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[BR-F27] Wächtersteine [Labyrinth Boss]


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The door swung open to reveal a small, unremarkable room. Though the ceiling hung a good fifteen feet up, the earthen walls closed in on all sides, providing limited space to move. Speckled sunlight filtered in from somewhere above, fighting weakly against the darkness that clung to the corners. Opposite the entrance stood a second door, the same as the one just entered through. Something appeared to be etched above the frame, but the dim light made it difficult to know for sure. The view was also obstructed by a giant stone golem, standing at attention in the center of the room. He hunched on boulderesque knuckles like a rock-encrusted ape, unmoving as the Players filed inside. All that moved, aside from the dust motes in the pillar of sunlight, was the shimmering gem at the center of the golem's chest. It shone with its own internal light, casting a kaleidoscope of blue, yellow, white, green, and red across its body. Only when the door snapped closed did the guardian's black-abyss eyes snap open. Though its mouth never moved, a single word seemed to reverberate around the cramped space. Protect.


Overview

  • The Labyrinth Guardian battle will begin when all four players have posted an introductory post, including their stats/equipment.
  • The scouting party may contact outside help, and swap out for a different Player.
  • Once all four participants have posted, the boss stats will be edited into this post, and the fight will begin.
  • Players will control the boss.
    • It will have its own rolls, but does not necessarily need its own posts.
    • Questions concerning the boss (stats, abilities, etc.) should be directed to staff.
  • Stats from the scouting thread (buffs, equipment swaps, etc.) may be carried over to this thread.
    • Equipment changes can still be made, and consumables taken, during the introductory round as well.

Boss

 

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Stoneheart, Protector of the People
HP: 5000 | MIT: 300 | DMG: 300 | ACC: 3 | EVA: 0

Abilities:

  • Sturdy: Any effect that would cause Stoneheart to lose an action, instead will make it become ‘Exposed’ as per the effect listed below.
  • Elemental Resistance: Stoneheart is immune to the status effects of: Envenom, Burn, Frostbite, Blight, and Static.  See ‘Vulnerable’ effect listed below.
  • Impervious: While Gem-Studded Core has more than 0 HP, Stoneheart takes 50% Damage from Thorns and similar effects.
  • Crash: On MD 9-10, Stoneheart will instead use an AoE attack, targeting all players for 300 mitigatable Damage (350 in Overdrive).
  • Heavy Fists: If Stoneheart misses an attack, all players in the active rotation take 100 Unmitigatable Damage (150 in Overdrive).
  • Faithless: Holy and Fallen enhancements only gain half their benefit against Stoneheart.
  • Overdrive: If Gem-Studded Core is destroyed, Stoneheart’s DMG and MIT permanently increase to 350.


Gem-Studded Core
HP: 3000/3000 | MIT: 100 | DMG: N/A | ACC: N/A | EVA: 4 | Untargetable

Abilities:

  • Exposed: Allows the ‘Gem-Studded Core’ to be targeted until Stoneheart’s next action, or until 1000 damage has been dealt.  Any damage over 1000 is not dealt to Gem-Studded Core while it is exposed.
  • Vulnerable: As damage is dealt to the Gem-Studded Core, Stoneheart’s abilities of Elemental Resistance and Impervious change, as follows:
    • 2500 HP: Stoneheart loses immunity to Static.
    • 2000 HP: Stoneheart loses immunity to Frostbite.
    • 1500 HP: Stoneheart loses immunity to Burn.
    • 1000 HP: Stoneheart loses immunity to Envenom.
    • 500 HP: Stoneheart loses immunity to Blight.
    • 0 HP: Stoneheart takes double damage from DoT and Thorns effects.  This stacks with Incarceration.
  • Small Target: Immune to AoE Sword Arts.
     
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four players? night wouldn’t have it.

part of her was afraid that they’d get stuck on the way over, and the other part of her was engaged with the challenge itself – if not on part of herself, then perhaps in part due to bistro, who had been rallying her contacts over trying to determine how best to counter the boss.

so the plan was simple: get to the crystal as soon as possible, and demolish it before demolishing the golem. night wasn’t bent on having any of that, however.

the more she thought about it, the more it seemed possible that suited for a party larger than just herself, there would be time to go in for the weak point. but the boss, in its current iteration, had behaved akin to the sentinels she’d been fighting ever since she entered the dungeon, especially towards the entrance. and they didn’t have a weak spot to contend with, so in turn, why should she bother with one?

