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labyrinth rules. | floor 27.

it was the morning of the adventure, and night had woken up to this message:

bistro: pop by the scarlet line for me?
bistro: there’s something special for you.

which was strange, because she believed the equipment trade was all that was needed for the journey ahead. at least, that was what their arrangement was. night sat up in her bed, blue light cast upon the room from an open window, a chill in the air noting that it was too early to be doing anything. yet, she considered the item, fully awake despite her body’s protests.

night: i’ll be there
bistro: perfect. b

so there she was, at the entrance of the appraiser’s store whilst the rest of the town of beginnings was starting to wake up. the street lights were still on, and night passed the iconic barricade to step into the workshop. true to expectations, bistro was already present at the lounge table, alongside iris and one of the other shop’s co-owners.

DIOaANw.png

[ lv. 141  ->   l. 32 / p. 109 ]
NIGHT | HP: 1219/1219 | EN: 144/144 | DMG: 26 | ACC: 4 | EVA: 6 | MIT: 64 | LD: 17 | BH: 120 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6

Spoiler

notes.

using mega slime farm. ( +10% to overall thread completion xp )


scouting / NIGHT | HP: 1219/1219 | EN: 144/144 | DMG: 26 | ACC: 4 | EVA: 6 | MIT: 64 | LD: 17 | BH: 120 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6

battle / NIGHT | HP: 1219/1219 | EN: 144/144 | DMG: 26 | ACC: 7 | EVA: 6 | MIT: 64 | LD: 14 | BH: 120 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6

ELITE HP: 1200/1200 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Phase
MIMIC | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3


  • regular ld: 12
  • looting: 13
  • scouting: 17

 

  • en recovery: 6
  • hp recovery: 60
Spoiler

equipped

  • adjudicator.
    ABS ACC, PARA-V, FLN II
  • armilla. 
    EVA, LD III
  • regards.
    EVA II, HB II

 

battle-ready inventory

  • Jack's Executioner
    BLIGHT (32, -20MIT), BLEED (48), FROSTBITE (40, -1ACC), STATIC (40, 24 SPLASH)
  • signet.
    EVA, ACC III
  • Teleport Crystal (3) | TELEPORT
  • Imugi's Inspiration (5) | Instant | MASS HP RECOVERY
  • Imugi's Inspiration (5) | Instant | MASS HP RECOVERY
  • Lemon Bite (5) | +16 EN
  • Oro Se Do Bheatha Bhaile (5) | Instant | PERPETUATE

 

skills

Spoiler

mod count: 7/7

  • 2HSS | RANK 5/5
    • focus, stamina, precision
    • shift: aoe
  • CLOTH ARMOR | RANK 5/5
    • athletics, nimble
  • COMBAT MASTERY: DMG | RANK 3/3
  • SEARCHING | RANK 4+1/5
    • reveal, tracking, detect, night vision
  • BATTLE HEALING | RANK 5/5
  • ENERGIST
  • QUICK CHANGE
  • CHARGE
  • SCOUTING FAMILIAR
  • EXTENDED MOD LIMIT

extra

  1. SURVIVAL
  2. CONCENTRATION
  3. HIDING
    • untraceable, vanish, surprise attack-t

buffs

Spoiler

statue

  • OROCHI | +2 LD memory of battle

consumables

  1.  Liquor of Light (1) | DAMAGE III
  2.  Crème Brûlée (1) | ACCURACY II
  3.  Smores (1) | EVASION II
  4.  Breakfast Fry (1) | PROTEIN II
  5.  Berry Crumb Bars (1) | LOOT DIE IV filling
  6.  Mousse (1) | PROSPERITY III
  7.  Yaki Hatahata | T4 | (1) | MITIGATION III
  8.  Beef Stew (1) | OVERHEALTH III
  9.  Memory of Battle | x2 Statue Buff
  10.  Kintsugi (1) | T4 | TOXIC VENOM
  11.  Water Canister (1) | +20 HP PER OOC REGEN
  12.  Horn of Battle (1) | +2 EN REGEN | [x]

paragon

  • Lv. 5 | Gain additional col equivalent to 15% of EXP earned in that thread.
  • Lv. 10 | +1 LD to looting.

arts

Spoiler

en cost matches multiplier unless stated otherwise. shift underlined.

