Jump to content

Guild Evaluations


Recommended Posts

<<Guild Evaluations>>

All evaluation matters related to Guilds will be filed under this topic. Guild Leaders and Officials may submit evaluations for Guild Activity updates, Guild Territory expansions and Guild Quests here.

Note the following regarding each Guild evaluation:

  • For Guild Activity and Rank maintenance, Guild officials should update their posts to match the current status of their Guild upon the Evaluation Window's closing, to ensure accuracy to its current status as much as possible.
  • For Guild Territory, there are separate forms for the initial Guild Territory application and future updates. Guild officials are advised to keep track of prior evaluation posts as they will be needed on future evaluation submissions.
    • For Guilds with pre-existing halls prior to the Guild Rework update, upon reaching Rank 1 and past the Guild Hall's construction, your guild may redeem a free credit of one (1) Guild Token to construct a building of your choice. Please state how this is redeemed with your Guild Territory's first application before the current evaluation window expires. Please also link the prior Guild Hall's evaluation post for reference. Note that your new Guild Territory need not match the details of the pre-existing Guild Hall evaluation submitted prior.
  • For Guild Quest submissions, please ensure that forms are kept in a spoiler tag for cleanliness.

Guild Activity & Territory Templates

Spoiler

Guild Activity

Guild Name: 
Guild Rank: 
Guild Member Count: 
Guild Tokens Submitted: 
Guild Activity Check Type: Maintenance | Upgrade
Date of Report/Last Update: 

Guild Territory, First Application

Guild Name: 
Guild Territory Name: 
Guild Territory Floor: 
Location: (Floor/Settlement)
Description: (Optional)
Buildings: 
Total Guild Token Cost: 

Guild Territory Expansions

Guild Name: 
Guild Territory Name: 
Guild Territory Floor: 
Additional Buildings: 
Total Guild Token Cost: 
Links to Prior Guild Territory Evaluations:

Guild Quest Template

Spoiler

Guild Name:
Guild Quest Rank: 1 | 3 | 5
Guild Quest Creator: 

Guild Quest Details:

Title:
Floor:
Party Limit:
Quest Rewards:

  • 2,500 EXP
  • 5,000 col
  • x3 Tokens to Guild Treasurer

Requirements: [provide a list of steps that guild members must meet to complete the quest.]
Summary: [a brief narrative-focused introduction to the quest.]
Outline: [further elaboration of how the quest will work, including mechanics if there are any. a good rule of thumb is taking the steps illustrated under Requirements and fleshing details out further from there.]
Additional Entities in the Quest: [if there are npcs, allies or enemies, here is where they will be defined.]
Epilogue: [an outro to the quest. what happens when the player completes the quest?]

 

Link to post
Share on other sites

Guild Activity List

For clarity, the current status of Guilds that have submitted an Activity evaluation will be listed here.

Spoiler

 

Guild Evaluation Windows Archive

Every Evaluation Window, Staff will make a bookend post indicating the end of the current window and the start of a new one. These bookend posts will be archived here by year.

Spoiler

2024 | [01]

 

Link to post
Share on other sites

Guild Activity

Guild Name: Firm Anima
Guild Rank: 0 -> 1 -> 2
Guild Member Count: 27
Guild Tokens Submitted: (4 + 1 + 1 + 2 + 3 + 1 + 1 + 1 + 1 = 15) [10/3/24] + (27 + 1 + 2 + 2 + 1  + 2 + 3 + 2 + 2 + 2 = 44) [10/26/24]
Guild Activity Check Type: [Rank 1 Upgrade] + [Storage Vault] + [Trading Hall] + [Trading Hall II] + [Trading Hall III] + [Treasury] + [Laboratory] + [Bureau] + [Library] + [Rank 2 Upgrade] + [Armory] + [Armory II] + [Bureau II] + [Menagerie] + [Menagerie II] + [Menagerie III]
Date of Report/Last Update: 10/26/24

Bought Estalagem #1.4, #2.4, #1.11 (6 tokens)

Future Plans:

Spoiler

Estalagem #1.4 - Cafe de Plateau [Owned]
Estalagem #2.4 - Javalanche [Owned]
Estalagem #1.7 - Beneath the Eye Tavern
Estalagem #1.11 - Dining Devotee, Taft [Owned]
Estalagem #1.21 - Charko Council Building, Tsano, Charko
Estalagem #2.21 - Silverleaf Orphanage, Jotaika, Charko
Estalagem #3.21 - Hidden Village Watchtower, Awakawa, Charko
Estalagem #4.21 - The Orange Flounder, Himan, Charko
Estalagem #5.21 - Three-Legged Spider, Komaki, Charko
Estalagem #6.21 - Traveler's Stall, Ureka, Charko
Estalagem #7.21 - Sagi-shi's Wagon, Sagi-Shi, Charko
Estalagem #8.21 - The silver strand hunting outpost - Ai & Tai, Charko
Estalagem #1.22 - Chandler's Candle Supply, Coral
Estalagem #1.23 - Esiyae's Tailor
Estalagem #2.23
Estalagem #3.23
Estalagem #4.23
Estalagem #5.23
Estalagem #6.23
Estalagem #7.23
Estalagem #8.23
Estalagem #9.23
Estalagem #10.23
Estalagem #11.23
Estalagem #12.23
Estalagem #13.23
Estalagem #14.23
Estalagem #15.23
Estalagem #16.23
Estalagem #17.23
Estalagem #18.23
Estalagem #19.23
Estalagem #20.23
Estalagem #21.23
Estalagem #22.23
Estalagem #23.23
Estalagem #24.23
Estalagem #25.23
Estalagem #26.23 - Silent Snake Pub, Roice, Underdark
Estalagem #1.26 - Swindler's Den, Curtis

 

Link to post
Share on other sites
  • 2 months later...

THE TRACKER'S ALLIANCE | 12/12/24 | RANK #1
   | TOTAL TOKEN COST: 5

ACTIVITY

Spoiler

Guild Name: The Tracker's Alliance
Guild Rank: 0 -> 1
Guild Member Count: 11
Guild Tokens Submitted: 4
Guild Activity Check Type: Upgrade
Date of Report/Last Update: 12/12/24

TERRITORY APPLICATION

Spoiler

Guild Name: The Tracker's Alliance
Guild Territory Name: Tracker's Alliance Headquarters
Guild Territory Floor: 11
Location: Mystery Location #4: A hill overlooking a lively village in the morning, with the first signs of the place coming alive with activity.
Description: Welcome to the Trackers Alliance Headquarters—a home base built for bounty hunters, adventurers, and scouts alike. Designed with a focus on both function and comfort, this place has everything a Tracker needs to stay sharp and ahead of the game.

The main floor opens into a spacious, open area where guild members can gather and exchange intel. A widescreen holographic display keeps everyone in the loop with the latest bounties and rumors. Down the hall, there are private, there is a storage room and some private offices.

Upstairs, you'll find closed-door meeting rooms, an armory stocked with gear, and a space for merchants and crafters to work and experiment. In the back, you'll find the treasurer's office and guild's secure and reliable vault.

The bottom floor serves as a rest area, offering washrooms and dormitories for any guild members needing a place to lay low. An NPC is stationed at the mini bar from the late afternoon to early morning, and a pool table is stationed at the back of the room for winding down.

Buildings: Trading Hall
Total Guild Token Cost: 1

 

Link to post
Share on other sites
12 hours ago, Bistro said:

THE TRACKER'S ALLIANCE | 12/12/24 | RANK #1
   | TOTAL TOKEN COST: 5

ACTIVITY

  Hide contents

Guild Name: The Tracker's Alliance
Guild Rank: 0 -> 1
Guild Member Count: 11
Guild Tokens Submitted: 4
Guild Activity Check Type: Upgrade
Date of Report/Last Update: 12/12/24

TERRITORY APPLICATION

  Hide contents

Guild Name: The Tracker's Alliance
Guild Territory Name: Tracker's Alliance Headquarters
Guild Territory Floor: 11
Location: Mystery Location #4: A hill overlooking a lively village in the morning, with the first signs of the place coming alive with activity.
Description: Welcome to the Trackers Alliance Headquarters—a home base built for bounty hunters, adventurers, and scouts alike. Designed with a focus on both function and comfort, this place has everything a Tracker needs to stay sharp and ahead of the game.