DIOaANw.png

[ lv. 142  ->   l. 32 / p. 110 ]
NIGHT | HP: 1242/1242 | EN: 146/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack | Stealth Rating: 6

Spoiler

notes.

 

Spoiler

equipped

  • adjudicator.
    ABS ACC, VAMP-O, FLN II
  • infinity. 
    EVA III, ACC
  • pretense.
    HB II, VAMP-D II

 

battle-ready inventory

  • Teleport Crystal (3) | TELEPORT
  • Vocal Augmentation - Resonation (5) | Instant | HP RECOVERY II
  • Vocal Augmentation - Resonation (5) | Instant | HP RECOVERY II
  • Vocal Augmentation - Resonation (4) | Instant | HP RECOVERY II
  • Lemon Bite (5) | +16 EN
  • Oro Se Do Bheatha Bhaile (5) | Instant | PERPETUATE
  • Oro Se Do Bheatha Bhaile (5) | Instant | PERPETUATE

skills.

Spoiler

mod count: 5/7

  • 2HSS | RANK 5/5
    • focus, stamina, precision
    • shift: aoe
  • CLOTH ARMOR | RANK 5/5
    • athletics, nimble
  • COMBAT MASTERY: DMG | RANK 3/3
  • BATTLE HEALING | RANK 5/5
    • emergency recovery
  • ENERGIST
  • QUICK CHANGE
  • CHARGE
  • SCOUTING FAMILIAR
  • EXTENDED MOD LIMIT

extra

  1. SURVIVAL
  2. CONCENTRATION
  3. HIDING
    • untraceable, vanish, surprise attack-t

buffs.

Spoiler

statue

  • MOTHRA | +1 EN REGEN

consumables 

retaining some from labyrinth thread. redistributing some others through consumed items.

* redistributing filling.
** new item consumed.

  1.  Liquor of Light (1) | DAMAGE III
  2.  Crème Brûlée (1) | ACCURACY II
  3.  Smores (1) | EVASION II
  4.  Breakfast Fry (1) | PROTEIN III filling*
  5.  Berry Crumb Bars (1) | LOOT DIE III*
  6.  Mousse (1) | PROSPERITY III
  7.  Yaki Hatahata | T4 | (1) | MITIGATION III
  8.  Beef Stew (1) | OVERHEALTH III
  9.  Kintsugi (1) | T4 | TOXIC VENOM
  10.  Water Canister (1) | +20 HP PER OOC REGEN
  11.  Horn of Battle (1) | +2 EN REGEN | [x] | **
  12. Duality (1) | +3 DMG, -30 MIT | [x] | **
  13. Hellstorm (1) | 80 PHASE DMG | [x] | **

paragon

  • Lv. 5 | Gain additional col equivalent to 15% of EXP earned in that thread.
  • Lv. 10 | +1 LD to looting.

arts.

Spoiler

en cost matches multiplier unless stated otherwise. shift underlined.

  • ST | x12 -> x15 | x20
  • AOE | x15 -> x18
  • TECH-A | x12 | STUN | 13EN
  • TECH-B | x12 | DELAY
  • TECH-D | x12 | SHATTER
  • TECH-F | x8 | AOE STUN 
  • TECH-G | x12 | BURN

misc.

Spoiler
  • Dimensional Backpack, Item Stash
    | +2 Battle-Ready Inventory Slots.
  • Well Rested
    | -1 EN for the first three expenditures of each combat. 
  • Relaxed
    | +(5 * Tier) HP per out-of-combat post. Full energy restoration occurs after two turns out of combat.
  • Squeaky Clean
    | -25% DoT damage taken from the first DoT applied to this player in a thread.
  • Skylight: Searching
    | +1 Expertise to declared utility skill. Cooldown of 30 days to reassign.
  • Multipurpose
    | +1 LD/Prosperity/Stealth/Detection to one post per thread. Can be applied after a roll.
  • Filling
    | +1 T1 slot to a food consumed by this player in a thread. Can exceed Cook enhancement caps.
  • Col Deposit
    | +5% col from loot-minimum mobs, +10% col from treasure chests.

gathering

  • Greenhouse
    | +2 G.EXP, +1 CD&LD to gathering attempts.
  • Familiar: Profession
    | +2 G.EXP
  • Demeter's Cornucopia
    | +1 CD to gathering attempts. 

