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[F22 | R8 Blacksmith] Sentinel Armaments (Open)


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Something crashed into the front door of the shop with a heavy thud and a grunt, followed by the harrowed mangling of metal as a massive shadow struggled with a comparatively tiny latch.  Frustration stirred only to be scoured into silence by the memory of a warning.  Don't keep breaking shit!  Instead, a tiny squealing turn and the latch released to the entry of an ominous bulk.  Boards creaked as the impressively stocky figure moved towards the counter and into the light.  It's face wasn't made much prettier by revelation.  Possibly the opposite held true.

"Need stuff.  Here."  Having tried and repeatedly failed to successfully use UIs, Moog had scrawled a stick figure with what looked like a maul in its hands, or possibly a shovel.  Judging by his appearance, both were valid options.  The word 'tuff' appeared on the page, with an arrow pointing at the crudely drawn shirt, pants and other accoutrements apparently being implied.  Hefting two large sacks on the nearest surface, both jingled under the weight of ample quantities of col.  Apparently, he'd also failed to grasp the concept of the banker.

"When?"

By the looks of him, he seemed likely to just stand there and wait until his order was done.

***

Ordering: (10 mats sent)

Spoiler

Item Name: Jury-Rigged Juggernaut Shell
Item Type: Heavy Armor
Item Tier: 1
Item Quality: Perfect
Draft Item Description: Too large to be considered a stock item, a rag-tag series of straps, sections of chain mail and heavy plates were rivetted together to make an adhoc suit of armor for a miniature giant.
Requested Enhancements: Mitigation III

Item Name: Tenderizer
Item Type: Warhammer (Maul)
Item Tier: 1
Item Quality: Perfect
Draft Item Description: Loosely described as an anvil on a stick, the hefty metal block forming the bulk of this maul is adorned with an assortment of spikes and other jagged edges meant to maximize the hurt.
Requested Enhancements: Damage III

 

Edited by Moog
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DATE: [10/15/24]
RANK 8 BLACKSMITH | [EXP: 1707/2559] | Daily Crafting Attempts: 9+1=10

CRAFTING BUFFS:
Ambition Tool +1 EXP per craft
Extended Workshop +2 EXP per craft

Crafting T1 [Weapon]s
ID: 235847 | CD: 10 | LD: 18 | Success | Rare
ID: 235848 | CD: 1 | LD: 20 | Crit fail | Material Lost
ID: 235849 | CD: 5 | LD: 4 | Success | Uncommon
ID: 235850 | CD: 6 | LD: 16 | Success | Uncommon

Crafting T1 [Heavy Armor]s
ID: 235851 | CD: 5 | LD: 1 | Success | Uncommon
ID: 235852 | CD: 12 | LD: 6 | Success | Perfect

Crafting [Ornamental Samai]s:
ID: 235853 | CD: 8 | LD: 12 | Success | Uncommon
ID: 235854 | CD: 6 | LD: 8 | Success | Uncommon
ID: 235855 | CD: 5 | LD: 1 | Success | Uncommon
ID: 235856 | CD: 10 | LD: 12 | Success | Rare

Fails: 1 | +1 Exp
Salvage: 0 | +0 Exp
Uncommon: 6 | +18 Exp
Rare: 2 | +10 Exp
Perfect: 1 | +8 Exp
Attempts: 10 | +30 Exp

RESULT: +67 XP | [EXP: 1774/2559]
-10 materials | sent to banker

Edited by Wulfrin
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DATE: [10/16/24]
RANK 8 BLACKSMITH | [EXP: 1774/2559] | Daily Crafting Attempts: 9+1=10

CRAFTING BUFFS:
Ambition Tool +1 EXP per craft
Extended Workshop +2 EXP per craft

Crafting [Ornamental Samai]s:
ID: 235889 | CD: 7 | LD: 11 | Success | Uncommon
ID: 235890 | CD: 7 | LD: 1 | Success | Uncommon
ID: 235891 | CD: 12 | LD: 16 | Success | Perfect
ID: 235892 | CD: 11 | LD: 16 | Success | Rare
ID: 235893 | CD: 9 | LD: 20 | Success | Rare
ID: 235894 | CD: 6 | LD: 6 | Success | Uncommon
ID: 235895 | CD: 5 | LD: 14 | Success | Uncommon
ID: 235896 | CD: 3 | LD: 16 | Salvage | Material Saved
ID: 235897 | CD: 6 | LD: 12 | Success | Uncommon
ID: 235898 | CD: 9 | LD: 14 | Success | Rare

