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[F07-SP] premonition. <<DHA:7>>


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“probably other players,” night mumbled to day, even quieter this time.

“they were quite justified, actually,” kevranth happily replied. night decided then, in her entirety, that it was not time for gossip just yet.

“how so?”

“hmm…” 

kevrath thought to himself for quite some time. then, he began.

“the trophy you seek is under key, behind a mirror.”

night tilted her head, before turning to day. day simply shrugged back. “i don’t have it.”

“where one,” kevranth continued, “wields strength by divine right, the other manifests it, by ambition and devil’s wrongs. perhaps thine worthy would be able to judge of you, had this been the pools of reflection ere long ago. alas, time has stolen of them, lost beneath the surface, clouded in stone, and blood, and gold.” 

night blinked twice. “so do you have it or not?”

“excuse me,” kevranth shot back, “does it look like i stuttered through all of that? i even spoke of it slow so i wouldn’t stumble. why don’t you guess the meaning behind my words on your own?“

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“i’m really bad at puzzles,” night prefaced, and kevranth tutted back.

“nay, merely not unlocked thine own potential for thought yet,” he said. “when you return on three legs, then perhaps, the answer will come to you.”

day kicked night in the shin playfully.

“that’s not what he meant,” she shot to her construct.

“oh,” kevranth grinned, tail flipping about excitedly. “did you hazard a guess to the riddle yet?”

“fuck.”

day tried to topple night once again. agitated, and near stumbling, night held onto her companion with an arm slung over her shoulder, and her attacked foot held in the air.

“well?” day asked with a smile. “is it coming to you yet?”

night did her best not to scream silently, and mouth a ‘no’ instead.

“one leg,” kevranth wondered aloud. “i suppose if time has aged you this much, too, then so it shall be.”

“how about you give us a minute,” night decided, and hobbled out the cave with day in tow.

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outside the cave, they reconvened.

“what the hell was that,” night asked. she’d still had her arm over day, almost forcing all of her weight upon the construct. it wasn’t as though day had minded, but it did seem rather silly for both of them to be operating as one unit when night could’ve just walked on two legs.

“how’s that answer going for you?”

“poorly,” the player rebuked. “are you making fun of me? i know this isn’t the right way to solve the riddle — or whatever that was. can i put my foot down now?”

“you didn’t have to ask for permission.”

night stood upright, and then took day’s face by her jawline. in the cold mountain air, against the backdrop of the plains of the seventh, it could almost be construed as romantic. and yet, with one lean towards day, night feeling the twist of her other’s face —

— she knocked her forehead into day’s, and let her go squeal, nonchalant. 

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“right, so the puzzle.”

night had made up for day’s loss quickly. the two of them were stationed right near the glade they were planning to rest at if the quest took too long to complete, because idling near kevranth seemed to invite his commentary to the women’s antics. they didn’t need a third opinion on their squabbling, so they left.

day simply shrugged. “isn’t it the same as always? you talk to a dragon, you ask them to point you to the direction of the big evil dragon, and then there’s a kid along the way.”

“isn’t there someone who’s supposed to be following us?” night tilted her head. 

her companion groaned, leaning forward, sat on a boulder. “please don’t remind me of them. they’re the last thing either of us really need right now…”

and night noticed the way her other’s hands were clasped together. day sat cross-legged, almost fidgeting, looking down at the mossy carpet. she hummed in response.

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“better they don’t exist,” night chose to agree, and then pulled day along to meet kevranth once more. it was as though nothing had changed within the cavern itself.

“welcome back,” kevranth called to night, as the duo walked through the entrance. “any luck this time?”

“yeah,” night replied, choosing not to solve the riddle at all. “so where’s your rival?”

“rival?”

“the one you need killed because he’s evil, or whatever.”

kevranth looked surprised. less so because night had ‘figured out a truth’, but more so from the intention of the player herself. “alright,” he said, nodding to the newcomer who’d slinked in behind the pair. “if that’s what you’re interested in doing, then you should take my heir.”

“oh no,” day muttered, and buried her face into her hands. “are we supposed to protect this one too?”

the dragonling that had entered carried a full-grown bull in its mouth. it showed no signs of struggle, a testament to its efficiency at the hunt. carefully, it set its catch down on the floor beside kevranth. 

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“father,” he said. “i’ve returned with enough for our dinner.”

