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[F22 | R8 Blacksmith] Sentinel Armaments (Open)


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Something crashed into the front door of the shop with a heavy thud and a grunt, followed by the harrowed mangling of metal as a massive shadow struggled with a comparatively tiny latch.  Frustration stirred only to be scoured into silence by the memory of a warning.  Don't keep breaking shit!  Instead, a tiny squealing turn and the latch released to the entry of an ominous bulk.  Boards creaked as the impressively stocky figure moved towards the counter and into the light.  It's face wasn't made much prettier by revelation.  Possibly the opposite held true.

"Need stuff.  Here."  Having tried and repeatedly failed to successfully use UIs, Moog had scrawled a stick figure with what looked like a maul in its hands, or possibly a shovel.  Judging by his appearance, both were valid options.  The word 'tuff' appeared on the page, with an arrow pointing at the crudely drawn shirt, pants and other accoutrements apparently being implied.  Hefting two large sacks on the nearest surface, both jingled under the weight of ample quantities of col.  Apparently, he'd also failed to grasp the concept of the banker.

"When?"

By the looks of him, he seemed likely to just stand there and wait until his order was done.

***

Ordering: (10 mats sent)

Spoiler

Item Name: Jury-Rigged Juggernaut Shell
Item Type: Heavy Armor
Item Tier: 1
Item Quality: Perfect
Draft Item Description: Too large to be considered a stock item, a rag-tag series of straps, sections of chain mail and heavy plates were rivetted together to make an adhoc suit of armor for a miniature giant.
Requested Enhancements: Mitigation III

Item Name: Tenderizer
Item Type: Warhammer (Maul)
Item Tier: 1
Item Quality: Perfect
Draft Item Description: Loosely described as an anvil on a stick, the hefty metal block forming the bulk of this maul is adorned with an assortment of spikes and other jagged edges meant to maximize the hurt.
Requested Enhancements: Damage III

 

Edited by Moog
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DATE: [10/15/24]
RANK 8 BLACKSMITH | [EXP: 1707/2559] | Daily Crafting Attempts: 9+1=10

CRAFTING BUFFS:
Ambition Tool +1 EXP per craft
Extended Workshop +2 EXP per craft

Crafting T1 [Weapon]s
ID: 235847 | CD: 10 | LD: 18 | Success | Rare
ID: 235848 | CD: 1 | LD: 20 | Crit fail | Material Lost
ID: 235849 | CD: 5 | LD: 4 | Success | Uncommon
ID: 235850 | CD: 6 | LD: 16 | Success | Uncommon

Crafting T1 [Heavy Armor]s
ID: 235851 | CD: 5 | LD: 1 | Success | Uncommon
ID: 235852 | CD: 12 | LD: 6 | Success | Perfect

Crafting [Ornamental Samai]s:
ID: 235853 | CD: 8 | LD: 12 | Success | Uncommon
ID: 235854 | CD: 6 | LD: 8 | Success | Uncommon
ID: 235855 | CD: 5 | LD: 1 | Success | Uncommon
ID: 235856 | CD: 10 | LD: 12 | Success | Rare

Fails: 1 | +1 Exp
Salvage: 0 | +0 Exp
Uncommon: 6 | +18 Exp
Rare: 2 | +10 Exp
Perfect: 1 | +8 Exp
Attempts: 10 | +30 Exp

RESULT: +67 XP | [EXP: 1774/2559]
-10 materials | sent to banker

Edited by Wulfrin
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DATE: [10/16/24]
RANK 8 BLACKSMITH | [EXP: 1774/2559] | Daily Crafting Attempts: 9+1=10

CRAFTING BUFFS:
Ambition Tool +1 EXP per craft
Extended Workshop +2 EXP per craft

Crafting [Ornamental Samai]s:
ID: 235889 | CD: 7 | LD: 11 | Success | Uncommon
ID: 235890 | CD: 7 | LD: 1 | Success | Uncommon
ID: 235891 | CD: 12 | LD: 16 | Success | Perfect
ID: 235892 | CD: 11 | LD: 16 | Success | Rare
ID: 235893 | CD: 9 | LD: 20 | Success | Rare
ID: 235894 | CD: 6 | LD: 6 | Success | Uncommon
ID: 235895 | CD: 5 | LD: 14 | Success | Uncommon
ID: 235896 | CD: 3 | LD: 16 | Salvage | Material Saved
ID: 235897 | CD: 6 | LD: 12 | Success | Uncommon
ID: 235898 | CD: 9 | LD: 14 | Success | Rare

