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[F22-PP] Bloodbath Merriment (Witch of the West)


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*Starts on Floor 24: The Arena*

Sauntering through the large racketing gates, Celeste had already up to this point tore through the competition. A necessary blowing off of steam, as the brutal rebellion burned ever onward. The woman raises her hands toward the crowd and with it screams of jubilant excitement for the coming bloodbath. "How's everyone feeling!~" The woman boasts toward her fanbase, to which a scattering of col and roses find themselves flying from the stands in response. "I hope you don't mind, bringing along some companions. Mainly to put on a good show. See true soldiers fight the brutish Piashuan and bring that powerful beast to its knees!" Celeste barks as the cobalt blue flames in her eyes worked to show her frenzied yet potent leadership and charisma. The stands were equally ablaze, as from her frequent flights she'd more then earned their favor and respect.

"Give me your best shot, I got an hour or two before I need to burn down more Ladonian Battlestations." She barks toward the screeching gate, egging on the potent powerhouse that lingered just behind it.

<<[Tier Lock] 4 engaged>>

Protein Consumed | Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487])
Damage 3 (Potion) Consumed | Liquor of Light (8 Remaining)
Mitigation 3/T4 Consumed | From Eruda Gungir Feast [1/6]
Evasion 2 | From Raidou Gungir's Feast [1/6]
Loot Die Consumed [Filled] | Raspberry Smoothie [T1/Dessert/Perfect] - Loot Dice 3

Given to Raidou:
Berry Crumb Bars  [T1/Dessert/Perfect] - Loot Dice 3 [178001]
Liquor of Light (7 Remaining)

Given to Sam:
Liquor of Light (6 Remaining)                                                                         

Celeste | HP: 780/780 | EN: 112/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4

Spoiler

Name: Celeste, Galtean Pirate Queen
True Tier: 6
Level: 33
Paragon Level: 21
HP: 780/780
EN: 112/112

Stats:
Damage: 28
Mitigation: 98
Accuracy: 5
Evasion: 3
Loot Die: 4
Stealth Rating: 3
PHASEHLY: 16 BRN: 56
Equipped Gear:
Weapon/Armor/Trinket: 
  - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
Armor/Trinket: 
  - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
Shield/Armor/Trinket:   - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R4
  - Charge
  - Energist
  - Hammer R5
  - Light Armor R5

Extra Skills:
  - Hiding R5

Inactive Extra Skills:

Addons:
  - Ferocity
  - Precision
  - Resolve
  - Stamina

Mods:
  - Meticulous
  - Surprise Attack: Assassin
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light [201986d] x1
  - Teleport Crystal x1

Housing Buffs:

Guild Hall Buffs:

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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The ratcheting of nearby chain sees the red wanderer without his robe, basically using Piashaun as a form of formal exercise. All that time sitting idly in his mansion threatened to make him fat if he could become such. A few earnest exits simply for the sake of clearing his head, instead of an eager push toward some end goal. A gleaming gold blade in his hand, the swordsman sporting his long-sleeved black shirt and black slacks. So plain and unnoticeable he flew completely under the radar. "Such a strange thing to get worked up over." Raidou comments toward the crowd under his breathe, and yet somehow it wasn't that surprising. It was of course a mimicry of old roman coliseums, yet the barbaric nature always felt off-putting and not at all a form of entertainment. Joining up to Celeste's shoulders, a girl that was once his bully had turned over quite an interesting and agreeable new leaf. "Hows Galtea?" He asks as the woman scans the crowd and passes him a potion.

They were past hating each other and now were up to the point of small talk. A lot could change within Aincrad.

<<Raidou activates Tracking on Piashuan>>

<<Assist System Engaged>>
[Assisting Celeste]
New Level: 33
New Paragon: 21
New Tier: 4
True Tier: 13

CS/CSA In effect |
Ill Omen in Red
[x1] Grand Mass Parry

Protein Consumed | From Celeste Gungir's [2/6]
Damage 3 (Potion) Consumed | Liquor of Light (From Celeste)
Mitigation 3/T4 Consumed | From Eruda Gungir Feast [2/6]
Evasion 2 | Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) [2/6]
Loot Die Consumed [Filled] | Berry Crumb Bars  [T1/Dessert/Perfect] - Loot Dice 4 [178001]

Raidou | HP: 744/744 | EN: 112/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2

Spoiler

Name: Raidou, Agent of Time
True Tier: 13
Level: 33
Paragon Level: 21
HP: 744/744
EN: 112.4/112.4

