Rolland 0 Posted September 5, 2014 #1 Share Posted September 5, 2014 Also Known as the The Seventh Sanctum and the Seventh Elysium Sign Upon the Mantle Stating ビジãƒã‚¹ã®ãŸã‚ã«é–‹ãã¾ã™ã€‚ [i am open for business.] 後ã§æˆ»ã£ã¦ãる:ビジãƒã‚¹ã®ãŸã‚休館。 [Come back later: Closed for business.] A winter wind was brewing as I looked at my new store, a little place I found on floor 4. Not much to look at, well... what am I saying it was nice appearing a old british style wood work buliding with a white face, place was rightfully cheap. This place was a steal and I got the best deal out of it, as I looked at the Brass Key that had a silver skull on the end I opened up the door and I felt snow land on my neck. A wonderful feeling, as I walked in and my store was quite nice, a counter and a waiting room, it was a square shaped room and it had couches surrounding it. As there was a sign next to the NPC that greeted me, the sign stating this. "Come in, if I'm not in asked Yuko here to help you out, I take custom orders and my prices are not too steep." "Uncommon Items are 300 Col, Rares are 500 Col and Perfects are 800 Col." "You may order in bundles, or singles but adding a bundle you must add amount of each item, as well as this, using my Materials adds a extra 50 Col per Mat." "Bringing your own Mats is recommended." As i dust off the sign that was in a brass glass casing, I walked in. She telling me that if I wasn't available she would take over until I got back.Not a bad deal, as I entered the back door behind the NPC I entered my working station, a medium sized room with a few shelves, cabinents, and a Alchemists table, as well as another door heading to the higher levels. The table housing many vials and tubes, as I walked through my store room, I placed the six Mats I got into the Pouch next to the table and closed it, as I was ready for business. I walked back to the front and opned up the door and told my NPC countress to flip the sign to open. As it was in Japanese with English translation stating. ビジãƒã‚¹ã®ãŸã‚ã®ã‚ªãƒ¼ãƒ—ン。ã”利用下ã•ã„ [Open for Business; Come on in] Custom Potion/Poison/Crystal Form é …ç›®ç¨®åˆ¥ [item type] Poison/Potion/Crystal (Hp, Tp) アイテムã®å“質 [item quality] Uncommon/Rare/Perfect アイテム説明 [item Description] Item effects/Physical Appearance/Details 強化 [Enhancement] ショップ [shop] [items on display] é …ç›®ç¨®åˆ¥ [item type] «ヒーリングãƒãƒ¼ã‚·ãƒ§ãƒ³Â» [Healing Potion] アイテムã®å“質 [item quality] «çã—ã„» [uncommon] アイテム説明 [item Description] 通常ã®HPãƒãƒ¼ã‚·ãƒ§ãƒ³ã¯ã€é¸æ‰‹ã®å¥åº·ã«3点を癒ã™ã€‚ã“ã‚Œã¯ã€ä¸€åº¦ã ã‘ã®ã‚¢ã‚¤ãƒ†ãƒ を使用ã—ã¦ã„ã‚‹ã€å‘¨ã‚Šã®ã‚¹ãƒãƒƒã‚·ãƒ³ã‚°ãã®èµ¤ã„液体ã¯ã€ã‚³ãƒ¼ãƒ‰ãƒ¬ãƒƒãƒ‰ãƒžã‚¦ãƒ³ãƒ†ãƒ³ãƒ‡ãƒ¥ãƒ¼ã®ã‚ˆã†ã«è¦‹ãˆã¾ã™ã€‚ [HP potions normally, heal the three points to the health of athletes. Are using the item only once, the red liquid sloshing around, it looks like a Mountain Dew Code Red.] [items in shop storage] Rank 1(0/20 EXP): 2 Crafts a day 0/2 crafts done today 6 mats in inventory Rank 1: Starting rank and 2 Crafts a day [1] Epic Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [2-4] Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [5-7] Bad Item: +1 Exp. (50% chance to salvage mat's in repeat quest) [8-9] Good Item: +2 Exp. [10] Uncommon Item: +3 Exp. (GM approval for enhancements) [11] Rare Item: +5 Exp. (GM approval for enhancements) [12] Perfect Item: +8 Exp. (GM approval for enhancements) Rank 2: 20 total EXP and 3 Crafts a day [1] Epic Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [2-4] Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [5-7] Bad Item: +1 Exp. (50% chance