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[F13-SP] Final Preparations


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Sneaking in close wasn't easy.  Swarms of lesser wasps ranging in size from fingertip to helmet blitzed about the place, each of them with a serious case of zoomies.  Only their insectoid focus on their tasks permitted Freyd to approach the centre by crawling slowly on the ground beneath them.  There, floating about ten feet off the ground, was his target.  The Windwasp queen was much larger than any of the rest of her brood, relying on a fourfold set of wings to keep herself aloft while her workers and warriors went about their business.  Like biological clockwork, once the sun hit its mark, the entire family turned and started drifting towards a large mud mound lined with a golden translucent glaze that beckoned with the glow of sunset's light.  If he was going to make his move, it would have to be soon.  Once inside the nest, following her would be tantamount to suicide.  Even at this comparatively low level, the sheer amount of stings suffered would bleed you dry in seconds.

***

Next field boss can spawn on post #22
Freyd heals 20 HP outside of combat 756/1140

Edited by Freyd
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Persi was the solution.  Zipping her way through the swarm, her bee line approach blended in so perfectly that the queen never knew what hit her.  Drones scattered at the impact and soldiers gave immediate chase without thought to leaving their monarch unguarded.  Freyd just had to walk over and crack her one in the thorax.  Even there, it was an unusually close thing, the ground having grown slick with the same substance slathered all over the hive mouth.  Losing his footing at the last moment, he nonetheless managed to grab and rip her wings on one side, denying her flight advantage.  Stunned and seriously wounded, the queen tried summoning back her guards, but it was already too late.  Ripping her own stinger out, the Whisper had stabbed and torn her down the length of her abdomen.  Death was already certain.  Her health bar just hadn't quite caught up with reality yet.

***

Spoiler

Post Action | TECH-D (x12, 12 EN, Shatter): 12 EN - (Rested 2/2; Stamina) = 9 EN.  
Free Action | Grappling Familiar (CD 0/5)

ID #214411 | BD:1+8-1=8 (autohit from Tracking).  DMG (12*17=204).  Stunned.

The Wasp Queen is stunned.  Stun fades.

T1 - Freyd | HP: 756/1110 | EN: 124/133 (133-9) | DMG: 17 | MIT: 67 | EVA: 3 | ACC: 7+AA | BH: 62 | LD: 8 | BLGT: 8/2 | STK 10[6]/2 | TXV 8/3 | PVO | REC: 2 | Para.Imm.

The Wasp Queen: HP: 111/315 | MIT: 20 (-20, 1/3) | DMG: 35 | ACC: 0 | EVA: 1 | STUNNED | Stun.Imm [F] (1/3)  (315-204)

Abilities:

  • Royal Stinger | On CD 6+, the Queen’s attacks will ignore 50% of the target’s MIT (rounded up).
  • Authority | Every two turns, the Queen’s DMG will increase by 5.
  • Weapon Lock | Only Sword Arts of Rank 3 or lower may be used against this boss.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]

 

Edited by Freyd
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Returning to Urbus with prize in hand, Freyd looked like quite the fright.  Covered in dirt and honey, his health was still recovering from the earlier battle with Hebishinu.  He looked like Ugzeke had used him as a walking stick in the woods and forgotten to wipe him clean afterwards.  Sparing himself a short dip in one of the local fountains, much to the consternation of the locals, he was clean again by the time he reached the central plaza, albeit soaking wet.  It was nothing a few minutes in the arid air on floor 5 couldn't fix as he set his sights on the twenty-seventh.  Whatever lay in store, he was bound and destined for it now.  No more time to waste.

Stepping onto the dais in the main square, he halted only at the last moment, his hand pressed against the smooth archway.  A deep breath sought to capture what he could of the nostalgic sense of player victory that still lingered here.

"Fortaleza."

***

Spoiler

Freyd regains +4 EN
Freyd regains 62 HP from BH
CD X (No REC proc) ID #214 - not bothering
Grappling Familiar (CD 0/5)

Post Action | TECH-D (x12, 12 EN, Shatter): 12 EN - (Rested 1/2; Stamina) = 9 EN.  
Free Action | None

ID #214412 | BD: 6+8-1=13 (hit).  DMG (12*17=204).  

T1 - Freyd | HP: 818/1110 (756+62) | EN: 124/133 (124+1-9) | DMG: 17 | MIT: 67 | EVA: 3 | ACC: 7+AA | BH: 62 | LD: 8 | BLGT: 8/2 | STK 10[6]/2 | TXV 8/3 | PVO | REC: 2 | Para.Imm.

The Wasp Queen: HP: 0/315 | MIT: 20 (-20, 2/3) | DMG: 35 | ACC: 0 | EVA: 1 | STUNNED | Stun.Imm [F] (2/3)  (111-204)

Abilities:

  • Royal Stinger | On CD 6+, the Queen’s attacks will ignore 50% of the target’s MIT (rounded up).
  • Authority | Every two turns, the Queen’s DMG will increase by 5.
  • Weapon Lock | Only Sword Arts of Rank 3 or lower may be used against this boss.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]

Loot The Wasp Queen:

“Matriarch’s Stinger" (T1/Consumable/Single Use); Increases Multiplier of SA attacks by 1 for the duration of one thread. ([DMG*(SA Multiplier)] becomes [DMG*(SA Multiplier + 1)]) 

***

Thread Closing:

6685 EXP (Word Count [3915/10*15*1] + T1 FB [100] + T2 FB [240] + T3 FB [420])
33612 col (1 page [400] + Loot [32610] + 15% P5 Reward [1002])
2 Materials (Loot [2])

T4 Perfect Armor/Shield 214381a
T4 Perfect Weapon 214381b
T4 Perfect Weapon 214410a
T4 Perfect Weapon 214410b
T4 Perfect Weapon 214410c

1x “Light of the Fallen" (T2/Consumable/Single Use); Encases the user’s weapon with a dark light, providing them with two slots of T2 Fallen for a single thread. This effect does not circumvent the standard Fallen Damage enhancement cap.

1x “Serpent’s Tongue" (T3/Consumable/Single Use); Apply ENVENOM (OFF) matching the user's Tier to the user’s weapon for a single thread.

1x “Matriarch’s Stinger" (T1/Consumable/Single Use); Increases Multiplier of SA attacks by 1 for the duration of one thread. ([DMG*(SA Multiplier)] becomes [DMG*(SA Multiplier + 1)]) 

Edited by Freyd
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