Nisahime 0 Posted August 9 #1 Share Posted August 9 <<Started on Floor 22>> In the bounds of the arena, the woman had haphazardly wandered in without a lick of concern. As she'd wander within the dust, the droning crowd finding no purchase on her hearing. Leaning low, she'd find her quarry and her real interest. A smile paints across her face, as she leans low and collects the single black feather that sat there. Spinning it in her fingers, it twirls before it vanishes in a flash of white light. To some hidden pocket. The white hair on her head seems to pour past her shoulders, like a waterfall in a rainforest. "Cute." She quips as if speaking to the environment. "About time you all showed, here I thought that there was some confusion." Morrighan responds in the quizzical and confusing acknowledgement. "I suggest arms drawn, I imagine that that huffing and puffing isn't exactly aiming for your well being." The tone still as aloof and yet playful as always. <<Assist System Triggered>> Nisahime is [Assisted] Level: 33 Paragon: 12 True Tier: 5 Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Mega Slime Farm Activated: +10% Final Experience Award Consumed Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) [1/6] Evasion Consumed - Raidou Gungir's [1/6] Spoiler Name: Morrighan | Nisahime, The Hand of Fate True Tier: 5 Level: 33 Paragon Level: 12 HP: 700/700 EN: 88/88 Stats: Damage: 1 Mitigation: 60 Evasion: 2 Equipped Gear: Weapon/Armor/Trinket: - Armor/Trinket: - Shield/Armor/Trinket: - Combat Mastery: - Combat Shift: - Familiar Skill: - Custom Skill: - Skills: Extra Skills: Inactive Extra Skills: Addons: Mods: Inactive Mods: Battle Ready Inventory: - Crystal of Divine Light [201986f] x - Teleport Crystal x Housing Buffs: - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Link to post Share on other sites
Raidou 1 Posted August 9 #2 Share Posted August 9 All smiles and somewhat interested, the wanderer finds himself waiting patiently for the next battle opening. It was a good way to break away from the monotony and get some exercise, a lot of teas and carbs threatened to fatten him up. Combine that with all the sitting around lately and it was a welcome break. It was here he'd notice the strange woman that he'd met in a chance encounter. "What the hell?" He offers as he looks to todays battle participants. He doubt the woman could fight, and even if she could, the wanderer surely didn't see her carrying not a damn piece of equipment. Quickly shoving his glasses on and drawing his blade, he rushes into the arena and through the port cullis as he had a multitude of times prior. The nomad scans his surroundings and clearly the woman was completely on her own. Was she bat shit? Raidou is [Assisting] Level: 33 Paragon: 12 True Tier: 13 No Cloth Armor | Nimble, Athletics, Cloth Armor R5 Disabled Custom Skill, Custom Sword Art Available | Activated unless blocked. Paragon 10 : +1 LD when looting Tracking Enabled | Located <<Piasuhon>> Consumed Mitigation 3 [2/6] - Nisahime's Gungir's [2/6] Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) [2/6] Protein 2 - Celeste's Gungir's [1/6] Liquor of Light (Damage 3) - From Celeste (5 Remaining) Halloween Candy (ACC 2) [202602f] Halloween Candy (LD 4) [Filled] [202602g] Given to Celeste: Halloween Candy [202602h] Given to Simmone: Halloween Candy [202715e] Halloween Candy [202715f] Raidou | HP: 708/708 | EN: 108/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 Spoiler Name: Raidou, Agent of Time True Tier: 13 Level: 33 Paragon Level: 12 HP: 708/708 EN: 108/108 Stats: Damage: 28 Mitigation: 92 Accuracy: 6 Evasion: 3 Battle Healing: 39 Loot Die: 10 AA REC: 8 QTY: 2 Equipped Gear: Weapon/Armor/Trinket: - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA Armor/Trinket: - Tactician's Gaze - Ogma [T1/Perfect/Trinket]: +3 Accuracy Shield/Armor/Trinket: - Ebony Lenses - Future [T4/Demonic/Trinket] Quality 2, Recovery 2 Combat Mastery: - Combat Mastery: Mitigation R3 Combat Shift: - TECH Shift Familiar Skill: - Custom Skill: - Ill Omen in Red Skills: - Battle Healing R5 - Charge - Cloth Armor R5 - Energist - Fighting Spirit - Howl - Quick Change - Searching R5 - Straight Sword R5 Extra Skills: - Brawler - Concentration - Forgotten King's Authority - Frozen Hide - Parry - Photosynthesize - Survival Inactive Extra Skills: Addons: - Ferocity - Focused Howl - Nimble - Precision - Reveal - Stamina Mods: - Athletics - Detect - Justified Riposte - Tracking - Vengeful Riposte Inactive Mods: Battle Ready Inventory: - Planned Motions - Emissary [T1/Demonic/Cloth] Loot Dice 3, Evasion 1 - Teleport Crystal x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: - Kumatetsu Wedding Ring: Crafting Profession: Gathering Profession: Link to post Share on other sites