“oh, that’s wonderful,” kevranth replied. he almost looked like an excited puppy. with a clear of his throat, he gestured his kin to look to the player present. “night, this is idianth. idianth, say hi.”

“greetings.” idianth chose to do as best a bow as he could manage, head down and body shifted backwards to accommodate his royal greeting. night wasn’t sure how deeply she should nod in turn, so she thought herself to follow japanese customs and return her respect.

“idianth,” kevranth continued, “night is going on a quest to hunt down your uncle.”

night swiftly texted day.

night: oh boy
night: this is starting to sound like the lion king

idianth didn’t seem to mind, however. “if it must be done.”

“you shall join them,” kevranth decided, “for it is your rite of passage on the path to becoming king.”

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day: oh you’re right!
day: but they’re not lions

“it will be my honor,” idianth said with grace. he bounded over to night’s side, just as she’d finished typing out her last text.

night: actually it might b hamlet instead

“hello,” idianth started, with a nod. night returned it. “we shall be working together to hunt down groviat, it seems. shall we head outside to talk of strategy?”

“honestly?” night replied, starting on her way out the cavern. “i think i could use a map a little better.”

“no better scout and guide than i,” idianth said.

“what a boast,” day objected. she’d scoffed at his young majesty’s persona. “if he were a real gentleman, he’d take you there himself on his back.”

“are you offering a ride?” night asked, looking over her shoulder.

“i’d rather not.” idianth had replied, too. 

“like father, like son,” night cursed, before the two decided to cease their banter once more. idianth walked proudly, taking it as a compliment. while the women were quiet, idianth lead them down the mountain, and soon the party found themselves on rocky ground.

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through a stone valley they went. idianth had mentioned that groviat lived in the midst of a different set of mountains on the floor, which was where they were headed towards. along the way, night had expected nothing of much note to happen, except for some sight-seeing opportunities.

“no,” night decided on second thought, just as they were halfway through their trek. the road had been tedious, and winding, and she was pretty sure that the quest was instanced, to the point that the sun continued to hang low in the sky. all it took was a glance towards their clock, and night could’ve sworn more time had passed than she’d actually experienced. “day, this feels weird. isn’t something supposed to happen by now?”

night had decided to hang back after a while, just to have their conversation without idianth’s input. day looked just as worn as night was. 

“whyever would you want to pray for interesting times again, night?”

Spoiler

> POST ACTION: TECH-F
> FREE ACTION-S: CONCENTRATION

ID232994 | bd8+6+1+1 = 16 | -> Bandit #1
ID232995 | bd1+6+1+1 = 9 | -> Bandit #2
ID232996 | bd8+6+1+1 = 9 | -> Bandit #3
ID232997 | bd4+6+1+1 = 12 | -> Bandit #4

voiding #3/4; think im misreading quest details.

27 * 8 = 216 DMG
216 - 50 = 166 DMG
 | stunned.

(27+16+1) * 8 = 352 DMG
352 - 50 = 302 DMG
 | stunned.

8+(2*4) -2-1 = 13 EN

ID232998 | bd3+1+2+1 = 7 | -> Bandit #2
ID232999 | bd1 | -> Bandit #2

100 - 50 = 50 DMG


Bandit #1 HP: 198/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK | STUNNED
Bandit #2 | HP: 284/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK | STUNNED

COUNTER ATTACK | Additional attack from each Bandit, using Player's MD + 1 ACC (includes from AoE). 
BERSERKER RAGE | 2 attacks, 2 counters, ACC: 4, DMG: 125, EVA: -2

NIGHT | HP: 1320/1320 | EN: 135/148 | DMG: 27 | ACC: 6 | EVA: 6 | BH+HB: 131 | FLN/HLY: 16 | LD: 8+1 | PROSP: 3 | DOTE: 3/3 | [CONCENTRATION: 1/5]

Idianth | HP: 800/800 | DMG: 100 | MIT: 100 | ACC: 2 | KEEN: 1 | EVA: 2

FIERCE FIGHTER | 2 attacks per single-target. Can do [COMBO (2)]; +1 ACC, +50 Final Damage. Attack priority from strongest to weakest.
BREATH ATTACK | 2 uses per thread. Single-target. 150 unmitigated DMG, applies [BURN: 42 (2)] if successful.
AERIAL SUPREMACY | +1 ACC, +2 EVA unless fighting a flying enemy.

 

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“um…”

night scratched the side of her cheek.