to salvage mat's in repeat quest) [8-9] Good Item: +2 Exp. [10] Uncommon Item: +3 Exp. (GM approval for enhancements) [11] Rare Item: +5 Exp. (GM approval for enhancements) [12] Perfect Item: +8 Exp. (GM approval for enhancements) Rank 3: 40 total EXP and 4 Crafts a day [1] Epic Failure +1 Exp. (Forsaken Material) (Concaction Erupts) [2-3] Failure +1 Exp. (Forsaken Material) (Concaction Erupts) [4-5] Bad Item +1 Exp. (50% chance to salvage mat's in repeat quest) [6-8] Good Item +2 Exp. [9-10] Uncommon Item +3 Exp. (GM approval for enhancements) [11] Rare Item +5 Exp. (GM approval for enhancements) [12] Perfect Item +8 Exp. (GM approval for enhancements) Rank 4: 80 total EXP and 5 Crafts a day [1] Epic Failure +1 Exp. (Forsaken Material) (Concaction Erupts) [2-3] Failure +1 Exp. (Forsaken Material) (Concaction Erupts) [3-4] Bad Item +1 Exp. (50% chance to salvage mat's in repeat quest) [5-8] Good Item +2 Exp. [9-10] Uncommon Item +3 Exp. (GM approval for enhancements) [11] Rare Item +5 Exp. (GM approval for enhancements) [12] Perfect Item +8 Exp. (GM approval for enhancements) Rank 5: 160 total EXP and 6 Crafts a day [1] Epic Failure +1 Exp. (Forsaken Material) (Concaction Erupts) [2-3] Failure +1 Exp. (Forsaken Material) (Concaction Erupts) [3-4] Bad Item +1 Exp. (50% chance to salvage mat's in repeat quest) [5-7] Good Item +2 Exp. [8-9] Uncommon Item +3 Exp. (GM approval for enhancements) [10-11] Rare Item +5 Exp. (GM approval for enhancements) [12] Perfect Item +8 Exp. (GM approval for enhancements) Rank 6: 320 total EXP and 7 Crafts a day [1] Epic Failure +1 Exp. (Forsaken Material) (Concaction Erupts) [2] Failure +1 Exp. (Forsaken Material) (Concaction Erupts) [3] Bad Item +1 Exp. (50% chance to salvage mat's in repeat quest) [4-7] Good Item +2 Exp. [8-9] Uncommon Item +3 Exp. (GM approval for enhancements) [10-11] Rare Item +5 Exp. (GM approval for enhancements) [12] Perfect Item +8 Exp. (GM approval for enhancements) Rank 7: 640 total EXP and 8 Crafts a day [1] Epic Failure +1 Exp. (Forsaken Material) (Concaction Erupts) [2-3] Bad Item +1 Exp. (50% chance to salvage mat's in repeat quest) [4-7] Good Item +2 Exp. [8-9] Uncommon Item +3 Exp. (GM approval for enhancements) [10-11] Rare Item +5 Exp. (GM approval for enhancements) [12] Perfect Item +8 Exp. (GM approval for enhancements) Rank 8: 1280 total EXP and 9 Crafts a day [1] Epic Failure +1 Exp. (Forsaken Material) (Concaction Erupts) [2] Bad Item +1 Exp. (50% chance to salvage mat's in repeat quest) [3-6] Good Item +2 Exp. [7-9] Uncommon Item +3 Exp. (GM approval for enhancements) [10-11] Rare Item +5 Exp. (GM approval for enhancements) [12] Perfect Item +8 Exp. (GM approval for enhancements) Rank 9: 2560 total EXP and 10 Crafts a day [1] Epic Failure +1 Exp. (Forsaken Material) (Concaction Erupts) [2] Bad Item +1 Exp. (50% chance to salvage mat's in repeat quest) [3-6] Good Item +2 Exp. [7-8] Uncommon Item +3 Exp. (GM approval for enhancements) [9-10] Rare Item +5 Exp. (GM approval for enhancements) [11-12] Perfect Item +8 Exp. (GM approval for enhancements) Rank 10:(Master Rank): 5120 total EXP and 10 Crafts a day [1] Epic Failure +1 Exp. (Forsaken Material) (Concaction Erupts) [2-5] Good Item +2 Exp. [6-7] Uncommon Item +3 Exp. (GM approval for enhancements) [8-10] Rare Item +5 Exp. (GM approval for enhancements) [11-12] Perfect Item +8 Exp. (GM approval for enhancements) Link to post Share on other sites