  • ST | x12 -> x15 | x20
  • AOE | x15 -> x18
  • TECH-A | x12 | STUN | 13EN
  • TECH-B | x12 | DELAY
  • TECH-D | x12 | SHATTER
  • TECH-F | x8 | AOE STUN 
  • TECH-G | x12 | BURN

misc

Spoiler

housing

  • Dimensional Backpack, Item Stash
    | +2 Battle-Ready Inventory Slots.
  • Well Rested
    | -1 EN for the first three expenditures of each combat. 
  • Relaxed
    | +(5 * Tier) HP per out-of-combat post. Full energy restoration occurs after two turns out of combat.
  • Squeaky Clean
    | -25% DoT damage taken from the first DoT applied to this player in a thread.
  • Skylight: Searching
    | +1 Expertise to declared utility skill. Cooldown of 30 days to reassign.
  • Multipurpose
    | +1 LD/Prosperity/Stealth/Detection to one post per thread. Can be applied after a roll.
  • Filling
    | +1 T1 slot to a food consumed by this player in a thread. Can exceed Cook enhancement caps.
  • Col Deposit
    | +5% col from loot-minimum mobs, +10% col from treasure chests.

gathering

  • Greenhouse
    | +2 G.EXP, +1 CD&LD to gathering attempts.
  • Familiar: Profession
    | +2 G.EXP
  • Demeter's Cornucopia
    | +1 CD to gathering attempts. 

 

 

 

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“hey.” the broker waved to her weapon, and then patted the cushion next to her. “come here and take this seat, night.” 

“do i have to sit down?” it wasn’t as though she was expecting to have stayed for long. night believed she was here to grab something and go. “i figure i’d be heading off to the labyrinth soon.”

“you will,” bistro reassured her, watching night round the side of the couch. “this is in relation to that.”

so night took her place as asked of, noticing iris and the stranger exchanging a look, with the former having her interface open. they muttered something between themselves, before the co-owner began.

“i’m jean. it wasn’t incredibly important that we’d made acquaintances before, but i figured for this deal it’d be respectful to know.”

bistro turned to her companion, who donned a look of confusion, her arms crossed. “and you already know iris, night.”

“i do. sorry, i wasn’t aware that we were in the middle of a deal right now?”

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“this happened rather spontaneously, so you do have to forgive my timing.”

night eyed her broker warily, before turning back to jean, exhaling. “alright. what’s the trade about now?”

at night’s cue, iris tapped on a menu option, which summoned a deck of cards on the table between the attendees. while most of its contents remained in a rectangular box, there were a few pieces underneath it that demonstrated the respective cards’ backing, gilded in gold upon matte abyssal blue. with a hand, iris picked up the box and offered it to night, as jean spoke.

“take a look at the wares.” 

so night did, sliding the box open and rummaging through the cards.

“this is a consumable item. it’s one of our ex-guild’s trade secrets. or, rather, it used to be so, because someone the other day came by and dropped this off to us for sale. now, rather than capitalizing on these items, we figured it’d be best to trade them under the table.”

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each card had a specific print on them, illustrated in a wonderfully minimalistic design. they were modeled after the major arcana, with their respective title and number denoted at the bottom and top of the card, respectively.

jean continued. “the drop rate for this item is low, and it comes only from a specific set of monsters we’d been designated as best for farming. i suppose that person must have found another origin for these items to drop from, or our old members have been losing ground over their territories. either way, it’s none of our business for now.”

as night continued examining the physical appearances of the cards, bistro prompted a menu open on her behalf, pulling up the item’s description window. only then did night realize why she was called forward for this trade.

“this item may be used to generate dungeons of a moderate size if used at the moment of entrance...” 

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“instructions: when within a generated dungeon, a new card must be drawn after clearing each room, and the deck to be reshuffled upon entering a new floor. the dungeon ends and the item is consumed when the world arcana is drawn…”

“a moderate size…? wait, it says here that it applies only to dungeons, though.”

jean pushed a lock of hair behind her ear. “that’s technically an incorrect reading of the item’s description. it doesn’t apply only to dungeons, it simply states that it generates them. it could work for labyrinths too, since you’re headed into one soon.”

“could?” anything less than certainty sounded remarkably worrisome to night.

“it will,” iris piped up suddenly, eager and confident. the brief glance she had with jean showed the latter’s surprise. “i’d seen it happen before on one of the runs i’d accompanied. they didn’t manage to complete it though.”