“because i’m human, and i’m greedy, and i don’t know when to stop asking for things?”

day blinked, bewildered at her partner’s response. she gave their conversation a pause.

“i mean,” day started, “you’re not… wrong? and as much as that’s exactly the thing about you — er, players — that makes you lot so — er, likable…”

day trailed off. night looked to her, almost aghast and devoid of thought. “you’re stuttering when complimenting me? wow, day, i see how it is.”

“okay,” day decided, a hand to her hip. “i take what i said back. that’s the reason ‘you lot’ are so unpredictable, and inefficient—”

“—yeah, but you like it.”

“—night, you should be addicted to shutting the fuck up.”

“you want me so bad,” night said, leaning into day with the snarkiest grin, “it makes you look stupid.”

“you are so—”

Spoiler

> POST ACTION: AOE-I

ID233000 | bd6+6+1 = 13 | -> Bandit #1
ID233001 | bd3+6+1 = 10 | -> Bandit #2
ID233002 | bd3+6+1 = 10 | md6+1-6 = 1 | -> Bandit #3
ID233003 | bd5+6+1 = 12 | md5+1-6 = 0 | -> Bandit #4

27 * 15 = 405 DMG
405 - 50 = 355 DMG

15+(2*3) -2-1-4 = 14 EN

ID233004 | bd4+2+1+1+1 = 9 | -> Bandit #3
ID233005 | bd7+2+1+1+1 = 12 | -> Bandit #3

100 - 50 = 50 DMG

ID233006 | bd4+4-4 = 4 | -> Idianth
ID233007 | bd6+4-4 = 6 | -> Idianth
ID233008 | bd1 | -> NIGHT

125 - 100 = 25 DMG


Bandit #1 HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK | STUNNED
Bandit #2 | HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK | STUNNED

Bandit #3 | HP: 45/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK
Bandit #4 | HP: 145/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK

COUNTER ATTACK | Additional attack from each Bandit, using Player's MD + 1 ACC (includes from AoE). 
BERSERKER RAGE | 2 attacks, 2 counters, ACC: 4, DMG: 125, EVA: -2

NIGHT | HP: 1320/1320 | EN: 121/148 | DMG: 27 | ACC: 6 | EVA: 6 | BH+HB: 131 | FLN/HLY: 16 | LD: 8+1 | PROSP: 3 | DOTE: 3/3 | [CONCENTRATION: 2/5]

Idianth | HP: 775/800 | DMG: 100 | MIT: 100 | ACC: 2 | KEEN: 1 | EVA: 2

FIERCE FIGHTER | 2 attacks per single-target. Can do [COMBO (2)]; +1 ACC, +50 Final Damage. Attack priority from strongest to weakest.
BREATH ATTACK | 2 uses per thread. Single-target. 150 unmitigated DMG, applies [BURN: 42 (2)] if successful.
AERIAL SUPREMACY | +1 ACC, +2 EVA unless fighting a flying enemy.

 

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the word that day wanted to eek out was lost to actions, and the followthrough to that put to a halt as well. hands under night’s cheek, the only reason they were interrupted was the sound of immediate conflict. so they abandoned their argument just to make sure that their dragon escort was safe.

“idianth!”

up ahead, there were bandits. a number of them — almost a pack full. cardinal usually only let 4 enemies totter around their target, for fairness’ sake, but noticing another approaching in the distance made this reliability difficult to assert. night dove in with a slam against the air, halting their targets, just as idianth made quick work of pulling down the healthiest of the bunch, and day cut them down with precision once they were stopped.

they took a moment to recollect themselves and regain their position — the women had been intact. idianth had not.

Spoiler

> POST ACTION: AOE-II
> FREE ACTION-SYS: COMBO

ID233009 | bd10 | -> Bandit #1
ID233010 | bd6+6+1+1 = 10 | -> Bandit #2
ID233011 | bd1 | md4+1-6 = 1 | -> Bandit #3
ID233012 | bd10 | md5+1-6 = 0 | -> Bandit #4

(27+16+3) * 18 = 828 DMG
828 - 50 = 778 DMG + 50 DMG

(27+16) * 18 = 774 DMG
774 - 50 = 724 DMG + 50 DMG

18+(2*2) -2-1-4 = 15 EN

ID233013 | bd6+2+1+1 = 10 | -> Bandit #3
ID233014 | bd9 | -> Bandit #3

100 - 50 + 50 = 100 DMG
100 + 1 - 50 + 50 = 101 DMG

ID233015 | bd2+3-4 = 1 | -> Idianth


Bandit #3 | HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK
Bandit #4 | HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK

Bandit #5 | HP: 299/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK
Bandit #6 | HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK

COUNTER ATTACK | Additional attack from each Bandit, using Player's MD + 1 ACC (includes from AoE). 
BERSERKER RAGE | 2 attacks, 2 counters, ACC: 4, DMG: 125, EVA: -2

NIGHT | HP: 1320/1320 | EN: 106/148 | DMG: 27 | ACC: 6 | EVA: 6 | BH+HB: 131 | FLN/HLY: 16 | LD: 8+1 | PROSP: 3 | DOTE: 3/3 | [CONCENTRATION: 3/5] [COMBO: 1/2]

Idianth | HP: 775/800 | DMG: 100 | MIT: 100 | ACC: 2 | KEEN: 1 | EVA: 2

FIERCE FIGHTER | 2 attacks per single-target. Can do [COMBO (2)]; +1 ACC, +50 Final Damage. Attack priority from strongest to weakest.
BREATH ATTACK | 2 uses per thread. Single-target. 150 unmitigated DMG, applies [BURN: 42 (2)] if successful.
AERIAL SUPREMACY | +1 ACC, +2 EVA unless fighting a flying enemy.

 

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so therein laid the effectiveness of his dragon scales. only a small amount of health had been lost, even if the fact that he wasn’t indestructible had already placed night and day both on a razor’s edge. “sorry, we made it in late…”

“it is not of great concern,” idianth replied. his wings took him to the skies. “my father is right in allowing me to prove myself. scars like these,” and the dragon gestured to where he got hurt, although it was spotless of hatched lines and bright lights, “are but proof of my experience and strength.”

he dove towards the next batch. the pair followed suit. it didn’t seem right that the dragon youth should’ve fended for himself against such enemies appearing out of nowhere — their quest was to bring a fight against groviat, after all, and not bandits. still, his battle thirst had not been satiated, it seemed, and neither were the bandits appearing to be non-aggressive. the best night could do to help was to cut them down before they hurt either of them.

Spoiler

> POST ACTION: TECH-F

ID233016 | bd9 | -> Bandit #5
ID233017 | bd3+6+1 = 9 | -> Bandit #7
ID233018 | bd9 | -> Bandit #8

(27+16+2) * 8 = 360 DMG
360 - 50 = 310 DMG

27 * 8 = 216 DMG
216 - 50 = 166 DMG

8+(2*3) -2-1-4 = 7 EN

ID233019 | bd9 | -> Bandit #7
ID233020 | bd9 | -> Bandit #7

100 + 1 - 50 = 51 DMG


Bandit #5 | HP: 299/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK
Bandit #7 | HP: 197/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK | STUNNED
Bandit #8 | HP: 190/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK | STUNNED

COUNTER ATTACK | Additional attack from each Bandit, using Player's MD + 1 ACC (includes from AoE). 
BERSERKER RAGE | 2 attacks, 2 counters, ACC: 4, DMG: 125, EVA: -2

NIGHT | HP: 1320/1320 | EN: 99/148 | DMG: 27 | ACC: 6 | EVA: 6 | BH+HB: 131 | FLN/HLY: 16 | LD: 8+1 | PROSP: 3 | DOTE: 3/3 | [CONCENTRATION: 4/5] [COMBO: 2/2]

Idianth | HP: 775/800 | DMG: 100 | MIT: 100 | ACC: 2 | KEEN: 1 | EVA: 2

FIERCE FIGHTER | 2 attacks per single-target. Can do [COMBO (2)]; +1 ACC, +50 Final Damage. Attack priority from strongest to weakest.
BREATH ATTACK | 2 uses per thread. Single-target. 150 unmitigated DMG, applies [BURN: 42 (2)] if successful.
AERIAL SUPREMACY | +1 ACC, +2 EVA unless fighting a flying enemy.

 

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in the air, idianth himself was an asset, a proper distraction against their enemies with his size and combat supremacy, airborne. attacks couldn’t reach him proper as he danced away from the strikes incoming, leaving night and day to clean up the distracted rabble, given their stolen attention on the dragon. going for their legs first was easy, if not chaotic — after the bandits had fallen, they were hardy enough to need a second strike to put them down. night hesitated after the first, and the second there after, until she focused on pushing the humans to the floor instead. day, ever the mind reader, picked up her slack.

when the skirmish was over, idianth settled on the ground, paws crushing one of their enemies, health bar still draining from day’s execution. his wings called for their focus. “thank you for fighting alongside me,” he said. “i can see now why father must’ve found himself interested in having us work together against uncle.”