Fails: 0 | +0 Exp
Salvage: 1 | +2 Exp
Uncommon: 5 | +15 Exp
Rare: 3 | +15 Exp
Perfect: 1 | +8 Exp
Attempts: 10 | +30 Exp

RESULT: +70 XP | [EXP: 1844/2559]
-9 materials | sent to banker

Edited by Wulfrin
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Clearing his throat to garner some attention, Jeeves had been standing in the shop overlooked for nearly five minutes. It happened to him everywhere, all the time, and might have infuriated him - it did - if there wasn't occasionally some benefit.  This wasn't one of this times.  Sprawling out a set of intricate blueprints on the workshop's counter, he proudly and summarily declared: "I need this."

The weapon, laid out in meticulous detail, might have been better suited to an artisan or clockmaker, given the intricacy of the work and small scale.  It looked like some of hand crossbow, but fitted to a mechanical brace that might fit around one's wrist, or under a sleeve.  Head tilting behind a pair of magnifying goggles that made his eyes bug out and look gigantic, the youngster looked kinda creepy as he assessed the craftsman's resourcefulness and understanding.

"Can you do it, or not?"

***

Item Name: Prototype v.17 
Item Type: Weapon (Projectile)
Item Tier: 2
Item Quality: Perfect
Draft Item Description: An intricate hidden crossbow, concealable within the long sleeve or a loose coat of jacket.  
Requested Enhancements: Bleed 2, Para 1

Payment: 1,000 col

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no time.

bistro had the address. demian had the vouch for it. and though night was liken to ignore half of what demian was offering most of the time, she still arrived in a hurry, the two equipment pieces she'd need oversight on prepared on the counter.

-- at least, it would be, if it wasn't already occupied. was there a short stack present? why'd he wait around? it looked like it would benefit better from her inspection instead of the blacksmith's. she eyed the shopkeep with dread. night could wait.

"when you're done with that," she said, shrugging, "i'll need this lot fused together. thanks."

Spoiler

item fusion request.

vega's panoply. | [#206638] | TIER 4 HEAVY ARMOR | THORNS II, HB
[desc.]: armor plating with a cape attached to it. the cloth is in shifting gradient hues, of blues to purple, a cluster of studs against it a vibrant white. the mail, carrying prismatic properties, reflects and sheds light to warn against those that might come too close. 

imperfect chassis. | [#206623] | TIER 4 HEAVY ARMOR | THORNS II, HB
[desc.]: an armor plate that's once seen use on a machine from the twenty-sixth.

-> +1 demonic shard (lessa), +1 gleaming scale (night)

vega's panoply. | [#] | TIER 4 HEAVY ARMOR | THORNS II, HB II
[desc.]: armor plating with a cape attached to it. the cloth is in shifting gradient hues, of blues to purple, a cluster of studs against it a vibrant white. the mail, carrying prismatic properties, reflects and sheds light to warn against those that might come too close. 

 

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DATE: [10/23/24]
RANK 8 BLACKSMITH | [EXP: 1844/2559] | Daily Crafting Attempts: 9+1=10 *2 Using Crafter's Respite = 20

CRAFTING BUFFS:
Ambition Tool +1 EXP per craft
Extended Workshop +2 EXP per craft

Crafting T2 [Weapon]s:
ID: 236234 | CD: 12 | LD: 16 | Success | Perfect -> Jeeves