“what happened then?”

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“you can escape it with a teleport crystal. we still got to keep the loot.”

jean simply continued staring back at iris, starting to tilt her head. “someone else in our guild used it out of regulation…?”

while the two got into a growing debate, bistro simply turned to night, slightly sheepish. “well, if anyone asks, i wasn’t present to witness a couple’s feud.”

“they’re a couple?”

night’s question went ignored. “i figured it would be best to let you make the call,” bistro clarified, with her intentions, gesturing towards the box of cards. “you’re the swordsman here, and you’re headed into the labyrinth. if it was much larger than you were used to, perhaps you could reach the bottom of it sooner with these cards.”

“what’s the rationale here?”

“it says on the tin that it generates a dungeon of moderate size.”

and night did pick up on that earlier. the problem was in gauging how a large dungeon would even ought to look like, or if it was possible to tell the difference between one of a small size in comparison to moderate.

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“well? what’s it going to be?”

night looked up towards bistro, still uncertain about the trade. usually, if bistro figured that an item like this was something that would help her out, then the deal would’ve gone through without needing night’s intervention with it. so the discrepancy in procedure worried her a little. the player examined the cards once more, wondering greatly about the implications of saying yes, before turning to their dealers as their bickering started to simmer. iris was the first to meet her gaze before jean.

“so? have you made up your mind yet?”

night had… if only to understand what was to come next.

“yeah,” she responded. “i’ll take it. how much is it…?”

now it was bistro’s turn to clam up a little–

“the player who left this here with us asked for no less than 300k col.”

– and night’s opportunity to balk at the price.

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“300k…”

“... is that the standard fare for items like these?”

jean nodded stoically, her expression almost annoyed. “we used to offer them at about 200k per piece, but this trade is clearly outside of regulated scope. known players, often collectors, would come seek the guild out for other offers, and the costs in comparison could be seen as good will to them to encourage further trade, i suppose.”

“... still, 300k is a little…”

bistro was quiet for a moment, as all eyes fell on her. then, the broker finally nodded. “okay, sure. that’s the price of doing business, sometimes. i’m assuming that this deal doesn’t affect our prior agreement with the scarlet line…”

“it doesn’t, no.” jean turned to the office table further down the room, her body relaxing a little. “for what it’s worth, we intend to uphold that contract so long procedures remain as is. if it hadn’t been for the sponsored shards or scales, then perhaps we might need to reconsider…”

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so that’s what bistro’s doing with those items’, was a thought that barely registered with night, just as the broker accepted their agreement. 

“no, there won’t be any changes to procedures after all.” bistro gestured to night for a moment, puzzling the latter. “if you’re ever so worried about that, here’s your opportunity to ask one of the sole collectors as part of that deal.”

“-- ah…”

for a moment, night believed to have noticed jean deflating a little. “... no, no it’s okay.”

“really, jean? i thought you knew this the whole time.”

“no,” jean returned, flustering, but calming down with a sigh. “no, i really didn’t.”

“that’s how it is then.” iris looked to night with a nod, picking up the remaining cards from under the box and offering them to her. “here. that should be all of the components of the consumable.”

“and that’s all we’re looking to hear from you about,” bistro continued, giving the player a grin. “you’re dismissed. hand in a review of that deck of cards to me when you get the chance.”

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so it was business as usual, as night caught a glimpse of a trade window being opened on bistro’s interface. the player gave the attendees a nod, rising from her seat.

“then i’ll be off first.”

“safe travels!” “stay safe!” “good luck out there.”

she paced up the steps to the main street, slow. there was effort in keeping the cards, and keeping an eye on the dealers as they continued to converse about some other arrangement. when night decided she wouldn’t gain much from eavesdropping, her pace quickened, and only upon the entrance of the scarlet line did she pull up her messenger to text her lifeline about their objectives.

day: everything alright?
night: yeah
night: just got done
night: meet u n nyanko on the 27th?
day: got it!


they would try a different entrance, this time. the closest one was identified somewhere close to the main settlement, towards braso, though it was hidden so well amidst the snow that it was usually overlooked. night preferred it to the others, however, on the basis that she’d spotted and noted it down on her own before bistro could get to informing her about it.

at its opening, night summoned the deck of cards, and contemplated its use as her secondary shuffled up behind her. then, popping open the box, she closed her eyes and drew their fate.