Spoiler

> POST ACTION: TECH-F

ID233023 | bd6+6+1 = 13 | -> Bandit #7
ID233024 | bd8+6+1 = 15 | -> Bandit #8

(27+16) * 15 = 645 DMG
645 - 50 = 595 DMG

15+(2*1) -2-1-4 = 10 EN


Bandit #7 | HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK
Bandit #8 | HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK

COUNTER ATTACK | Additional attack from each Bandit, using Player's MD + 1 ACC (includes from AoE). 
BERSERKER RAGE | 2 attacks, 2 counters, ACC: 4, DMG: 125, EVA: -2

NIGHT | HP: 1320/1320 | EN: 89/148 | DMG: 27 | ACC: 6 | EVA: 6 | BH+HB: 131 | FLN/HLY: 16 | LD: 8+1 | PROSP: 3 | DOTE: 3/3 | [CONCENTRATION: 5/5]

Idianth | HP: 775/800 | DMG: 100 | MIT: 100 | ACC: 2 | KEEN: 1 | EVA: 2

FIERCE FIGHTER | 2 attacks per single-target. Can do [COMBO (2)]; +1 ACC, +50 Final Damage. Attack priority from strongest to weakest.
BREATH ATTACK | 2 uses per thread. Single-target. 150 unmitigated DMG, applies [BURN: 42 (2)] if successful.
AERIAL SUPREMACY | +1 ACC, +2 EVA unless fighting a flying enemy.

 

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night and day exchanged looks.

“you say that,” night began, with the raise of her palm. “but surely kevranth is in a state of capability that he could so easily take down groviat himself, if your strength resembles anything like his own capacity for combat. why not take the fight to him directly, between the two of you? isn’t it a little strange to be sending you out with a stranger he’d only just met?”

idianth thought about it for a moment.

“it is true,” idianth said, “that father is of equal strength to uncle himself. it was a question i’d posed to him once, but he issued a riddle to me instead. ‘one brings not their treasure to a fight, without knowing full well how they might lose it’, or something… meanwhile, i don’t think uncle’s got anything he finds worth losing in his horde, and father’s cache is well empty.”

NIGHT | HP: 1320/1320 | EN: 93/148 (+4) | DMG: 27 | ACC: 6 | EVA: 6 | BH+HB: 131 | FLN/HLY: 16 | LD: 8+1 | PROSP: 3 | DOTE: 3/3

Idianth | HP: 785/800 (+10) | DMG: 100 | MIT: 100 | ACC: 2 | KEEN: 1 | EVA: 2

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“he likely means his territory,” night offered. 

idianth simply hummed, claw to his chin, before nodding. “i suppose… you must be right.”

“why’s everyone so bad at reading riddles…?” day suddenly commented. she was slouching.

“father has been king for so long, it’s of little wonder why uncle wants to try his hand at rulership as well. there are boons,” idianth considered, “like free reign of the animals that roam among the grass.”

“surely,” night thought, “there must be adequate resources for groviat to live by just as well, right?”

idianth nodded again. “indeed. but father’s told me our kin doesn’t like to become complacent with what we are given. that’s what serves us in bettering ourselves in the long run. steady is our strength.”

“what about your mom?” night suddenly asked. and idianth’s eyes narrowed. he remained quiet for some time.

“mother,” he finally decided, piecing the puzzle together, “is likely the other reason why father and uncle are at odds today.”

NIGHT | HP: 1320/1320 | EN: 148/148 | DMG: 27 | ACC: 6 | EVA: 6 | BH+HB: 131 | FLN/HLY: 16 | LD: 8+1 | PROSP: 3 | DOTE: 3/3

Idianth | HP: 795/800 (+10) | DMG: 100 | MIT: 100 | ACC: 2 | KEEN: 1 | EVA: 2

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they simply didn’t have time to stand around all day and talk about the past. idianth seemed ready to get a move on, the way he started on the path forward after night had asked her question. she gingerly followed behind him, eyes upon his back as he sailed through the air, steering his maneuvers to be one of ambiguity, even though she knew he would not stray from the road ahead.