 

 

 

 

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if anything, she was decently sufficient with the presence of a familiar figure and their familiar, because the long fight meant that it required intense focus, and that meant no time spent worrying on if she was going to make out of a claustrophobic room alive. no – her broker had prepared her, as best as her immediate community could, so after she’d applied the necessary materials, it was time to spring into action.

the doors closed behind them, and night had to release her companion’s pinky before raising her sword for the fight. stoneheart was the guardian’s name, and it was different in the manner that it could speak – except she didn’t know if it was based on its capability for language and interactions than its programming for a cool setup upon entrance. with a swing of her arm, adjudicator reformed in her hand, and she started out with a quick rush of the boss, just to test its defenses against her preparations.

Spoiler

ID213303 | bd6+5 = 11 | -> TECH-D vs Stoneheart | md5+3-6 = 2

(30+8) * 12 = 456 DMG
456 - 300 + 80 = 236 DMG

146 - 12 + 3 = 137 EN 

HEAVY FISTS; -100 HP


NIGHT | HP: 1142/1242 | EN: 137/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 4764/5000 | DMG: 300 | MIT: 300 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER I (-20MIT): 1/3]

 

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hellstorm worked well. so too did shatter. and with every growing strike, night was becoming more aware of her need to be quick on her feet, because the golem’s reach was much larger than what she was used to. a brush here, and her companion on the other side of the room followed. her gaze was upon the walls, wondering if she could use any outcrop in reach to her advantage in dodging the hazardous attacks, but to no avail.

there was the ambient damage, too, whenever the guardian would reach out towards night and smash against system-fortified walls instead. the rumble itself was already strong enough and capable of knocking her to her feet, guard off just for a moment. and yet, battle healing and holy blessing were doing their best to put the work in. would their efforts be enough, if they just kept hitting against the boss?

Spoiler

ID213304 | bd9 | -> TECH-D vs Stoneheart | md8+3-6 = 5

BH+HB; + 122 HP

(30+2) * 12 = 384 DMG
384 - 280 + 80 = 184 DMG

137 - 12 + 3 + 7 = 135 EN 

HEAVY FISTS; -100 HP


NIGHT | HP: 1142/1242 | EN: 135/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 4548/5000 | DMG: 300 | MIT: 300 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER II (-40MIT): 1/3] | [TXV: 32 (1/3)]

 

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night thought about how much she’d wished to have left nyanko at home, because surely the ambient damage would’ve gotten to him after a while. as she thought of that, however, her gaze was upon the tiny black dot that had leapt from day’s shoulder over to the golem’s, and she’d struggled between laughing or crying. how much more dangerous could it be up there on stoneheart’s shoulder, than to be below him, fighting the guardian head on?

it turns out, protection also lent itself to nyanko – which pressured night to consider the outcome of this fight a little more as she continued her assault on the boss. this was the last of the defense she could promise to shed from stoneheart, and day, who had been joining in on the destruction effort, was deciding to switch to a battle-axe midfight. stone never seemed like it wept, and neither did she feel comfortable breaking the gem lodged in its body, as she continued staring at it in between hits.