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the card itself seemed harmless enough. yet, two steps into the labyrinth, and she had already spotted her first threats. usually, there would be a long corridor before the branch out into rooms.

not this one. the walls, though rocky, was lined with frost, its material seemingly reflective. it almost reminded her of the cave she’d been to earlier, though night steeled herself to forget that incident. she hadn’t expected the interiors to be so different from the previous breaches down under – so the snow underfoot had caught her off-guard. the player drew her sword, ready to fight, and the echoes of its summon reverberated off the enclave. the guardians were quick to turn their heads towards the intruders.

four of them, it seemed, which meant that carrying a significant npc here would just as likely hinder her progress… fair enough. night’s gaze set upon day’s summoned spear, as nyanko fled from his caretaker’s hold.


draw order: 5

ID212606 | x | ld3+17 = 20 | x2 sentinels appeared.
progress: 20/300

Metal Sentinel #1 | HP: 1200/1200 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Phase
Metal Sentinel #2 | HP: 1200/1200 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Phase

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two metal sentinels, each made up of cylindrical forms, seemingly made out of modern carbide. strange then, how they had gone unnoticed, blending into their reflective, seemingly innocuous environment through the sheen and light, filtered through and from their smooth surfaces. without faces, they acted as though they had such – a nub for a head out of tungsten bodies, their material bent with it, never seeming to lose break completeness in their form. one darted faster than the other towards the party, the ends of their arms a flat surface, guiding them forward through frictionless, automatic movements, behaviours almost like a silverback.

day took first charge, just as nyanko rounded the room with a set of hops and leaps. night followed after them, watching the familiar – she hadn’t meant to take her kitten out on another expedition, hadn’t been trying to with the memory of his potential demise still fresh off the top of her head.

Spoiler

POST ACTION: AoE-I

ID212607 | x | bd6+4-1 = 9 | md8-6+2 = 4 |-> Metal Sentinel#1
ID212608 | x | bd1 | md8-6+2 = 4 |-> Metal Sentinel#2

-12 EN.

(26+16) * 15 = 630 DMG
630 - 120 = 510 DMG


NIGHT | HP: 1219/1219 | EN: 132/144 | DMG: 26 | ACC: 4 | EVA: 6 | MIT: 64 | LD: 17 | BH: 120 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6

Metal Sentinel #1 | HP: 690/1200 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Phase
Metal Sentinel #2 | HP: 1200/1200 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Phase

 

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for her sound of mind, however, it didn’t seem as though their opponents were gunning after the feline. while another rounded the first clashing against the brightness of an entity’s spear, the two in back were seeming to coalesce into a different amalgamation – not in form, but in structure, in size. night hadn’t the time to look, though she winced at the thought of having more opportunities for enemies to get beefier, as such, by taking a companion with her; adjudicator in hand, night willed the blade to cut edge-first against the side of her intercept’s barrel, hoping it was enough to slow its momentum of battering into her.

it didn’t work much, with the side of her slash’s force almost hitting the merged entity by the corner of two following cuts. night had the mind to force the system to her favour – she wasn’t here for luck or destiny, she just needed a way forward.

Spoiler

FREE ACTION: QUICK CHANGE

Swapping regards. for signet..
midp. / 
NIGHT | HP: 1219/1219 | EN: 144/144 | DMG: 25 | ACC: 7 | EVA: 4 | MIT: 44 | LD: 16 | BH: 67 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6

POST ACTION: AoE-II

ID212736 | x | bd7+4-1 = 10 | cd12 | md9 |-> Metal Sentinel#1
ID212737 | x | bd4+4-1 = 7 | md1 |-> Metal Sentinel#2

-19 EN.

(25+16) * 18 = 738 DMG
738 - 120 = 618 DMG

25 * 18 = 450 DMG
450 - 120 = 330 DMG


281 - (44 * 0.5) = 259 DMG


NIGHT | HP: 960/1219 | EN: 119/144 | DMG: 25 | ACC: 7 | EVA: 4 | MIT: 44 | LD: 16 | BH: 67 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6 [ST-B] [QC: 1/3]

Metal Sentinel #1 | HP: 72/1200 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Phase
Metal Sentinel #2 | HP: 840/1200 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Phase

 

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her teeth made contact with a pocket item, just as a second attack from her focus chased her and she darted, rounding their corner of the room, circling around the guardian. with it in hand, her blade thrummed with an energy of eagerness, almost, though the light of it was lost once the sentinel’s torque caught up with the chase, and sent her shuttled towards the coalesced figures, now built tall almost like a totem. her back hit their figures, and a split second decision from the player to pull herself away from the threat and unleash her own paid off. no sooner had she fled, the metal pole had extended a part of itself, almost block-like in an attempt to expel her from its personal space.

not that night had wanted to stay. she expended the energy of her sword, once it came alive once again, daring not to waste the moment of opportunity.

