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[F24-PP-PT] Shelter of the Heart (In Too Deep)


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Down the constantly familiar sands of the beach, a obvious port hole into places beyond. Morrighan found it interesting that this is where it was so easy to punch into any manner of odd location, but was it really that strange? The quest that held itself here would prove an adequate guardian, moreover when it would respond before anyone could take an honest look. This spoke leagues into why she so readily accepted aid from the members that frequently intended to interfere and yet aided her efforts. The waves stir just as readily, so early in the morning. She'd wait calmly as the shore as she'd let the others move to her as they seemed so eager to do. Little by little perhaps they would come to understand, reading her motions and motives with a curious retrospection of all the little places she frequented. Until that day would come, they would need to accept the lack of answers. She had no interest in answering a never ending chain of inquiry, and no time to play that game.

<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 6

Final EXP reward: +0%


Active:
True Light Lantern | +1 ACC, +1 LD to party
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [1/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [1/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [1/6]

Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [1/6]
Field Ration (1)


Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1

Spoiler

Name: Morrighan | Nisahime, Goddess of Vengeance
True Tier: 6
Level: 33
Paragon Level: 23
HP: 829/829
EN: 92/92

Stats:
Damage: 1
Mitigation: 60
Accuracy: 1
Evasion: 2
Loot Die: 1

Equipped Gear:
Weapon/Armor/Trinket: 
  - Restored Pillar Fragment [True Light Lantern/202602c]
Armor/Trinket: 
  - 
Shield/Armor/Trinket: 
  - 

Combat Mastery:
  - 

Combat Shift:
  - 

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:

Extra Skills:

Inactive Extra Skills:

Addons:

Mods:

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light [201986f] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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A new day, another task to be done. Today would be different though, they would frequent the sands that Nisahime would likely be at. This time they were going to follow the woman. Raidou knows that the other attempts came to nothing more than enemies but he had to try. The woman was vanishing somewhere and coming back with new stuff attached to her. He wanted to know where she was going and why. Keeping a close eye on her would be the only way to follow. Raidou was pretty good at multitasking so that part would be easy, it's just catching up that was the problem. Maybe if the others were not with him, but he could not risk being alone in the places that the white-haired person was. Raidou would keep her in his view if he could. Pulling out his weapon, knowing what was to appear, eyes meet Nisahime’s. Good she was here, now to not let her get away


<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 14

Final EXP reward: +5%


Active:
True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward
CS | Ill Omen in Red
CSA | [x1] Grand Mass Parry
Tracking | Ugzeke


Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [2/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [1/6] {FILLED}
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [1/6]
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [2/6]
Field Ration (1)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230695


Deployed:
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230701
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230803
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230804
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230805


Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Spoiler

Name: Raidou, The Red Wanderer
True Tier: 14
Level: 33
Paragon Level: 23
HP: 829/829
EN: 112/112

Stats:
Damage: 26
Mitigation: 177
Accuracy: 5
Evasion: 6
Battle Healing: 46
Loot Die: 6
AA
VAMP-D: 91
REC: 8

Equipped Gear:
Weapon/Armor/Trinket: 
  - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
Armor/Trinket: 
  - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
Shield/Armor/Trinket: 
  - Vision of Wisdom - Whisper [T4/Demonic/Trinket] Evasion 1, Recovery 2, Accuracy 1

Combat Mastery:
  - Combat Mastery: Mitigation R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - 

Custom Skill:
  - Ill Omen in Red

Skills:
  - Battle Healing R5
  - Charge
  - Cloth Armor R5
  - Energist
  - Fighting Spirit
  - Howl
  - Quick Change
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Survival
  - Parry
  - Forgotten King's Authority
  - Concentration
  - 
  - 
  - 

Inactive Extra Skills:
Photosynthesize
Brawler
Frozen Hide

Addons:
  - Ferocity
  - Focused Howl
  - Nimble
  - Precision
  - Reveal
  - Stamina

Mods:
  - Athletics
  - Detect
  - Justified Riposte
  - Tracking
  - Vengeful Riposte

Inactive Mods:

Battle Ready Inventory:
  - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
  - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
  - Random Dungeon Map | [226358b] | [225193b] | [225192b] | [225193b] | [226637b] x5
  - Teleport Crystal x5
  - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:
  - Tanos
Wedding Ring:

Crafting Profession:

Gathering Profession:

 

 

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Suddenly sitting in bed, eyes wide, opening her HUD. Realizing it was 5 minutes past when she would have been meeting with the group this morning. Getting up, pink petals flying everywhere. How could this happen, she was always on time, early everytime. Gathering her things and running out the door. Guild hall, needed to go there. Makes a quick trip and heads to the warp gate.