Rolland 0 Posted September 9, 2014 Author #2 Share Posted September 9, 2014 As i walked into my back room once again, closing the door and locking it, I went for the ingredient pouch. Pulling out one of the ingredients and beginning the process as I saw once before. Taking the ingredient, the Mangora Root, i grind it down into a sort of paste like substance and I pour a liquid into the bowl and then stir it, and I pour it into the glass vials and let them go to work as the material travels through the tubes and into the center. I apply one last thing a powder and let the liquid hit is, as the area glew, and I waited to see what happened. クラフトã®å‰ã« [before Craft] Rank 1(0/20 EXP): 2 Crafts a day 0/2 crafts done today 6 mats in inventory 編集 [Edit] As I see the liquid begin to bubble, as I didn't like the hissing it made as then poof it went up in a little ball of fire, and then disappeared, gone forever. As i sighed and looked up, I then tried it once more, as I didn't want to be a failure at this job, I would have to put more effort into my work. Rolled a 3: Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) Rank 1: Starting rank and 2 Crafts a day [1] Epic Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [2-4] Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [5-7] Bad Item: +1 Exp. (50% chance to salvage mat's in repeat quest) [8-9] Good Item: +2 Exp. [10] Uncommon Item: +3 Exp. (GM approval for enhancements) [11] Rare Item: +5 Exp. (GM approval for enhancements) [12] Perfect Item: +8 Exp. (GM approval for enhancements) クラフトã®å¾Œ [After Craft] Rank 1(1/20 EXP): 2 Crafts a day 1/2 crafts done today 5 mats in inventory (Forsakened one Material) Link to post Share on other sites
Rolland 0 Posted September 9, 2014 Author #3 Share Posted September 9, 2014 Pulling out one of the ingredients and beginning the process again I took another Mangora Root, and i ground it down into a sort of paste like substance and I pour a liquid into the bowl and then stir it, and I pour it into the glass vials and let them go to work as the material travels through the tubes and into the center. I apply one last thing a powder and let the liquid hit is, as the area glew, and I waited to see what happened. クラフトã®å‰ã« [before Craft] Rank 1(1/20 EXP): 2 Crafts a day 1/2 crafts done today 5 mats in inventory 編集 [Edit] As I see the area glow blue and the liquid a red color, I walked to the cabinet and I pulled out a empty vial and placed it below the fouset and slide the tab as the red liquid ran down the pipeline and into the vial I smiled as I capped it and put the information on it. (See templet below.) Rolled a 10: Uncommon Item: +3 Exp. (GM approval for enhancements) Rank 1: Starting rank and 2 Crafts a day [1] Epic Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [2-4] Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [5-7] Bad Item: +1 Exp. (50% chance to salvage mat's in repeat quest) [8-9] Good Item: +2 Exp. [10] Uncommon Item: +3 Exp. (GM approval for enhancements) [11] Rare Item: +5 Exp. (GM approval for enhancements) [12] Perfect Item: +8 Exp. (GM approval for enhancements) クラフトã®å¾Œ [After Craft] Rank 1(4/20 EXP): 2 Crafts a day 0/2 crafts done today 4 mats in inventory (Crafted Uncommon Item) é …ç›®ç¨®åˆ¥ [item type] «ヒーリングãƒãƒ¼ã‚·ãƒ§ãƒ³Â» [Healing Potion] アイテムã®å“質 [item quality] «çã—ã„» [uncommon] アイテム説明 [item Description] 通常ã®HPãƒãƒ¼ã‚·ãƒ§ãƒ³ã¯ã€é¸æ‰‹ã®å¥åº·ã«3点を癒ã™ã€‚ã“ã‚Œã¯ã€ä¸€åº¦ã ã‘ã®ã‚¢ã‚¤ãƒ†ãƒ を使用ã—ã¦ã„ã‚‹ã€å‘¨ã‚Šã®ã‚¹ãƒãƒƒã‚·ãƒ³ã‚°ãã®èµ¤ã„液体ã¯ã€ã‚³ãƒ¼ãƒ‰ãƒ¬ãƒƒãƒ‰ãƒžã‚¦ãƒ³ãƒ†ãƒ³ãƒ‡ãƒ¥ãƒ¼ã®ã‚ˆã†ã«è¦‹ãˆã¾ã™ã€‚ [HP potions normally, heal the three points to the health of athletes. Are using the item only once, the red liquid sloshing around, it looks like a Mountain Dew Code Red.] 強化 [Enhancement] +3 HP ショップ [shop] セブンスエリュシオン [seventh Elysium|The Seventh Sanctum] Link to post Share on other sites