Spoiler

FREE ACTION: IMUGI'S INSPIRATION | +134 HP
POST ACTION: ST-B

ID212738 | x | bd6+4-1 = 9 | md1 |-> Metal Sentinel#1
ID212739 x | md10 | <- Metal Sentinel#2

-19 EN.

(25+16) * 20 = 820 DMG
820 - 120 = 700 DMG


282 - (44 * 0.5) = 260 DMG


NIGHT | HP: 901/1219 | EN: 106/144 | DMG: 25 | ACC: 7 | EVA: 4 | MIT: 44 | LD: 16 | BH: 67 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6 | [QC: 2/3]

Metal Sentinel #1 | HP: 72/1200 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Phase
Metal Sentinel #2 | HP: 140/1200 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Phase

 

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not enough to bring it down, but enough to weaken it, just in time for one howl and a crash, overlapped sequentially, to resound from the distance of a meter. guarding the room’s walls was a tiny black dot, but tracing back the origins of the sparkles’ scatter was a bravehearted gemini, repelling the last bit of health from her original’s antagonist. a distraction – but a welcome one, because her blade leaned into the rush of being used over and over, in tandem with the different arts its user had become familiar with; there were some actions re-recognized as part of legacy and night abused each stance, each evasive maneuver between frames as the amalgamation realized its challenger’s intent. so she circled it, similar to the other that was starting to crack – two swipes at close range became deadly with an outward stretch snaking from the floor, became a side jump and hold, in mid air, as night cut into the seam that she believed held the two sentinels in place.

Spoiler

FREE ACTION: n/a
POST ACTION: AOE-I

ID212740 | x | bd3+7-1 = 9 | cd12 | md9 |-> Metal Sentinel#1
ID212741 x | bd2+7-1 = 8 | md1 |-> Metal Sentinel#2

-17 EN.

25 * 15 = 375 DMG
375 - 120 = 255 DMG


NIGHT | HP: 968/1219 | EN: 95/144 | DMG: 25 | ACC: 7 | EVA: 4 | MIT: 44 | LD: 16 | BH: 67 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6 | [QC: 3/3]

Metal Sentinel #1 | HP: /1200 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Phase
Metal Sentinel #2 | HP: /1200 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Phase

 

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the demon blade wasn’t going to let up, so neither would night, even as the structure gave signals of its impending collapse. a heavy swing under her, the way she knew the use of sword arts upon falling would keep her afloat, and the forward strike was a feint the way she knew cardinal would usher her forward, so as to connect her final chain of strikes in succession with the split. targets were much easier to hit when they were still, and less a chore, so perhaps the player took that away from their merge, too – at least the opponents were a much easier defeat than the others.

three thrusts forward, then a slant directed downwards – the last chance of her opponent to strike her was avoided with her catching her breath, and holding onto the stretch of metal attempting to sunder her midair. in similar momentum, she lunged forth from that hang in a dive, in time to catch her goldilocks thundering the end of her spear against the head of their target.


ID212742 | x | ld6+16 = 22 | an obstacle appeared. (stealth 11+)
progress: 42/300
draw order: 5-13

NIGHT | HP: 1028/1219 | EN: 101/144 | DMG: 25 | ACC: 7 | EVA: 4 | MIT: 44 | LD: 16 | BH: 67 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6 | [QC: 3/3]

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night made sure that opening, the thrust that repelled their opponent backwards, wasn’t to waste. in her drop, she angled herself towards the front of the sentinel, stopping short of being bullseye accurate with a flick of her wrist, body pulled along with a swing. from that rain of stardust, her drop to the ground was only celebrated with a few shimmers more, just as the rest of the guardian fizzled away, leaving the ice room, once pristine, now full of wear and tear. 

and the player would’ve felt sorry, trying to pick herself up from the dust, too, if it hadn’t been for nyanko’s return towards their side, just as day offered night a hand. she was too distracted to realize her apologies to the environment, giving her unit a grin, but only lasting long enough for when nyanko was busy pulling her away with the bite at the fabric of her pants.


switching out battle-ready inventory items.