Stats:
Damage: 29
Mitigation: 112
Accuracy: 3
Evasion: 4
Battle Healing: 
Loot Die: 13
AA REC: 8
QTY: 2
Equipped Gear:
Weapon/Armor/Trinket: 
  - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
Armor/Trinket: 
  - Planned Motions - Emissary [T1/Demonic/Cloth] Loot Dice 3, Evasion 1
Shield/Armor/Trinket: 
  - Ebony Lenses - Future [T4/Demonic/Trinket] Quality 2, Recovery 2

Combat Mastery:
  - Combat Mastery: Mitigation R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - 

Custom Skill:
  - Ill Omen in Red

Skills:
  - Battle Healing R5
  - Charge
  - Cloth Armor R5
  - Energist
  - Fighting Spirit
  - Howl
  - Quick Change
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Brawler
  - Concentration
  - Forgotten King's Authority
  - Frozen Hide
  - Parry
  - Photosynthesize
  - Survival

Inactive Extra Skills:

Addons:
  - Ferocity
  - Focused Howl
  - Nimble
  - Precision
  - Reveal
  - Stamina

Mods:
  - Athletics
  - Detect
  - Justified Riposte
  - Tracking
  - Vengeful Riposte

Inactive Mods:

Battle Ready Inventory:
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:
  - Kumatetsu
Wedding Ring:

Crafting Profession:

Gathering Profession:                                                                                                                           

 

 

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Glancing down at that newfound weapon. These past few months had been an eye opener. Both emotional and breath taking, very hard to say the least. Regardless it was time that she got back into the fray. Show everyone that she was not just a weak link. It was time that she took her stand, it was time to fight, to be something. Darting through any shadows that could be found, loud chattering could be heard in the distance. Approaching silently within the stadium walls as to not be seen. New skills that she had yet to test, it had been some time that she fought. Ready to give it her all, new approach, nothing but excellence in skills that would be dusted off.

Watching Celeste a potion in hand only for a split second before darting to grab it and hiding back into the shadows that the large walls provided. Popping the cap following by a chugging notion, Sam would be ready for the battle at hand. Tossing the bottle as it shatters, pulling out that new bow and taking aim toward anything that would threaten her teammates.

224212    LD: 2 +3=5 NOT STEALTHED

<<Assist System Engaged>>
[Assisting Celeste]
New Level: 33
New Paragon: 21
New Tier: 4
True Tier: 8

Sam Consumes:
Loot Die Consumed [Filled] | Raspberry Smoothie [T1/Dessert/Perfect] - Loot Dice 3 [Filled]
Hellish Bottomless-Pit of Curry +2 ACC Feast (3/6)
Protein Consumed | From Celeste Gungir's [3/6]
Damage 3 (Potion) Consumed | Liquor of Light (From Celeste)

Mitigation 3/T4 Consumed | From Eruda Gungir Feast [3/6]
Evasion 2 | Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) [3/6]

Sam | HP: 744/744 | EN: 92/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8

Spoiler

Sam
True Tier: 8
Level: 33
Paragon Level: 21
HP: 744/744
EN: 92.4/92.4

Stats:
Damage: 28
Mitigation: 40
Accuracy: 6
Evasion: 5
Loot Die: 8
Stealth Rating: 5
AA
PHASE
REC: 8

Equipped Gear:
Weapon/Armor/Trinket: 
  - Bhafel, Decree of War (PROJ-T4-Demonic): Absolute Accuracy, Accuracy 2, Phase
Armor/Trinket: 
  - Acolyte's Light (T4-Perfect-Cloth Armor): Evasion 1, Recovery 2
Shield/Armor/Trinket: 
  - Gold Promise - Din's Flame (T1/Perfect):Accuracy 1, Evasion 2 

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Cloth Armor R5
  - Projectile Weaponry R5
  - Quick Change
  - Searching R4

Extra Skills:
  - Concentration
  - Hiding R5

Inactive Extra Skills:

Addons:
  - Ferocity
  - Precision
  - Stamina

Mods:
  - Athletics
  - Surpise Attack: Trickster
  - Tracking
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Bhafel, Strand of Vengeance (PROJ-T4-Demonic): Envenom 1, Bleed 1, Frostbite 1, Static 1 x
  - Hellish Bottomless-Pit of Curry +2 ACC Feast x

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Dining Room: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Fishing Pond: +2 Fishing EXP per fishing attempt
  - Herbalist Hut: +2 Gathering EXP per gathering attempt
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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Running from the warp with intention, Raserei keeping pace. The inventory was running low, and it felt like she had been on a vacation that lasted for ever. The big day was closing in, but the Guild Hall would fill itself. An assist to her fellow team member, Eruda would see to it that everything was running smoothly. A sudden dash from the fire wolf followed by a howl would make it known that they had arrived. Eruda was a bit out of touch with her flames, but it would be like riding a bike, to never actually for forgotten. How could she, it was one of her best traits. Coming to a halting stop as the crowd roars with excitement. It was clear that Celeste had already riled them up. Good! This would be a battle to remember, like many others that came before it. Raidou, no robe... interesting. It wasn't something he did often unless he had other intentions. Eruda would have to put her best foot forward to keep the group out of harm's way. Taking out her weapon and shield as the sun reflects of the metal. Eruda smiles, side by side now with the pair of guild members. "How you been Celeste, it's been forever." Preparing for anything and everything but could still have a bit of fun, nudging Raidou a bit with her elbow beneath her shield. 