Rolland 0 Posted September 10, 2014 Author #4 Share Posted September 10, 2014 Pulling out one of the ingredients from the pouch and beginning the process again I took a Manderine Leave, and i ground it down into a sort of paste like substance and I pour a liquid into the bowl and then stir it, and I pour it into the glass vials and let them go to work as the material travels through the tubes and into the center. I apply one last thing a powder and let the liquid hit is, as the area glew, and I waited to see what happened. クラフトã®å‰ã« [before Craft] Rank 1(4/20 EXP): 2 Crafts a day 0/2 crafts done today 4 mats in inventory (Crafted Uncommon Item) 編集 [Edit] As I see it make a small poof of smoke, I was about to frown when i saw the item was discusting, and so was my reaction, as I threw it at the wall, smashing the blob of smelly voulness, and destryoing it forever. As I wiped my hands and I began my process again. Rolled a 7: Bad Item: +1 Exp. (50% chance to salvage mat's in repeat quest) Rank 1: Starting rank and 2 Crafts a day [1] Epic Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [2-4] Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [5-7] Bad Item: +1 Exp. (50% chance to salvage mat's in repeat quest) [8-9] Good Item: +2 Exp. [10] Uncommon Item: +3 Exp. (GM approval for enhancements) [11] Rare Item: +5 Exp. (GM approval for enhancements) [12] Perfect Item: +8 Exp. (GM approval for enhancements) クラフトã®å¾Œ [After Craft] Rank 1(5/20 EXP): 2 Crafts a day 1/2 crafts done today 3 mats in inventory (Crafted Bad Item) Link to post Share on other sites
Rolland 0 Posted September 10, 2014 Author #5 Share Posted September 10, 2014 Pulling out one of the ingredients from the pouch and beginning the process again I took another Manderine Leave, and i ground it down into a sort of paste like substance and I pour a liquid into the bowl and then stir it, and I pour it into the glass vials and let them go to work as the material travels through the tubes and into the center. I apply one last thing a powder and let the liquid hit is, as the area glew, and I waited to see what happened. クラフトã®å‰ã« [before Craft] Rank 1(5/20 EXP): 2 Crafts a day 1/2 crafts done today 3 mats in inventory (Crafted Bad Item) 編集 [Edit] As I crafted another bad item the same poof of smoke and discuss came from the table, I grabbed the blob and I chucked it at the wall and not cared about what happened as the room filled with a voul stentch I walked the door and let the air out as the NPC covered her nose like I was doing. And I walked into the waiting area and sat down, sighing at my failure, I then closed my eye and i heard the door close and I was now totally relaxed. Rolled a 6: Bad Item: +1 Exp. (50% chance to salvage mat's in repeat quest) Rank 1: Starting rank and 2 Crafts a day [1] Epic Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [2-4] Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [5-7] Bad Item: +1 Exp. (50% chance to salvage mat's in repeat quest) [8-9] Good Item: +2 Exp. [10] Uncommon Item: +3 Exp. (GM approval for enhancements) [11] Rare Item: +5 Exp. (GM approval for enhancements) [12] Perfect Item: +8 Exp. (GM approval for enhancements) クラフトã®å¾Œ [After Craft] Rank 1(6/20 EXP): 2 Crafts a day 0/2 crafts done today 2 mats in inventory (Crafted Bad Item) Link to post Share on other sites