Finding herself wandering the sands now, fragments of dust trail to the air in her urge to get to the meet up point. Perching on a large boulder, tapping it, unsure if it was going to spring to life again. Taking a deep breath as Kasumi wraps her hands. Only seeing Raidou and Nisahime there, a sigh of relief before sitting on the large rock readjusting her gear making sure it sat right. Weird, Kasumi thought that she was running behind but it stood to be true that everyone else was.


<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 8

Final EXP reward: +10%


Active:
True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [3/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [2/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [1/6] {FILLED}
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [3/6]
Field Ration (1)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230701


Kasumi | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2

Spoiler

Name: Kasumi, Firm Anima Saboteur
True Tier: 8
Level: 33
Paragon Level: 23
HP: 829/829
EN: 112/112

Stats:
Damage: 29
Mitigation: 20
Accuracy: 6
Evasion: 6
Battle Healing: 25
Loot Die: 1
Stealth Rating: 5
KEEN: 1
PHASE
STC: 40
PARA-V

Equipped Gear:
Weapon/Armor/Trinket: 
  - Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
Armor/Trinket: 
  - White Red-trimmed Gee [Tierless/Perfect/Cloth Armor] (3 Evasion)
Shield/Armor/Trinket: 
  - Mugen Tenshin Decree [Tierless/Perfect/Trinket] (3 Accuracy)

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R3
  - Charge
  - Cloth Armor R5
  - Energist
  - Extended Weight Limit
  - Martial Arts R5

Extra Skills:
  - Hiding R5
  - Parry
  - Concentration
  - Brawler

Inactive Extra Skills:

Addons:
  - Ferocity
  - Nimble
  - Precision
  - Stamina

Mods:
  - Athletics
  - Surprise Attack: Trickster
  - Untraceable
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light | [232246b] x1
  - Teleport Crystal x1
  - Rhino’s Horn (T4/Reusable/Consumable) | [224373a] x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combat, HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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Putting her coat on, “Are you sure you can handle taking inventory” calling out to Sam. A simple nod from the girl as she nurses a cup of coffee in both hands. These past few weeks, Sam has actually been proving to be more helpful. Not entirely sure what had changed, Simmone was just glad to have her back. It was becoming a bit overwhelming without the girl. Petting Felix for a moment who was sitting on the desk and grabbing her rapier before heading out. When Simmone walks out, Sam takes another sip of coffee, grabs a clip board and heads into the treasury. The Black Lotus was wondering why she was being beckoned now. Did one of the poor guys need a break? Regardless she was ready to kick some butt. Being cooped up in the mansion was what she would prefer, but guessing that maybe it would be fun to hang out with the crew, see what they have been up to.


<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 8

Final EXP reward: +15%


Active:
True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [4/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [3/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [2/6] {FILLED}
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [4/6]
Field Ration (1)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230803


Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA  | EVA:4 | REC: 8 | LD:11 | QTY: 2

Spoiler

Name: Simmoné, The Black Cat
True Tier: 8
Level: 33
Paragon Level: 23
HP: 829/829
EN: 112/112

Stats:
Damage: 27
Mitigation: 20
Accuracy: 6
Evasion: 4
Loot Die: 9
AA
REC: 8
QTY: 2

Equipped Gear:
Weapon/Armor/Trinket: 
  - Lady Luck's Hand - Atropos [Tierless/Demonic/Rapier] AA, ACC 3
Armor/Trinket: 
  - Planned Motions - Emissary [T1/Demonic/Cloth] Loot Dice 3, Evasion 1
Shield/Armor/Trinket: 
  - Ebony Lenses - Future [T4/Demonic/Trinket] Quality 2, Recovery 2

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - Profession Familiar

Custom Skill:
  - 

Skills:
  - Charge
  - Cloth Armor R5
  - Energist
  - Lock Picking R3
  - Rapier R5
  - Searching R5

Extra Skills:
  - First Aid R3
  - Concentration

Inactive Extra Skills:

Addons:
  - Dismantling
  - Focus
  - Hyperactive
  - Nimble
  - Precision

Mods:
  - Athletics
  - Energize

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light | [232246a] x1
  - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200851][200851-1][200851-2][200870][200871] x4
  - Resonance of the Grave [T1/Perfect (Instant)/Debuff/Incarceration] [186601][186605][186607][186610] x5
  - Rhino’s Horn | [224901b] x1
  - Teleport Crystal x1
  - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [163578][163582][163583][163743][164301] x5

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
 - Appraising[20000exp] R5
Gathering Profession: 

                                                                                    

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Grabbing Brionac, running to the door. Hearing a whistle behind him as he opens the door. Turning as Freya is throwing a steaming Honey Bun his way. Catching it and stuffing it in his mouth as he starts hopping on one foot trying to get his boot on right. Boris chews on his other foot, bouncing up and down as Gaius hops. “Freya can you grab...” before he could finish Freya was already snatching up the fur ball. “Thank you love ya” calling out as he grasps his weapon in his right hand after just juggling it under his arm. They had woken up late, and the woman helped him get out pretty quickly. Running toward the warp pad, breathing a bit heavy as he transitions up. Booking ass toward the crab place, sand crunching with each hefty step. Sliding to a halt, looking at everyone just standing there, counting the people, he was not the last one. A sigh of relief as he finishes putting his boot on right.


<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 8

Final EXP reward: +20%


Active:
True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [5/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [3/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [3/6] {FILLED}
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [5/6]
Field Ration (1)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230804
Troll's Blood [202634b]


Gaius | HP: 896/896 | EN: 112/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B

Spoiler

Name: Gaius, The Sweeping Typhoon
True Tier: 8
Level: 33
Paragon Level: 23
HP: 896/896
EN: 112/112

Stats:
Damage: 29
Mitigation: 127
Evasion: 2
Battle Healing: 45
Stealth Rating: -5
PARA-IM
REC: 8
HM: 8
HLY: 16
BLD: 48 
ENV-O: 32
TROLLS-B

Equipped Gear:
Weapon/Armor/Trinket: 
  - Epitome of War - Brionac [T4/Demonic/Polearm] | HLY 2, BLD 1, ENV-O 1
Armor/Trinket: 
  - Dragoon's Metallic Hide - Zeal [T4/Demonic/Heavy Armor] | HM 2, REC 1, PARA-IM
Shield/Armor/Trinket: 
  - Dragoon's Guise - Passions [T4/Demonic/Heavy Armor] | MIT 3, REC 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - ST Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Fighting Spirit
  - Heavy Armor R5
  - Polearm R5

Extra Skills:
  - First Aid R3
  - Disguise
  - Leadership R2

Inactive Extra Skills:

Addons:
  - Ferocity
  - Hyperactive
  - Iron Skin
  - Stamina

Mods:
  - Energize
  - Impetus
  - Rally

Inactive Mods:

Battle Ready Inventory:
  - Bird Seed (T2/Rare/Snack) Vitality 2 [166403a] [166403b] [166403c] [166403d] x4
  - Bird Seed (T2/Rare/Snack) Vitality 2 [166651c] [166651d] [166651e] x3
  - Crystal of Divine Light [201986a] x1
  - Rhino’s Horn | [224901b] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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Ship slows to a halt, wondering if she just shouldn’t park this thing here and make a small get away boat. Celeste has been here a lot lately and getting up extra early just to sail the house to this location was agony. Between constantly yelling at the Galatians and doing all the work that they could seem to figure out how to do, it was starting to get exhausting to say the least. Yawning as she unravels the rope ladder, hoping over the ledge and sliding down like it was nothing. A solid THUD hitting the sands, maybe she should train a ship captain, or teach Lium to man the ship. He needed more skills, though she has seen how much he does around the house. Will never tell him just how well, at least not for now. It was much more fun this way, letting him be mad then showing him thanks and watching all emotion drop in pure amazement. Joining the group with another yawn, seeing that woman, her face turns to a scowl.


