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Jane Doe ZZZ

  CIRCE


PROFILE

NAME Yumiko Kojima
AGE 27
GENDER F
RACE Japanese

HEIGHT 169cm
WEIGHT 59kg
BIRTHDAY 10/13
ORIENTATION Pansexual


[♬]


“It's only after we've lost everything that we're free to do anything.”

-Chuck Palahnuik, 'Fight Club'


HISTORY

Spoiler

 

Yumiko's early life was marked by constant struggle, born into a low-income family.  Her parents, often absent due to their own issues, left her to navigate the world on her own from a very young age. Desperation became a common feeling, and she quickly learned to rely on her wits to survive. She began stealing food and picking pockets in crowded markets, her small, nimble hands moving with a speed that kept her just beyond the grasp of local authorities.

Over time, these actions brought her into the company of a disreputable crowd, introducing her to a world of minor cons and petty theft that earned her a reputation as a small-time criminal. The streets were unforgiving, but she adapted, becoming skilled at manipulating others and evading capture. Her circumstances took an unexpected turn when she met someone who would become her on-again, off-again situationship, a person with ambitions as shady as her own. This person introduced her to a new VRMMO, suggesting it as a potential goldmine for illicit activities and easy money. Intrigued by the promise of a quick profit, she decided to venture into the game, imagining it as just another hustle. However, what seemed like an opportunity to exploit soon spiraled into a trap, leading her into a situation from which escape seemed impossible.

 

VIRTUES&FLAWS
 

Spoiler

 

+  Resourceful:  Living a life driven by survival instincts, Yumiko has developed an exceptional ability to make the most out of limited resources. She is willing to use any means necessary, no matter how undesirable, as long as the outcome is effective. Her resourcefulness means she will rarely complain if the results are satisfactory.

+  Quick-Witted:  Yumiko is known for her quick thinking and adaptability in changing situations. She can think on her feet and adjust her plans with impressive speed. This ability allows her to navigate complex and unpredictable scenarios with ease.

Resilient:  Having faced numerous setbacks, Yumiko has learned to recover quickly both physically and mentally. Resilience has become a crucial part of her character, helping her bounce back from life's challenges. Her experiences have taught her the importance of persistence and strength.

-  Self-Serving:  Yumiko's experiences have led her to prioritize her own interests above all else, believing that if you aren't advancing yourself, you're losing. Although she is willing to help others, she ensures that she gains something in return. Her self-serving nature is a practical approach born from her hard-earned lessons.

-  Trouble with Authority:  Her criminal past has put Yumiko at odds with authority figures repeatedly. She often finds herself clashing with those who remind her of the police. This conflict stems from her deep-seated mistrust of figures of authority.

Jaded:  Yumiko's formative years have left her with a deeply pessimistic outlook on life. Her early experiences have shaped a cynical view of the world. This jaded perspective reflects her struggles and the harsh realities she has faced.

 

NOTES

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DOCUMENTS

ALT CHARACTERS

Edited by Circe
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  • Circe changed the title to Circe's Journal WIP

  

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Circe | HP: 420/420 | EN: 75/75 | DMG: 17 | ACC:4 | EVA: 2| MIT: 1 | BLD: 24 | PARA

 

notes:

  • //

equipped

  • [T1 Perfect Light Armor] Initiate’s Draw: +2 EVA, +1 MIT
  • [T3 Perfect Throwing Knives] ID 232026  Paralyze 2 | Bleed 1
  • Wolf Pendant. | TIER 1 JEWELRY | +3 ACC

battle-ready inventory

  • //
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  • //

skills

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  • <<Throwing Knives>> Skill
    • Rank 5
    • Cost: 30 SP
      • Stamina
        • Cost: 4 SP
        • Passive
        • Effect: Reduces EN of all attacks by 2.
      •  Precision
        • Cost: 2 SP
        • Passive
        • Effect: Gain +1 ACC.
      • <<Throwing Knives>> Focus
        • Cost: 4 SP
        • Passive
        • Effect: Decreases minor critical threshold by 1. Also reduces DoT thresholds by 1. Players cannot use Focus and Ferocity at the same time for the same Weapon Type.
  • Energist
    • Cost: 8 SP
  • First Aid [Requires two Extra Skill slots]
    • Rank 5
    • Active: Post Action
    • Energy cost: (3 * Rank in skill) EN
    • Effect: Heal 4% per rank of a target party member’s maximum HP (rounded down). Cannot target the user.
      • Field Medic
        • Cost: 6 SP
        • Active: Post Action
        • Energy Cost: 15 EN
        • Cooldown: 3 Turns
        • Effect: Heal your entire party (including yourself) for 25% of each party member’s maximum HP (rounded down).
  • Barrier
    • Cost: 6 SP
    • Active: Post Action
    • Energy Cost: 15 EN
    • Cooldown: 2 turns
  • ► Combat Mastery: Damage [R3]
    • Cost: 8 SP

buffs

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Edited by Circe
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   INVENTORY

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  • Set D | Support Package:

    (3) Starter Healing Potions (Heals 50 HP)
    2,000 Col and (25) Materials

  • [T1 Perfect Light Armor] Initiate’s Draw: +2 EVA, +1 MIT
  • [T1 Perfect Throwing Knives] Initiate’s Draw: +3 DMG
  • Wolf Pendant. | TIER 1 JEWELRY | +3 ACC
  • x5 T1 Rare Big Bertha Braciole: +4 EN
  • Potion - Zackariah’s Special Draught: +15% HP Heal
  • x2 Perfect T1 Unidentified Weapon - 231382-a, 231382-b
  • x1 Perfect T1 Unidentified Consumable - 231382-c

   ROLEPLAY LOG

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Edited by Circe
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  • Circe changed the title to Circe's Journal

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