Crafting T1 [Weapon]s:
ID: 236285 | CD: 5 | LD: 16| Success | Uncommon -> Colette (fuse with 230445 and 230447 from 9/8/24)
ID: 236286 | CD: 12 | LD: 12 | Success | Perfect -> Astra
ID: 236287 | CD: 12 | LD: 16 | Success | Perfect -> Oats
ID: 236288 | CD: 5 | LD: 2 | Success | Uncommon -> Cedric
ID: 236289 | CD: 12 | LD: 17 | Success | Perfect -> Eliseris
ID: 236290 | CD: 1 | LD: 10 | Crit Fail | Material Lost
ID: 236291 | CD: 10 | LD: 11 | Success | Rare -> Cobean
ID: 236292 | CD: 3 | LD: 16 | Salvage | Material Saved
ID: 236293 | CD: 9 | LD: 8 | Success | Rare -> Cobean
ID: 236294 | CD: 8 | LD: 10 | Success | Uncommon -> Cedric
ID: 236295 | CD:10 | LD: 20 | Success | Rare ->Cedric

Crafting T1 [Light Armor]s:
ID: 236296 | CD: 8 | LD: 1 | Success | Uncommon -> Astra (fuse with 223888 and 223889 from 8/2/24)
ID: 236297 | CD: 2 | LD: 3 | Salvage | Material Lost
ID: 236298 | CD: 4 | LD: 8 | Salvage | Material Lost

Crafting T1 [Heavy Armor]s:
ID: 236299 | CD: 5 | LD: 8 | Success | Uncommon
ID: 236300 | CD: 2 | LD: 2 | Salvage | Material Lost

Crafting Ornamental Samais:
ID: 236301 | CD: 9 | LD: 15 | Success | Rare
ID: 236302 | CD: 6 | LD: 4 | Success | Uncommon
ID: 236303 | CD: 5 | LD: 5 | Success | Uncommon

Fails: 1 | +1 Exp
Salvage: 4 | +8 Exp
Uncommon: 7 | +21 Exp
Rare: 4 | +20 Exp
Perfect: 4 | +32 Exp
Attempts: 20 | +60 Exp

RESULT: +142 XP | [EXP: 1986/2559]
-19 materials | sent to banker

Edited by Wulfrin
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  • 2 weeks later...

DATE: [11/2/24]
RANK 8 BLACKSMITH | [EXP: 1986/2559] | Daily Crafting Attempts: 9+1=10 *2 Using Crafter's Respite = 20

CRAFTING BUFFS:
Ambition Tool +1 EXP per craft
Extended Workshop +2 EXP per craft

Crafting T1 [Polearm]s:
ID: 237256 | CD: 3 | LD: 20| Salvage | Material Saved
ID: 237257 | CD: 10 | LD: 14 | Success | Rare
ID: 237258 | CD: 3 | LD: 5 | Salvage | Material Lost
ID: 237259 | CD: 2 | LD: 2 | Salvage | Material Lost
ID: 237260 | CD: 8 | LD: 4 | Success | Uncommon
ID: 237261 | CD: 9 | LD: 20 | Success | Rare

Crafting T1 [Heavy Armor]s:
ID: 237262 | CD: 6 | LD: 16 | Success | Uncommon
ID: 237263 | CD: 9 | LD: 3 | Success | Rare
ID: 237264 | CD: 2 | LD: 8 | Salvage | Material Lost
ID: 237265 | CD: 11 | LD: 11 | Success | Rare

Crafting T1 [Shield]s:
ID: 237266 | CD: 10 | LD: 2 | Success | Rare
ID: 237267 | CD: 8 | LD: 11 | Success | Rare

Crafting Ornamental Samais:
ID: 237268 | CD: 9 | LD: 13 | Success | Rare
ID: 237269 | CD: 10 | LD: 10 | Success | Rare
ID: 237270 | CD: 7 | LD: 2 | Success | Uncommon
ID: 237271 | CD: 1 | LD: 5 | Crit Fail | Material Lost
ID: 237272 | CD: 8 | LD: 13 | Success | uncommon
ID: 237273 | CD: 8 | LD: 9 | Success | Uncommon
ID: 237274 | CD: 10 | LD: 12 | Success | Rare
ID: 237275 | CD: 11 | LD: 17 | Success | Rare

Fails: 1 | +1 Exp
Salvage: 4 | +8 Exp
Uncommon: 5 | +15 Exp
Rare: 10 | +50 Exp
Perfect: 0 | +0 Exp
Attempts: 20 | +60 Exp

RESULT: +134 XP | [EXP: 2120/2559]
-19 materials | sent to banker

Edited by Wulfrin
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