Fails: 0 | +0 Exp
Salvage: 1 | +2 Exp
Uncommon: 5 | +15 Exp
Rare: 3 | +15 Exp
Perfect: 1 | +8 Exp
Attempts: 10 | +30 Exp

RESULT: +70 XP | [EXP: 1844/2559]
-9 materials | sent to banker

Edited by Wulfrin
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Clearing his throat to garner some attention, Jeeves had been standing in the shop overlooked for nearly five minutes. It happened to him everywhere, all the time, and might have infuriated him - it did - if there wasn't occasionally some benefit.  This wasn't one of this times.  Sprawling out a set of intricate blueprints on the workshop's counter, he proudly and summarily declared: "I need this."

The weapon, laid out in meticulous detail, might have been better suited to an artisan or clockmaker, given the intricacy of the work and small scale.  It looked like some of hand crossbow, but fitted to a mechanical brace that might fit around one's wrist, or under a sleeve.  Head tilting behind a pair of magnifying goggles that made his eyes bug out and look gigantic, the youngster looked kinda creepy as he assessed the craftsman's resourcefulness and understanding.

"Can you do it, or not?"

***

Item Name: Prototype v.17 
Item Type: Weapon (Projectile)
Item Tier: 2
Item Quality: Perfect
Draft Item Description: An intricate hidden crossbow, concealable within the long sleeve or a loose coat of jacket.  
Requested Enhancements: Bleed 2, Para 1

Payment: 1,000 col

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no time.

bistro had the address. demian had the vouch for it. and though night was liken to ignore half of what demian was offering most of the time, she still arrived in a hurry, the two equipment pieces she'd need oversight on prepared on the counter.

-- at least, it would be, if it wasn't already occupied. was there a short stack present? why'd he wait around? it looked like it would benefit better from her inspection instead of the blacksmith's. she eyed the shopkeep with dread. night could wait.

"when you're done with that," she said, shrugging, "i'll need this lot fused together. thanks."

Spoiler

item fusion request.

vega's panoply. | [#206638] | TIER 4 HEAVY ARMOR | THORNS II, HB
[desc.]: armor plating with a cape attached to it. the cloth is in shifting gradient hues, of blues to purple, a cluster of studs against it a vibrant white. the mail, carrying prismatic properties, reflects and sheds light to warn against those that might come too close. 

imperfect chassis. | [#206623] | TIER 4 HEAVY ARMOR | THORNS II, HB
[desc.]: an armor plate that's once seen use on a machine from the twenty-sixth.

-> +1 demonic shard (lessa), +1 gleaming scale (night)

vega's panoply. | [#] | TIER 4 HEAVY ARMOR | THORNS II, HB II
[desc.]: armor plating with a cape attached to it. the cloth is in shifting gradient hues, of blues to purple, a cluster of studs against it a vibrant white. the mail, carrying prismatic properties, reflects and sheds light to warn against those that might come too close. 

 

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DATE: [10/23/24]
RANK 8 BLACKSMITH | [EXP: 1844/2559] | Daily Crafting Attempts: 9+1=10 *2 Using Crafter's Respite = 20

CRAFTING BUFFS:
Ambition Tool +1 EXP per craft
Extended Workshop +2 EXP per craft

Crafting T2 [Weapon]s:
ID: 236234 | CD: 12 | LD: 16 | Success | Perfect -> Jeeves

Crafting T1 [Weapon]s:
ID: 236285 | CD: 5 | LD: 16| Success | Uncommon -> Colette (fuse with 230445 and 230447 from 9/8/24)
ID: 236286 | CD: 12 | LD: 12 | Success | Perfect -> Astra
ID: 236287 | CD: 12 | LD: 16 | Success | Perfect -> Oats
ID: 236288 | CD: 5 | LD: 2 | Success | Uncommon -> Cedric
ID: 236289 | CD: 12 | LD: 17 | Success | Perfect -> Eliseris
ID: 236290 | CD: 1 | LD: 10 | Crit Fail | Material Lost
ID: 236291 | CD: 10 | LD: 11 | Success | Rare -> Cobean
ID: 236292 | CD: 3 | LD: 16 | Salvage | Material Saved
ID: 236293 | CD: 9 | LD: 8 | Success | Rare -> Cobean
ID: 236294 | CD: 8 | LD: 10 | Success | Uncommon -> Cedric
ID: 236295 | CD:10 | LD: 20 | Success | Rare ->Cedric

