Freyd 0 Posted July 21, 2023 #1 Share Posted July 21, 2023 (edited) Plans within plans within plans... He'd always enjoyed Frank Herbert's Dune, ever since he first read it as a teen. There was something about the combination of its harsh environment, ruthless economics and absolutely cutthroat politics that Takeshi had always found appealing. Staring as he was now, down the bowels of a massive and seemingly endless sewer network, Freyd couldn't help feel like the parallels to Aincrad were strong. "Mouth of the sandworm, eh Persi?" The aloof little shadow mongoose stood off to the side on the least filthy spot she'd been able to find and had been preening endlessly since their arrival. "You realize that you're eating anything you lick off, right?" Blue eyes bulged and paused, a paw gradually returning to ground in the slowest and least admission of agreement possible. "Friggin Tleilaxu," said the Whisper to himself, knowing full well he was the closest kin to a face dancer this world might actually know. A crouch and quick message sent, Freyd simply waited, gnawing on a chunk of stale something from his Gungnir. It didn't taste great, but didn't have to. And, down here, it was the sort of thing to help tip the precarious balance between life and death. This particular mission was only a part of his whole intention, but a crucial one. Playing the odds was his trade, but that didn't mean that he wouldn't stack the deck in players' favor every chance he got. This step would require aid. To: Raidou From: Freyd I've found the entrance. Keymap attached for your reference. Find me when you're ready. I'll be waiting. And, thanks. *** @Raidou Freyd Consumes: Gungnir Shard (ACC 2, feast 6/6) - 1 portion (Filled). Offers rest to the party. Liquor of Light (Potion) | Damage 3 178130-1 Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) - 1 portion Loaves of Measureless Bread (Gungir's/Mitigation 3 [Feast - 205490]) - 1 portion CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast]) - 1 portion Jackpot Pretzel (Snack) | Loot Die 3 179657 Assortment of Fuzzy-Looking Meatballs (Meal) | Protein 2 179635 Viperion | T4 Perfect (Salve) | Toxic Venom 3 189857-1 Troll's Blood | 202053a Freyd | HP: 1311/1311 | EN: 148/148 | DMG: 29 | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Spoiler Freyd, The Whisper in Shadow Level: 32 Paragon Level: 115 HP: 1140/1140+171 EN: 148/148 Stats: Damage: 24+3+2 Mitigation: 78-40+60 Evasion: 1+2 Accuracy: 4+2 Battle Healing: 62 Loot Dice: 5+3 FLN: 16 HLY: 16 REC: 8 Equipped Gear: Weapon: Samael's Pride (T4 MA | HLY 2 | FLN 2) Armor: Fallen Angel Garb (T4 LA | Mit 2 | Rec 2) Misc: The Shadowed Rose (T3 Trinket | ACC 3 | Para.Imm.) Skills: Martial Arts R5 Battle Healing R5 Light Armor R5 Searching R4 Charge Energist Quick Change Extended Mod Limit Fighting Spirit Active Mods: Night Vision Tracking Meticulous Untraceable Vanish Surprise Attack (Assassin) Addons: Ferocity Precision Resolve Reveal Stamina Active Extra Skills: Disguise Survival Hiding R5 Brawler Inactive Extra Skills: Meditation Forgotten King’s Authority Photosynthesize Frozen Hide Battle Ready Inventory: Teleport Crystals x7 Mass HP Rec [Inst] (+30*T HP) x7 Mass HP Rec [Inst] (+30*T HP) x7 Crystal of Divine Light (Reusable) x1 Rhino's Horn (Reusable) x1 Hmr.Pk: The Thing Behind All Lies (T4 Demonic MA, AA, Blight, Static, Para.Ven (Off)) x1 Housing Buffs: Rested: -1 energy cost for the first two expenditures of each combat Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) Working: +2 EXP per crafting attempt Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. Item Stash: +1 Battle Ready Inventory Slot Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Skylight (Searching): +1 Rank to the Searching skill. Angler: +1 material gained when fishing Advanced Training: +10% Exp to a thread. Limit one use per month [1/1] Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll Decor [Potted Tanabata Bamboo Tree]: This buff affects the player and their choice of up to two party members. Guild Hall Buffs: Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day. Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild: Kumatetsu Statue: +1 Base Damage for a thread Wedding Ring: Edited July 22, 2023 by Freyd Link to post Share on other sites
Raidou 1 Posted July 21, 2023 #2 Share Posted July 21, 2023 A notification and an acknowledgement, tapping his hands together twice for good measure. A thin film of dust whisks through the air, as Raidou shifts open his HUD and taps a blinking icon like answering a phone call. Freyd had already scouted ahead, and was in position. This meant that the road was already cleared, and now was time for his respective part. "Although it may be pointless." Raidou decreed as he plucked a couple of bottles from the guild store room and they clack together in glass on glass. This place hadn't seen that much traffic as of late, it seems the urge had dwindled. Addressing the tiny window with a few hurried keys: From: Raidou To: Freyd Inbound, the others should be on the move already. I had to make a pit stop. Reaching for the small necklace around his neck, knowing full well all the places it had been and the people its met. "Thanks for all your help." Raidou murmurs before it begins to glow in a soft blue, unsure his meaning but it felt right. Ruri's tear engulfs in a sudden and jarring flash and once his vision returns, its met with the sickly and sticky sounds of a molasses like puddle. "Hmm. I need to work on my positioning." The nomad comments taking a careful inspection of his shoes. Raidou Consumes: Gungnir Shard (ACC 2, feast 6/6) - 2nd portion (Filled). Potion of Titans Strength (Damage +3/Potion) - [204504-1] Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) - 2nd portion Loaves of Measureless Bread (Gungir's/Mitigation 3 [Feast - 205490]) - 2nd portion Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) - 2nd portion Berry Crumb Bars [T1/Dessert/Perfect] - Loot Dice 3 - Consumed [177995] Mega Slime Farm Activated: +10% EXP to a thread [Forgot, because too much shit to keep track of in this] Raidou | HP: 1150/1150 | EN: 138/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Spoiler Raidou, Firm Anima Vanguard Captain Level: 32 Paragon Level: 94 HP: 1150/1150 EN: 138/138 Stats: Damage: 29 Mitigation: 64 Evasion: 6 Accuracy: 5 Battle Healing: 63 Loot Dice: 6 AA REC: 8 V.D.: 126 Equipped Gear: Weapon: Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA Armor: Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive Misc: Vision of Wisdom - Whisper [T4/Demonic/Trinket] Evasion 1, Recovery 2, Accuracy 1 Custom Skill: Skills: Straight Sword R5 Cloth Armor R5 Battle Healing R5 Howl Searching R5 Fighting Spirit Energist Charge Quick Change Active Mods: Detect Athletics Vengeful Riposte Tracking Justified Riposte Inactive Mods: Addons: Nimble Ferocity Precision Focused Howl Stamina Reveal Active Extra Skills: Parry Survival Forgotten King’s Authority Concentration Inactive Extra Skills: Battle Ready Inventory: Teleport Crystal x2 Resonance of the Grave [T1/Perfect (Instant)/Debuff/Incarceration] [184322] x1 Misperception Masterpiece/Instant (4): [178761] [200882][200893][200896] x4 Hypnosis 2 Masterpiece/Instant: 186609 x1 Lullaby 2 Masterpiece/Instant: 190648 x1 Housing Buffs: Well Rested: -1 energy cost for the first three expenditures of each combat Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. Item Stash: +1 Battle Ready Inventory Slot Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Col Stash: +5% bonus col from monster kills and treasure chests Advanced Training: +10% Exp to a thread. Limit one use per month [0/1] Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll Decor []: This buff affects the player and their choice of up to two party members. Guild Hall Buffs: Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day. Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild: Kumatetsu Statue: +1 Base Damage for a thread Wedding Ring: Link to post Share on other sites