Spoiler

new layout:

  • rider.
    LOOT DIE III, VAMP-D
  • regards.
    EVA II, HB II
  • Teleport Crystal (3) | TELEPORT
  • Imugi's Inspiration (5) | Instant | MASS HP RECOVERY
  • Imugi's Inspiration (5) | Instant | MASS HP RECOVERY
  • Lemon Bite (5) | +16 EN
  • Lemon Bite (5) | +16 EN

ooc 1/2.

NIGHT | HP: 1088/1219 | EN: 107/144 | DMG: 25 | ACC: 7 | EVA: 4 | MIT: 44 | LD: 16 | BH: 67 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6

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what was the hurry? night, turning away, was about to reach out to nyanko to caress and calm him – but day was faster and stronger. the system scooped the kitten up by her hands and started to drag its player away just as hastily. so pressed against the walls of the room, they were, the thickness of her top’s fabric barely aiding her in fending off the cold of the ice surface. night had sputtered, objected, even when her other’s hand was on her mouth (and nyanko’s paw atop of that, too), but she’d only hushed when the temperature of the air had fallen even further, further than the frost she was forced against.

the silhouette coming out of the hallway leading into the next room from one of its sides was large, slightly taller than the sentinels they had just fended off earlier. it was, at first, a large, looming shadow. what seemed to be its head stuck out to inspect the room’s interior. glowing red orbs dotted its image where its eyes should be, and it wasn’t until the quadruped stepped within, filling their space from end-to-end, that the light was able to capture its appearance in full.


ooc 2/2.

ID212749 | x | ld4+6 = 10 | labyrinth obstacle: stealth.
-25% hp.

NIGHT | HP: 915/1219 | EN: 144/144 | DMG: 25 | ACC: 7 | EVA: 4 | MIT: 44 | LD: 16 | BH: 67 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6

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a massive dog – its coat crafted out of jade, coupled with the lace of gold etchings in the cracks under its surface, complemented with a ring of marble, an accent as its mane. its gaze turned night’s way had initially sent shocks into her form, and she held her breath despite not needing to breathe, knowing fully that the laws of activity in aincrad were much different than back in reality. she knew, studying the room, that if they had to fight such a beast, they would not be able to afford the space to do so, and neither was she so certain what allowed such a creature to venture the halls of the dungeon itself.

was this under the terms and conditions of the card deck? if night started to shift about, all she could do was pull up her interface, trying her best not to prod about too much – the gaze of the canine lingered on the spot they were at for a little too long, and the player had to force herself to breathe, daring not to move.


ooc: 1/2

ID212750 | x | ld18+16 = 34
progress: 76/300

NIGHT | HP: 975/1219 | EN: 144/144 | DMG: 25 | ACC: 7 | EVA: 4 | MIT: 44 | LD: 16 | BH: 67 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6

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then, as quickly as it decided to scan the room, sniffing about the ceiling and the walls, it shifted, squishing its body into the crevice of the room beside it, not whence it came but to the next location after it. night could finally breathe, tallying up her inventory, changing her tactics for the dungeon venture in lieu of the foe they had just narrowly escaped from. 

nyanko rounded his owner before climbing up night’s pants. day simply let go of her hold on her original’s mouth, sighing in tandem with the woman. the echoed rings seemed ominous, as the player shuffled with her items – all the while, day peered over her shoulder with the cock of her head. “what are you looking for?”

“the cards,” night answered, focused on her menus. “they didn’t mention that before. or at least, not from what i’d read.”

“it must be part of the labyrinth challenge,” day figured. and night hated to stop on her search for information, closing her eyes tight and relaxing her muscles, her hand off the interface in her decision to trust the system.


ooc: 2/2

equipment change.
abjudicator. signet. armilla.  --->  abjudicator. signet. rider.

NIGHT | HP: 1219/1219 | EN: 144/144 | DMG: 26 | ACC: 7 | EVA: 4 | MIT: 64 | LD: 17 | BH: 67 | FLN: 16 | AA | PARA-V | TXV: 32 | Stealth Rating: 6

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