Crafting T1 [Light Armor]s:
ID: 236296 | CD: 8 | LD: 1 | Success | Uncommon -> Astra (fuse with 223888 and 223889 from 8/2/24)
ID: 236297 | CD: 2 | LD: 3 | Salvage | Material Lost
ID: 236298 | CD: 4 | LD: 8 | Salvage | Material Lost

Crafting T1 [Heavy Armor]s:
ID: 236299 | CD: 5 | LD: 8 | Success | Uncommon
ID: 236300 | CD: 2 | LD: 2 | Salvage | Material Lost

Crafting Ornamental Samais:
ID: 236301 | CD: 9 | LD: 15 | Success | Rare
ID: 236302 | CD: 6 | LD: 4 | Success | Uncommon
ID: 236303 | CD: 5 | LD: 5 | Success | Uncommon

Fails: 1 | +1 Exp
Salvage: 4 | +8 Exp
Uncommon: 7 | +21 Exp
Rare: 4 | +20 Exp
Perfect: 4 | +32 Exp
Attempts: 20 | +60 Exp

RESULT: +142 XP | [EXP: 1986/2559]
-19 materials | sent to banker

Edited by Wulfrin
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  • 2 weeks later...

DATE: [11/2/24]
RANK 8 BLACKSMITH | [EXP: 1986/2559] | Daily Crafting Attempts: 9+1=10 *2 Using Crafter's Respite = 20

CRAFTING BUFFS:
Ambition Tool +1 EXP per craft
Extended Workshop +2 EXP per craft

Crafting T1 [Polearm]s:
ID: 237256 | CD: 3 | LD: 20| Salvage | Material Saved
ID: 237257 | CD: 10 | LD: 14 | Success | Rare
ID: 237258 | CD: 3 | LD: 5 | Salvage | Material Lost
ID: 237259 | CD: 2 | LD: 2 | Salvage | Material Lost
ID: 237260 | CD: 8 | LD: 4 | Success | Uncommon
ID: 237261 | CD: 9 | LD: 20 | Success | Rare

Crafting T1 [Heavy Armor]s:
ID: 237262 | CD: 6 | LD: 16 | Success | Uncommon
ID: 237263 | CD: 9 | LD: 3 | Success | Rare
ID: 237264 | CD: 2 | LD: 8 | Salvage | Material Lost
ID: 237265 | CD: 11 | LD: 11 | Success | Rare

Crafting T1 [Shield]s:
ID: 237266 | CD: 10 | LD: 2 | Success | Rare
ID: 237267 | CD: 8 | LD: 11 | Success | Rare

Crafting Ornamental Samais:
ID: 237268 | CD: 9 | LD: 13 | Success | Rare
ID: 237269 | CD: 10 | LD: 10 | Success | Rare
ID: 237270 | CD: 7 | LD: 2 | Success | Uncommon
ID: 237271 | CD: 1 | LD: 5 | Crit Fail | Material Lost
ID: 237272 | CD: 8 | LD: 13 | Success | uncommon
ID: 237273 | CD: 8 | LD: 9 | Success | Uncommon
ID: 237274 | CD: 10 | LD: 12 | Success | Rare
ID: 237275 | CD: 11 | LD: 17 | Success | Rare

Fails: 1 | +1 Exp
Salvage: 4 | +8 Exp
Uncommon: 5 | +15 Exp
Rare: 10 | +50 Exp
Perfect: 0 | +0 Exp
Attempts: 20 | +60 Exp

RESULT: +134 XP | [EXP: 2120/2559]
-19 materials | sent to banker

Edited by Wulfrin
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  • 1 month later...

Another day, another haul.

As courtesy, she made all the necessary trips. Address in hand, she followed a crudely-paved path out of Coral to the Sentinel Armaments. Three sharp knocks and the sound of the shop bell as she swung open the door heralded her arrival. The blacksmith, busy hammering away at his anvil, would have looked over his shoulder as she shook off her hood.