The main floor opens into a spacious, open area where guild members can gather and exchange intel. A widescreen holographic display keeps everyone in the loop with the latest bounties and rumors. Down the hall, there are private, there is a storage room and some private offices.

Upstairs, you'll find closed-door meeting rooms, an armory stocked with gear, and a space for merchants and crafters to work and experiment. In the back, you'll find the treasurer's office and guild's secure and reliable vault.

The bottom floor serves as a rest area, offering washrooms and dormitories for any guild members needing a place to lay low. An NPC is stationed at the mini bar from the late afternoon to early morning, and a pool table is stationed at the back of the room for winding down.

Buildings: Trading Hall
Total Guild Token Cost: 1

 

Approved

Link to post
Share on other sites

THE TRACKERS ALLIANCE | 12/12/24 | RANK #1
   | TOTAL TOKEN COST: 2

Spoiler

Guild Name: the trackers alliance
Guild Territory Name: The Trackers Alliance Headquarters
Guild Territory Floor:  11
Additional Buildings: Trading Hall II
Total Guild Token Cost: 2
Links to Prior Guild Territory Evaluations: 

 

Link to post
Share on other sites
On 10/3/2024 at 2:32 PM, Simmone said:

Guild Activity

Guild Name: Firm Anima
Guild Rank: 0 -> 1 -> 2
Guild Member Count: 27
Guild Tokens Submitted: (4 + 1 + 1 + 2 + 3 + 1 + 1 + 1 + 1 = 15) [10/3/24] + (27 + 1 + 2 + 2 + 1  + 2 + 3 + 2 + 2 + 2 = 44) [10/26/24]
Guild Activity Check Type: [Rank 1 Upgrade] + [Storage Vault] + [Trading Hall] + [Trading Hall II] + [Trading Hall III] + [Treasury] + [Laboratory] + [Bureau] + [Library] + [Rank 2 Upgrade] + [Armory] + [Armory II] + [Bureau II] + [Menagerie] + [Menagerie II] + [Menagerie III]
Date of Report/Last Update: 10/26/24

Bought Estalagem #1.4, #2.4, #1.11 (6 tokens)

Future Plans:

  Reveal hidden contents

 

Approved

Link to post
Share on other sites
10 hours ago, Morningstar said:

 

THE TRACKERS ALLIANCE | 12/12/24 | RANK #1
   | TOTAL TOKEN COST: 2

  Hide contents

 

Guild Name: the trackers alliance
Guild Territory Name: The Trackers Alliance Headquarters
Guild Territory Floor:  11
Additional Buildings: Trading Hall II
Total Guild Token Cost: 2
Links to Prior Guild Territory Evaluations: 

 

 

Wulfrin_Approval_Image_2.png.7515873dca9ab6bd94e60e46df92c05a.png

Link to post
Share on other sites
  • 2 weeks later...

THE TRACKERS ALLIANCE | 12/17/24 | GUILD QUEST EVALUATION

Spoiler

Guild Name: The Trackers Alliance
Guild Quest Rank: 1
Guild Quest Creator: @Morningstar

Guild Quest Details:

Title: The Village Underhill
Floor: 11
Party Limit: 6
Quest Rewards:

  • 2,500 EXP
  • 5,000 col
  • x3 Tokens to Guild Treasurer

Requirements: 

  • Roleplay traveling from Taft to the Mystery Location
  • Speak to the village’s mayors
  • Complete at least 2 tasks for the village

Summary:

According to local rumors, deciphering patterns on the stained glass windows of Taft’s Grand Cathedral may reveal the whereabouts of hidden locations throughout the floor. The Trackers Alliance has discovered the coordinates of one: a village beneath a hill, accessible for a brief period in the morning. The townsfolk are unusual. Further investigation is required.

Outline: 

Taft’s Grand Cathedral led Trackers Alliance Info Brokers far beyond the Reverent Forest to a village beneath a hill. When the Cathedral’s morning bell chimes, the coordinates of the village become available to members of the guild for a short window. When the window passes, the village becomes inaccessible, vanishing as if it had never existed at all.

The forest is dense and dangerous; Antmen Scouts prowl the thicket, on the lookout for unprepared passersby. Traversing the Reverent forest requires 1 post per player.