<<Assist System Engaged>>
[Assisting Celeste]
New Level: 33
New Paragon: 21
New Tier: 4
True Tier: 9

Eruda Consumes:
Deep Guilty Greasy Burger: Gungir's Shard [202715b] 3 Mitigation, T4 (Feast) (4/6)
Hellish Bottomless-Pit of Curry +2 ACC Feast (4/6) (Sam)

 Eruda | HP: 804/804 | EN: 92/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4                                                                                                                            

Spoiler

 

Eruda, Unbridalled Fury
True Tier: 9
Level: 33
Paragon Level: 21
HP: 804/804
EN: 92/92

 

Stats:
Damage: 8
Mitigation: 249
Accuracy: 2
Battle Healing: 44
Loot Die: 4
Stealth Rating: -5
TAUNT
BRN-IM
FL.AURA: 16
FL.THORNS: 8/16
REC: 8
BRN: 56

 

Equipped Gear:
Weapon/Armor/Trinket: 
  - Consuming Pyre - Surt T4: (Burn 2, Taunt)
Armor/Trinket: 
  - Reinforced Plate - Lily T4 Demonic: Flame Aura 2, Flameproof, Recovery 1
Shield/Armor/Trinket: 
  - Stalwart Defender T4 Demonic: Thorns 2, Recovery 1, Flame Thorns 1

 

Combat Mastery:
  - Combat Mastery: Mitigation R3

 

Combat Shift:
  - AOE Shift

 

Familiar Skill:
  - 

 

Custom Skill:
  - 

 

Skills:
  - Battle Healing R5
  - Curved Sword R5
  - Fighting Spirit
  - Heavy Armor R5
  - Howl
  - Searching R4

 

Extra Skills:
  - Block R5
  - Concentration
  - Survival

 

Inactive Extra Skills:

 

Addons:
  - Focus
  - Iron Skin
  - Rampart
  - Stamina

 

Mods:
  - Night Vision
  - Tracking

 

Inactive Mods:

 

Battle Ready Inventory:
  - Deep Guilty Greasy Burger: Gungir's Shard [202715b] 3 Mitigation, T4 (Feast)  x

 

Housing Buffs:
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.

 

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

 

Scents of the Wild Totem:

 

Wedding Ring:

 

Crafting Profession:

 

Gathering Profession:

 

 

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As soon as the gate rises, the hulking mass rushes out in a trail of dust. Celeste blinds in at a breakneck speed and slams that massive cleaver of hers toward the cloud. A satisfying connection proves she hits something, as her HUD portrays a health bar to her. "Hell yeah!" The girl barks as she carries through, creating this trail of red light that sputters in a rich blue flame. Damage out and pain dealt the rhino continues its charge. Celeste hefts the weapon over her right shoulder by slamming her boot against the back end and it halts with a metallic clink. "Looks its on you all, which is pretty crazy given that last one. These things always target so weird in party. Used to them always just trying to gore my ass." Celeste starts to scamper, those galtean boots of hers cutting heeled prints into the soil of the arena.

Post Action | AoE-I [x15] (11 + 2 [Shift] - 2 [Stamina] * 2 EN per target) = BD:5+5-3=7, Hit dealing 420-170=250 DMG to Piashaun
224213    5+5-3=7    11    16    5    Celeste        AoE-I vs Piashuan    2024-08-05 04:43:43
Free Action | N/a


Players: 
[1] Celeste | HP: 780/780 | EN: 99/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[0] Raidou | HP: 744/744 | EN: 112/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[0] Sam | HP: 744/744 | EN: 92/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[0] Eruda | HP: 804/804 | EN: 92/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 2750/3000 | MIT: 170 | DMG: 275 | ACC: 4 | EVA: 3

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.            

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As the creature blinds toward the swordsman, he instinctually shifts and takes a swipe toward the opacity. With near absurd speed, the blade sheers quick in a glint of gold but a high pitch ringing noise plays off as well. "Guess I hit the horn!" Raidou remarks with the strangest and uncharacteristically nonchalant grin. It would appear he wasn't taking this all that seriously, which given his history was absolutely a new rendition for the man. "Looks like your up Sam, time to test that thing out I guess." As he'd eye the girl and her new weapon, sure there was some story there but hadn't seen anything like that used by a player before. The point stood, it would be on the raven to pop it one. What an effective way of exercise.