Kasumi 0 Posted July 21, 2023 #3 Share Posted July 21, 2023 Prepared Stealth Rating: 213534 LD: 6+7 = 13 (Success) As the call goes out, Kasumi peers at her commander from the shadows. The smells in this place were pungent and on the brink of turning to overwhelming. Adorned in her black transitioned armor, her skill doing its best to conceal her from her surroundings. She'd keep to the darkness and out of sight, this was hardly the place for loose lips. Once the group was all here, they would begin. For Kasumi that meant remaining on the peripheral, beyond vision and spreading that same perception dulling scent that did its part to allow her to slip past unnoticed. This was to be her first escapade in quite some time, and the rust saw her thighs gaining a bit of girth. Way too much of Koga's cooking, although the boy could burn water. There was an intensity in the air, one that reminded her of all the little affairs they'd clung to before. Hard to believe where she stood, her mind couldn't help but wander. A few years ago, she'd never considered she'd be in a sewer. Kasumi Consumes: Gungnir Shard (ACC 2, feast 6/6) - 3rd portion (Filled) Potion of Titans Strength (Damage +3/Potion) - [204504-2] Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) - 3rd portion Loaves of Measureless Bread (Gungir's/Mitigation 3 [Feast - 205490]) - 3rd portion Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) - 3rd portion Berry Crumb Bars [T1/Dessert/Perfect] - Loot Dice 3 - Consumed [178000] Mega Slime Farm Activated: +10% EXP to a thread [Forgot, because too much shit to keep track of in this] Kasumi | HP: 920/920 | EN: 118/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 Spoiler Kasumi, Firm Anima Saboteur Level: 32 Paragon Level: 41 HP: 920./920. EN: 118/118 Stats: Damage: 28 Mitigation: 40 Evasion: 4 Accuracy: 7 Battle Healing: 18 Loot Dice: 1 KEEN: 1 P.V.O PHASE STK: 40 Equipped Gear: Weapon: Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1 Armor: White Red-trimmed Gee [T1/Perfect/Cloth Armor] (3 Evasion) Misc: Mugen Tenshin Decree [T1/Perfect/Trinket] (3 Accuracy) Custom Skill: Skills: Martial Arts R5 Cloth Armor R5 Charge Energist Extended Weight Limit Battle Healing R2 Active Mods: Vanish Athletics Surprise Attack (Trickster) Untraceable Inactive Mods: Addons: Ferocity Stamina Nimble Precision Active Extra Skills: Hiding R5 Parry Concentration Brawler Inactive Extra Skills: Battle Ready Inventory: Teleport Crystal x1 Crystal of Divine Light [201986c] x1 Housing Buffs: Well Rested: -1 energy cost for the first three expenditures of each combat Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. Item Stash: +1 Battle Ready Inventory Slot Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Col Stash: +5% bonus col from monster kills and treasure chests Angler: +1 material gained when fishing Advanced Training: +10% Exp to a thread. Limit one use per month [0/1] Guild Hall Buffs: Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day. Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Link to post Share on other sites
Celeste 1 Posted July 21, 2023 #4 Share Posted July 21, 2023 Prepared Stealth Rating: 213535 LD: 18+6=24 (Success) As she wandered down from a long strand of chains, she lands rather deftly. Seems all that trafficking back and forth between boats had made her more fleet of foot. Sporting the regalia of a Galtean official, still working away at keeping the refugees free of Ladonian chains. And the treasure, who could forget the mountains of random trinkets that the Grand Imperator's lackies kept so kindly donating to her cause. Morgan and the others were doing their best to keep the walls, and she still owed a pretty penny to Simmone. So when the guild called, wanted a hand she'd oblige. For one, they'd saved her booty shaped bacon on a couple of counts and for two, they had some of the best paychecks. Win meet win Slinking into an open drainage pipe, and pushing through her own home turf. The Blood Raven, the Crimson Queen of the Galtean people, and wielder good ol' Gabrandr's blue flames of fate reporting for duty as a sewer rat. But that would do just fine, because she knew this shit like the back of her hand by now, and wasn't afraid to get her hands dirty. Celeste Consumes: Gungnir Shard (ACC 2, feast 6/6) - 4th portion Potion of Titans Strength (Damage +3/Potion) - [204507] Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) - 4th portion Loaves of Measureless Bread (Gungir's/Mitigation 3 [Feast - 205490]) - 4th portion Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) - 4th portion (Filled) Berry Crumb Bars [T1/Dessert/Perfect] - Loot Dice 3 - Consumed [173973], x2 [177995] [178000] for Raidou & Kasumi Mega Slime Farm Activated: +10% EXP to a thread [Forgot, because too much shit to keep track of in this] Celeste | HP: 851/851 | EN: 108/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE Spoiler Celeste, Firm Anima, Assault Dynamo Level: 32 Paragon Level: 19 HP: 851./851. EN: 108/108 Stats: Damage: 29 Mitigation: 78 Evasion: 3 Accuracy: 7 Battle Healing: 17 BRN: 56 HLY: 16 PHASE Equipped Gear: Weapon: Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase Armor: Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1 Misc: Platinum Buckle [T1/Trinket/Perfect]: Accuracy 3 Custom Skill: Skills: Hammer R5 Light Armor R5 Charge Battle Healing R2 Energist Active Mods: Meticulous Vanish Surprise Attack (Assassin) Inactive Mods: Addons: Ferocity Stamina Precision Resolve Active Extra Skills: Hiding R5 Inactive Extra Skills: Battle Ready Inventory: Teleport Crystal x1 Crystal of Divine Light [201986d] x1 Housing Buffs: Well Rested: -1 energy cost for the first three expenditures of each combat Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. Item Stash: +1 Battle Ready Inventory Slot Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Advanced Training: +10% Exp to a thread. Limit one use per month [0/1] Guild Hall Buffs: Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day. Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Link to post Share on other sites