Celeste 1 Posted August 9 #3 Share Posted August 9 Sitting idle in one of the lower depths, just bullshitting with Raidou and Simmone as they'd wait for their turn. Sat on a bench, her head propped on her right arm. She watches Raidou pop up abruptly as if he'd notice something, and the look on his face was one of shock. "What? Some noobie..." The joke falls flat, as her eyes gaze at what he was seeing. "Someone you know?" Although she couldn't shake the feeling that she knew this chick too. Like a strong sense of dejavu. "Wait, where the fucks her weapon? Armor? Anything?" Celeste started to take in the gravity of the situation as she'd turn her hand and manifest her Armiger. Reaching down with her left arm, she grabs the lowest most rung of the gate that barred the way and with a nasty tug you can hear multiple things inside give way. What's worse is it seems to take the woman like zero effort. Celeste is [Assisting] Level: 33 Paragon: 12 True Tier: 6 Paragon 10 : +1 LD when looting Starting Stealth Attempt | 224824, LD: 4+5=9, Failure to remain in stealth Spyglass in Effect! -5 posts for dungeons/treasure chests/field boss spawns Consumed Mitigation 3 [3/6] Evasion 2 - Raidou's Gungir's [3/6] Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) [2/6] Liquor of Light (Damage 3) (4 Remaining) Crème Brûlée [T1/Dessert/Rare] - Accuracy 2 (4 Remaining) Halloween Candy (LD 4) [Filled] [202602h] Spyglass [2/3] -> Spyglass [1/3] Given to Raidou: Liquor of Light (Damage 3) (Already Removed in Earlier Post) Given to Simmone: Liquor of Light (Damage 3) (3 Remaining) Celeste | HP: 748/748 | EN: 108/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 Spoiler Name: Celeste, The Blood Raven True Tier: 6 Level: 33 Paragon Level: 12 HP: 748/748 EN: 108.8/108.8 Stats: Damage: 28 Mitigation: 98 Accuracy: 7 Evasion: 3 Battle Healing: Loot Die: 4 Stealth Rating: 3 PHASE HLY: 16 BRN: 56 Equipped Gear: Weapon/Armor/Trinket: - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase Armor/Trinket: - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1 Shield/Armor/Trinket: - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Custom Skill: - Skills: - Battle Healing R4 - Charge - Energist - Hammer R5 - Light Armor R5 Extra Skills: - Hiding R5 Inactive Extra Skills: Addons: - Ferocity - Precision - Resolve - Stamina Mods: - Meticulous - Surpise Attack: Assassin - Vanish Inactive Mods: Battle Ready Inventory: - Crystal of Divine Light [201986d] x1 - Teleport Crystal x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Link to post Share on other sites
Simmone 0 Posted August 9 #4 Share Posted August 9 The draft of smoke as she sat in the commons, adjusting her clothes and making sure her hair was tied well. Pleasures of long hair, is the shit will get caught in everything if you didn't prop it up. Batting an eye as the other two players in her party dart up and start yelling at the gate. "We should wait patiently, last thing we want to get is the boot after we've been out here for 30 minutes." She peers over crossed legs and exhales another column of smoke. That quickly changes as Celeste helps herself to fucking up the gate and starting to charge into the field. "Oh for fuck sake." The woman spouts taking one heavy drag before the pipe vanishes from her grasp. Quickly tussling her armor and reaching to her right hip she draws her rapier and rushes out after them. Her footsteps immediately slow to a crawl as she recognizes the woman from her dreams. Simmone is [Assisting] Level: 33 Paragon: 12 True Tier: 7 Paragon 10 : +1 LD when looting Consumed: Liquor of Light (Damage 3) Consumed (Already Removed in Earlier Post) Mitigation 3 Consumed - Nisahime's Gungir's [4/6] Evasion 2 Consumed - Raidou's Gungir's [4/6] Protein 2 Consumed - Celeste's Gungir's [3/6] Loot Die 3 Consumed - Halloween Candy [202715e] Accuracy 3 [Filled] Consumed - Halloween Candy [202715f] Mega Slime Farm Activated: +10% Final Experience Award Simmoné | HP: 708/708 | EN: 88/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 Spoiler Name: Simmoné, The Black Lotus True Tier: 7 Level: 33 Paragon Level: 36 HP: 800/800 EN: 98/98 Stats: Damage: 26 Mitigation: 38 Accuracy: 4 Evasion: 4 Loot Die: 8 Stealth Rating: -1 REC: 8 BLD: 48 BLI: 32/-20 BRN: 56 ENV-O: 32 Equipped Gear: Weapon/Armor/Trinket: - Mythril Foil - Viper [T4/Demonic/Rapier] Blight 1, Bleed 1, Envenom 1, Burn 1 Armor/Trinket: - Black Leather Bodice - Feline [T4/Perfect/LA] Mitigation 2, Evasion 1 Shield/Armor/Trinket: - The Black Lotus - Expedition [T4/Perfect/Trinket] Recovery 2, Evasion 1 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Profession Familiar Custom Skill: - Skills: - Charge - Light Armor R3 - Lock Picking R3 - Rapier R5 - Searching R5 Extra Skills: - Concentration - First Aid R5 Inactive Extra Skills: Addons: - Dismantling - Field Medic - Focus - Hyperactive - Precision Mods: - Energize - Meticulous Inactive Mods: Battle Ready Inventory: - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200851][200851-1][200851-2][200870][200871] x5 - Resonance of the Grave [T1/Perfect (Instant)/Debuff/Incarceration] [184325][186601][186605][186607][186610] x5 - Teleport Crystal x1 - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [163578][163582][163583][163743][164301] x5 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Link to post Share on other sites
