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Wulfrin's Journal


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"The Haunted One"

NAME Lance Perkins
AGE 26
GENDER Male
HEIGHT 5'7"
BIRTHDAY 1/12/98
ORIGIN Texas, USA


ALT CHARACTERS

 
WULFRIN

Lance was always an active MMO and RPG player. With his weekly escapes into games such as Dungeons and Dragons to the endless grind that was World of Warcraft, it was only natural that once the Nerve-Gear was announced and the first major Full-Dive experience that was Sword Art Online would catch his interest. All night he waited for his chance to enter that new world and for once physically experience that which he had only described or experienced vicariously through a virtual avatar that could not transfer its own physical sensations. The Full-Dive experience always impressed him and he wanted to be at the frontlines of the developments. He began studying various Computer Science and Engineering courses in hopes of being part of the future of the platform.

He had grown attached to his online persona, often seeing it as his idealized self. In the face of certain death Wulfrin would face it head on whereas Lance would shy away not accepting the risk. For once he could be that persona. Outwardly the two were similar in appearance, Wulfrin was slightly taller and more physically fit due to his more adventurous lifestyle. Often times when unsure of himself or if he had fears or uncertainties, Lance would retreat into his own mental world and ask himself what Wulfrin would do. It was nice to have someone who he could look to considering he didn't have his own role models to look to for advice. 

At last, with his copy of SAO in hand, he ran home and booted up his Nerve-Gear and SAO copy and with a quickened breath uttered the last words he would utter in the physical world. “Link Start!”


VIRTUES & FLAWS

 
Spoiler

Virtues

Improvisational: Not much can throw Wulfrin off his game. He’s held worlds in his hand and had others attempt (and sometimes succeed) to uproot everything he had created for them and in the same breath use the leftovers to reform it. He often thinks of himself as a Phoenix able to return even from total annihilation.

Brave: Even in the face of danger, Wulfrin chooses to fight rather than flee. He wont let this Death Game stop him. To him it just makes it more fun. Despite his situation, he is ready to charge in and get these people out.

Determined: No task is too big. Nothing will be left undone. Tasks given to him are sure to get completed as he hates leaving things partially completed. Loose ends aren’t his style.

Flaws

Over Ambitious: Often his ambition can get the better of Wulfrin. He is always striving to improve himself but even he has limits. Most of the time he only realizes these limits far too late and suffers catastrophic consequences.

Selfless to a Fault: If given the chance, Wulfrin would take the initiative to help those around him. Even if he would harm himself in the process. This comes from both his real-life experiences and those of his other games. While in real life his mortality would get in the way and stop him from acting on his thoughts, in the virtual world he had grown accustom to having no consequences that couldn’t be undone.

Tunnel Vision: Wulfrin tends to try and focus on one thing at a time. Often this causes him large amounts of stress of being given too many deadlines to meet or tasks to complete. This is a result of an overcorrection on his part to control his ADHD.

THE STORY SO FAR

Spoiler

After the calibration set up and taking his first steps in the floating castle Aincrad, Wulfrin began his first steps into SAO. This took the form of accepting a quest titled <<The First Few Lessons>>. The town mayor Dorian pointed Wulfrin towards an alchemist named Zackariah to collect a debt. In the alchemist's shop he found out the entire thing was a ruse and instead was an introduction to crafting and foraging. With the help of a veteran player Freyd, Wulfrin took his first steps outside the Town of Beginnings. 

With the arduous task of collecting materials out of the way, Wulfrin and Freyd returned to Zackariah. Wulfrin managed to craft his potion on the first try. Freyd and Wulfrin made plans to run through The Second Lesson. Together before they went to Floor 8 to face off with a monster to power level Wulfrin. Completing The First Lesson saw Wulfrin get to Level 2.