Shiina 0 Posted July 21, 2023 #5 Share Posted July 21, 2023 The same excitable and wild girl, matched with an nearly effervescent mop of blonde hair twinkle toed her way in, finding sight on Freyd and Raidou just seemingly standing there. "Sorry I'm late, you would not believe the things that a girl's gotta do to get a weasel out of a wall." She exhumed with her signature and trademarked smile, will sue. "Now we doing the slime thing again huh, I brought bottles. Wonder if Freya will cook with it if I bring some home. Wait, you don't think it will be alive in the bottle?" Mind moving a mile a minute as she sizes up the jar. "Nah." she makes a fart with her face, snickering as she presents three of them. Last time they were in this smelly butthole of a undercity, people were firing lasers and what not. I mean it was basically the worlds most dirty rave. Shiina wasn't about to miss this shindig, and frankly coral was getting pretty boring. She already had upward of a dozen stolen belts, and that poor candle maker has ran out of wax on a couple of occasions. Oh, and that poor statue will never be the same. "Good times." Shiina drops out of her lips like a sack of potatoes, with not a single ounce of context. Shiina Consumes: Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) - 5th portion Loaves of Measureless Bread (Gungir's/Mitigation 3 [Feast - 205490]) - 5th portion CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast]) - 5th portion Mega Slime Farm Activated: +10% EXP to a thread [Forgot, because too much shit to keep track of in this] Shiina | HP: 989/989 | EN: 118/118 | DMG: 1 | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 Spoiler Shiina, Firm Anima, O&I Sonate Level: 32 Paragon Level: 43 HP: 989/989 EN: 118/118 Stats: Damage: 1 Mitigation: 246 Evasion: 3 Battle Healing: 29 FL. AURA: 16 FR. AURA: 16 HLY BLS: 39 MENDING: 2 REC: 8 THRNS: 72 Equipped Gear: Weapon: Aegis of Ancients - Valkyrie [T4/Demonic/Heavy Armor] Frost Aura 1, Recovery 2, Thorns 1 Armor: Interwoven Celtic Band - Fervent Expression [T4/Demonic/Trinket] Life Mending 2, Holy Blessing 2 Misc: Valkyries Wings +4 [T4/Demonic/Heavy Armor] Flame Aura 2, Frost Aura 1, Thorns 1 Custom Skill: Skills: Heavy Armor R5 Extended Weight Limit Energist Battle Healing R3 Active Mods: Large Pockets Energize Barrier Press the Attack Rally Inactive Mods: Purify Addons: Field Medic Hyperactive Iron Skin Active Extra Skills: First Aid R5 Leadership R5 Inactive Extra Skills: Battle Ready Inventory: Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [142197][142198][142199][142199-1][142199-2][142202][142391][142404][142406][142419][143706][143711][143735][143735-1][143737] Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [143737-1][143737-2][143739][143740][143740-1][143740-2][143956][143961][143961-1][143971][143971-1][143971-2][143974][143975][144137] Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [144137-1][144142][144142-1][144157][144157-1][144157-2][144464][144471][144471-1][144472][144472-1][144479][144479-1][144483][144483-1] Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [144483-2][144486][144486-1][144486-2][144486-3][144770][144779][144779-1][144780][144785][144785-1][144786][144789][144790][144790-1] Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [144790-2][144790-3][145147][145150][145150-1][145150-2][145151][145151-1][145155][145155-1][145155-2][145160][145162][145162-1][145162-2] Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [145330][145330-1][145331][145331-1][145331-2][145341][145342][145343][145343-1][145351][145351-1][145349][145349-1][145349-2][145349-3] Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [145395][145397][145408][145408-1][145409][145409-1][145409-2][145412][145414][145414-1][145414-2][148083][148083-1][148083-2] Housing Buffs: Well Rested: -1 energy cost for the first three expenditures of each combat Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. Item Stash: +1 Battle Ready Inventory Slot Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Advanced Training: +10% Exp to a thread. Limit one use per month [0/1] Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll Decor []: This buff affects the player and their choice of up to two party members. Guild Hall Buffs: Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day. Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Link to post Share on other sites
Griswold 0 Posted July 21, 2023 #6 Share Posted July 21, 2023 Griswold slides in with this long string of green hanging off his right heel. Although it stuck to his boot given his sheer mass, it did little to slow him down. Instead it clung there like glue and kept stretching. It looked something along the lines of the worlds largest radioactive taffy. With a heavy grunt through a plated helmet, the man leans down and puts his hammer in the moosh before snapping the junk. This causes it to recoil and rubber band back like a tape measurer released. "I'm here." But curious he looks to Raidou. There was hardly a reason for two tanks on this affair, and yet he was asked to play the part. The boy was up to something, it seemed a bit too odd. The smith welcomed the escape, the forge hadn't been that active as of late and the break from floor 9 needed. A cacophony of bones and soup, Freyd looked no different then the last time he'd seen the guy. Every time he'd seen the guy, the surroundings were similar. Some dark dank place filled with fake bones and odd smells. This was the name of the game, and although Griswold wasn't the most hip player he'd do it. Fucking teenagers. Griswold Consumes: Gungnir Shard (ACC 2, feast 6/6) - 6th portion Potion of Titans Strength (Damage +3/Potion) - [204508] Loaves of Measureless Bread (Gungir's/Mitigation 3 [Feast - 205490]) - 6th portion (Filled) Immolation Potion (T4 - [213533]) - +40 Thorns Mega Slime Farm Activated: +10% EXP to a thread [Forgot, because too much shit to keep track of in this] Griswold | HP: 966/966 | EN: 96/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 Spoiler Griswold, Firm Anima Vanguard Foundation Level: 32 Paragon Level: 35 HP: 966./966. EN: 96/96 Stats: Damage: 21 Mitigation: 227 Accuracy: 4 Battle Healing: 28 AA FL. THRN: 16 TAUNT THRNS: 72 Equipped Gear: Weapon: Fist of Gaia - Incline [T4/Demonic/Warhammer] Taunt, Accuracy 2, AA Armor: Forgemaster's Rattlecage - Juggernaut [T4/Perfect/Heavy Armor] (Mitigation 3 [+72 Mitigation]) Misc: Titanic Wall - Foundation [T4/Demonic/Shield] Thorns 2 (72), Flame Thorns 2 Custom Skill: Skills: Hammer R5 Heavy Armor R5 Howl Charge Battle Healing R3 Fighting Spirit Active Mods: Steadfast Shield Bash Impetus Elusive Rally Inactive Mods: Addons: Iron Skin Rampart Stamina Focus Active Extra Skills: Leadership R2 Block R5 Inactive Extra Skills: Battle Ready Inventory: Teleport Crystal x1 Housing Buffs: Well Rested: -1 energy cost for the first three expenditures of each combat Squeaky Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. Item Stash: +1 Battle Ready Inventory Slot Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Advanced Training: +10% Exp to a thread. Limit one use per month [0/1] Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll Decor []: This buff affects the player and their choice of up to two party members. Guild Hall Buffs: Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day. Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Link to post Share on other sites