Raidou 1 Posted August 9 #5 Share Posted August 9 Raidou winds onto the field at a breakneck pace, with Celeste hot on his heels. The violent flash of yellow light glares out amongst the sudden dust storm in the swordsman's wake, but the trajectory just doesn't add up. As he tears across the field Piasuhon continues rushing along and seems to connect with some bubble around the woman who was egging them to join her. "The hell?" Raidou quips as he's taken aback. His attack missed solely due to this woman's intervention, and yet even his eyes could not see any mention of a weapon nor a shield. The wanderer quickly scans her, virtually unscathed and what made matters worse is she didn't even seem to be paying attention. He'd reverse his blade and turn to face this monster head on, but keeps a curious glance on his peripheral trying to understand this player that had trounced out here completely unarmed. Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) Free Action | ID: 224827 | 1 + 7 = 8 - 3 = 5, Missed vs. Piasuhon! Players: Raidou | HP: 708/708 | EN: 107/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 Celeste | HP: 748/748 | EN: 108/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 Simmoné | HP: 708/708 | EN: 88/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Piasuhon | HP: 3000/3000 | MIT: 170 | DMG: 275 | ACC: 4 | EVA: 3 By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual. Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. Link to post Share on other sites
Celeste 1 Posted August 9 #6 Share Posted August 9 Out past Raidou who seems distracted by the noob. Which was to be expected given the woman was just out here in the middle of a battlefield basically butt ass naked. Celeste rushes in and with every step she seems to glow hotter, cobalt blue flames seeming to scorch the ground and trail behind her in a roar. "Kneel to the strength of Owraron's Might, take heed and falter beneath the power of our ancestors." Celeste drones in a fashion and tongue not her own, as a male voice rings out in tandem with her own. What follows is a singular swipe that casts a massive blanket. The tsunami of cobalt blue flames, the flames of fate themselves. Within that sudden potent heat that clings to the walls and sheers the battlefield to glass, a body comes rocketing out scorched and burned beyond compare. It twitches and manages to find its feet. Panning back to Celeste, one can hear her snear as her weapon slams into the newly formed glass. A translucent mirage of her former blade, seeming to collect the flames that had obliterated most of the arena and the stands. The woman twists her head and the satisfying pop. "Fuck you buddy." Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN) Free Action | Crystal of Divine Light (+1 T4 Holy (+8), Double Damage Taken until start of next turn) ID: 224828 | 10, CRIT 2! vs. Piasuhon Dealing [30 + 16 + 8 = 52 x 15] 810 - 85 (170/2) = 725 Damage, BRN [56/2] applied Players: [1] Raidou | HP: 708/708 | EN: 107/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 [2] Celeste | HP: 748/748 | EN: 95/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 [0] Simmoné | HP: 708/708 | EN: 88/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Piasuhon | HP: 2275/3000 | MIT: 170 | DMG: 275 | ACC: 4 | EVA: 3 | BRN [56/2] By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual. Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. Link to post Share on other sites
Simmone 0 Posted August 9 #7 Share Posted August 9 (edited) The waves wash the field in a violent display of crazy, as the entire arena becomes a bowl full of blue fire. Instinctually Simmone shields her face but after a few seconds she realize it doesn't burn. "Wha.?" the woman responds as she lowers her guard just in time to see Piasuhon catapult out and slam into the coliseum wall. The woman shakes off her stupor and her rapier flashes into a deep purple, pulling back as her heels start buying purchase in the sand beneath her. Without warning her weapon charges and sends her into a sudden breakneck lunge, slamming the point clean into the struggling beast. It slides in clean as if there was zero resistance. Simmone's legs twirl around and a booted heel in leather is placed upon the creature. A sharp tug withdrawals it and reveals this ichorous black mucus pouring from the wound. "Quite the show girl, but I've got my own." Simmone quips with all the woman whiles as the smoke clears. One, two... *snap* her fingers seem to trigger a sudden sound of chains and the beast starts to heave and cough, its wounds seeming to tear themselves open in a gruesome display. Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN) ID: 224829 | 9 = 9, CRIT 1 vs. Piasuhon Dealing 405 - 150 = 255 Damage, [BLD 48/2] | [BLI: 32/-20 / 2] | [ENV-O: 32/4] applied, BRN [56/2] refreshed Free Action | Resonance of the Grave [T1/Perfect (Instant)/Debuff/Incarceration] [184325], All DoT Effects Doubled | [BLD 96/2] | [BLI: 64/-20 / 2] | [ENV-O: 64/4] | BRN [112/2] Players: [1] Raidou | HP: 708/708 | EN: 107/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 [2] Celeste | HP: 748/748 | EN: 95/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 [2] Simmoné | HP: 708/708 | EN: 75/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Piasuhon | HP: 2020/3000 | MIT: 170{-20} | DMG: 275 | ACC: 4 | EVA: 3 | [BLD 96/2] | [BLI: 64/-20 / 2] | [ENV-O: 64/4] | BRN [112/2] By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual. Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. Edited August 10 by Simmone Link to post Share on other sites
