Moog 0 Posted October 12 #101 Share Posted October 12 (edited) Something crashed into the front door of the shop with a heavy thud and a grunt, followed by the harrowed mangling of metal as a massive shadow struggled with a comparatively tiny latch. Frustration stirred only to be scoured into silence by the memory of a warning. Don't keep breaking shit! Instead, a tiny squealing turn and the latch released to the entry of an ominous bulk. Boards creaked as the impressively stocky figure moved towards the counter and into the light. It's face wasn't made much prettier by revelation. Possibly the opposite held true. "Need stuff. Here." Having tried and repeatedly failed to successfully use UIs, Moog had scrawled a stick figure with what looked like a maul in its hands, or possibly a shovel. Judging by his appearance, both were valid options. The word 'tuff' appeared on the page, with an arrow pointing at the crudely drawn shirt, pants and other accoutrements apparently being implied. Hefting two large sacks on the nearest surface, both jingled under the weight of ample quantities of col. Apparently, he'd also failed to grasp the concept of the banker. "When?" By the looks of him, he seemed likely to just stand there and wait until his order was done. *** Ordering: (10 mats sent) Spoiler Item Name: Jury-Rigged Juggernaut Shell Item Type: Heavy Armor Item Tier: 1 Item Quality: Perfect Draft Item Description: Too large to be considered a stock item, a rag-tag series of straps, sections of chain mail and heavy plates were rivetted together to make an adhoc suit of armor for a miniature giant. Requested Enhancements: Mitigation III Item Name: Tenderizer Item Type: Warhammer (Maul) Item Tier: 1 Item Quality: Perfect Draft Item Description: Loosely described as an anvil on a stick, the hefty metal block forming the bulk of this maul is adorned with an assortment of spikes and other jagged edges meant to maximize the hurt. Requested Enhancements: Damage III Edited October 12 by Moog Link to post Share on other sites
Wulfrin 0 Posted October 15 Author #102 Share Posted October 15 (edited) DATE: [10/15/24] RANK 8 BLACKSMITH | [EXP: 1707/2559] | Daily Crafting Attempts: 9+1=10 CRAFTING BUFFS: Ambition Tool +1 EXP per craft Extended Workshop +2 EXP per craft Crafting T1 [Weapon]s ID: 235847 | CD: 10 | LD: 18 | Success | Rare ID: 235848 | CD: 1 | LD: 20 | Crit fail | Material Lost ID: 235849 | CD: 5 | LD: 4 | Success | Uncommon ID: 235850 | CD: 6 | LD: 16 | Success | Uncommon Crafting T1 [Heavy Armor]s ID: 235851 | CD: 5 | LD: 1 | Success | Uncommon ID: 235852 | CD: 12 | LD: 6 | Success | Perfect Crafting [Ornamental Samai]s: ID: 235853 | CD: 8 | LD: 12 | Success | Uncommon ID: 235854 | CD: 6 | LD: 8 | Success | Uncommon ID: 235855 | CD: 5 | LD: 1 | Success | Uncommon ID: 235856 | CD: 10 | LD: 12 | Success | Rare Fails: 1 | +1 Exp Salvage: 0 | +0 Exp Uncommon: 6 | +18 Exp Rare: 2 | +10 Exp Perfect: 1 | +8 Exp Attempts: 10 | +30 Exp RESULT: +67 XP | [EXP: 1774/2559] -10 materials | sent to banker Edited October 15 by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted October 16 Author #103 Share Posted October 16 (edited) DATE: [10/16/24] RANK 8 BLACKSMITH | [EXP: 1774/2559] | Daily Crafting Attempts: 9+1=10 CRAFTING BUFFS: Ambition Tool +1 EXP per craft Extended Workshop +2 EXP per craft Crafting [Ornamental Samai]s: ID: 235889 | CD: 7 | LD: 11 | Success | Uncommon ID: 235890 | CD: 7 | LD: 1 | Success | Uncommon ID: 235891 | CD: 12 | LD: 16 | Success | Perfect ID: 235892 | CD: 11 | LD: 16 | Success | Rare ID: 235893 | CD: 9 | LD: 20 | Success | Rare ID: 235894 | CD: 6 | LD: 6 | Success | Uncommon ID: 235895 | CD: 5 | LD: 14 | Success | Uncommon ID: 235896 | CD: 3 | LD: 16 | Salvage | Material Saved ID: 235897 | CD: 6 | LD: 12 | Success | Uncommon ID: 235898 | CD: 9 | LD: 14 | Success | Rare Fails: 0 | +0 Exp Salvage: 1 | +2 Exp Uncommon: 5 | +15 Exp Rare: 3 | +15 Exp Perfect: 1 | +8 Exp Attempts: 10 | +30 Exp RESULT: +70 XP | [EXP: 1844/2559] -9 materials | sent to banker Edited October 16 by Wulfrin Link to post Share on other sites
Jeeves 0 Posted October 21 #104 Share Posted October 21 Clearing his throat to garner some attention, Jeeves had been standing in the shop overlooked for nearly five minutes. It happened to him everywhere, all the time, and might have infuriated him - it did - if there wasn't occasionally some benefit. This wasn't one of this times. Sprawling out a set of intricate blueprints on the workshop's counter, he proudly and summarily declared: "I need this." The weapon, laid out in meticulous detail, might have been better suited to an artisan or clockmaker, given the intricacy of the work and small scale. It looked like some of hand crossbow, but fitted to a mechanical brace that might fit around one's wrist, or under a sleeve. Head tilting behind a pair of magnifying goggles that made his eyes bug out and look gigantic, the youngster looked kinda creepy as he assessed the craftsman's resourcefulness and understanding. "Can you do it, or not?" *** Item Name: Prototype v.17 Item Type: Weapon (Projectile) Item Tier: 2 Item Quality: Perfect Draft Item Description: An intricate hidden crossbow, concealable within the long sleeve or a loose coat of jacket. Requested Enhancements: Bleed 2, Para 1 Payment: 1,000 col Link to post Share on other sites
NIGHT 0 Posted October 22 #105 Share Posted October 22 no time. bistro had the address. demian had the vouch for it. and though night was liken to ignore half of what demian was offering most of the time, she still arrived in a hurry, the two equipment pieces she'd need oversight on prepared on the counter. -- at least, it would be, if it wasn't already occupied. was there a short stack present? why'd he wait around? it looked like it would benefit better from her inspection instead of the blacksmith's. she eyed the shopkeep with dread. night could wait. "when you're done with that," she said, shrugging, "i'll need this lot fused together. thanks." Spoiler item fusion request. vega's panoply. | [#206638] | TIER 4 HEAVY ARMOR | THORNS II, HB [desc.]: armor plating with a cape attached to it. the cloth is in shifting gradient hues, of blues to purple, a cluster of studs against it a vibrant white. the mail, carrying prismatic properties, reflects and sheds light to warn against those that might come too close. imperfect chassis. | [#206623] | TIER 4 HEAVY ARMOR | THORNS II, HB [desc.]: an armor plate that's once seen use on a machine from the twenty-sixth. -> +1 demonic shard (lessa), +1 gleaming scale (night) vega's panoply. | [#] | TIER 4 HEAVY ARMOR | THORNS II, HB II [desc.]: armor plating with a cape attached to it. the cloth is in shifting gradient hues, of blues to purple, a cluster of studs against it a vibrant white. the mail, carrying prismatic properties, reflects and sheds light to warn against those that might come too close. Link to post Share on other sites