Freyd 0 Posted July 22, 2023 Author #7 Share Posted July 22, 2023 (edited) Explosive green diarrhea. Even for the Ladonian sewers, this was a new low in criminally unsanitary conditions. What was less expected was the sudden and titanic impact that had caused it all. Having been to these depth before, Freyd knew what sorts of mobs to expect and had literally been keeping an eye on them from the shadows. The moment enough of them aligned - BAM! A streak of black and bullet-time detonation of green juju-goo in every direction. Two of the creatures disintegrated completely, their innards now on display across the entire surface of the broad junction tunnel where they had, moments before, simply been milling around and enjoying whatever it is mindless slime horrors do for fun. A third survived only because Samael's Pride's hungry oblivion portals ate a Freyd-shaped whole right through the centre. The fourth was fortunate enough to be clinging to a low ceiling, and last in line. It was merely plowed through as the Whisper skidded on the far side of the chamber. Only the final mob had offered enough resistance to deposit any residual goo upon his gloves, which promptly devoured it all before restoring its barely perceptible seals. "Door's open!" Freyd call, from the far side of the room. Persi's piercing blue eyes peeked down from the peak of the arch that led into the chamber, serving as beacons for the next wave of FA devastation to follow. *** Spoiler Post Action | AoE-I (x15, 11 EN +2/hit, +2 Shift): 21 EN - (Rested 2/2; Stamina) + Charge (8 EN, CD 0/3) = 26 EN. Free Action | None ID #213559 | BD: 9 (Crit +1, Holy 16, Charge 3, Trollblood). DMG (15*49*2=1,470-100=1370) to Slime Abomination #1 ID #213560 | BD: 8+7-1-2=12 (hit, Fallen 16, Charge 3). DMG (15*48=720-60=660) to Slime Polyp #1 ID #213561 | BD: 10 (Crit +2, Holy 16, Charge 3, Trollblood). DMG (15*50*2=1,500) to Slime Worm #1 - CD 1 (No toxic touch proc) ID #213562 | BD: 4+7-1-1=9 (hit, Charge 3). DMG (15*32=480) to Slime Worm #2 - CD 7 (No toxic touch proc) Freyd | HP: 1311/1311 | EN: 119/148 (148-29) | DMG: 29 | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 138/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 920/920 | EN: 118/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 Celeste | HP: 851/851 | EN: 108/108 | DMG: 29 | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE Shiina | HP: 989/989 | EN: 118/118 | DMG: 1 | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 Griswold | HP: 966/966 | EN: 96/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 Slime Worm #1 | HP: 0/1200 | DMG: 120 | ACC: 3 | EVA: 1 (1200-1500) Slime Worm #2 | HP: 720/1200 | DMG: 120 (+20) | ACC: 3 | EVA: 1 (1200-480) Slime Worm #3 | HP: 1200/1200 | DMG: 120 (+20) | ACC: 3 | EVA: 1 Slime Polyp #1 | HP: 140/800 | DMG: 80 (+20) | MIT 60 | ACC: 3 | EVA: 2 (800-660) Slime Abomination #1 | HP: 0/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA 2 (900-1370) Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Loot Slime Abomination #1 | ID #213563 | LD: 18+8+1=27 | CD: 10 6615 col (HP[900]*7 - incl. +4 CD/LD even, +5% Col Deposit) 1 Demonic Shard 1 Random Dungeon Map 213563 Loot Slime Worm #1 | ID #213564 | LD: 1+8+1=10 | CD: 10 +2 materials (+2 LD odd) 7560 col (HP[1200]*6 - incl. +2 CD even, +1 from roll, +5% Col Deposit) T4 Rare Trinket 213564 Edited July 30, 2023 by Freyd Link to post Share on other sites
Celeste 1 Posted July 22, 2023 #8 Share Posted July 22, 2023 Rushing in out of left field, firing out of a nearby drainage pipe like a cannon. A heavy looking cleaver emboldened in orange flame that twists into a bluish hue, cold clocking on hapless slime and filling the room with fire. "I got caught up, and you started this party without me. Damn it Freyd!" Celeste barks beneath her coverage, the heat an intense washing in the area. All caught in its blast shrink low and join the muck on the floor, aiming to avoid as much of the smoldering wave as possible. The routine pop of another destroyed as bits of slime boil into a strange blackened puff of sticky smoke. Vaporized. After the quick flash fire, the girl continues onward and jumps into the next nearby tube. Her opposition finding the problem beginning to fade rise from their compressed shapes, looking eagerly for their aggressor in gelatinous lime green forms. But once the flames vanish, so did the woman using guerilla style warfare she'd trained herself in these smash and grab tactics. Spoiler Post Action | AoE-I (x15, 11 EN +2/hit, +2 Shift): 19 EN - (Rested 2/2; Stamina) = 17 EN. Free Action | Vanish (CD: [0/3]) = 5 EN ID #213565 | BD: 7 (Autohit, Assassin 3). DMG (15*32=480) to Slime Worm #2 - CD : 11 (Toxic Touch) ID #213566 | BD: 6 (Autohit, Assassin 3). DMG (15*32=480) to Slime Worm #3 ID #213567 | BD: 3 (Autohit, Assassin 3). DMG (15*32=480-60=420) to Slime Polyp #1 Vanish: ID #213568 | LD: 11+6=17, Success Players: Freyd | HP: 1311/1311 | EN: 119/148 | DMG: 29 | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 138/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 920/920 | EN: 118/118 | DMG: 28 | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 Celeste | HP: 851/851 | EN: 86/108 | DMG: 29(-3/2) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] Shiina | HP: 989/989 | EN: 118/118 | DMG: 1 | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 Griswold | HP: 966/966 | EN: 96/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 Mobs: [1,0,0,1,0,0] Slime Worm #2 | HP: 240/1200 | DMG: 120 | ACC: 3 | EVA: 1 [0,0,0,1,0,0] Slime Worm #3 | HP: 720/1200 | DMG: 120 | ACC: 3 | EVA: 1 Slime Polyp #1 | HP: 0/800 | DMG: 80 (+20) | MIT 60 | ACC: 3 | EVA: 2 Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Loot Rolls: 213569 | LD: 4+3 = 7, CD: 4 Loot: 4400*Col 2*Materials T4 Uncommon Consumable #213569a Link to post Share on other sites
Kasumi 0 Posted July 22, 2023 #9 Share Posted July 22, 2023 Blinding in out of the shadows, moments after flames disperse. Freyd had done a number, and Celeste followed up completely out of nowhere. The enemies were jarred, knowing nowhere in particular on what to focus on. A prime situation to cut in and keep the confusion rolling. This tactical blindsiding and its benefits where hard to argue. As soon as the opening was made, a number of amorphous blobs taking solid shapes sees a scattering of small purple petals. An intense crack as Kasumi strikes with a sharpened point of her fingers, sees a spray of tiny droplets as her hand digs in up to her elbow. Although its shape was so fluid, it would appear the girl had struck something vital. A rigid and troubled attempt to take a swipe at the mere image of its aggressor sees a flash and a sprinkling of those same signature petals. From above, a screaming violet heel dumps itself into the second. It unfurls like parting water, as her foot plays the part of a cleaver. It jiggles uncomfortably trying to regain its composure, as the girl simply vanishes from sight without a word. Spoiler Post Action | AoE-I (x15, 11 EN +2/hit, +2 Shift): 17 EN - (Rested 2/2; Stamina) = 15 EN. Free Action | None ID #213579 | BD: 7 (Autohit, Trickster). DMG (15*28=420/2 = 210) to Slime Worm #2 - CD : 10 (Toxic Touch) - Paralyze, STK [40/2] applied, Slime Worm #3 takes 24 Unmitigated Splash Damage ID #213580 | BD: 7 (Autohit, Trickster). DMG (15*28=420/2 = 210) to Slime Worm #3 - CD : 3 (No Toxic Touch) - Paralyze, STK [40/2] applied, Slime Worm #2 takes 24 Unmitigated Splash Damage Keen Triggered: +1 Accuracy until next swing Players: Freyd | HP: 1311/1311 | EN: 119/148 | DMG: 29 | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 138/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 920/920 | EN: 103/118 | DMG: 28(-3/2) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 Celeste | HP: 851/851 | EN: 86/108 | DMG: 29(-3/2) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] Shiina | HP: 989/989 | EN: 118/118 | DMG: 1 | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 Griswold | HP: 966/966 | EN: 96/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 Mobs: [1,0,1,1,0,0] Slime Worm #2 | HP: 6/1200 | DMG: 120 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2] [0,0,1,1,0,0] Slime Worm #3 | HP: 486/1200 | DMG: 120 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2] Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Link to post Share on other sites