Nisahime 0 Posted August 9 Author #8 Share Posted August 9 Step after glorious step, without concern the white haired woman seems to circle them all. The beast shutters, and the players pant. Such a magnificent display of bravery. She saunters toward the beast, running her hand along its side as it falters. It slides in aggression at her embrace. "Now now." she offers it as her eyes flare in a faint silver. "A brilliant display" She offers the players that had invaded the arena and barked and blew the place asunder. "But will it last? Show me how the chains that adhere to your hearts have remained. Allow me to see the potency of your contract." She'd twist her hand in an intrigued smile, and with it she'd take steps back from the creature. It seemed to find a renewed vigor, and rushes down the other players. It seemed to completely ignore the woman. Sliding its way past Celeste, as the girl avoids it. Piasuhon wasn't done yet. Post Action | Takes No Action Piasuhon sustains 96 BLD, 64 BLI, 64 ENV-O, 112 BRN damage Piasuhon attacks Celeste -> 224832, MD: 1, CD: 9, LD: 9, {Stampede} Critical Miss vs. Celeste Players: [1] Raidou | HP: 708/708 | EN: 107/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 [2] Celeste | HP: 748/748 | EN: 95/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 [2] Simmoné | HP: 708/708 | EN: 75/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Piasuhon | HP: 1684/3000 | MIT: 170{-20} | DMG: 275 | ACC: 4 | EVA: 3 | [BLD 96/1] | [BLI: 64/-20 / 1] | [ENV-O: 64/3] | BRN [112/1] | Stampede CD {2/3} By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual. Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. Link to post Share on other sites
Raidou 1 Posted August 9 #9 Share Posted August 9 Standard Recovery +4 EN, Forgo Recovery Roll (Max EN) Caught completely off-guard by the sudden shift in environment and tone, the hell crack did Celeste smoke this morning? The nomad found it even more addling that the woman that his group had rushed in to aid seemed completely unperturbed, unfazed and not at all concerned. A singular memory flashes into his skull, one of blackened mists and tentacles. He stares at her deeper, and his mind races into a field of stars. Instinctually in his confusion he reaches for his glasses and presses them closer to his brow. "I dont..." he murmurs out as he stares into that smile of hers, looking around the chamber and seeing faces that he didn't fully recognize. A boy with black skin? His weapon flares but in his disarray goes very wide, having trouble remaining focused. As if his mind was scattered to the wind. "Who is paradox?" he'd ask in a quizzical brink of confusion as if somehow it was a memory he'd suppressed. Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) Free Action | ID: 224833 | 1 + 7 = 8 - 3 = 5, Missed vs. Piasuhon! Players: [2] Raidou | HP: 708/708 | EN: 107/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 [2] Celeste | HP: 748/748 | EN: 95/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 [2] Simmoné | HP: 708/708 | EN: 75/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Piasuhon | HP: 1684/3000 | MIT: 170{-20} | DMG: 275 | ACC: 4 | EVA: 3 | [BLD 96/1] | [BLI: 64/-20 / 1] | [ENV-O: 64/3] | BRN [112/1] | Stampede CD {2/3} By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual. Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. Link to post Share on other sites
Celeste 1 Posted August 9 #10 Share Posted August 9 Standard Recovery +4 EN Celeste pivots as Piasuhon rushes past her in an attempt on her life. That cleaver in her grasp glows a hot orange and she manages to cold clock it hard in the right side. It carves clean this bright red gash as it tears into its wireframe. This causes it to veer off and continue off into the stands, slamming into the stone with a satisfying thud. The weapon carries downward dragging dust in the wake, as the light fades. "The fuck you think your going numb nuts." Her gaze falls on Raidou who seemed to be stuck on stupid. "Hey, the fuck is wrong with you. Nows not the time for a nap dude." The galtean was used to popping her soldiers back into the game yet never expected one of Firm Anima to get stage fright. Her eyes would leap to what he was staring so heavily at. Does he have a thing for white haired chicks? Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN) Free Action | ID: 224834 | 6 + 7 = 13 - 3 = 10, Hit vs. Piasuhon Dealing 504 - 150 = 354 Damage Players: [2] Raidou | HP: 708/708 | EN: 107/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 [3] Celeste | HP: 748/748 | EN: 83/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 [2] Simmoné | HP: 708/708 | EN: 75/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Piasuhon | HP: 1330/3000 | MIT: 170{-20} | DMG: 275 | ACC: 4 | EVA: 3 | [BLD 96/1] | [BLI: 64/-20 / 1] | [ENV-O: 64/3] | BRN [112/1] | Stampede CD {2/3} By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual. Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. Link to post Share on other sites