Wulfrin 0 Posted October 23 Author #106 Share Posted October 23 (edited) DATE: [10/23/24] RANK 8 BLACKSMITH | [EXP: 1844/2559] | Daily Crafting Attempts: 9+1=10 *2 Using Crafter's Respite = 20 CRAFTING BUFFS: Ambition Tool +1 EXP per craft Extended Workshop +2 EXP per craft Crafting T2 [Weapon]s: ID: 236234 | CD: 12 | LD: 16 | Success | Perfect -> Jeeves Crafting T1 [Weapon]s: ID: 236285 | CD: 5 | LD: 16| Success | Uncommon -> Colette (fuse with 230445 and 230447 from 9/8/24) ID: 236286 | CD: 12 | LD: 12 | Success | Perfect -> Astra ID: 236287 | CD: 12 | LD: 16 | Success | Perfect -> Oats ID: 236288 | CD: 5 | LD: 2 | Success | Uncommon -> Cedric ID: 236289 | CD: 12 | LD: 17 | Success | Perfect -> Eliseris ID: 236290 | CD: 1 | LD: 10 | Crit Fail | Material Lost ID: 236291 | CD: 10 | LD: 11 | Success | Rare -> Cobean ID: 236292 | CD: 3 | LD: 16 | Salvage | Material Saved ID: 236293 | CD: 9 | LD: 8 | Success | Rare -> Cobean ID: 236294 | CD: 8 | LD: 10 | Success | Uncommon -> Cedric ID: 236295 | CD:10 | LD: 20 | Success | Rare ->Cedric Crafting T1 [Light Armor]s: ID: 236296 | CD: 8 | LD: 1 | Success | Uncommon -> Astra (fuse with 223888 and 223889 from 8/2/24) ID: 236297 | CD: 2 | LD: 3 | Salvage | Material Lost ID: 236298 | CD: 4 | LD: 8 | Salvage | Material Lost Crafting T1 [Heavy Armor]s: ID: 236299 | CD: 5 | LD: 8 | Success | Uncommon ID: 236300 | CD: 2 | LD: 2 | Salvage | Material Lost Crafting Ornamental Samais: ID: 236301 | CD: 9 | LD: 15 | Success | Rare ID: 236302 | CD: 6 | LD: 4 | Success | Uncommon ID: 236303 | CD: 5 | LD: 5 | Success | Uncommon Fails: 1 | +1 Exp Salvage: 4 | +8 Exp Uncommon: 7 | +21 Exp Rare: 4 | +20 Exp Perfect: 4 | +32 Exp Attempts: 20 | +60 Exp RESULT: +142 XP | [EXP: 1986/2559] -19 materials | sent to banker Edited October 26 by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted November 2 Author #107 Share Posted November 2 (edited) DATE: [11/2/24] RANK 8 BLACKSMITH | [EXP: 1986/2559] | Daily Crafting Attempts: 9+1=10 *2 Using Crafter's Respite = 20 CRAFTING BUFFS: Ambition Tool +1 EXP per craft Extended Workshop +2 EXP per craft Crafting T1 [Polearm]s: ID: 237256 | CD: 3 | LD: 20| Salvage | Material Saved ID: 237257 | CD: 10 | LD: 14 | Success | Rare ID: 237258 | CD: 3 | LD: 5 | Salvage | Material Lost ID: 237259 | CD: 2 | LD: 2 | Salvage | Material Lost ID: 237260 | CD: 8 | LD: 4 | Success | Uncommon ID: 237261 | CD: 9 | LD: 20 | Success | Rare Crafting T1 [Heavy Armor]s: ID: 237262 | CD: 6 | LD: 16 | Success | Uncommon ID: 237263 | CD: 9 | LD: 3 | Success | Rare ID: 237264 | CD: 2 | LD: 8 | Salvage | Material Lost ID: 237265 | CD: 11 | LD: 11 | Success | Rare Crafting T1 [Shield]s: ID: 237266 | CD: 10 | LD: 2 | Success | Rare ID: 237267 | CD: 8 | LD: 11 | Success | Rare Crafting Ornamental Samais: ID: 237268 | CD: 9 | LD: 13 | Success | Rare ID: 237269 | CD: 10 | LD: 10 | Success | Rare ID: 237270 | CD: 7 | LD: 2 | Success | Uncommon ID: 237271 | CD: 1 | LD: 5 | Crit Fail | Material Lost ID: 237272 | CD: 8 | LD: 13 | Success | uncommon ID: 237273 | CD: 8 | LD: 9 | Success | Uncommon ID: 237274 | CD: 10 | LD: 12 | Success | Rare ID: 237275 | CD: 11 | LD: 17 | Success | Rare Fails: 1 | +1 Exp Salvage: 4 | +8 Exp Uncommon: 5 | +15 Exp Rare: 10 | +50 Exp Perfect: 0 | +0 Exp Attempts: 20 | +60 Exp RESULT: +134 XP | [EXP: 2120/2559] -19 materials | sent to banker Edited November 2 by Wulfrin Link to post Share on other sites
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