“wow,” day said, “you’re really good at getting under everyone’s nerves, huh?”

night groaned, a thumb and index upon her temples, hand stretched across her forehead. “it was an innocent question,” she tried. “every one of these stories is about having a singular parent and maybe a singular kid to help, or guide, or lend aid to.”

day watched her quietly, when night’s gaze failed to fall back upon her. “reminds you of a certain someone, does it?”

“are you still upset about earlier?” night asked.

Spoiler

> POST ACTION: TECH-F

ID233028 | bd1 | md1 | -> Bandit #1
ID233029 | bd4+6+1 = 11 | -> Bandit #2
ID233030 | bd5+6+1 = 12 | -> Bandit #3
ID233031 | bd2+6+1 = 9 | -> Bandit #4

27 * 8 = 216 DMG
216 - 50 = 166 DMG

8+(2*3) -2-1 = 11 EN

ID233032 | bd2+4+1 = 7 | -> Bandit #1
ID233033 | bd6+2+1 = 9 | -> Bandit #2

100 - 50 = 50 DMG

ID233034 | bd3+3-4 = 2 | -> Idianth


Bandit #1 HP: 400/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK
Bandit #2 | HP: 334/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK | STUNNED
Bandit #3 HP: 334/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK | STUNNED
Bandit #4 | HP: 334/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK | STUNNED

COUNTER ATTACK | Additional attack from each Bandit, using Player's MD + 1 ACC (includes from AoE). 
BERSERKER RAGE | 2 attacks, 2 counters, ACC: 4, DMG: 125, EVA: -2

NIGHT | HP: 1320/1320 | EN: 137/148 | DMG: 27 | ACC: 6 | EVA: 6 | BH+HB: 131 | FLN/HLY: 16 | LD: 8+1 | PROSP: 3 | DOTE: 3/3

Idianth | HP: 795/800 | DMG: 100 | MIT: 100 | ACC: 2 | KEEN: 1 | EVA: 2

FIERCE FIGHTER | 2 attacks per single-target. Can do [COMBO (2)]; +1 ACC, +50 Final Damage. Attack priority from strongest to weakest.
BREATH ATTACK | 2 uses per thread. Single-target. 150 unmitigated DMG, applies [BURN: 42 (2)] if successful.
AERIAL SUPREMACY | +1 ACC, +2 EVA unless fighting a flying enemy.

 

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“oh, hardly,” day returned.

they followed after idianth. up the mountain, right at a crossing plateau ahead, there seemed to be a campsite. the duo had hid behind an outcrop to study it better; after the fights from earlier, it didn’t seem too sound to explore the area without exercising a hint of caution. the camp was surrounded by makeshift fences as blockades, and was manned by two guards at the entrance they were approaching from. 

to night, it felt like a rather odd fixture:  given its location, out in the open, it was a rather indefensible position… which made her question why it was present at all.

not as though idianth had seemed to mind flying over it. but at his approach, the guards of the camp started to rally in numbers and take action against him. they shot arrows into the air — unable to land a strike.

night clicked her tongue and darted over to help.

Spoiler

> POST ACTION: AOE-I
> FREE ACTION-SYS: COMBO

ID233035 | bd2+6+1+1 | md1 | -> Bandit #1
ID233036 | bd10 | -> Bandit #2
ID233037 | bd10 | -> Bandit #3
ID233038 | bd1 | md10 | -> Bandit #4

27 * 15 = 405 DMG
405 - 50 + 50 = 455 DMG

100 + 2 = 102 DMG

15+(2*2) -2-1-4 = 12 EN

ID233039 | bd10 | -> Bandit #1
ID233040 | bd4+2+1+1 = 8 | -> Bandit #2

100 - 50 + 50 = 100 DMG
100 +2 - 50 + 50 = 102 DMG

ID233041 | bd6+3-4 = 5 | -> Idianth


Bandit #1 HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK
Bandit #2 | HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK 
Bandit #3 HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK

Bandit #4 | HP: 132/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK 

COUNTER ATTACK | Additional attack from each Bandit, using Player's MD + 1 ACC (includes from AoE). 
BERSERKER RAGE | 2 attacks, 2 counters, ACC: 4, DMG: 125, EVA: -2

NIGHT | HP: 1218/1320 | EN: 125/148 | DMG: 27 | ACC: 6 | EVA: 6 | BH+HB: 131 | FLN/HLY: 16 | LD: 8+1 | PROSP: 3 | DOTE: 3/3 | [COMBO: 1/2]

Idianth | HP: 795/800 | DMG: 100 | MIT: 100 | ACC: 2 | KEEN: 1 | EVA: 2

FIERCE FIGHTER | 2 attacks per single-target. Can do [COMBO (2)]; +1 ACC, +50 Final Damage. Attack priority from strongest to weakest.
BREATH ATTACK | 2 uses per thread. Single-target. 150 unmitigated DMG, applies [BURN: 42 (2)] if successful.
AERIAL SUPREMACY | +1 ACC, +2 EVA unless fighting a flying enemy.