Simmone 0 Posted August 9 #11 Share Posted August 9 Standard Recovery +4 EN, Recovery | 224836, CD: 4 (No Proc) Piasuhon seemed renewed out of seemingly nowhere, and somehow that woman had something to do with it. Why did she seem so familiar? Simmone cant break line of sight with her. Celeste may be able to let such a strange thing roll of her shoulders but not the wiser sorts. Something was amiss, the creature must have been healed or something by that woman? Thinking hard on what was spoken, her mind races to a dream in settled darkness. Then to a sandy beach. Eyes lock to that smile, white on her eyes like bulbs in a lighthouse. "nngh.." Simmone murmurs trying to fight out words as she clasps her head in her off hand. Sam, Tuatha, An angel? Hidden, and Cerv...Celeste? What the hell She blinks hard, and for a split second she can see what appears like black wings. Just what the hell was happening? Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN) Free Action | ID: 224835 | 4 + 4 = 8 - 3 = 5, Missed vs. Piasuhon! Players: [2] Raidou | HP: 708/708 | EN: 107/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 [3] Celeste | HP: 748/748 | EN: 83/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 [2] Simmoné | HP: 708/708 | EN: 78/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Piasuhon | HP: 1330/3000 | MIT: 170{-20} | DMG: 275 | ACC: 4 | EVA: 3 | [BLD 96/1] | [BLI: 64/-20 / 1] | [ENV-O: 64/3] | BRN [112/1] | Stampede CD {2/3} By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual. Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. Link to post Share on other sites
Nisahime 0 Posted August 10 Author #12 Share Posted August 10 Clicking her tongue as two of the three seemed so readily stuck in a stupor. "I thought ye better then that, hearts on borrow are hearts the same? What strikes the iron that held such ready chains? Armor stained in crimson, and wings clipped? Yet still I find you here? How did you get here? What forces at play could contain you here?" That voice seemed irritated and yet encouraging. Eyes lose their luster as she'd keep her barred smile. "I suggest you aid the immigrant before she finds herself at the mercy of such a creature." She gestures her hand up and both players heads would turn to see as Piasuhon rams hard into Celeste while they were frozen in place. "A life is a life is a life, weither conceived or grown. Strike against thy foe and push past the barriers placed in your way. This is my decree, and ye shall heed it." Post Action | No Action Taken Piasuhon sustains 96 BLD, 64 BLI, 64 ENV-O, 112 BRN, BLD | BLI | BRN fade Stampede CD | 1 Turn remaining Piasuhon Attacks Celeste -> 224894 | CD: 8, LD: 20, MD: 9, Crit +1 dealing 325-38=287 Damage Players: [2] Raidou | HP: 708/708 | EN: 107/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 [3] Celeste | HP: 461/748 | EN: 83/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 [2] Simmoné | HP: 708/708 | EN: 78/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Piasuhon | HP: 994/3000 | MIT: 150 | DMG: 325 | ACC: 5 | EVA: 1 | [ENV-O: 64/2] | Stampede CD {1/3} By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual. Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. Link to post Share on other sites
Raidou 1 Posted August 10 #13 Share Posted August 10 Standard Recovery +4 EN, Forgo Recovery Roll (Max EN) His head forcibly turned to see Celeste get blasted hard, and within an instant his blood seemed to catch fire. It was as if a surge of energy racked through his system, and static jumps down the length of his sword and back. Space seems to fold in an instant, and Raidou was within striking distance. It was to such an unnatural degree that the air itself seems to have to fight to keep up, providing a sharp boom. Within that jarring snap across the field, the wanderer pays a large sweeping slice of gold that sheers clean into the rhino. Bits and pieces of its armor sheer off as the electricity seems to scatter across its frame. This discharge finds itself to the ground before scattering outward. "Sorry." Raidou remarks to Celeste as an apology for his sudden mental absence. The wanderer moves his feet and his weapon, preparing for the inevitable counterattack from the beast. Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) Free Action | ID: 224899 | 8 + 7 = 15, Hit vs. ??? Applying [Shatter 1:3] and Dealing 448 - 130 = 318 Damage Players: [4] Raidou | HP: 708/708 | EN: 95/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 [3] Celeste | HP: 461/748 | EN: 83/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 [2] Simmoné | HP: 708/708 | EN: 78/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Piasuhon | HP: 676/3000 | MIT: 150{-20} | DMG: 325 | ACC: 5 | EVA: 1 | [ENV-O: 64/2] | Stampede CD {1/3} | [Shatter 1:3] By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. Link to post Share on other sites