Raidou falls back, shoring up his stance and prepping the Auric Sunlight for another swing. This was a game and it was the first time dude was acting like it.

Post Action | TECH-D [x16], -13 EN (15 + 2 [Shift] - 2 [Stamina]), 224214 | BD: 2 + 3 + 1 = 6 - 3 = 3, Missed vs. Piashuan.
Free Action | 


Players: 
[1] Celeste | HP: 780/780 | EN: 99/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[1] Raidou | HP: 744/744 | EN: 111/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[0] Sam | HP: 744/744 | EN: 92/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[0] Eruda | HP: 804/804 | EN: 92/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 2750/3000 | MIT: 170 | DMG: 275 | ACC: 4 | EVA: 3

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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Hearing Raidou through the burrowing of dirt, taking aim through the shadows, the moment it shows itself, a light through the air darts toward the creation with speed that she hasn't seen in a long time. Not sure if it was the bow or something else, but as the arrow pierces the enemy, it screeches and starts rushing toward her. Now knowing that she wasn't hidden from the beast, glancing to Eruda in panic, as those flames already started to take beneath those feet of hers. The adrenaline courses through her veins as she was ready to dart out of the way if it was needed. Focus needed to start happening. Sam feels like that hit should have been a lot harder. New weapon but that should be no excuse, she had to get back into the game and quick. Positioning herself in a way for easier fire, Sam reals the string back with more strength this time. Sam could feel that energy pulsing through the bow as she held still.

Post Action | [x12] ST-I (12 EN) -10 EN (12-2 Stamina), 224215 | BD: 6+7-3=12 HIT vs. Piashuan 12*28=336-170=166 Damage
Free Action | 


Players: 
[1] Celeste | HP: 780/780 | EN: 99/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[1] Raidou | HP: 744/744 | EN: 111/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[1] Sam | HP: 744/744 | EN: 82/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[0] Eruda | HP: 804/804 | EN: 92/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 2584/3000 | MIT: 170 | DMG: 275 | ACC: 4 | EVA: 3

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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Watching the creature's dirt pile move around, seeing a flash of light as it rears up from beneath the ground being struck in the chest. It starts heading for Sam, turning to Raserei with a grin, "Now Ras," as the blue flames danced around her frame. The wolf jerks her head up with a howl causing the fire to become furious and wild, hitting the sides of the walls around them. A wide burst outward toward the monster as it suddenly stops dead shaking its head. Its head comes to a halt before shifting in Eruda's direction. "HIT ME," Eruda calls out, flashing blue, it was now in a barrier of crazed blue fire. Pulling up that shield as it darts right bast her, turns and starts circling them. If there was anything that she missed about combat, it was this. That fiery raged strength that burned in her chest, it felt good. Watching to predator, she couldn't help but smile.

Post Action | Focused Howl Activated -4 EN Focused Howl CD: 1/4
Free Action | 


Piasuhon vs. Eruda (224217) CD:7, LD:5, MD: 1+4=5 MISS

Players: 
[1] Celeste | HP: 780/780 | EN: 99/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[1] Raidou | HP: 744/744 | EN: 111/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[1] Sam | HP: 744/744 | EN: 82/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[6] Eruda | HP: 804/804 | EN: 88/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 2584/3000 | MIT: 170 | DMG: 275 | ACC: 4 | EVA: 3

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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(Reorder, Shatter works better on top of round), +4 EN (standard Recovery), Forgo roll for Recovery (Full EN)

As the rhino rushed harmlessly past his future wife, Raidou was hot on the beasts tail. A singular thin line of gold as he passes through. Sliding to halt as he lowers his posture to stabilize himself and change his center of gravity. Moments after the passage the line expands and sounds almost like a vorpal bang or crack of thunder. With that sound, a shower of scales as sparks dance from the impact across the dust as the energy discharges in the floor. Cascading away from Piasuhon like a droplet in a puddle, albeit the ripples being yellow electricity. "That left a pretty brutal weakness, Celeste your up!" Raidou barked the call to action, but it was tinted in a more carefree tone. The weapon in his grasp spins to neutral as his feet slide, chirping with intention as yellow static starts to claim the length of blade in golden outcries.