 

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bandits — more of them, which explained better why they might’ve gotten ambushed or attacked earlier. with the duo participating in the fight, it seemed quick that the tides of battle had shifted. so it was to their surprise when someone who looked different than the rabble rushed out from the heart of the camp to follow through on the skirmish.

“hai!”

“a woman?” day queried, if only to catch night’s attention. 

the latter dove in, cutting off the new entrant with an overhead swing after she’d disengaged a bandit, finding that her strike was halted by the raise of her shield. it was of no matter to night after a step backwards, but only after shrugging off a few light cuts from the enemy forces. day seemed to be making quick work of the ones she’d fell, but not slain.

one by one, the bandits disappeared, fragments of themselves hanging only in the balance between the female bandit and night. each one that shattered gave rise to the woman’s stance, the raise of her axe, as she charged forth with her shield forward-facing, looking to bring down her opponent, that night.

Spoiler

> POST ACTION: AOE-I

ID233042 | bd6+6+1 = 13 | -> Bandit #4
ID233043 | bd6+6+1 = 13| -> Bandit #5
ID233044 | bd6+6+1 = 13 | -> Bandit #6
ID233045 | bd5+6+1 = 12 | md9 | -> Bandit #7

(27+16) * 15 = 645 DMG
645 - 50= 595 DMG

27 * 15 = 405 DMG
405 - 50= 355 DMG

100 + 2 = 102 DMG

15+(2*3) -2-1-4 = 14 EN

ID233046 | bd9 | -> Bandit #7
ID233047 | bd10 | -> Bandit #7

100 +1 - 50 = 51 DMG
100 +2 - 50 = 52 DMG

ID233048 | bd6+4-4 = 6 | -> Idianth
ID233049 | bd8+4-4 = 8 | -> Idianth

125 - 100 = 25 DMG


Bandit #4 | HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK
Bandit #5 | HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK
Bandit #6 | HP: 0/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK

Bandit #7 | HP: 42/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK 

COUNTER ATTACK | Additional attack from each Bandit, using Player's MD + 1 ACC (includes from AoE). 
BERSERKER RAGE | 2 attacks, 2 counters, ACC: 4, DMG: 125, EVA: -2

NIGHT | HP: 1218/1320 | EN: 111/148 | DMG: 27 | ACC: 6 | EVA: 6 | BH+HB: 131 | FLN/HLY: 16 | LD: 8+1 | PROSP: 3 | DOTE: 3/3 | [COMBO: 2/2]

Idianth | HP: 745/800 | DMG: 100 | MIT: 100 | ACC: 2 | KEEN: 1 | EVA: 2

FIERCE FIGHTER | 2 attacks per single-target. Can do [COMBO (2)]; +1 ACC, +50 Final Damage. Attack priority from strongest to weakest.
BREATH ATTACK | 2 uses per thread. Single-target. 150 unmitigated DMG, applies [BURN: 42 (2)] if successful.
AERIAL SUPREMACY | +1 ACC, +2 EVA unless fighting a flying enemy.

 

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the player moved quickly with a sidestep to her right, against the swing of the hand-axe. then she curled into a low tumble, as the woman followed through on tracking night’s movements. one angled and well-timed jump allowed night to pull her blade out and strike where the bandit was most vulnerable — where her shield wasn’t facing, and the impact of her oath caused it to ring. doubtless, if the fight hadn’t meant to be stopped the moment night had weakened her foe enough, it would’ve by sheer knockback, that slash of cardinal’s orders for both of them to distance themselves.

the woman rolled across the ground to a halt. then, body still shaking, she picked herself up, accompanied by a series of growls. what other bandits had been left standing to fight suddenly fell back, eyes upon their apparent commander. day, too, pulled herself back towards night’s side, spear still ready in her hands.