After passing through the Reverent Forest, the players will arrive at a grassy hill overlooking a lively village. To their surprise, they discover humans and ant people coexisting in harmony. The village is a strange mix of architectural styles: human-crafted wood-and-stone houses stand alongside chitinous towers and glowing fungal fields. The sight of humans and ant people working together—a stark contrast to the rest of the floor—is both baffling and intriguing.

Players are greeted by a group of villagers, consisting of both humans and ant people. They are wary and distrusting, but not hostile towards the newcomers. The group is taken to the village’s city hall to meet with its leaders. Players may be surprised to see that the village has two mayors, a strategy that has helped reconcile the cultural and societal differences between humans and antkind since the village’s inception. The mayors request the players’ assistance, explaining that the village is facing several challenges that they cannot solve alone.

Players must complete at least two of the following tasks to help the village and earn its trust:

PATROL THE PERIMITER

Ants from the mountain hive have been spotted near the settlement, posing a threat to its safety. Help the village by patrolling its boundaries and driving off any hostile invaders. Defend the village from 2 waves of Antmen Scouts, with each wave including 4 mobs.

RESTORE FARMLAND

Much of the village’s crops were tainted with disease and tragically destroyed. Restoration efforts have already begun; however, the task is too great for the villagers to complete alone. Help the village by planting new seeds and preparing for the next harvest. Each player must spend 1 post action planting seeds in the village’s fields.

ROUND UP THE RUNAWAYS

The village is in disarray after three horses escaped their pens during the previous night. Frantic farmers are pleading for help to recover their wayward animals before they wander too far into the wilderness. Track down the scattered herd and coral them back to the safety of their pens. Players must roll an LD 15+ to find a horse, followed by a CD 6+ to tame it. The taming roll can be bypassed using Pheromones.

Additional Entities in the Quest:

NPCs:

XAEp9wS.jpeg
<<Mayor Francis>>
An old man with a warm presence, radiating kindness and wisdom that endears him to his community.

 

m2WyPYL.jpeg
<<Mayor Fejjofui>>
An eloquent ant speaker who communicates through a blend of clicks and translated words.

 

Enemies:

IHriiGC.png
<<Antmen Scouts>>
Ants from the mountain hive. They travel in packs and patrol for their queen.

HP: 85 x (Player Count) | DMG: 20 x (Player Count)

Epilogue:

Before the players depart, Mayor Francis speaks solemnly. “You’ve done more than help us—you’ve shown us that we can trust people outside of the village. For that, we owe you a debt we can never truly repay.”

Mayor Fejjofui steps forward, his mandibles clicking in rhythm. “Should you find yourselves in need, do not hesitate to return. The gates of our village will always be open to you.”

 

Link to post
Share on other sites
2 minutes ago, Morningstar said:

THE TRACKERS ALLIANCE | 12/17/24 | GUILD QUEST EVALUATION

  Hide contents

Guild Name: The Trackers Alliance
Guild Quest Rank: 1
Guild Quest Creator: @Morningstar

Guild Quest Details:

Title: The Village Underhill
Floor: 11
Party Limit: 6
Quest Rewards:

  • 2,500 EXP
  • 5,000 col
  • x3 Tokens to Guild Treasurer

Requirements: 

  • Roleplay traveling from Taft to the Mystery Location
  • Speak to the village’s mayors
  • Complete at least 2 tasks for the village

Summary:

According to local rumors, deciphering patterns on the stained glass windows of Taft’s Grand Cathedral may reveal the whereabouts of hidden locations throughout the floor. The Trackers Alliance has discovered the coordinates of one: a village beneath a hill, accessible for a brief period in the morning. The townsfolk are unusual. Further investigation is required.

Outline: 

Taft’s Grand Cathedral led Trackers Alliance Info Brokers far beyond the Reverent Forest to a village beneath a hill. When the Cathedral’s morning bell chimes, the coordinates of the village become available to members of the guild for a short window. When the window passes, the village becomes inaccessible, vanishing as if it had never existed at all.

The forest is dense and dangerous; Antmen Scouts prowl the thicket, on the lookout for unprepared passersby. Traversing the Reverent forest requires 1 post per player.

After passing through the Reverent Forest, the players will arrive at a grassy hill overlooking a lively village. To their surprise, they discover humans and ant people coexisting in harmony. The village is a strange mix of architectural styles: human-crafted wood-and-stone houses stand alongside chitinous towers and glowing fungal fields. The sight of humans and ant people working together—a stark contrast to the rest of the floor—is both baffling and intriguing.