Post Action | TECH-D [x16], -13 EN (15+ 2 [Shift] - 2 [Stamina] ), 224220 | BD: 7 + 3 + 1 = 11 - 3 = 8, Hit vs. Piasuhon applying [Shatter 1] and dealing 464-150 = 314 Damage
Free Action | 


Players: 
[3] Raidou | HP: 744/744 | EN: 97/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[1] Celeste | HP: 780/780 | EN: 101/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[1] Sam | HP: 744/744 | EN: 82/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[6] Eruda | HP: 804/804 | EN: 88/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 2270/3000 | MIT: 170{-20) | DMG: 275 | ACC: 4 | EVA: 3 | [Shatter 1: 3/3]

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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+4 EN (Standard Recovery)

Celeste with that weighty weapon of hers was struggling to keep up with the damn thing. "I'm trying but uh... Can't you hold it down or something. Damn wily pile of a sack of fuckin..." Her thoughts just trail into a odd chain of gibberish. The woman continues to scamper as close as she can but all she manages to cleave with that weighty blade of hers is air. This was the reason why lone fighting was actually easier. But she was hoping to curb and steal some methods of direction and teamwork from her guild associates, to take back to the troops of Galtean resistance. So this was something she was having to become accustomed to. It would prove useful in raiding Ladonian airships in a more timely fashion, instead of just her jumping on board and either pole vaulting people off the side or setting the fucker on fire. Probably a bit more rewarding too, given treasure wasn't worth much as a pile of wreckage strewn along the ground where the ship crashed.

Post Action | [x18] AoE-II (-14 EN + 2 [Shift] - 2 [stamina] = 14 EN + 2 * Targets)  vs. Piasuhon, 224221 | BD: 2 + 5 - 3 = 4, Missed vs. Piasuhon!
Free Action | 


Players: 
[3] Raidou | HP: 744/744 | EN: 97/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[1] Celeste | HP: 780/780 | EN: 104/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[1] Sam | HP: 744/744 | EN: 82/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[6] Eruda | HP: 804/804 | EN: 88/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 2270/3000 | MIT: 170{-20) | DMG: 275 | ACC: 4 | EVA: 3 | [Shatter 1: 3/3]

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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(224284) CD:12 Recover Stamina +12

Sams arms begins to shake from holding the string back so long,"GAH," glancing to Celeste in confusion, as she lets loose and the arrows go skimming past the moving target. Shaking out her arm, "This is nothing like the Axe, dam it." It was clean that this was going to be a new learning curve for her. Getting used to a weapon that randomly appeared in the game, Sam just had to have it. It was part of her fresh start, determined to get back into the fighting portion of the game. Nisahime gave her this weapon knowing that she was fully capable of figuring out how to use it. Determined as ever now, moving into clear view now, ready to nail this thing down. Pulling the string back again but this time focused, watching the creatures movement, ready to fire upon the right time. The bow was glowing ever so slightly, "Please show me the way," saying in a whisper closing her eyes and taking a inhale holding it within her lungs.

Post Action | [x15] AOE-I (11 + 2 * 1 - (2 Stamina) EN) = 11 EN vs. Piasuhon 224222 | BD: 1+6+(1 AA)=8-3=5 MISS
Free Action | 


Players: 
[3] Raidou | HP: 744/744 | EN: 97/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[1] Celeste | HP: 780/780 | EN: 104/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[1] Sam | HP: 744/744 | EN: 91/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[6] Eruda | HP: 804/804 | EN: 88/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 2270/3000 | MIT: 170{-20) | DMG: 275 | ACC: 4 | EVA: 3 | [Shatter 1: 3/3]

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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(224285) CD:8 Recover Stamina +12

Listen for other orders, focusing on the Rhino that was making his rounds around her. Suddenly it stops, stomps it hoof upon the dirt before charging toward her. Eruda pulls her weapon back waiting for the perfect moment to swing. That weapon begins to surge bright blue light as she slices upward, on impact, you would see flame ignite the creatures torso, rowring out in pain. A step back, Eruda pulls up her shield expectingly before charging once more. The metal being held burts outward with a heated blast causing Eruda's arm to shutter ever so slightly. The creature reers backwards trying to shake off the fire that was seemingly spreading. Eruda would grin and watch it carefully, keep its focus so that the others could put it down.

Taking a few steps away letting the flames do the work, Eruda was beinging to like her new toys. Piasuhon stop against the dirt again making dust rise where it stood.