Raidou 1 Posted July 22, 2023 #10 Share Posted July 22, 2023 Drawing out Auric Sunlight sees a flash followed by a faint glow of the blades metal, like ambient sunshine in this darkened corridor. As Firm Anima continued to tear these creatures limb from limb, Raidou reaches into his pocket and grabs some slip of paper. He rips it down the length of his blade and it catches aflame. Kneeling low as powerful attacks light up the room, playing off the glasses on his nose. Right as Kasumi disappears from view, like a rocket Raidou tears into the fray planting his steel to the hilt in the creatures form. It squirms. The nomad rips with a sudden and violent tug upward. Bits of the thing follow the edge, finding the ceiling in a hot broiling mass as the flames on his weapon begin to die down. What follows is it raining down in syrupy like clumps struggling to rejoin its bottom half. Sizing up his opponent, with a sword arm held strong he held his ground. Carefully and cautiously without a word, he'd never underestimate them. Spoiler Post Action | TECH-G (x16, 12 EN +2 Shift): 14 EN - (Rested 2/2; Stamina) = 12 EN. Free Action | None ID #213586 | BD: 3+5+1=9 (hit). DMG (16*29=464) to Slime Worm #3 - CD : 10 (Toxic Touch/ ST-B Unlocked) - BRN [56/2] applied Players: Freyd | HP: 1311/1311 | EN: 119/148 | DMG: 29 | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 126/138 | DMG: 29(-3/2) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 920/920 | EN: 103/118 | DMG: 28(-3/2) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 Celeste | HP: 851/851 | EN: 86/108 | DMG: 29(-3/2) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] Shiina | HP: 989/989 | EN: 118/118 | DMG: 1 | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 Griswold | HP: 966/966 | EN: 96/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 Mobs: [1,0,1,1,0,0] Slime Worm #2 | HP: 6/1200 | DMG: 120 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2] [0,2,1,1,0,0] Slime Worm #3 | HP: 22/1200 | DMG: 120 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2] Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Link to post Share on other sites
Shiina 0 Posted July 22, 2023 #11 Share Posted July 22, 2023 As the room explodes in all sorts of flamboyant and intense colors, Shiina begins to chant. "Let's light this firecracker~" The girl exhumes as a huge ring of red echoes out from beneath her feet. Her hands stretch out, hair begins to drift as if its ignoring gravity. "Battlefield Overture: Dramatic Encore!" she shrieks with an almost playful and yet grim smile. That large sigil lights up in a valiant and vibrant light, and her arms begin to twist as she seems to be dragging some heavy yet invisible bar. The weapons in the rest of her parties hands charge with their own respective sword art hues, as if lapping up the power that the little valkyre was emanating. A cacophony set of whispers begin to chant. Removing a small crystal and tapping it one, the thing vibrates then shatters and the song within begins to play from the room itself. A whole lotta power, in the tiniest blonde package. Spoiler Post Action | Press the Attack (CD: [0/5], 10 EN), All allies gain +4 Base Damage until the start of Shiina's next turn. Shiina deals -20 base damage (minimum: 1) on her next successful attack. Free Action | None Players: Freyd | HP: 1311/1311 | EN: 119/148 | DMG: 29(+4) | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 126/138 | DMG: 29(-3/2)(+4) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 920/920 | EN: 103/118 | DMG: 28(-3/2)(+4) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 Celeste | HP: 851/851 | EN: 86/108 | DMG: 29(-3/2)(+4) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] Shiina | HP: 989/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 Griswold | HP: 966/966 | EN: 96/96 | DMG: 21(+4) | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 Mobs: [1,0,1,1,0,0] Slime Worm #2 | HP: 6/1200 | DMG: 120 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2] [0,2,1,1,0,0] Slime Worm #3 | HP: 22/1200 | DMG: 120 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2] Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Link to post Share on other sites
Griswold 0 Posted July 22, 2023 #12 Share Posted July 22, 2023 Griswold lifts a heavy wall of a shield, his weapon charging up with energies as members of the group made a right mess of the chamber. Through a dark blue plated helmet, he scans the walls. Shoring up his embrace and clutching heavy the blacksmith's mallet in his off hand. These things were already long dead, weakly meandering before collapsing. "More to come." Griswold forebodes with a deep and gruff voice. Clacking his hammer to his shield, making the thing light ablaze in fire of its own. Others begin to slither out of the walls, his noise drawing them in. They'd have to clear the area if they wished a simpler fight with 'the big one.' Pouring out and up from various drains, sludge coalesced into more solid shapes. As they'd wrap in, the other players seemed to shore up in tandem. This was a slaughter, and not for them. Spoiler Griswold Stands There and does nothing They Die from DoTs, Kasumi's Vanish can now be activated as a free action (Slime Worm #2) Players: Freyd | HP: 1311/1311 | EN: 119/148 | DMG: 29(+4) | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 126/138 | DMG: 29(-3/2)(+4) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 920/920 | EN: 103/118 | DMG: 28(-3/2)(+4) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 Celeste | HP: 851/851 | EN: 86/108 | DMG: 29(-3/2)(+4) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] Shiina | HP: 989/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 Griswold | HP: 966/966 | EN: 96/96 | DMG: 21(+4) | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 Mobs: [1,0,1,1,0,0] Slime Worm #2 | HP: 0/1200 | DMG: 120 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2] [0,2,1,1,0,0] Slime Worm #3 | HP: 0/1200 | DMG: 120 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2] Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Link to post Share on other sites
Kasumi 0 Posted July 22, 2023 #13 Share Posted July 22, 2023 Upkeep: +4 EN Recovered Like a meteor the girl appears and begins. A heavy roundhouse, cold clocking the first to appear. An earthshattering crash follows with it, as the tabi on her feet were illuminated in violet energy. It recoils then attempts a rebuttal, finding its joints seize and its movement sluggish. The bladed arm it produces swipes harmlessly, finding her shape that disperses into a cloud of lilac colored petals. The next rings out as an open palm shreds through the torso of the next. It reels and splatters, sending a spray of green gunk across what little stone left bare. It worms trying to reciprocate, as the girl spreads her legs and dives low narrowly avoiding a spear toward her face. Springing up and clutching the source, she twists around it and bounces off of its face with both feet. Twirling as if this was a dance, her right knee coming above her waist before it fires off the blade of her foot. It catches hard and sends the third crumbling into a pile of syrup. Landing with a slide, she spins and takes two steps and leaps. A shower of those same petals as she disappears, finding her way with a jarring and abrupt pirouette that digs the flat of her foot into the awaiting maw of the last. What follows is a