Spoiler

ID213305 | bd4+5 = 9 | -> TECH-D vs Stoneheart | md7+3-6 = 4

BH+HB; + 122 HP

30 * 12 = 360 DMG
360 - 260 + 80 = 180 DMG

135 - 12 + 3 + 7 = 133 EN 

HEAVY FISTS; -100 HP


NIGHT | HP: 1142/1242 | EN: 133/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 4336/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 1/3] | [TXV: 32 (2/3)]

 

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because what if that meant actually destroying the protection on the world outside, beyond them? taking down the boss itself was one action, breaking what it stood for was another. and night switched gears, pulling out her crystal, the first of many to be wasted upon such a fight. she thought about her friend as her voice filled the room – nari would hate for ronbaru to be eliminated from existence, if that were the case. even night would feel a little disappointed, she had to admit, if the entire floor’s settlements were slowly removed, demolished bit by bit after the crack of the core. 

and she lunged for the opening against stoneheart in between its attacks, once she’d gotten used to them – adjudicator fit nicely in between its make, and there might be a real chance of breaking the sword if she wasn’t going to pull out just in time.

Spoiler

ID213306 | bd9 | -> AOE-I vs Stoneheart | md9

BH+HB; + 122 HP

(30+2) * 15 = 480 DMG
480 - 240 + 80 = 320 DMG

133 - 15 + 2 + 3 + 7 = 125 EN 

CRASH; -300 HP


NIGHT | HP: 942/1242 | EN: 125/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 3984/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 2/3] | [TXV: 32 (1/3)]

 

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for a moment, she wondered if bistro was right. that the golem’s health would go down nigh easier if she’d just taken a second to try and strike its core. but there was nothing to target, from what night could see, and she wasn’t going to waste a bit of energy just to see if it would be stunned – even tempest wasn’t in right shape to bring down an enemy of this size, usually! a tap on her shoulder as they both skirted danger – night caught the sight of her companion and knew quickly she had to stop herself from sinking deeper into her thoughts. her strategy of just hitting the boss as hard as she can would work, the player was sure of it – only because the way she had been capitalizing on certain enhancements over the other. she shuddered for a moment, wondering if the boss actually had an immunity against damage over time – they wouldn’t have lived long enough to find out proper, perhaps.

Spoiler

ID213307 | bd2+5 = 7 | -> AOE-II vs Stoneheart | md5+3-6 = 2
ID213308 | cd8 | -> n/a
FREE ACTION: Oro Se Do Bheatha Bhaile | Instant | PERPETUATE
| [SHATTER III: 2/3] -> [SHATTER III: 1/3]

BH+HB; + 122 HP

30 * 18 = 540 DMG
540 - 240 + 80 = 380 DMG

125 - 18 - 2 + 3 + 7 = 115 EN 

HEAVY FISTS; -100 HP


NIGHT | HP: 964/1242 | EN: 115/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 3572/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 1/3] | [TXV: 32 (2/3)]

 

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and to pay attention to the boss meant trying to decipher its madness, the act of protection for the people – if the floor was the people it was protecting, then what exactly was the boss going to be? night blanked for a moment, only to stagger on her dodge out of the way of another fist – she’d kicked off the boss’s hand reaching out towards her in an attempt to grapple, to widen the distance between her and her threat’s range for a moment of time. night had plenty of time to fight and just a little to think – damn her poor memory, that she couldn’t remember those scraps of information she’d worked so hard to get from those quests.

if only the rest of those so-called frontliners could see where she was now – locked in a room, trying to take down a guardian on their own. then, she bet, they’d crawl out of the woodwork for the floor boss…

Spoiler

ID213309 | bd3+5 = 8 | -> AOE-I vs Stoneheart | md3+3-6 = 0
ID213310 | cd9 | -> vamp-d proc.
FREE ACTION: Vocal Augmentation - Resonation (5) | Instant | HP RECOVERY II | +124 HP

BH+HB; + 122 HP
VAMP-D; + 136 HP

30 * 15 = 450 DMG
450 - 240 + 80 = 290 DMG

115 - 15 - 2 + 2 + 7 = 109 EN 

HEAVY FISTS; -100 HP


NIGHT | HP: 1142/1242 | EN: 109/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 3250/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 2/3] | [TXV: 32 (3/3)]

 

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well, the idea of taking down a floor boss solo was enough to make her stomach churn, so they had better show up, or else. had she shared her quest findings with bistro yet, even? the fact that she couldn’t remember said something, night was certain. as certain as she was in trying to evade an on-coming strike, and failing, only to need to clench a fist over a crystal that wasn’t meant for healing super quickly.

she had to focus, if she was wanting to get anywhere.

each of those words were representative of places they’d been to, starting with dagan. if that was mountain, the affiliation to that was earth, and she’d slid under the next attack coming her way as she recognized its animated rubble trying to put her out of the way of its purpose, in defending the floor from some unnamed, and presently unrecognizable threat.