Spoiler

> POST ACTION: CHARGE | AOE-II
> FREE ACTION-I: dreaming. | HYPNO/LULL II | -> Giovanna
> FREE ACTION-S: CONCENTRATION

ID233106 | bd6+6+1+1 = 14 | -> Bandit #7
ID233107 | bd3+6+1+1 = 11 | md6+3-6 = 3 | ->-> Bandit #8
ID233108 | bd5+6+1+1 = 13 | md10 | -> Bandit #9
ID233109 | bd7+6-1+1 = 12 | md9 | -> Giovanna

(27+16) * 18 = 774 DMG
774 - 50 = 724 DMG

27 * 18 = 486 DMG
486 - 50 = 436 DMG

100 + 2 = 102 DMG

18+(2*3) -2-1-4 = 17 EN

> CLAN'S RAGE | battle paused.


Bandit #7 | HP: 42/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK 
Bandit #8 | HP: 64/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK
Bandit #9 | HP: 64/500 | DMG: 100 | MIT: 50 | ACC: 3 | EVA: -1 | HP100~: BERSERK
Giovanna | HP: 276/1000 | DMG: 125 | ACC: 1 | KEEN: 1 | EVA: 1 | HP<500: CLAN'S RAGE | [HYPNO/LULL: 1/2]

COUNTER ATTACK | Additional attack from each Bandit, using Player's MD + 1 ACC (includes from AoE). 
BERSERKER RAGE | 2 attacks, 2 counters, ACC: 4, DMG: 125, EVA: -2

BORN WARRIOR | 2 attacks. Focus/Crit on BD8+.
MOMENTUM | +25 DMG on second attack if successful.
CLAN'S RAGE | Fight pause. If re-engaged: DMG: 150 | ACC: 5 | KEEN: 2 | EVA: 0 | BLEED 

NIGHT | HP: 1218/1320 | EN: 94/148 | DMG: 27 | ACC: 6 | EVA: 6 | BH+HB: 131 | FLN/HLY: 16 | LD: 8+1 | PROSP: 3 | DOTE: 3/3 | [COMBO: 2/2] [CONCENTRATION: 1/5]

Idianth | HP: 745/800 | DMG: 100 | MIT: 100 | ACC: 2 | KEEN: 1 | EVA: 2

FIERCE FIGHTER | 2 attacks per single-target. Can do [COMBO (2)]; +1 ACC, +50 Final Damage. Attack priority from strongest to weakest.
BREATH ATTACK | 2 uses per thread. Single-target. 150 unmitigated DMG, applies [BURN: 42 (2)] if successful.
AERIAL SUPREMACY | +1 ACC, +2 EVA unless fighting a flying enemy.

 

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idianth landed on the ground, as stern as stoic as ever.

“what’s the meaning of this?!” the chieftain yelled, turning around to face the party. “who are you, and what are you doing following a red dragon?”

“i’m here to complete a quest—?”

instantly, night’s words were decimated by an elbow jabbed in her side. she sputtered and groaned, before righting herself. “i’m here to escort him. we’re looking for a much larger, much older red dragon that almost resembles him. i think his name is groviat? do you know where he is?”

the closest bandits started to talk amongst themselves.

“groviat?”
“no, that’s can’t possibly be…”

“hah!” the bandit chieftain took a swing with her weapon. “are you sure? because that gives us more a reason to eliminate you two before you get to him.”

night and idianth exchanged looks.

“we’re here to take him down,” idianth offered. “not to visit. not to steal. but to end his reign of terror in the land that he occupies before he brings his fight over to our territory.”

ID233110 | ld2 | 
ID233111 | ld13 | -> giovanna joins the party.

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“his reign of terror?” idianth had the head of the axe pointed towards him. he nodded. “and what do you suppose you know of how he ‘rules’?”

“well, father has had to narrow down his hoard ever since the territories were split, because uncle kept stealing from him,” the dragon began. “i’ve seen his home a few times. beyond father, surely there must have been other places that treasure must have been coming from. am i right?”

the chieftain lowered her weapon. “go on.”

“and, say…”

idianth closed his eyes and remained silent for an extended period of time, as things began to settle down between the two sides. night watched as the bandits regrouped behind their leader, just in case things happened to go south once more. as ready a fighter as she was to take them down again, the moment night drew her weapon, day placed a hand on her wrist. 

when the dragon raised his head to speak, he had his eyes open.

travel. 1/2

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