Celeste 1 Posted August 10 #14 Share Posted August 10 Standard Recovery +4 EN, Battle Healing +30 HP "No sweat." Celeste quips clutching her side where the wireframe is showing, as it slowly starts to crawl itself back together. She'd stare off to the woman before her gaze catches Raidou and pays him a nod. Turning her head abruptly sees her skull slam into the creatures, just behind the horn and causes it to wobble. "Fuck you dude!" the blood raven barks as she tilts back and rips the blade in a wide upper arc. The blade tears in clean leaving a singular trail of cobalt blue flames, Celeste releasing the handle with one hand and using it to balance her weight. "Lets finish this" she looks to the rest of her party as she seeks for agreement, waiting out for her skill stasis to fade. This was taking a lot longer then she was expecting, but then again they had a white haired rogue element that threw a wrench right in the middle of that plan. Now it was just clean up. Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN) Free Action | ID: 224900 | 8 + 7 = 15, Hit vs. ??? Dealing 420 - 130 = 290 Damage Players: [4] Raidou | HP: 708/708 | EN: 95/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 [4] Celeste | HP: 491/748 | EN: 74/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 [2] Simmoné | HP: 708/708 | EN: 78/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Piasuhon | HP: 386/3000 | MIT: 150{-20} | DMG: 325 | ACC: 5 | EVA: 1 | [ENV-O: 64/2] | Stampede CD {1/3} | [Shatter 1:3] By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. Link to post Share on other sites
Simmone 0 Posted August 10 #15 Share Posted August 10 Standard Recovery +4 EN, Recovery | 224902, CD:3 (No Proc) A sharp shake of her head, as she locks eyes with Celeste. A silent nod as she lets that strange mix of images wash from her forethoughts. What returns is her attention to Piasuhon, and with it the blade in her left hand stirs up with a flourish. From the tip a violet color begins and traces it down to the grip. A solid beam of purple as she presents it in front of her face, a quick twist and like a rocket the woman draws this thin line of light through the air. It draws clean across Piasuhon's left side, exposing the inner workings as its virtually gutted. Sliding to a halt, her skill stasis fighting another art from being fired off, she quickly raises her right and snaps her fingers. A metallic clamping of shackles is heard, followed by the sound of dragging chains. Black begins to pour out of the newly formed wound, like pus from a boil. The black cat silently hoping this was finally over. Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN) Free Action | ID: 224901 | 7 + 7 = 14, Hit vs. Piasuhon Dealing 468 - 130 = 338 Damage Players: [4] Raidou | HP: 708/708 | EN: 95/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 [4] Celeste | HP: 491/748 | EN: 74/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 [3] Simmoné | HP: 708/708 | EN: 66/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Piasuhon | HP: 48/3000 | MIT: 150{-20} | DMG: 325 | ACC: 5 | EVA: 1 | [ENV-O: 64/2] | Stampede CD {1/3} | [Shatter 1:3] By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. Link to post Share on other sites
Nisahime 0 Posted August 10 Author #16 Share Posted August 10 The smile remains as she plays silent audience once again. Players seemed to strike hard and fast with the sudden acknowledgement of one of their own in danger. "There's the fire, I knew I saw smoke." The woman bellows to the empty stage, lifting her hands as if this was the final act. "You have served your purpose quite amicably." the white haired woman offers as her gaze shifts to Piasuhon with that same deadened yet plastered smile. It was just as playful as always, but carried with it a sinister connotation. Piasuhon shutters, as black continues to pour out of its eyes and mouth. Its strength clearly giving way as every second continues to tick past. *click* Her heel in the dust, the first time she's moved since the battle had began, yet not many would have noticed. Given no NPC's in the stands, and the players so readily raptured and captured by her presence. "Now perish." the woman places her hand to the beast seeing it explode into shards of white glass, like an array of stars. Post Action | Takes no Action Piasuhon sustains 64 ENV-O and expires! Players: [4] Raidou | HP: 708/708 | EN: 95/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 [4] Celeste | HP: 491/748 | EN: 74/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 [3] Simmoné | HP: 708/708 | EN: 66/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 [0] Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Piasuhon | HP: 48/3000 | MIT: 150{-20} | DMG: 325 | ACC: 5 | EVA: 1 | [ENV-O: 64/2] | Stampede CD {1/3} | [Shatter 1:3] By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. Simmone (Loot Roll) ID: 225192 | LD: 21 (12, +9) | CD: 7 (7, +0) | 34650col, Materials (2), Tier 4 Perfect Consumable (2), Tier 4 Perfect Armor/Shield (1) Queued | EXP: 640 Drop: 4x Rhino’s Horn (T4/Consumable - Instant (after attack)/Re-usable); Can only be used in combat as a Free Action after the attack roll has happened. The user’s attack will have its base damage increased by 3 [(Base DMG + 3) * SA], but until the end of the battle, their EVA is lowered by -1. Reusable, but can only be used once per battle. [224901a][224901b][224901c][224901d] Simmone | TOTAL COL: 34650 MATERIALS: 2 Perfect T4 Consumable (2) | [225192b] | [225192c] Perfect T4 Armor/Shield (1) | [225192a] Link to post Share on other sites