Spoiler

ID213311 | bd1+5 = 6 | -> AOE-II vs Stoneheart | md3+3-6 = 0
FREE ACTION: Oro Se Do Bheatha Bhaile | Instant | PERPETUATE
| [SHATTER III: 2/3] -> [SHATTER III: 1/3]

BH+HB; + 122 HP

30 * 18 = 540 DMG
540 - 240 + 80 = 380 DMG

109 - 18 - 2 + 2 + 7 = 98 EN 

HEAVY FISTS; -100 HP


NIGHT | HP: 1142/1242 | EN: 98/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 2960/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 1/3]

 

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then there was the becoming dust part, if she recalled – something about life? rejuvenation? was it something like the phoenix she’d fought just a little while ago? night danced with her sword again, trying to remember the proper positioning of her crystals on the go – one mistake and she’d be down a critical resource, though nyanko seemed to run down the golem’s shoulder just to leap at her and make sure she’d gotten the right piece from her toolkit. her swing was accompanied by a dodge underneath the boss – she slid out, trying to escape, running away from the attack again as her health chipped further downwards. not good, but not a poor status at the moment, either.

if anything, she took the chance as stoneheart was turning around to preview her messages, trying her best to decipher what was necessary. life and death, returning to dust… should she extend this even to stone? 

Spoiler

ID213312 | bd6+5 = 11 | -> AOE-I vs Stoneheart | md3+3-6 = 0

BH+HB; + 122 HP

(30+8) * 15 = 570 DMG
570 - 240 + 80 = 410 DMG

98 - 15 - 2 + 2 + 7 = 90 EN 

HEAVY FISTS; -100 HP


NIGHT | HP: 1142/1242 | EN: 90/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 2550/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 2/3]

 

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then there was the rain, the drops from the skies. they spoke nothing about a rubbled fist in her notes, but she was well aware of the threat coming her way, and so had to prepare to skid out just in case it got another hit in, plain and simple. there was the way it tore into the wall, leaving a crater too massive for even her blade to have created, too cracked and laced with dust in its punches, only underlining how much damage the boss was willing to deal just to get rid of intruders. night simply skittered away, doing chip damage where she could, and progress was looking steady – if only she could keep this up with luck.

even the smallest of them, she remembered, would be able to do something. was it a mechanic? maybe it had to do with aligning into elements. there was one more message than she did remember, leaning into the affinities she was familiar with seeing in the scouting venture.

Spoiler

ID213313 | bd10 | -> AOE-I vs Stoneheart | md5+3-6 = 2
FREE ACTION: Oro Se Do Bheatha Bhaile | Instant | PERPETUATE
| [SHATTER III: 2/3] -> [SHATTER III: 1/3]

BH+HB; + 122 HP

(30+3) * 18 = 594 DMG
594 - 240 + 80 = 434 DMG

90 - 18 - 2 + 2 + 7 = 79 EN 

HEAVY FISTS; -100 HP


NIGHT | HP: 1142/1242 | EN: 79/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 2084/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 1/3] | [TXV: 32 (1/3)]

 

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earth, water; her next was about fire, wasn’t it?  but then it was also about trees. traditionally, she felt as though she should have recognized that the four elements should’ve been with the inclusion of air instead of wood. but then something clicked in her mind about the foo guardians she’d seen earlier, and things slowly started to make sense.

if she’d gotten pummeled, it was because of the sudden awareness of her capability to decipher it. something about taoism, surely? or at least about her culture – if she had been so in touch with it, at all. she was able to recognize the way that they were categorized, elements according to their birth years – hers had been metal, after all. but the messages hadn’t mentioned anything about it, lest she had missed it, and night made it a point to go back and decipher them better after she’d put stoneheart in the ground.