Post Action | [x15] AOE-I (11 + 2 * 1 - (2 Stamina) EN) = 11 EN vs. Piasuhon 224223 | BD:10 (Major Critical) Dealing 10*15=150-150=1 Burn 2 (56): 2/2 Activated
Free Action | 

Focused Howl CD: 2/4


Piasuhon vs Eruda (224224) CD:8, LD:11, MD:7+4=12 Hit Dealing 275-244=31 Damage, Inflicting FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 to Piasuhon

Players: 
[3] Raidou | HP: 744/744 | EN: 97/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[1] Celeste | HP: 780/780 | EN: 104/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[1] Sam | HP: 744/744 | EN: 83/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[10] Eruda | HP: 773/804 | EN: 81/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 2117/3000 | MIT: 170{-20) | DMG: 275 | ACC: 4 | EVA: 3 | [Shatter 1: 2/3] | [Burn 2 (56): 1/2]

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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+4 EN (standard Recovery), Recovery: 224291, CD: 2 (No Proc)

As the beast is set ablaze, out of what appears to be nothing is a singular gilded swipe. It paints another of those thin gold lines that expand before detonating in an audible collapse. The swordsmen carries through the creature, anchoring one foot and pivoting as the blow explodes. With it, the grind of boot and return of blade to neutral. "It's waning. Soon enough we can move on. As long as your along for the ride?" Raidou quips in a carefree and somewhat nonchalant manner to the rest of his prospective group. It is as if somewhere along the way his concerns had melted away, yeah this was a death game still. But what changed was it was no longer his burden to attempt to change everyone. Help where he could, and yet learn to enjoy his own life in equal measures. The reader had learned what a game was, and was able to relax his iron fisted grasp.

Post Action | TECH-D [x16], -13 EN (15+ 2 [Shift]-2 Stamina), 224292 | BD: 8 + 3 + 1 = 12 - 3 = 9, Hit vs. Piasuhon applying [Shatter 2] and dealing 464-130 = 334 Damage
Free Action | 


Players: 
[5] Raidou | HP: 744/744 | EN: 86/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[1] Celeste | HP: 780/780 | EN: 104/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[1] Sam | HP: 744/744 | EN: 83/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[10] Eruda | HP: 773/804 | EN: 81/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 1783/3000 | MIT: 170{-40) | DMG: 275 | ACC: 4 | EVA: 3 | [Shatter 1: 2/3] | [Shatter 2: 3/3] | [Burn 2 (56): 1/2]

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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+4 EN (Standard Recovery)

Following up in a never-ending source of pressure, as soon as the prior attack is made. Celeste drops the cleaver into Piasuhon's back, taking a prime hunk of meat from the spot the armor is exposed. It leaves this large finned gash in the beasts back. This exposes the interior of the creatures wireframe to the air. It reals hard, pulling itself clean of the blood ravens weapon. "Sure, I'm game. Still got some time before I got to go back to the sewers." the woman thought and responded in equal time, mind somewhat captured by airship routes and the stations of her fettered galteans that lingered low and prepared to strike. "What did you all have in mind?" The further inquiry as Piasuhon finally broke enough ground to escape her reach. "Oh, shit. Uh heads up!" Celeste barks toward Sam as the creature starts to stampede in her direction.

Post Action | [x18] AoE-II (-14 EN + 2 [Shift] - 2 [stamina] = 14 EN + 2 * Targets = 16 EN)  vs. Piasuhon, 224293 | BD: 8 + 5 - 3 = 10, Hit vs. Piasuhon dealing 504-130=374 Damage
Free Action | 


Players: 
[5] Raidou | HP: 744/744 | EN: 86/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[2] Celeste | HP: 780/780 | EN: 92/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[1] Sam | HP: 744/744 | EN: 83/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[10] Eruda | HP: 773/804 | EN: 81/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 1409/3000 | MIT: 170{-40) | DMG: 275 | ACC: 4 | EVA: 3 | [Shatter 1: 2/3] | [Shatter 2: 3/3] | [Burn 2 (56): 1/2]

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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+4 EN (Standard Recovery) Recovery: 224294 CD:8 (Total 12 EN Recovered)

Turning to Rai slightly as he invites then to continue, "Sure need to get a better handle on this weapon." Eyes focus back on the thing as Celeste calls out, "Shit.." charging right in her direction. Shifting her body slightly, darting out of the way, she could feel to wind of its speed in her hair. Turning taking aim, the rhino turns as Sam's glowing arrow flies through the air in its direction. Impact against it head right between the eyes. Smiling, "This is kinda fun," as it starts charging her again. "CRAP, I TAKE IT BACK," as she starts running toward the group. Following behind her at full speed, Sam is darting across the dirt, she should have been closer to the group. Swooshing past her, Raserei, not far behind Eruda. Thinking to herself, -she has really grown-, as she slides to a halt, turns wanting to watch the creature set ablaze again cause for some reason it was funny.