Players are greeted by a group of villagers, consisting of both humans and ant people. They are wary and distrusting, but not hostile towards the newcomers. The group is taken to the village’s city hall to meet with its leaders. Players may be surprised to see that the village has two mayors, a strategy that has helped reconcile the cultural and societal differences between humans and antkind since the village’s inception. The mayors request the players’ assistance, explaining that the village is facing several challenges that they cannot solve alone.

Players must complete at least two of the following tasks to help the village and earn its trust:

PATROL THE PERIMITER

Ants from the mountain hive have been spotted near the settlement, posing a threat to its safety. Help the village by patrolling its boundaries and driving off any hostile invaders. Defend the village from 2 waves of Antmen Scouts, with each wave including 4 mobs.

RESTORE FARMLAND

Much of the village’s crops were tainted with disease and tragically destroyed. Restoration efforts have already begun; however, the task is too great for the villagers to complete alone. Help the village by planting new seeds and preparing for the next harvest. Each player must spend 1 post action planting seeds in the village’s fields.

ROUND UP THE RUNAWAYS

The village is in disarray after three horses escaped their pens during the previous night. Frantic farmers are pleading for help to recover their wayward animals before they wander too far into the wilderness. Track down the scattered herd and coral them back to the safety of their pens. Players must roll an LD 15+ to find a horse, followed by a CD 6+ to tame it. The taming roll can be bypassed using Pheromones.

Additional Entities in the Quest:

NPCs:

XAEp9wS.jpeg
<<Mayor Francis>>
An old man with a warm presence, radiating kindness and wisdom that endears him to his community.

 

m2WyPYL.jpeg
<<Mayor Fejjofui>>
An eloquent ant speaker who communicates through a blend of clicks and translated words.

 

Enemies:

IHriiGC.png
<<Antmen Scouts>>
Ants from the mountain hive. They travel in packs and patrol for their queen.

HP: 85 x (Player Count) | DMG: 20 x (Player Count)

Epilogue:

Before the players depart, Mayor Francis speaks solemnly. “You’ve done more than help us—you’ve shown us that we can trust people outside of the village. For that, we owe you a debt we can never truly repay.”

Mayor Fejjofui steps forward, his mandibles clicking in rhythm. “Should you find yourselves in need, do not hesitate to return. The gates of our village will always be open to you.”

 

Wulfrin_Approval_Image_2.png

Link to post
Share on other sites

THE TRACKERS ALLIANCE | 12/30/24 | BUILDING UPGRADE

Spoiler

Guild Name: The Trackers Alliance
Guild Territory Name: The Trackers Alliance Headquarters
Guild Territory Floor:  11
Upgrade: Trading Hall II -> Trading Hall III
Total Guild Token Cost: 3

 

Edited by Wulfrin
Link to post
Share on other sites
8 hours ago, Morningstar said:

THE TRACKERS ALLIANCE | 12/30/24 | BUILDING UPGRADE

  Reveal hidden contents

 

Wulfrin_Approval_Image_2.png

Link to post
Share on other sites

 

JACOB'S LADDER| 1/11/25 | RANK #0
   | TOTAL TOKEN COST: 0

 

Guild Activity

Spoiler

Guild Name: Jacob's Ladder
Guild Rank: 0
Guild Member Count: 8
Guild Tokens Submitted: 0
Guild Activity Check Type: Maintenance
Date of Report/Last Update:  N/A

Guild Territory, First Application

Spoiler

Guild Name: Jacob's Ladder
Guild Territory Name: Dreamer's Temple
Guild Territory Floor: Floor 24 - Island
Location: (Floor/Settlement)
Description: Built around the Dojo that Baldur had founded, the guild hall takes on the form of a traditional Japanese temple, complete with high, slanted roofs and ornate gardens.
Buildings: 
Total Guild Token Cost: 

Guild Territory Expansions

Spoiler

Guild Name: 
Guild Territory Name: 
Guild Territory Floor: 
Additional Buildings: 
Total Guild Token Cost: 
Links to Prior Guild Territory Evaluations:

Original Guild Base Approval: 

 

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...