Wulfrin took some brief time to venture to a couple of shops Freyd had referred him to in order to get equipped with more adequate gear. While he waited for his new sword and armor he decided to investigate a cave near where he had found the materials for The First Lesson. there he grouped up with Nari for a brief time.

Not long after the adventure with Nari, Wulfrin regrouped with Freyd to attempt The Second Lesson. The quest went by with relative ease until Wulfrin took a bit too long examining a drop. Mama Boar didn't take too kindly to  the killing of her babies, and as a result charged Wulfrin. Thanks to Freyd stepping in the beast was able to be felled with little resistance. After returning to town, Wulfrin took a short break to learn the Fishing and Blacksmithing careers.

Freyd took Wulfrin on what he called "Shark Bait Training Program". Mainly Wulfrin watched as Freyd took out the recurring field boss, Tera Firma, on Floor 5 in two strikes. Afterwards they were ambushed by goons sent by the pretentious Abdullah. After dispatching them, Wulfrin collected a unique longsword called Blighted Fang in the loot of the goons.

Wulfrin took a moment to slow down his game plan. He guided a handful of players through the first lessons of the game and focused on increasing his profession skills. During this time he took on the <<Search for the Hoya>> and the <<Breaking the Unbreakable>> quests for some extra adventures.

Wulfrin met up with Nari to face off with Kumatetsu. After clearing the boss the two decided to dungeon dive. Unfortunately the dungeon spawned as a Tier 4 one, and the help of Freyd and Morningstar was necessary to clear the dungeon.

 
 

 

 

 

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  • 1 month later...
Posted (edited)

Skills

Spoiler

(SP 1/65):

<<Straight Swords>> Rank 4 (+6 DMG) 22

<<Light Armor>> Rank 4 (+20 MIT -2 Stealth) 26
          R4 Mod: Meticulous (+1 DMG)

<<Searching>> Rank 2 (+2 LD and +2 Stealth Detection) 11
          R2 Mod: Night Vision (unaffected by low light and darkness penalties. Negates enemy bonus to stealth in low light or Darkness)

<<Combat Mastery: Damage>> Rank 2 (+6 DMG [1+Tier per rank (+3 per rank)] Uses 2 DMG Enhancement Slots) 5

Unlocked

Spoiler

Martial Arts

 

Professions

Spoiler
  • Blacksmith | Rank 4 | [161/319] exp
    Crafts per day: 6
    T5 equipment available

    [1] = Critical failure (Lose materials)
    [2] = Fail (Lose materials)
    [3-6] = Salvage (Keep materials on LD 11+)
    [7-9] = Uncommon item (1 slot)
    [10-11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

 

  • Fishing | Rank 2 | [136/148] exp
    success on CD 7+
    chest on LD 11+
    +1 LD when opening fishing chests

Sword Arts

Spoiler

Rank 4

  • [x10] ST-I (10 EN) | A single-target sword art.
  • [x13] ST-II (13 EN) | A powerful single-target sword art. Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn.
  • [x17] ST-B (17 EN) | A devastating single-target sword art. Can only be used if the sword art used the previous turn is not ST-B and had rolled a natural CD9+. When performing an AoE attack, this CD check applies to only the first roll.
  • [x9] AOE-I (9 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once.
  • [x12] AOE-II (12 + [2 * targets] EN) | AOE | A powerful sword art that strikes multiple targets at once. Only available for use when AOE-I was used and successfully struck an enemy the previous turn or if AOE-II had been used and had missed all intended targets the previous turn.
  • [x10] TECH-A (11 EN) | STUN | A single-target sword art that stuns an enemy.

Unlocked

  • [x8] TECH-F (8 + 2 * targets EN) | AOE STUN | A sword art that strikes multiple targets at once. All struck targets are stunned for one turn.

 

Edited by Wulfrin
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Inventory

Consumables

Spoiler

3 Starter Healing Potions (Heals 50 hp each)

6 T1 Uncommon Health Potions: Heals 5% of Maximum HP.

2 Teleportation Crystals

Protein Pancakes | [ID #219428a] | TIERLESS RARE MEAL | PROTEIN II
[desc.]: They're a little dry but they do the trick.