myriad of small hits as she continues to bite at their heels like a dog to cattle. Spoiler Reactive Free Action | Vanish (CD [0/3], 5 EN) - ID #213763 | LD: 9+7=16, Success Post Action | AoE II [x18, 12 EN, +2/hit, +2 Shift] = 22 EN - (Rested 1/2; Stamina) = 19 EN ID #213758 | BD: 4 (Autohit, Trickster). DMG (18*29=522/2 = 261 - 60 = 201) to Slime Polyp #3 - Paralyze, STK [40/2] applied, Slime Polyp #2, Slime Polyp #4, Slime Abomination #2 & Slime Abomination #3 all take 24 Unmitigated Splash Damage ID #213759 | BD: 4 (Autohit, Trickster). DMG (18*29=522/2 = 261 - 60 = 201) to Slime Polyp #4 - Paralyze, STK [40/2] applied, Slime Polyp #2, Slime Polyp #3, Slime Abomination #2 & Slime Abomination #3 all take 24 Unmitigated Splash Damage ID #213761 | BD: 1 (Autohit, Trickster). DMG (18*29=522/2 = 261 - 40 = 221) to Slime Abomination #2 - Paralyze, STK [40/2] applied, Slime Worm #4, Slime Polyp #2, Slime Polyp #3 & Slime Abomination #3 all take 24 Unmitigated Splash Damage ID #213762 | BD: 2 (Autohit, Trickster). DMG (18*29=522/2 = 261 - 40 = 221) to Slime Abomination #3 - Paralyze, STK [40/2] applied, Slime Worm #4, Slime Polyp #2, Slime Polyp #4 & Slime Abomination #2 all take 24 Unmitigated Splash Damage Total Damage: Slime Worm #4 = 24 * 2 = 48 Slime Polyp #2 = 24 * 4 = 96 Slime Polyp #3 = 201 + 24 * 2 = 249 Slime Polyp #4 = 201 + 24 * 2 = 249 Slime Abomination #2 = 221 + 24 * 3 = 293 Slime Abomination #3 = 221 + 24 * 3 = 293 Keen Triggered: +1 Accuracy until next swing Players: Freyd | HP: 1311/1311 | EN: 119/148 | DMG: 29(+4) | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 126/138 | DMG: 29(-3/2)(+4) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 920/920 | EN: 83/118 | DMG: 28(-3/1)(+4) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [0/3] Celeste | HP: 851/851 | EN: 86/108 | DMG: 29(-3/2)(+4) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] Shiina | HP: 989/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 Griswold | HP: 966/966 | EN: 96/96 | DMG: 21(+4) | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 Mobs: [0,0,0,0,0,0] Slime Worm #4 | HP: 1152/1200 | DMG: 120 | ACC: 3 | EVA: 1 [0,0,0,0,0,0] Slime Polyp #2 | HP: 704/800 | DMG: 80 | MIT 60 | ACC: 3 | EVA: 2 [0,0,1,0,0,0] Slime Polyp #3 | HP: 551/800 | DMG: 80 | MIT 60 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2] [0,0,1,0,0,0] Slime Polyp #4 | HP: 551/800 | DMG: 80 | MIT 60 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2] [0,0,1,0,0,0] Slime Abomination #2 | HP: 607/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA 0 | Paralyzed | STK [40/2] [0,0,1,0,0,0] Slime Abomination #3 | HP: 607/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA 0 | Paralyzed | STK [40/2] Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Link to post Share on other sites
Freyd 0 Posted July 22, 2023 Author #14 Share Posted July 22, 2023 In the wake of raining petals and pain: a roiling mass of screeching void in the shape of shadowed fists, kicks and headbutts. Samael's Pride surged and loosed it bonds even as Freyd's teeth clenched to resist its effort to devour him along with everything else. Tugging at every shadow in the room, Freyd unleashed them as a giant tsunami of death - an army of Montjoys to make Agincourt proud, and just as decimating for the losing side. With every touch of his left hand - the Crashing Wave - crippled slimes faltered and fell, only to be devoured by the Whisper's shadowy tide. Just as it crested, another brilliant flash of white filled the room, with the contrasted shell of an absolutely disintegrated slime left imprinted on the ceiling. Only a handful remained. There wasn't even any dust left to settle as the rest of Firm Anima rushed behind the two scions of O&I blazed a trail for their companions. "Come on," Freyd urged, a feral grin etched into normally flat and unassuming features. He was in his element and enjoying every minute of it. "And get a move on Celeste, or we'll have the boss down before you even get there!" *** Spoiler Freyd regains +4 EN Freyd regains 55 HP from BH CD 4 (No REC proc) ID #213764 Post Action | AoE-II (x18, 14 EN +2/hit, +2 Shift): 24 EN - (Rested 2/2; Stamina) = 21 EN. Free Action | Vanish (CD 0/3, 5 EN, Reactive). Stealth check (ID 213784 | 6+6=12 | Success) ID #213765 | BD: 8+7=15 (hit, Fallen +16). DMG (18*49=882-60=822) (CD 1 | ST-B locked) ID #213766 | BD: 9 (Crit +1, Holy +16, Trollsblood). DMG (18*50*2=1800-60=1740) ID #213767 | BD: 7+7=14 (hit, Fallen +16). DMG (18*49=882-100=782) ID #213768 | BD: 8+7=15 (hit, Fallen +16). DMG (18*49=882-100=782) Players: Freyd | HP: 1311/1311 | EN: 97/148 (119+4-21-5) | DMG: 29(+4) | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 126/138 | DMG: 29(-3/2)(+4) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 920/920 | EN: 83/118 | DMG: 28(-3/1)(+4) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [0/3] Celeste | HP: 851/851 | EN: 86/108 | DMG: 29(-3/2)(+4) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] Shiina | HP: 989/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 Griswold | HP: 966/966 | EN: 96/96 | DMG: 21(+4) | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 Mobs: [0,0,0,0,0,0] Slime Worm #4 | HP: 1152/1200 | DMG: 120 | ACC: 3 | EVA: 1 [0,0,0,0,0,0] Slime Polyp #2 | HP: 704/800 | DMG: 80 (+40) | MIT 60 | ACC: 3 | EVA: 2 [0,0,1,0,0,0] Slime Polyp #3 | HP: 0/800 | DMG: 80 | MIT 60 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2] (551-822) [0,0,1,0,0,0] Slime Polyp #4 | HP: 0/800 | DMG: 80 | MIT 60 | ACC: 3 | EVA: 0 | Paralyzed | STK [40/2] (551-1740) [0,0,1,0,0,0] Slime Abomination #2 | HP: 0/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA 0 | Paralyzed | STK [40/2] (607-782) [0,0,1,0,0,0] Slime Abomination #3 | HP: 0/900 | DMG: 100 | MIT: 40 | ACC: 4 | EVA 0 | Paralyzed | STK [40/2] (607-782) Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Loot Slime Polyp #3: ID #213776 | LD: 7+9=16 | CD: 2 +2 materials (+2 LD odd) 4200 col (HP[800]*5 - incl. +2 CD even, +5% Col Deposit) T4 Rare Consumable 213776a T4 Rare Weapon 213776b Loot Slime Polyp #4: ID #213777 | LD: 1+9=10 | CD: 2 +2 materials (+2 LD odd) 4200 col (HP[800]*5 - incl. +2 CD even,+5% Col Deposit) T4 Uncommon Consumable 213777 Loot Slime Abomination #2: ID #213778 | LD: 5+9=14 | CD: 11 +4 materials (+4 CD/LD odd) 4725 col (HP[900]*5 - incl. +2 from roll, +5% Col Deposit) T4 Rare Armor/Shield 213778 Loot Slime Abomination #3: ID #213779 | LD: 6+9=15 | CD: 10 8505 col (HP[900]*9 - incl. +4 CD/LD even, +2 from roll, +5% Col Deposit) T4 Rare Armor/Shield 213779 Link to post Share on other sites