Spoiler

ID213314 | bd3+5 = 8 | -> AOE-I vs Stoneheart | md1
FREE ACTION: 

BH+HB; + 122 HP

30 * 15 = 450 DMG
450 - 240 + 80 = 290 DMG

79 - 15 - 2 + 2 + 7 = 71 EN 

HEAVY FISTS; -100 HP


NIGHT | HP: 1142/1242 | EN: 71/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 1762/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 2/3] | [TXV: 32 (2/3)]

 

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she would lose track of the amount of times she’d ducked under an arm, trying to get close towards its legs instead, though they were narrow and difficult to strike at. the golem’s lower body was a better choice, and she did her best to avoid the gem – at one point, her strike had missed on accident and grazed the crystal, so the system was to warn her of her incapability to do so in the fight. night recoiled at that message, of course, and tried to recover her position in competing with the boss for survival, and yet she couldn’t get it out of her mind that her toil was in the worse kind of effort, that it would be better to have tackled stoneheart with a full squad rather than alone.

aye, perhaps. but all the same that she was unable to reach out to people, schedules unclear and the difficulty of easing them through the labyrinth all over.

Spoiler

ID213315 | bd3+5 = 8 | -> AOE-II vs Stoneheart | md6+3-6 = 3
FREE ACTION: Oro Se Do Bheatha Bhaile | Instant | PERPETUATE
| [SHATTER III: 2/3] -> [SHATTER III: 1/3]

BH+HB; + 122 HP

30 * 18 = 540 DMG
540 - 240 + 80 = 380 DMG

71 - 18 - 2 + 2 + 7 = 60 EN 

HEAVY FISTS; -100 HP


NIGHT | HP: 1142/1242 | EN: 60/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 1350/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 1/3] | [TXV: 32 (3/3)]

 

Edited by NIGHT
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so she kept her eyes on the prize – the door at the back of the room – and the messages in her hand that she could only glance at so often, so long as she was able to stay alive, and active, and away from the guardian.

there was mention about the summer heat, she’d read more carefully. trees that were linked with raindrops grown from the earth before. perhaps the pattern of elements would chain together, all at once – or was it the attack pattern of the boss? not that she knew what it could do on the field, nor did she want to test aggravating it if she’d gone inside the room. night focused better on her present fight, with nyanko and a light-hearted spirit doing their best to wear it down, the same way that she was doing – and admittedly their effects appeared to be arguable, now. was she sure that the system was allowed to tackle its own members, especially one of high importance?

Spoiler

ID213316 | bd8+5 = 13 | -> AOE-I vs Stoneheart | md9

BH+HB; + 122 HP

(30+8+1) * 15 = 585 DMG
585 - 240 + 80 = 425 DMG

60 - 15 - 2 + 2 + 7 = 52 EN 

CRASH; -300 HP


NIGHT | HP: 942/1242 | EN: 52/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 925/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 2/3] 

 

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by now, night believed, she could catch sight of the golem’s health bar pushing orange, if not red. because why would it be red? she wasn’t doing that much damage to it, was she?

but she popped a crystal with a crunch of her hand. trying to outlast a boss as tough as this was difficult, though she knew there had been much tougher fights before – and by all means, she would do her best to work through this one, just like the rest of them. her thoughts did drift briefly to her friends beyond the doors, waiting for her return, before she snapped to a quick dodge out the way of another slam, and went in again for the hit-and-run. if she was any better at the fight, she would’ve tried climbing up stoneheart himself, trying to get away from his arms smashing into things – but there was the possibility that he’d slam her back into a wall instead, while she was on her climb. it would be best for night to not risk it.

Spoiler

ID213317 | bd2+5 = 7 | -> AOE-II vs Stoneheart | md4+3-6 = 1
ID213318 | cd4 -> n/a
FREE ACTION: Oro Se Do Bheatha Bhaile | Instant | PERPETUATE
| [SHATTER III: 2/3] -> [SHATTER III: 1/3]

BH+HB; + 122 HP

30 * 18 = 540 DMG
540 - 240 + 80 = 380 DMG

52 - 18 - 2 + 2 + 7 = 41 EN 

HEAVY FISTS; -100 HP


NIGHT | HP: 962/1242 | EN: 41/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 545/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 1/3] 

 

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just a sliver left, and adjudicator was buzzing, as she abused the system as much as she could to lodge just a little more health off of the guardian’s health bar. by her feet, again, was another crystal, whose effects kicked in quickly enough to have avoided a negative impact on her execution when the protector broke it in another attempt at catching the player. night had to do her best to be tricky, to be running, even if she wasn’t the best at it. an accidental glance towards one of her companions sent shivers down her spine, as though she knew that she was being watched by her antagonist with every step she took away from the boss, and she tried her best to lean back into the fray, hoping that she could shed a little bit more health off of stoneheart.

there was that last element she was considering, as she was bringing stoneheart down.