"Hi!" An greeted once he had moved over to attend to her. From a wide sheath at her back and another at her hip, An drew a greatsword and a thin blade. She presented both to the blacksmith, holding them crosswise. "I do appraisals on Floor 1 and I need a quick fusion for a customer. I can provide the shard and the scale. Do you have time?"

Spoiler

REQUESTING FUSION:

accord | AA/FLN/FLN/VO
[T4 DEMONIC STRAIGHT SWORD]
a greatsword shattered and pieced back with liquid gold.

[from:]

accord | AA/FLN/PARA
[T4 PERFECT STRAIGHT SWORD] [237549b]
a greatsword shattered and pieced back with liquid gold.

Honing Steel-II | FLN/VO/TAUNT
[T4 PERFECT STRAIGHT SWORD] [237581c]
Forging material.

-1 Demonic Shard
-1 Gleaming Scale

 

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DATE: [12/10/24]
RANK 8 BLACKSMITH | [EXP: 2120/2559] | Daily Crafting Attempts: 9+1=10 *2 Using Crafter's Respite = 20

CRAFTING BUFFS:
Ambition Tool +1 EXP per craft
Extended Workshop +2 EXP per craft

Crafting T1 [Curved Sword]s:
ID 238685 | CD 5 | Uncommon
ID 238686 | CD 8 | Uncommon
ID 238687 | CD 10 | Rare

Crafting T1 [Dagger]s:
ID 238688 | CD 10 | Rare
ID 238689 | CD 3 | LD 5 | Failed Salvage
ID 238690 | CD 3 | LD 3 | Failed Salvage
ID 238691 | CD 3 | LD 17 | Successful Salvage
ID 238692 | CD 4 | LD 10 | Failed Salvage
ID 238693 | CD 1 | Fail
ID 238694 | CD 12 | Perfect

Crafting T4 [Axe]s:
ID 238695 | CD 11 | Rare
ID 238696 | CD 1 | Fail
ID 238697 | CD 10 | Rare

Crafting T1 [Shields]:
ID 238698 | CD 12 | Perfect

Crafting T4 [Shield]s:
ID 238699 | CD 10 | Rare
ID 238700 | CD 6 | Uncommon
ID 238701 | CD 8 | Uncommon

Crafting T4 [Heavy Armor]s
ID 238702 | CD 3 | LD 20 | Successful Salvage
ID 238703 | CD 8 | Uncommon
ID 238704 | CD 2 | LD 17 | Successful Salvage

Fails: 2 | +2 Exp
Salvage: 6 | +12 Exp
Uncommon: 5 | +15 Exp
Rare: 5 | +25 Exp
Perfect: 2 | +16 Exp
Attempts: 20 | +60 Exp

RESULT: +130 XP | [EXP: 2250/2559]
-17 materials | sent to banker

Edited by Wulfrin
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  • 4 weeks later...

Floor 22 was a scary place. Not necessarily because of the scenery. That was actually pretty dope. It was more that he was venturing way out of his depth. He was pretty sure a monster this high up could look at him sideways and he'd keel over. Still, he had things to do and people to see. Abellio was pretty certain that he'd be alright if he was careful. A calculated risk, all for some equipment, and he wasn't the greatest at math. But, eventually, he found his destination. A smithy. He walked inside the shop and took a moment to read the prices for custom orders. Once he had everything together, Abellio filled out the order form and placed the required payment on the counter. It was his first time doing this and he didn't know whether to leave or stay. So he did the obvious thing and stood there awkwardly, arms swinging to and fro as he bounced on his heels - suddenly enraptured by the glow of the forge.
 

Spoiler

Item Name:  Spiked Pauldrons
Item Type: Heavy Armor
Item Tier: 1
Item Quality: Rare
Draft Item Description: Pauldrons affixed with spikes. Applies excellent protection for the wearer and a nasty surprise for the enemy.
Requested Enhancements: 2 Thorns

Item Name:  Chainmail
Item Type: Heavy Armor
Item Tier: 1
Item Quality: Perfect
Draft Item Description: Chainmail designed to fit under the clothes to provide additional protection.
Requested Enhancements: 3 MIT

8 Materials transferred to Wulfrin

 

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Bastion stepped into the blacksmith shop, his movements purposeful but tense. His gaze darted briefly to the shimmering lake outside, its beauty lost on him as his unease simmered beneath his composed exterior. Being so far from the Town of Beginnings felt unnatural—reckless, even—but the smith had assured him it was safe. That assurance, and the promise of a unique weapon, were the only reasons he had ventured this far.