Raidou 1 Posted August 10 #17 Share Posted August 10 Standard Recovery +4 EN Searching for Dungeon | 224975, LD: 16 + A crap load of numbers that make me succeed on a 1 = Success! Stored on Blank Map #224290b Next Attempt Available on Post #22 <<Later that evening on Floor 22 | 9:47 pm>> Night falls and the thoughts continued to stir, mind racing back to events from earlier that afternoon. The woman seemed to vanish, which was saying quite a bit given the circumstances. The nomad even used <<Tracking>> and she somehow popped up on floor 27 of all places. She must have skipped out while they were distracted, a teleport crystal or something to that effect. She was a rather curious creature to be sure. Leaning off to one side, he couldn't catch a wink of sleep. Collecting his glasses from the table he'd saunter downstairs, to find both Celeste and Simmone equally as restless in the guild hall main room. He'd rub his eyes past his glasses and find himself to the kitchen. "I'm going to get some air." He'd pay them before perhaps a conversation was in order. Out the front doors, he'd spot the ring of flying monkeys past the tree. "Great. Perfect." Raidou remarks with the door still ajar. "Let's walk and talk." Queued | <<T4 Random Dungeon Map #224975>> Link to post Share on other sites
Celeste 1 Posted August 10 #18 Share Posted August 10 Standard Recovery +4 EN, Battle Healing +30 HP Joining forces with Raidou and Simmone once again, given the troubling morning earlier. Seems the witch that the others enjoyed swatting as a chore was building up her forces again. The woman had never really accompanied them on this escapade before, but it would hardly be anywhere as difficult as she'd dealt with on the regular. A heeled boot shatters a wooden door, sending the thing catapulting across the base of the tower. A surprising amount of force with such a simple gesture, the thing goes clean through a bookshelf and glassware rains from the ceiling. "Knock Knock mother fucker." Celeste quips as she immediately blinds inside and the room seems to explode, casting blue flames across the entire interior in a flash. What follows is screaming burning monkeys rushing from the column of fire, some charred and falling to the grass and others quickly rolling around and putting themselves out in haste. Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN) Free Action | ID: 224976 | 2 + 7 = 9, Hit vs. Flying Monkey #1 Dealing 420 - 20 = 400 Damage ID: 224977 | 1 + 7 = 8, Critical Miss! vs. Flying Monkey #2! ID: 224978 | 9 + 7 = 16, Crit +1 vs. Flying Monkey #3 Dealing 675 - 10 = 665 Damage ID: 224979 | 7 + 7 = 14, Hit vs. Flying Monkey #4 Dealing 420 - 20 = 400 Damage Players: Celeste | HP: 521/748 | EN: 61/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 Simmoné | HP: 708/708 | EN: 66/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 Raidou | HP: 708/708 | EN: 99/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Flying Monkey #1 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Flying Monkey #2 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Flying Monkey #3 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Flying Monkey #4 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 On Deck (Not Spawned, Placed here for ease): Flying Monkey #5 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Flying Monkey #6 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Flying Monkey #7 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Flying Monkey #8 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Elite Flying Monkey #1 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 Elite Flying Monkey #2 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 Elite Flying Monkey #3 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 Elite Flying Monkey #4 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 Witch of the West | HP: 1200/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75 Abilities: Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns. Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn. The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns. Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight. Link to post Share on other sites
