD: 13 (11, +2) | 7,728col, Tier 4 Materials (2), Tier 4 Perfect Consumable (1)
ID: 210655 | LD: 15 (3, +12) | CD: 14 (12, +2) | 5,796col, Tier 4 Materials (2), Tier 4 Rare Armor (1)
ID: 210656 | LD: 25 (13, +12) | CD: 6 (4, +2) | 8,211col, Tier 4 Materials (2), Tier 4 Perfect Weapon (3)
ID: 210657 | LD: 31 (19, +12) | CD: 13 (11, +2) | 3,864col, Tier 4 Materials (4), Dungeon Map: Floor 19 (1), Gleaming Scale/Demonic Shard (1)
ID: 210658 | LD: 29 (17, +12) | CD: 8 (6, +2) | 8,211col, Tier 4 Materials (2), Tier 4 Perfect Weapon (3)
ID: 210659 | LD: 28 (16, +12) | CD: 3 (1, +2) | 4,830col, Tier 4 Materials (2), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor (2)
ID: 210660 | LD: 27 (15, +12) | CD: 3 (1, +2) | 3,864col, Tier 4 Materials (4), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor (2)
ID: 210661 | LD: 21 (9, +12) | CD: 14 (12, +2) | 7,245col, Tier 4 Materials (2), Tier 4 Perfect Trinket (1)
ID: 210662 | LD: 25 (13, +12) | CD: 9 (7, +2) | 3,864col, Tier 4 Materials (4), Dungeon Map: Floor 19 (1), Gleaming Scale/Demonic Shard (1)
ID: 210663 | LD: 22 (10, +12) | CD: 3 (1, +2) | 4,830col, Tier 4 Materials (2), Tier 4 Perfect Armor (1), Tier 4 Perfect Weapon (1)
ID: 210664 | LD: 13 (1, +12) | CD: 9 (7, +2) | 4,830col, Tier 4 Materials (4), Tier 4 Rare Armor (1)
ID: 210665 | LD: 18 (6, +12) | CD: 4 (2, +2) | 5,796col, Tier 4 Rare Consumable (1), Tier 4 Rare Weapon (1)
ID: 210666 | LD: 19 (7, +12) | CD: 11 (9, +2) | 5,796col, Tier 4 Materials (4), Tier 4 Perfect Weapon (1)
ID: 210667 | LD: 22 (10, +12) | CD: 5 (3, +2) | 4,830col, Tier 4 Materials (2), Tier 4 Perfect Armor (1), Tier 4 Perfect Consumable (2)
ID: 210668 | LD: 20 (8, +12) | CD: 7 (5, +2) | 4,830col, Tier 4 Materials (2), Tier 4 Perfect Armor (1), Tier 4 Perfect Trinket (1)
ID: 210669 | LD: 32 (20, +12) | CD: 7 (5, +2) | 8,211col, Tier 4 Materials (2), Tier 4 Perfect Weapon (3)
ID: 210670 | LD: 13 (1, +12) | CD: 10 (8, +2) | 5,796col, Tier 4 Materials (2), Tier 4 Rare Armor (1)
ID: 210671 | LD: 26 (14, +12) | CD: 10 (8, +2) | 5,796col, Dungeon Map: Floor 19 (1), Gleaming Scale/Demonic Shard (1)
ID: 210672 | LD: 21 (9, +12) | CD: 8 (6, +2) | 4,830col, Tier 4 Materials (2), Tier 4 Perfect Armor (1), Tier 4 Perfect Consumable (2)
ID: 210673 | LD: 32 (20, +12) | CD: 10 (8, +2) | 5,796col, Dungeon Map: Floor 19 (1), Gleaming Scale/Demonic Shard (1)
ID: 210674 | LD: 14 (2, +12) | CD: 13 (11, +2) | 5,796col, Tier 4 Materials (2), Tier 4 Rare Armor (1)
ID: 210675 | LD: 19 (7, +12) | CD: 12 (10, +2) | 6,762col, Tier 4 Materials (2), Tier 4 Perfect Weapon (1)
ID: 210676 | LD: 17 (5, +12) | CD: 8 (6, +2) | 4,830col, Tier 4 Materials (2), Tier 4 Rare Consumable (1), Tier 4 Rare Armor (1)
ID: 210677 | LD: 31 (19, +12) | CD: 11 (9, +2) | 3,864col, Tier 4 Materials (4), Dungeon Map: Floor 19 (1), Gleaming Scale/Demonic Shard (1)
ID: 210703 | LD: 14 (2, +12) | CD: 5 (3, +2) | 8,050col, Tier 4 Materials (2), Tier 4 Rare Weapon (1), Tier 4 Uncommon Consumable (1)
ID: 210704 | LD: 28 (16, +12) | CD: 13 (11, +2) | 8,050col, Tier 4 Materials (2), Dungeon Map: Floor 19 (1), Gleaming Scale/Demonic Shard (1)
ID: 210705 | LD: 19 (7, +12) | CD: 6 (4, +2) | 4,600col, Tier 4 Materials (2), Tier 4 Perfect Armor (1), Tier 4 Perfect Trinket (1)
ID: 210706 | LD: 14 (2, +12) | CD: 11 (9, +2) | 5,520col, Tier 4 Materials (2), Tier 4 Rare Armor (1)
ID: 210707 | LD: 13 (1, +12) | CD: 7 (5, +2) | 3,680col, Tier 4 Materials (4), Tier 4 Rare Weapon (1), Tier 4 Uncommon Consumable (1)
ID: 210708 | LD: 25 (13, +12) | CD: 10 (8, +2) | 4,600col, Tier 4 Materials (2), Dungeon Map: Floor 19 (1), Gleaming Scale/Demonic Shard (1)
ID: 210709 | LD: 18 (9, +9) | CD: 4 (2, +2) | 23,000col, Tier 4 Materials (2), Tier 4 Rare Consumable (1), Tier 4 Rare Weapon (1)

 

 

Edited by NIGHT
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