Post Action | [x18] AoE-II (-14 EN + 2 [Shift] - 2 [stamina] = 14 EN + 2 * Targets = 16 EN)  vs. Piasuhon, 224295 | CD:11, BD:8+6+1(AA)-3=12 Hit's Dealing 18*28=504-130=374 Damage
Free Action | 


Players: 
[5] Raidou | HP: 744/744 | EN: 86/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[2] Celeste | HP: 780/780 | EN: 92/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[2] Sam | HP: 744/744 | EN: 79/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[10] Eruda | HP: 773/804 | EN: 81/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 1035/3000 | MIT: 170{-40) | DMG: 275 | ACC: 4 | EVA: 3 | [Shatter 1: 2/3] | [Shatter 2: 3/3] | [Burn 2 (56): 1/2]

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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+4 EN (Standard Recovery) Recovery: 224296 CD:10 (Total 12 EN Recovered)
Battle Healing Activates: +44 Health

"Of course," looking past Celeste at her soon to be husband. It was still weird the think about... Husband... Finding herself looking to the band on her finger before hearing the out cry of the red head. Refocusing, watching the thing charging Sam who was running in her direction. Glancing down at her fire friend, "Ready," it nods and Eruda takes a short exhale before closing the distance between her and Sam. Rushing past her friend, Raserei in the lead who slides to a halt mere meters away from Piasuhon, waiting. Eruda stands her ground unsure if she would be able to get a swing in. Putting up that shield in front of her frame, upon direct impact, the wolf barks loudly as the Rhino hits that metal sending it flying backward ingulfed in blue flames ones again. Eruda grins, as it seemed to have trouble getting to its feet. "We almost have him, he is growing weak," Eruda holds her ground, watching it struggle.

Post Action | [x18] AoE-II (-16 EN - 2 [stamina] = 14 EN + 2 * Targets = 16 EN)  vs. Piasuhon, 224297 | BD:6+2-3=5 Miss
Free Action | 


Piasuhon vs. Eruda, 224298 | CD:1, LD:3, MD:2+4=6 Hits Dealing 325-249=76 Damage, Inflicting FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 damage to Piasuhon

Players: 
[5] Raidou | HP: 744/744 | EN: 86/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[2] Celeste | HP: 780/780 | EN: 92/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[2] Sam | HP: 744/744 | EN: 79/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[11] Eruda | HP: 728/804 | EN: 91/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 883/3000 | MIT: 150{-40) | DMG: 325 | ACC: 5 | EVA: 1 | [Shatter 1: 1/3] | [Shatter 2: 3/3] | [Burn 2 (56): 0/2]

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
- Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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Shatter 2 Duration 2 corrected,+4 EN (Standard Recovery), Recovery: 224312, CD: 5 (No Proc)

The rhino reels as it clips Eruda, being set ablaze as she held fast against the coming tide. For something so large to be stopped dead by such a small girl was an ode to the absurdity that was Aincrad. The swordsman pivots the blade off to his right, and he leans deep into his stance. What soon follows is him transitioning into a blur, that complete lack of weight offering him an extreme form of speed. The golden line drawn through, burning a section of glass across the ground as the shockwave catches up and detonates. With it, bits and pieces of the creatures tough hide being reduced to tiny fragments of shrapnel that are quickly sucked into the vacuum created. The strike comes what seems like minutes before the sound, and when that sound does finally arrive it sounds much like a thunderclap in a lightning storm. Energy discharges out from the beast, like those same signature ripples from a droplet in a puddle.

Post Action | TECH-D [x16], -13 EN (15 + 2 [Shift] -2 Stamina), 224311 | BD: 4 + 3 + 1 = 8 - 1 = 7, Hit vs. Piasuhon applying [Shatter 3] and dealing 464-90 = 374 Damage
Free Action | 


Players: 
[7] Raidou | HP: 744/744 | EN: 75/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[2] Celeste | HP: 780/780 | EN: 92/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[2] Sam | HP: 744/744 | EN: 79/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[11] Eruda | HP: 728/804 | EN: 91/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 509/3000 | MIT: 150{-60) | DMG: 325 | ACC: 5 | EVA: 1 | Blinded By Rage | [Shatter 1: 1/3] | [Shatter 2: 2/3] | [Shatter 3: 3/3]

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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+4 EN (Standard Recovery)

The sharp and jarring attack from Raidou catches her off guard, it was akin to someone tossing something past your face. It addles her for a moment, as it starts to sink in what the hell just blew past her. "Must be a tiny sword thing." Celeste quipped as she kept trying to keep pace, yet she never really could with all these smaller blade wielders. The problems of a massive sword was that you just couldn't work at those sorts of speeds. As Celeste finally seems to close the gap, albeit at a relatively fast pace just not to that caliber. She makes a singular downward stroke, and manages to cave in the dirt around where the beast would have been. "Ugh, no dice. Anyone else?" Celeste remarks as the cobalt flames sear the ground where she struck. Fighting her skill stasis, she waits for it to wear off before hefting her weapon back over her right shoulder, using her toes as leverage.