Terra Firma Scale (equivalent to T3 MIT 1)

Bizarre Antidote
This vial, when consumed, will provide the player with the same effects as a regular Antidote of Perfect quality. In addition, the player will feel lighter, granting them an additional point of EVA. This effect can stack with other EVA consumables. Effect lasts one thread, or until all Antidote charges are consumed.

3 Yui's Grace

[x3] Jackpot Pretzels | T1 Perfect Snack | LD III | ID: 222300, 222300-1, 222304,
[desc.] A salty pretzel that is fresh from the oven and has been made with love. It has been shaped into the form of a heart, each pretzel having a small FI branded on it for Fondante's Inferno.

great basilisk oolong tea | TIER 3 PERFECT SALVE | TOXIC VENOM
Infused with the venom of Hebishinu, this oolong is delicate, refreshing and incredibly fragrant. An excellent introductory oolong.
ids: 221993, 221993-1, 221993-2,

marsonian breakfast | TIERLESS PERFECT POTION | CRAFTER'S RESPITE
A hearty blend of bright, high-grade Ceylon teas, enhanced by the deep flavours of golden tipped Assam. May be enjoyed plain, or with milk.
ids: 222185, 222292, 222299, 222399, 222400

Equipment

Spoiler

Dioscuri. | TIER 1 JEWELRY | ACC III | ID:  #210452-5
[desc.]: a pair of ear cuffs fashioned from precious stone.

Phoenix Dusters | T3 Rare Martial Arts Weapon | ID [222972] | BLD 2
Desc. A pair of knuckle dusters each shaped like a phoenix. They serve only one purpose: Bleed a rock to death.

Crystal | TIER 1 TRINKET | LD III | ID: #205224
[desc.]: a blue crystal. scraps of a larger crafting component.

Hunter's Coat | T2 Perfect Light Armor | MIT 2, REC 1
Fusion ID 219737
A leather coat with attached armored plates at the shoulders and forearms. It's design offers plenty of protection while sacrificing very little of the wearer's mobility.

Thunder Fang | Fusion ID: 219823 | DMG 1 | Bleed 1 | Paralyze 1
This longsword was crafted using a unique style of Damascus Steel. The pattern resembles arcs of lightning bolts moving up the flat of the blade towards the point. Just as it tears through it's targets, its properties sometimes also leaves the target paralyzed. Just above where the blade meets the ornate hilt is a phoenix with its wings outstretched in flight. The firebird also acts as the origin for the bolts that spiderweb outward towards the blade's edge.

Billy Mouth Bass. | TIER 1 TRINKET | AMBITION
[desc.]: A small enamel pin of a bass guitar shaped like a big mouth bass. If you listen closely, some times you can hear it sing in a barely audible tone. "Don't worry, be happy."
[ids.]: 221850

feather. | TIER 1 TRINKET | EVA III | ID [205226]
[desc.]: a small feather. remnants of a long-forgotten entity.

Sorrow's Shroud | T4 Perfect Light Armor | EVA 2 MIT 1 | ID: 223862

Whispers of Resistance Mk. II 
T2 Perfect Trinket -- Accuracy | Loot Die | Paralytic Immunity

[reference] A two-toned snow crystal. Studded with large central rhinestone and sparkling diamonds laid on a silver-plated base, the brooch imparts swiftness and protection to its user. | []

Unidentified

Spoiler

T4 Rare Weapons: [228208a] [228208b]
T4 Rare Consumables: [228208c] [228208d]

Random Dungeon Map [220061e]

Crafting Tools

Spoiler

Blacksmith's Hammer |  Custom Ambition Tool | +1 Crafting EXP on crafts

 

Edited by Wulfrin
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  • 7 months later...

Roleplay Log:

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