Rolland 0 Posted September 11, 2014 Author #6 Share Posted September 11, 2014 Pulling out one of the ingredients from the pouch and beginning the process again I took a Dew Weed Grass, and i ground it down into a sort of paste like substance and I pour a liquid into the bowl and then stir it, and I pour it into the glass vials and let them go to work as the material travels through the tubes and into the center. I apply one last thing a powder and let the liquid hit is, as the area glew, and I waited to see what happened. クラフトã®å‰ã« [before Craft] Rank 1(6/20 EXP): 2 Crafts a day 0/2 crafts done today 2 mats in inventory (Crafted Bad Item) 編集 [Edit] As I see the area glow green and the liquid a purple color, I walked to the cabinet and I pulled out a empty vial and placed it below the fouset and slide the tab as the purple liquid ran down the pipeline and into the vial I smiled as I capped it and put the information on it. (See templet below.) Rolled a 10: Uncommon Item: +3 Exp. (GM approval for enhancements) Rank 1: Starting rank and 2 Crafts a day [1] Epic Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [2-4] Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [5-7] Bad Item: +1 Exp. (50% chance to salvage mat's in repeat quest) [8-9] Good Item: +2 Exp. [10] Uncommon Item: +3 Exp. (GM approval for enhancements) [11] Rare Item: +5 Exp. (GM approval for enhancements) [12] Perfect Item: +8 Exp. (GM approval for enhancements) クラフトã®å¾Œ [After Craft] Rank 1(9/20 EXP): 2 Crafts a day 1/2 crafts done today 1 mats in inventory (Crafted Uncommon Item) é …ç›®ç¨®åˆ¥ [item type] «ãƒã‚¤ã‚ºãƒ³Â» [Poison] アイテムã®å“質 [item quality] «çã—ã„» [uncommon] アイテム説明 [item Description] ãƒã‚¤ã‚ºãƒ³ã¯2ターンã§ãƒ€ãƒ¡ãƒ¼ã‚¸2点を引ãèµ·ã“ã™ã€‚ [Poison causes two points damage in two turns.] 強化 [Enhancement] Causes 2 points of damage for 2 turns ショップ [shop] セブンスエリュシオン [seventh Elysium|The Seventh Sanctum] Link to post Share on other sites
Rolland 0 Posted September 11, 2014 Author #7 Share Posted September 11, 2014 Pulling out one of the ingredients from the pouch and beginning the process again I took another Dew Weed Grass, and i ground it down into a sort of paste like substance and I pour a liquid into the bowl and then stir it, and I pour it into the glass vials and let them go to work as the material travels through the tubes and into the center. I apply one last thing a powder and let the liquid hit is, as the area glew, and I waited to see what happened. クラフトã®å‰ã« [before Craft] Rank 1(9/20 EXP): 2 Crafts a day 1/2 crafts done today 1 mats in inventory (Crafted Uncommon Item) 編集 [Edit] As the the concaction makes a small poof of smoke, I saw the item make a morphed like form, it was discusting as well, as I threw it at the wall, smashing the blob of smelly voulness, and destryoing it forever. As I wiped my hands I sighed, as I didn't like this result of my creation. Rolled a 5: Bad Item: +1 Exp. (50% chance to salvage mat's in repeat quest) Rank 1: Starting rank and 2 Crafts a day [1] Epic Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [2-4] Failure: +1 Exp. (Forsaken Material) (Concaction Erupts) [5-7] Bad Item: +1 Exp. (50% chance to salvage mat's in repeat quest) [8-9] Good Item: +2 Exp. [10] Uncommon Item: +3 Exp. (GM approval for enhancements) [11] Rare Item: +5 Exp. (GM approval for enhancements) [12] Perfect Item: +8 Exp. (GM approval for enhancements) クラフトã®å¾Œ [After Craft] Rank 1(10/20 EXP): 2 Crafts a day 0/2 crafts done today 0 mats in inventory (Crafted Bad Item) Link to post Share on other sites
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