Post Action | AoE-I [x15] (11 + 2 [Shift] - 2 [Stamina] * 2 EN per target) = 224313 |  BD:2+5-3=4, Missed vs. Piasuhon
Free Action | 


Players: 
[7] Raidou | HP: 744/744 | EN: 75/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[2] Celeste | HP: 780/780 | EN: 95/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[2] Sam | HP: 744/744 | EN: 79/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[11] Eruda | HP: 728/804 | EN: 91/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: 509/3000 | MIT: 150{-60) | DMG: 325 | ACC: 5 | EVA: 1 | Blinded By Rage | [Shatter 1: 1/3] | [Shatter 2: 2/3] | [Shatter 3: 3/3]

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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+4 EN (Standard Recovery) 224372 | CD:6 (No Rec Proc)

A small chuckle would come out watching the creature fall flat on its face. It had seemed as though it was loose energy and was getting tired quick. Raidou slams against it with some force causing it to rear back. It was franticly looking around, trying to see what it could do. It was like it knew that it was losing and that it was severely outnumbered. The crowd above them was going wild seeing the beast go down so quickly. In a sudden turn of events the Rhine stares dead at Celeste, charging directly at her. Sam instantly draws that arrow as it begins to glow bright white, Sam was struggling a bit to keep it steady. Celeste couldn't seem to get her weapon up in time, so Sam lets her bow loose. Flashing through the air at mock speed right in the butt, Piasuhon explodes on impact... "That was close, where to next?" Sam was thinking right then... -Was there 2 arrows in that attack???-

Post Action | ST-B (20 EN)-2 (Stamina) = 18 Energy = 224373 | BD:10 (Major Critical) Dealing 30*20=600-45(Phase)=555 Damage to Piasuhon Dead OOOF
Free Action | 


Players: 
[7] Raidou | HP: 744/744 | EN: 75/112 | DMG: 29 | MIT:112 | ACC:3 | AA  | F-SPIRIT | EVA:4 | BH:41 | REC: 8 | LD:13 | QTY: 2
[2] Celeste | HP: 780/780 | EN: 95/112 | DMG: 28 | MIT:98 | ACC:5 | PHASE | EVA:3 | BH:31 | HLY: 16 | BRN: 56 | LD:4
[4] Sam | HP: 744/744 | EN: 65/92 | DMG: 28 | MIT:40 | ACC:6 | AA  | PHASE | EVA:5 | REC: 8 | LD:8
[11] Eruda | HP: 728/804 | EN: 91/92 | DMG: 8 | MIT:249 | ACC:2 | TAUNT | F-SPIRIT | BRN-IM  | FL.AURA: 16 | FL.THORNS: 8/16 | THORNS:72 | BH:44 | REC: 8 | BRN: 56 | LD:4

Field Boss:
Piasuhon | HP: -46/3000 | MIT: 150{-60) | DMG: 325 | ACC: 5 | EVA: 1 | Blinded By Rage | [Shatter 1: 1/3] | [Shatter 2: 2/3] | [Shatter 3: 3/3]

Abilities
- By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
- Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
- Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
- Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

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With a smile Raidou sheathes his blade "Well done." he offers his companions and looks to the stands. The sheer screams and outcries proved that their escapade was as entertaining as it was fun to undertake. "Well, I hope your all up for a bit more. I still have some lead I'd like to break loose." The nomad quips as he heads for the port cullis. Out of the corner of his eye, he spots a glint among the standard col. In the piles of coins tossed by the handful as reward for their battle. As he saunters over and leans down, an obtuse looking gold disk without any markings. "Huh." Raidou quips in an interest, flicking it into the air and testing its weight. "Interesting." Spoken as he grabs it out of the air, before adding it to one of the many small satchels on his belt. It joins other odd trinkets and bobs he's pocketed over the years.

Dungeon Check | Post 15-5 [Reveal] = 10 posts between
ID: 224374 | LD: 6 + 5 [Searching R5] + 3 [Enhancement] + 4 [Consumable] + 1 [Paragon] + 1 [Detect] + 2 [Reveal]  = 22, Success!
Stored on Blank Dungeon Map | [224290a] -> <<[T4] Dungeon Map #224290a>>
Next attempt on Post #31

Queued | 
Piasuhon Reward EXP: 640
Piasuhon Drops: 4x Rhino’s Horn (T4/Reusable/Consumable) | [224373a][224373b][224373c][224373d]
Piasuhon Cooldown: Post #30 {[15 - Reveal: 5] = 10}

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