<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 7

Final EXP reward: +25%


Active:
True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [6/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [4/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [4/6] {FILLED}
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [6/6]
Field Ration (1)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230805


Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2

Spoiler

Name: Celeste, The Crimson Tide
True Tier: 7
Level: 33
Paragon Level: 23
HP: 874/874
EN: 112/112

Stats:
Damage: 29
Mitigation: 78
Accuracy: 7
Evasion: 3
Battle Healing: 35
Stealth Rating: 3
PHASE
HLY: 16
BRN: 56

Equipped Gear:
Weapon/Armor/Trinket: 
  - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
Armor/Trinket: 
  - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
Shield/Armor/Trinket: 
  - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R4
  - Charge
  - Energist
  - Hammer R5
  - Light Armor R5

Extra Skills:
  - Hiding R5

Inactive Extra Skills:

Addons:
  - Ferocity
  - Precision
  - Resolve
  - Stamina

Mods:
  - Meticulous
  - Surpise Attack: Assassin
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light [201986d] x1
  - Rhino’s Horn | [224901d] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:    

 

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Right on que, everyone shows up in the oh so early light. The sun was just rising but they seemed so desperate to catch her in the act of what exactly? They would keep running into more trouble than it was worth and Morrighan will keep having to save their bacon because their leader was noisy. Just beneath the shallow waters comes the large crab, also on time. Glancing around at the group, Morrighan finds that Raidou is paying a special eye to her. Curious what his plans were to stay in proximity was. Where she was going, it will be a tough place to keep a visual on her let alone everything else. Had an inkling that like the others, Sneachta would be much different than before. Wondered how they would fare with the interesting creatures that lay in the depths of the winter storms. None of them were dressed for such an occasion, that in itself would be worth the watch.


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 112/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA  | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Standing there getting ready to blast off, Brionic glows bright. “Really, already I was going to” starting to point to the sky, it pulses but stays glowing. Giving a rough sigh, starts running toward the man eating crab. When he gets closer the spear seems to be trying to drag him so Gaius lets go. At mach speed it pierces the thing right in its tiny little face. Sliding to a halt, gripping his weapon and plunging it further into its eye. It reels backward from the man, he uses that to pull Brionac free. Gaius was still learning all manner of new tricks, he couldn’t fathom how much there still was. It was a spear, how many ways were there to dramatically jab a creature. Taking a few steps back created a gap between him and it. Might be able to take the hit but it certainly wouldn’t feel good. Preparing for the worst, Raidou would come out of nowhere, he was now staring at Rai’s back, a small sigh of relief.

Post Action | [x15] ST-I (12 - 2 [Stamina] + 2 [Shift] = 12 EN) - 1 [Rested 1/2] = 11 EN
Free Action |
ID: 234521 | 6 + 1 + 1 = 8, CD: 9 {STB Unlocked}, Hit vs. Sand’s Claw Dealing 435 - 125 = 310 Damage


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA  | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/2/0/0/0/0] Sand’s Claw | HP: 3690/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Seeing the target spawn, Kasumi would crawl slightly up the rock and hunch down. She should have been prepared, slacking was not an option when combat was going to be had. Pulling the cloth tighter around her wrist making sure the hand wraps were secure before surveying the land. One giant grab was on the menu for today. Wondering if it was going to be the same set of things or something new and unique. Kasumi ultimately didn’t have a problem with what they fought but it was sort of fun to see all the new creatures that lurked on this floor. Taking a small breath before leaping off the boulder and running full speed toward the shell monster. Sliding to a halt for only a split second round housing its soft underbelly and vanishing. Everyone else would see nothing but a blur and little pink petals slowly floating to the ground before disappearing too.

Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 [Rested 1/2] = 23 EN
Free Action |
ID: 234522 | 5 + 7 + 1 = 13, Hit vs. Sand’s Claw Dealing 435 * 1.5 - 125 = 528 Damage, Keen Activated!


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA  | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/2/1/0/0/0] Sand’s Claw | HP: 3162/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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That man really has a way with that spear of his. Kasumi seemed to make a weak point on the things side. Walking fast, as to not miss the opportunity, pulling back her rapier like she was jousting. Piercing that small red circle of a glow twice seeing it wince back. One of many attacks that she would put in. Its pincers were starting to snap in random intervals. Simmone simply scoots back, heels digging into the sands that were now drenched from the waves. Seeing Raidou out of the corner of her eye, sparks bouncing off his weapon as he blocks the blows coming his way. Was the attacks made toward the man intentional, maybe not. To be honest it didn’t look like the crab was aiming at anything right now, just trying to get everything and everyone away from it. Serve it right for just exciting, this death game was weird.

Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 [Rested 1/2] = 23 EN
Free Action |
ID: 234523 | 2 + 8 + 1 = 11, Hit vs. Sand’s Claw Dealing 405 * 1.5 = 608 - 125 = 483 Damage


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/2/1/1/0/0] Sand’s Claw | HP: 2679/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Seeing the commotion already starting, running the rest of the way. Seeing Simmone, weird she usually wasn’t a part of these things. Was looking forward to seeing what the woman could do. It was a full party up in the front, Raidou was doing damage control and was paying a close eye to, she had to follow his eyes to Nisahime. Gaius was acting as his back up. Also crazy, he would usually be up in the air by now. Celeste would track around the back of the constantly spawned enemy. Not much of sliding to a halt cause she wasn’t going that fast. Pulling that cleaver up over her right shoulder, slamming down hard causing the creature's little legs to fall out from under him. Belly forced to the ground and at his size it would be harder for the thing to get back up. This was causing its claws to flail and snap more sporadically, nothing that Raidou couldn’t handle but Celeste did have to back up a bit.

Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 [Rested 1/2] = 23 EN
Free Action |
ID: 234524 | 8 + 8 + 1 = 17, Hit vs. Sand’s Claw Dealing 435 * 1.5 - 125 = 528 Damage


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/2/1/1/1/0] Sand’s Claw | HP: 2151/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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His team knocked it off its feet, but the claws kept banging off his sword. Maybe he could take care of one, less to worry about in the near future. As one of the pincers flails at Raidou, twisting his huge metal, catching it in between its clamper. Rotating in a 180 circle, its arm couldn’t handle the pressure and snap clean. Clambering to the water with a decent size splash that gets both Raidou and Gaius drenched. Looks back to the man as the crab seemed to be limp now unable to move from where it lay. “Sorry” Gaius just shrugs but has the look of why?. Raidou actively looks for Nisa now, catching her frame walking around the group. Wondering what she had planned, couldn’t put a pin on it but he just knew that there was something that he was missing. Eyes following her around like the woman was just going to vanish with no warning.

Post Action | [x12] TECH-F (16 - 2 [Stamina] + 3 [Shift] + (2 * 1 Targets = 2) = 19 EN) + CHARGE (+3 Base Damage, -Autohit, -ACC, 8 EN), Charge CD {1/3} - 1 [Rested 1/2] = 26 EN
Free Action |
ID: 234525 | 9 + 7 + 1 - 1 = 16, CRIT+1 vs. Sand’s Claw Dealing 360 * 1.5 = 540 - 125 = 415 Damage, [STUNNED] applied!


Sand Claw is [STUNNED], Takes No Action, [STUNNED] is replaced with Stun Immunity [0/4]


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/2/1/1/1/3] Sand’s Claw | HP: 1736/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Morrighan saw that Raidou was watching her very carefully. It was quite intriguing how oh so fascinated they were with her. It was almost an oddity to them that this place was frequented yet every day for the past week they have been right here bursting the little distraction that was put between Morrighan and what was needed to finish that final gear. Was a bit surprised that they seemed to have nothing else to do but follow. These people were not dressed for where she had to go. That would be a very rude awakening but A for effort. Trailing through the sands, circling the tides that threaten the beach. The water did not affect the entire being worn but for the others, they were getting wet just by being in proximity. How far would they go to see the plans that were set. That man's eyes were following her like a hawk, everyone else seemed distracted.


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/2/1/1/1/3] Sand’s Claw | HP: 1736/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Standard Recovery +4 EN, Recovery | 234527, CD: 3 (No Proc)

Seeing the thing trying desperately to get to its feet. It was much harder now that it was missing a fragment from its form. Moving from Raidou to get a better visual, Brionac pulses. They were not ready to take pursuit yet. The tank seemed to have its attention so Gaius didn’t feel the need to go to space today. Trying to figure out the new moves sets that he hadn’t unlocked yet. He would need to make a detailed list when they got home. Also had to make a list of different ingredients that they had been meaning to experiment with. Was learning something everyday about cooking but coming up short using the same old shit just laying around the kitchen. Seeing at the corner of his eye, that white-haired woman walked slowly around the back of him. Gripping his weapon tighter, still was unsure what to think about her. Maybe a time would come that questions could be asked and she wouldn’t just flee.