Celeste 1 Posted July 22, 2023 #15 Share Posted July 22, 2023 Upkeep: +4 EN A wave of heat blows out of a nearby tube, as if a response to the call. Her eyes still adjusting given the sheer echo of light had caused her vision to blur. "Good God. Save some for me would ya!" The woman outcries with an bombastic smile contrary to the words. Celeste swings this massive wrecking ball consumed by the oddest mixture of flames. One large cleave with a nearly immeasurable amount of force behind it. Instead of cutting, it was something much more akin to being struck with a bus. The slimes explode in tiny droplets and columns of steam, as their size continued to dwindle down to little. It would appear that fire was their greatest weakness, and the chick that wielded the stuff was kind of in her element as well. Even still, despite all of her efforts Firm Anima was still something to reckon with. It was a far cry from poking and capsizing Ladonian crews. These things put up a lot more of a fight. Spoiler Post Action | AoE-II (x18, 14 EN +2/hit, +2 Shift): 20 EN - (Rested 1/2; Stamina) = 17 EN. Free Action | N/a ID #213780 | BD: 7 (autohit). DMG (18*30=540) (CD 3 | ST-B locked) vs. Slime Worm #4 ID #213781 | BD: 2 (autohit). DMG (18*30=540-60=510) vs. Slime Polyp #2 Players: Freyd | HP: 1311/1311 | EN: 97/148 | DMG: 29(+4) | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 126/138 | DMG: 29(-3/2)(+4) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 920/920 | EN: 83/118 | DMG: 28(-3/1)(+4) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [0/3] Celeste | HP: 851/851 | EN: 73/108 | DMG: 29(-3/1)(+4) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] Shiina | HP: 989/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 Griswold | HP: 966/966 | EN: 96/96 | DMG: 21(+4) | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 Mobs: [0,0,0,0,1,0] Slime Worm #4 | HP: 612/1200 | DMG: 120 | ACC: 3 | EVA: 1 [0,0,0,0,1,0] Slime Polyp #2 | HP: 194/800 | DMG: 80 (+40) | MIT 60 | ACC: 3 | EVA: 2 Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Link to post Share on other sites
Raidou 1 Posted July 22, 2023 #16 Share Posted July 22, 2023 Upkeep: +4 EN recovered, #213788 - CD: 1 (Recovery/VD no proc) Raidou stands firm as a multitude of Montjoy blind past in a cascading demolition. Each and every one making the robe on his back sway forward as they lunge. A hand moves to his brow, pressing an index into the bridge of his glasses causing them to shine and reflect the light from the following cataclysm. His hair flails about angerly, the crimson red robe fluttering like a flag in a storm. The red wanderer exhales softly, turning Auric Sunlight in his grasp as Celeste follows the assault. Waves of heat fill the arena, smoke and smog becoming almost to thick to see. Overwhelm and control. That gleaming sword finds a space above his head, and despite being beneath ground a single yet audible thunder. A singular lightning strike catches that steel becoming fueled by a time kings embrace. "This is over." such a dismissive and unconcerned statement, with a blade chirping with unutilized essence. Without warning, his posture descends in an abrupt trigger of [Nimble] and all those low weight & speed skills enter cooldowns in tandem. At breakneck pace, an attempt toward an attack finds Raidou's edge in a shower of sparks causing the power trapped within to detonate. A shrill shriek, as what performed as a mouth allowed to escape the sudden discharge. Spoiler Post Action | ST-B (x20, 20 EN): 20 EN - (Rested 1/2; Stamina) = 17 EN. Free Action | N/a ID #213787 | BD: 1+5+1-1=6 (hit). DMG (20*30=600) vs. Slime Worm #4 Players: Freyd | HP: 1311/1311 | EN: 97/148 | DMG: 29(+4) | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 113/138 | DMG: 29(-3/1)(+4) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 920/920 | EN: 83/118 | DMG: 28(-3/1)(+4) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [0/3] Celeste | HP: 851/851 | EN: 73/108 | DMG: 29(-3/1)(+4) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] Shiina | HP: 989/989 | EN: 108/118 | DMG: 1(-20) | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 Griswold | HP: 966/966 | EN: 96/96 | DMG: 21(+4) | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 Mobs: [0,2,0,0,1,0] Slime Worm #4 | HP: 12/1200 | DMG: 120 | ACC: 3 | EVA: 1 [0,0,0,0,1,0] Slime Polyp #2 | HP: 194/800 | DMG: 80 (+40) | MIT 60 | ACC: 3 | EVA: 2 Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Link to post Share on other sites
Shiina 0 Posted July 22, 2023 #17 Share Posted July 22, 2023 Upkeep: +4 EN, Press the Attack CD [1/5], Press the Attack Fades, ID #213790 CD: 6 (Recovery No Proc) That large surge of energy fades as the ring on the ground falters in its glow. "Good one Freyd!" Shiina offers with a thumbs up before extending her finger like a gun. Shutting one eye and changing targets, she sets her sights on Celeste. The color in that symbol changes to a light blue, as the songstress sticks out her tongue. "Holder steady...BANG." The girl chirps out and the ring flares. A soft light begins to claim Celeste's shape as her stamina bar would shift from its normal green to a vibrant blue hue. Now the pair were linked and she'd start to be a lot more mobile. Unwrapping her hands, and extending them out at her sides just above her waist. The surge becomes a lot less of a pulse then a hum, as she shatters yet another crystal. "Contesting Vivace: Overpowering Presence" Shiina yells as another tone joins the previous choir. Spoiler Post Action | Hyperactive on Celeste, 5 EN, CD: [0/3], Duration: [0/3], +3 Passive EN recovery Free Action | N/a Players: Freyd | HP: 1311/1311 | EN: 97/148 | DMG: 29 | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 113/138 | DMG: 29(-3/1) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 920/920 | EN: 83/118 | DMG: 28(-3/1) | MIT: 40 | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [0/3] Celeste | HP: 851/851 | EN: 73/108 | DMG: 29(-3/1) | MIT: 78 | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] | HYPER [0/3] Shiina | HP: 989/989 | EN: 107/118 | DMG: 1(-20) | MIT: 246 | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 Griswold | HP: 966/966 | EN: 96/96 | DMG: 21 | MIT: 227 | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 Mobs: [0,2,0,0,1,0] Slime Worm #4 | HP: 12/1200 | DMG: 120 | ACC: 3 | EVA: 1 [0,0,0,0,1,0] Slime Polyp #2 | HP: 194/800 | DMG: 80 (+40) | MIT 60 | ACC: 3 | EVA: 2 Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Link to post Share on other sites
Griswold 0 Posted July 22, 2023 #18 Share Posted July 22, 2023 Joining into the fray in the final hour, this would be the last before they'd have to spin around and face the boss. Griswold spins the head of his hammer, stopping into range with heavy footfalls. A singular heave with a downward strike connects, dealing considerable damage to all within range. The one he struck at first dies without an issue, the second however detonates. It sprays steaming hot gel in all directions catching the girls and himself in the blast. As he begins to tap with haste as it began to eat at his armor, what little remained started to gather beneath his feet. This had a way of proving the danger they were all in. After all this was one of the hardest quests available, and despite their levels and experience it still had a few surprises. "Kill it." Griswold barks to the rest of the group, doing his damned to stop the sounds of it chewing up the plates on him. Spoiler Post Action | AoE-I (x11, 11 EN, +2/hit): 15 EN - (Rested 2/2; Stamina) = 12 EN Free Action | N/a ID#213793 | BD: 6+4+1-1=10 (hit). DMG (21*11=231) vs. Slime Worm #4 ID#213794 | BD: 5+4+1-3=7 (hit). DMG (21*11=231-60=171) vs. Slime Polyp #2 ID#213795 | MD: 10, CD:12 (crit+2) dealing 132 to Griswold (3), Celeste (1), Shiina (0), Kasumi (1) Griswold: 132-227= 1 Damage, Applying [BLGHT 32/-20/2] to Griswold Celeste: 132-78= 54 Damage, Applying [BLGT 32/-20/2] to Celeste Shiina: 132-246= 1 Damage, Applying [BLGT 32/-20/2] to Shiina Kasumi: 132-40= 92 Damage, Applying [BLGT 32/-20/2] to Kasumi Players: Freyd | HP: 1311/1311 | EN: 97/148 | DMG: 29 | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 113/138 | DMG: 29(-3/1) | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 828/920 | EN: 83/118 | DMG: 28(-3/1) | MIT: 40(-20) | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [0/3] | [BLGHT 32/-20/2] Celeste | HP: 797/851 | EN: 73/108 | DMG: 29(-3/1) | MIT: 78(-20) | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] | HYPER [0/3] | [BLGHT 32/-20/2] Shiina | HP: 988/989 | EN: 107/118 | DMG: 1(-20) | MIT: 246(-20) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 | [BLGHT 32/-20/2] Griswold | HP: 965/966 | EN: 84/96 | DMG: 21 | MIT: 227(-20) | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | [BLGHT 32/-20/2] Mobs: [0,2,0,0,1,3] Slime Worm #4 | HP: 12/1200 | DMG: 120 | ACC: 3 | EVA: 1 [0,0,1,1,0,3] Slime Polyp #2 | HP: 23/800 | DMG: 80 (+50) | MIT 60 | ACC: 3 | EVA: 2 Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Link to post Share on other sites