The young smith looked up from his workbench, a welcoming smile tugging at his face. "Bastion! Glad you made it. I knew you'd come around."

Bastion gave a curt nod, his tone measured and precise. "This floor is… tranquil. A rarity in Aincrad. I’ll admit I’m not accustomed to being this far out, but you were insistent." His gaze shifted to the racks of finely crafted weapons and armor before returning to the smith. "I need something unusual. Small, versatile. Ofuda—throwing talismans—if you're capable of crafting them. Lightweight, precise, and effective."

His fingers brushed the edge of the counter as his sharp eyes scanned the forge. "You mentioned a free weapon and that I would need one. If you're offering, I won't refuse. Provided it meets the quality you spoke so highly of during our first meeting."

Though his words were blunt, there was no malice in his tone—just the same guarded directness that defined Bastion. He stood quietly, waiting for the smith’s response, his stance betraying his readiness to leave at the first sign of trouble.

...

Ordering:
Item Name: All Seeing Talisman
Item Type: Thrown Weapon
Item Tier: T1
Item Quality: Perfect
Draft Item Description: A thin, rectangular sheet of slightly flexible yet durable paper, about half the width of a standard phone and elongated for precision throwing. The texture is smooth but retains a subtle grain from its handmade construction, lending it a traditional, almost sacred feel. One side bears intricate, hand-painted talisman designs—a series of flowing, geometric lines that converge into the striking symbol of an "all-seeing eye" near the center. The eye seems almost alive, its vivid detail radiating a faint aura of mystique. Surrounding the eye are fragments of hymns and chants written in delicate, swirling calligraphy, believed to carry protective and offensive properties. Light yet sturdy, these Ofuda are versatile tools that balance function with an understated elegance.
Requested Enhancements: ACC 2 | DMG 1

 

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Posted (edited)

DATE: [1/8/25]
RANK 8 BLACKSMITH | [EXP: 2250/2559] | Daily Crafting Attempts: 9+2=12*2 using crafters respite = 24 

CRAFTING BUFFS:
Ambition Tool +1 EXP per craft
Extended Workshop +2 EXP per craft
Trading Hall 3 +2 EXP per craft

Crafting T1 [Heavy Armor]s:
ID 239902 | CD 4 | Salvage | LD 14 | Saved material
ID 239903 | CD 9 | Rare
ID 239904 | CD 12 | Perfect
ID 239920 | CD 1 | Fail
ID 239921 | CD 11 | Rare
ID 239922 | CD 4 | Salvage | LD 4 | Failed
ID 239923 | CD 12 | Perfect
ID 239924 | CD 10 | Rare 
ID 239925 | CD 4 | Salvage | LD 15 | Saved Material
ID 239926 | CD 2 | Salvage | LD 12 | Saved Material

Crafting T1 [Thrown Weapon]s:
ID 239905 | CD 8 | Uncommon
ID 239906 | CD 6 | Uncommon
ID 239907 | CD 3 | Salvage | LD 8 | Failed
ID 239908 | CD 1 | Fail
ID 239909 | CD 1 | Fail
ID 239910 | CD 4 | Salvage | LD 5 | Failed
ID 239911 | CD 3 | Salvage | LD 13 | Saved material
ID 239912 | CD 2 | Salvage | LD 19 | Saved Material
ID 239913 | CD 5 | Uncommon
ID 239915 | CD 4 | Salvage | LD 14 Saved Material
ID 239916 | CD 9 | Rare

Crafting T1 [Light Armor]s:
ID 239917 | CD 12 | Perfect

Crafting T1 [Straight Sword]s:
ID 239918 | CD 9 | Rare
ID 239919 | CD 9 | Rare

Fails: 3 | +3 Exp
Salvage: 9 | +18 Exp
Uncommon: 3 | +9 Exp
Rare: 6 | +30 Exp
Perfect: 3 | +24 Exp
Attempts: 24 | +120 Exp

RESULT: +204 XP | [EXP: 2454/2559]
-18 materials | sent to banker

Edited by Wulfrin
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