Spoiler

ID213319 | bd2+5 = 7 | -> AOE-I vs Stoneheart | md10
ID213320 | cd4 -> n/a

BH+HB; + 122 HP

30 * 15 = 450 DMG
450 - 240 + 80 = 290 DMG

41 - 15 - 2 + 2 + 7 = 33 EN 

CRASH; -300 HP


NIGHT | HP: 684/1242 | EN: 33/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: 255/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 2/3] 

 

Edited by NIGHT
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that ore in the ground was precious. that it was best with hard work applied to it – and night was putting in her effort to try and pull stoneheart to the floor. there was also the element of heat needed, but she’d be damned if she shelled out cosmic devourer now – the heat it generated was likely noy enough to eliminate it from the world. if adjudicator was graced enough to cough and sputter, black fangs eating away from its enemies as it was expected to do, then perhaps this would be one of the final strikes – flames and effort be damned. still, she dragged herself away from the boss’ body even when it appeared as though it was on its last legs – was its heart, the core, trying its best to keep it alive?

it would be a little late and a little more risky to try and dive towards the crystal and bring it down, but the assurance from nyanko climbing back onto her outerwear and into her pockets allowed night to focus on their original goal.

she wondered if stoneheart’s conclusion, if improper, would result in a worse outcome for the boss fight. only anxiety was the rationale behind that thought, the way she was certain, too, that shadow just a few floors ago would be capable of possessing some person or other during the fight. if she was forced not to make a guess, night put her effort into the last dredges of the fight before her – all she was looking for was a bit more damage, and a bit more time for stoneheart to wear itself down from all of its movements. then, perhaps when it collapsed, she might have to get out of the way to avoid some form of a concussion, but at least she would have fulfilled the final words of power – though she wondered if her application of it was even right, at all.

likely not.

when the war is done and the blades go cold…

Spoiler

ID213321 | bd2+5 = 7 | -> AOE-II vs Stoneheart

BH+HB; + 122 HP

30 * 18 = 540 DMG
540 - 240 + 80 = 380 DMG

33 - 18 - 2 + 2 + 7 = 22 EN 


NIGHT | HP: 806/1242 | EN: 22/146 | DMG: 30 | ACC: 5 | EVA: 6 | MIT: 14 | LD: 1 | BH+HB: 122 | FLN: 8 | AA | VAMP-O: 136 | VAMP-D: 136 | TXV: 32 | EN REGEN: 7 | HELLSTORM: 80 PHASE/attack

Stoneheart | HP: -125/5000 | DMG: 300 | MIT: 300 240 | ACC: 3 | MD9+: 300 DMG AOE | MISS: 100 DMG UNMIT | STURDY | ELEMENTAL RESISTANCE | IMPERVIOUS | FAITHLESS | OVERDRIVE | [SHATTER III (-60MIT): 3/3] 

Thread Summary

NIGHT
Word Count: 2780
EXP: 4170 | 2780/10*15
Col: 400

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Rather than bursting into pixels as expected, Stoneheart took a painfully slow step backward. Then another. Then another. Finally, with a crash that shook the small space and sent pebbles skittering, the guardian fell backward. He came to rest in front of the opposite door, his back pressed squarely against it. Even in death, the golem protected the human from the horror that awaited her inside. 

Silence and stillness fell across the room. If brave enough, one could pick their way across the battlefield toward the resting giant, peering over its shoulder to get a better look at the carvings. Perhaps they might provide some insight as to how to shift the golem, as it appeared far too heavy to move by traditional means.

27-Rotation.png

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