Raidou 1 Posted July 23, 2023 #19 Share Posted July 23, 2023 Upkeep: +4 EN, ID#213796 (CD: 5, Rec/VD no proc) Right on queue, the nomad closes the gap and turns the blade into a reverse spiral. Auric Sunlight passes through quick and clean, causing the last bit of slime to turn to a shower of fractals. "You all alright?" he asks looking them over to a string of nods. "Keep on your toes, this is hardly over." The red wanderer forebodes, knowing full well that what lingered had surely heard the ruckus. With the adds handled, and the damage minor, they were all still in ripe condition. Although it was a bit more turbulent then his liking. His grip reverses back to neutral, his hands righting the weapon in a horizontal point. The hilt near his right ear. What came was silence, as the group stilled themselves as suspense began to build. In the nearby pipes, the sounds of sloshing played off. It would appear as if it was traveling, akin to a river or rapids. Spoiler Post Action | ST-I (x12, 12 EN): 12 EN - 2 (Stamina) = 10 EN Free Action | N/a ID#213797 | BD: 2+5+1-2=6 (hit). DMG (26*12=312-60=252) vs. Slime Polyp #2 - CD 6 | No ST-B Toxic Touch fades Players: Freyd | HP: 1311/1311 | EN: 97/148 | DMG: 29 | MIT: 98 | EVA: 3 | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm Raidou | HP: 1150/1150 | EN: 107/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 828/920 | EN: 83/118 | DMG: 28(-3/1) | MIT: 40(-20) | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [0/3] | [BLGHT 32/-20/2] Celeste | HP: 797/851 | EN: 73/108 | DMG: 29(-3/1) | MIT: 78(-20) | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] | HYPER [0/3] | [BLGHT 32/-20/2] Shiina | HP: 988/989 | EN: 107/118 | DMG: 1(-20) | MIT: 246(-20) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 | [BLGHT 32/-20/2] Griswold | HP: 965/966 | EN: 84/96 | DMG: 21 | MIT: 227(-20) | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | [BLGHT 32/-20/2] Mobs: [0,2,1,1,0,3] Slime Polyp #2 | HP: 0/800 | DMG: 80 (+50) | MIT 60 | ACC: 3 | EVA: 2 Slime Worms: Predator: On an MD 10, <<Slime Worm>> will attack again. This effect cannot occur twice in a row. Toxic Touch: If an attack roll against a <<Slime Worm>> results in an CD 10+, the player will lose 3 base DMG for the next two turns. This effect does not stack. Slime Polyp: Toxic: On an MD 9-10, the monster’s attacks will inflict T4 Blight for two turns on their targets. Acid Spit: In the case of a CD 6+ and MD 9-10, the attack will become an AoE and target the four players with the highest hate. Unison: If another Slime monster falls, <<Slime Polyp>> will gain +10 DMG for the rest of the battle. Slime Abomination: Back and Forth: If a <<Slime Abomination>> takes 500 DMG before its next turn, it will attack twice during the following turn. Strength in Numbers: If any other Slime monsters are alive, every second attack, the <<Slime Abomination>> will instead heal every Slime for its DMG. Unison: If another Slime monster falls, <<Slime Abomination>> will gain +10 DMG for the rest of the battle. Link to post Share on other sites
Freyd 0 Posted July 23, 2023 Author #20 Share Posted July 23, 2023 (edited) The room lurched as every drain and opening from waist level down suddenly started spewing streams of brackish greenish gunk that rapidly coalesced and congealed at its centre. The Slime King had arrived, and with convenient timing for Freyd to leap back out of the shadows and fall flat on his face. "OWW. Fuck." By some strange quirk of circumstance, his foot had snagged on a stray segment of pipe and sent him sprawling, but also triggered a chain reaction of rattling pipes and bursting bolts. Rivets started shooting randomly throughout the chamber, several piercing the newly arrived boss until... PING. PING. PING. SsssssqueeeeeeeeaaaaalllllllllLLLLLLLL. CLUNK. Everything down here was rotten, including the walls and anything fastened to them. Though not at all his intention, a smeared and frustrated Freyd could only smile as a large section of cast iron collapsed from above and smashed down directly onto their opponent. Not a great start, but not an entirely bad one either. *** Spoiler Freyd regains +4 EN CD 9 (REC proc +8 EN) ID #213798 Vanish (CD 1/3) Post Action | AoE-I (x15, 11 EN +2/hit, +2 Shift): 15 EN - (Rested 2/2; Stamina) = 12 EN. Free Action | Activate Rhino Horn ID #213800 | BD: 1 (autohit, +3 Horn, +4 Assassin). DMG (15*36=540-50=490) (CD 1 | ST-B locked) Players: Freyd | HP: 1311/1311 | EN: 97/148 (97+4+8-12) | DMG: 29 | MIT: 98 | EVA: 3 (-1) | ACC: 7 | BH: 71 | LD: 8 | FLN: 16 | HLY: 16 | TXV 32/3 | TRLBLD | REC: 8 | Para.Imm | Vanish (1/3) Raidou | HP: 1150/1150 | EN: 107/138 | DMG: 29 | MIT: 64 | EVA: 6 | ACC: 5 | BH: 63 | LD: 9 | AA | REC: 8 | V.D.: 126 Kasumi | HP: 828/920 | EN: 83/118 | DMG: 28(-3/1) | MIT: 40(-20) | EVA: 4 | ACC: 7 | BH: 18 | LD: 4 | KEEN: 1 | P.V.O | PHASE | STK: 40 | Vanish [0/3] | [BLGHT 32/-20/2] Celeste | HP: 797/851 | EN: 73/108 | DMG: 29(-3/1) | MIT: 78(-20) | EVA: 3 | ACC: 7 | BH: 17 | BRN: 56 | HLY: 16 | PHASE | Vanish [0/3] | HYPER [0/3] | [BLGHT 32/-20/2] Shiina | HP: 988/989 | EN: 107/118 | DMG: 1(-20) | MIT: 246(-20) | EVA: 3 | BH: 29 | FL. AURA: 16 | FR. AURA: 16 | HLY BLS: 39 | MENDING: 2 | REC: 8 | THRNS: 72 | [BLGHT 32/-20/2] Griswold | HP: 965/966 | EN: 84/96 | DMG: 21 | MIT: 227(-20) | ACC: 4 | BH: 28 | AA | FL. THRN: 16 | TAUNT | THRNS: 112 | [BLGHT 32/-20/2] Enemies: (2,0,0,0,0,0) Slime King I: HP: 4510/5000 | DMG: 220 | MIT: 50 | ACC: 4 | EVA: 4 (5000-490) King’s Aura: The <<Slime King>> is unaffected by Paralyze, Freeze and the Familiar’s Grappling skill. Almighty: The boss cannot be afflicted with both Lullaby and Hypnosis. Pure Structure: Any DoT effects on the boss will last half their original duration, except for Burn. Afflicting the boss with Burn will also deal double damage to it. Self Sustaining: On a CD 9+, <<Slime King>> will heal 100 HP at the end of his turn. Royal Gel: On an MD 9-10, the <<Slime King>> will launch an AoE attack at the four players with the highest hate, dealing 160 DMG and afflicting them with T4 Blight for two turns. This skill cannot occur once <<Gelatinous Form>> has activated. Quick Split: On a CD 9+ and LD 10+, the <<Slime King>> will not attack and instead, summon a <<Slime Abomination>> to his aid. A <<Slime Abomination>> can only be summoned once per turn. This skill is deactivated once <<Gelatinous Form>> has activated twice. Gelatinous Form: Every time the boss’ health reaches 0, two more Kings will spawn, using the next lowest HP available. If a Slime King with the lowest amount of max HP possible dies, he will not spawn any more. Edited July 24, 2023 by Freyd Link to post Share on other sites
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