Simmone 0 Posted August 10 #19 Share Posted August 10 Standard Recovery +4 EN, Recovery | 224984 CD: 2 (No Proc) Simmone shakes her head no, before shrugging and standing from the table. "I suppose I can always use more brews." she remarks joining the party.... Once the flames would clear, Simmone yawns with her eyes watering. She draws her weapon as she does, and immediately leaps into action. An elegant punch left and right, she fences the beasts to oblivion with little issue. After all most of them were not even to the same caliber as random spawns that could be encountered and she knew it. With simple flourishes she easily coup de grace the grounded ones, leaving Celeste to play bull in a china shop and she'd clean up the damn stragglers. Another heavy yawn, she'd look to Raidou. "You couldn't sleep either. Who was that woman?" Plugging the nomad and hoping that maybe he could provide some more elaborate answer, which was kind of his shtick. Flames continued to explode out of every orifice of the tower, they were in no real danger. Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN) Free Action | ID: 224980 | 1 + 4 = 5, Critical Miss! vs. Flying Monkey #2 ID: 224981 | 1 + 4 = 5, Critical Miss! vs. Flying Monkey #5 ID: 224982 | 4 + 4 = 8, Hit vs. Flying Monkey #6 Dealing 390 - 20 = 370 Damage ID: 224983 | 7 + 4 = 11, Hit vs. Flying Monkey #7 Dealing 390 - 20 = 370 Damage Players: Celeste | HP: 521/748 | EN: 61/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 Simmoné | HP: 708/708 | EN: 55/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 Raidou | HP: 708/708 | EN: 99/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Flying Monkey #2 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Flying Monkey #5 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Flying Monkey #6 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Flying Monkey #7 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 On Deck (Not Spawned, Placed here for ease): Flying Monkey #8 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Elite Flying Monkey #1 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 Elite Flying Monkey #2 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 Elite Flying Monkey #3 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 Elite Flying Monkey #4 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 Witch of the West | HP: 1200/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75 Abilities: Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns. Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn. The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns. Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight. Link to post Share on other sites
Raidou 1 Posted August 10 #20 Share Posted August 10 Standard Recovery +4 EN, Recovery | Recovery 224990, CD: 6 (No Proc) As the flames danced on his glasses, creating a vibrant blue shield that concealed his eyes from view. He seemed focused on them as he'd shake his head no. "I have no idea, I met her once in this strange 'room'" He paid her only real recollection, but undoubtedly left out the part where he thought she might be his mother. In some fashion at least. "It was a brief conversation, and I wasn't alone. But that's all I really know about her. I can track her down, but she seems to skip around quite a lot. Must have a massive store of teleport crystals." Raidou attempted to rationalize it in the ways he knew how. Out of impulse he triggers tracking and receives a hit. It was close... Too close... He looks up the tower, and he cannot help but fire the word "What!?" beneath his breath. To his scabbard behind his right shoulder he rips the blade free. Post Action | [x12] TECH-F (8 - 2 [Stamina] + 3 [Shift] + (2 * 4 Targets = 8) = 17 EN) Free Action | ID: 224986 | 3 + 7 = 10, Hit vs. Flying Monkey #2 Dealing 336 - 20 = 316 Damage ID: 224987 | 9 + 7 = 16, Hit vs. Flying Monkey #5 Dealing 336 - 20 = 316 Damage ID: 224988 | 9 + 7 = 16, Hit vs. Flying Monkey #8 Dealing 336 - 20 = 316 Damage ID: 224989 | 1 + 7 = 8, Hit vs. Elite Flying Monkey #1 Dealing 336 - 35 = 301 Damage Players: Celeste | HP: 521/748 | EN: 61/108 | DMG: 28 | MIT:98 | ACC:7 | PHASE | EVA:3 | BH:30 | HLY: 16 | BRN: 56 | LD:4 Simmoné | HP: 708/708 | EN: 55/88 | DMG: 26 | MIT:38 | ACC:4 | EVA:4 | REC: 8 | BLD: 48 | BLI: 32/-20 | BRN: 56 | ENV-O: 32 | LD:8 Raidou | HP: 708/708 | EN: 86/108 | DMG: 28 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:2 | BH:39 | REC: 8 | LD:10 | QTY: 2 Morrighan | {Nisahime} | HP: 700/700 | EN: 88/88 | DMG: 1 | MIT:60 | EVA:2 Enemies: Flying Monkey #2 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Flying Monkey #5 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Flying Monkey #8 | HP: 150/150 | DMG: 70(Minimum 35) | MIT: 20 Elite Flying Monkey #1 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 On Deck (Not Spawned, Placed here for ease): Elite Flying Monkey #2 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 Elite Flying Monkey #3 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 Elite Flying Monkey #4 | HP: 220/220 | DMG: 90(Minimum 45) | MIT: 35 Witch of the West | HP: 1200/1200 | DMG: 150 (Minimum: 100 after MIT) | MIT: 75 Abilities: Potion of Fireball | On a natural MD 9, the Witch of the West throws a vial of swirling flames the sprays to affect the entire party, engulfing them in fire. This ability automatically hits and deals 120 AoE damage, then applies T3 Burn to each target for 2 turns. Poisoned Dagger | On a natural MD 10, the Witch of the West paralyzes her target for one turn. The target is also poisoned, taking 20 unmitigatable damage per turn for 3 turns. Unnatural Swiftness | When the Witch of the West's health is reduced to 400 HP or less, she will drink a potion as a Free Action on her next turn. This potion grants her EVA 3 for the rest of the fight. Link to post Share on other sites
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