Post Action | [x23] ST-B (20 - 2 [Stamina] + 2 [Shift] = 20 EN) + CHARGE (+3 Base Damage, -Autohit, -ACC, 8 EN), Charge CD {1/3} - 1 [Rested 2/2] = 9 EN
Free Action |
ID: 234526 | 3 + 1 - 1 = 3, Miss vs. Sand’s Claw
Heavy Momentum Triggered (+8 Base Damage)


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/3/1/1/1/3] Sand’s Claw | HP: 1736/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Standard Recovery +4 EN

Skipping around trying to get a good angle now that it was on the ground. Was surprised to see a claw missing, didn’t realize that something like that could happen. From her knowledge it just grew back. Was that only the players of Aincrad? Feeling a surge of energy that she had to release and soon. Stopping on top of a boulder looking down at the creature's anatomy. If she hit the shell it would likely hurt a bit. There were too many in front of it to hit it in the head but the other side was clear. Jumping off, landing with her knees bent as one hand pointed hits the ground for balance while the other is instinctually behind her. A small bit of flesh showed beneath the shell, that is where she would be most effective. Swiftly running toward the enlarged crab, sliding with her fist held in a pointed position. Carving her hand into it caused the frame to twitch in random intervals. One of the legs attempted to hit but Kasumi was already gone, shaking off the slime-filled hand.

Post Action | [x18] AOE-II (28 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 30 EN) + CHARGE (+3 Base Damage, -Autohit, -ACC, 8 EN), Charge CD {1/3} - 1 [Rested 2/2] = 37 EN
Free Action | Rhino’s Horn (T4/Reusable/Consumable) | [224373a] (+3 Base Damage, -1 EVA)
ID: 234528 | 4 + 8 + 1 - 1 = 12, Hit vs. Sand’s Claw Dealing 630 * 1.5 = 945 - 125 = 820 Damage, Keen Maintained


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/3/1/2/1/3] Sand’s Claw | HP: 916/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Standard Recovery +4 EN, Recovery | 234531, CD: 7 (+8 EN)

Knowing that it was Kasumi that just hit it because of the pink petals that fall slowly across the creature. It moves slightly toward her and Simmone’s Rapier glows before she stabs it twice quickly where she did before hoping that it would scoot the other way. Simmone did not want this thing anywhere near her, just got her suit dry cleaned and she did not want to spend more money to do it again. Anton was not cheap, would give him any excuse to gloat more, that was her job. Maybe she would make Sam do it, that girl was always going out. She had to be rich by now right. Taking a few steps back as the waves wash over her heels. Giving out a sigh of annoyance, now her feet were going to be wet for the rest of the trip. Maybe she should have brought a towel.

Post Action | [x18] AOE-II (28 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 30 EN) + CHARGE (+3 Base Damage, -Autohit, -ACC, 8 EN), Charge CD {1/3} - 1 [Rested 2/2] = 37 EN
Free Action | Rhino’s Horn | [224901b] (+3 Base Damage, -1 EVA)
ID: 234530 | 5 + 8 + 1 - 1 = 13, Hit vs. Sand’s Claw Dealing 594 * 1.5 = 891 - 125 = 766 Damage


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/3/1/2/1/3] Sand’s Claw | HP: 150/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Standard Recovery +4 EN

Celeste takes a few steps back, watching the crab get his ass kicked hard core. It was a miracle that it lasted this long. Raidou seemed like he had an itch to scratch, paying more attention to Nisa that he was to what was in front of him. What was his beef with her? Celeste had her own reason why the woman got on her nerves but this seemed to be much different. Something that she hadn’t seen from the man yet. So fixated on the white-haired chick. Backing up a bit more, if Raidou made a move right now it wouldn’t be a nice one. Celeste of all people knew that anger and fighting could make a huge mess of things. She would let him take that anger and do something useful with it. Looking at the mystery woman, trying so hard to figure out why, how, and what she was. Walking around us like we were prey or her minions.


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 93/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/3/1/2/1/3] Sand’s Claw | HP: 150/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Standard Recovery +4 EN, Recovery | 234533, CD: 10 (+8 EN), Charge CD {2/3}

Throwing the remaining claw away with a violent strike to the left. Pulling his weapon up and throwing it down against the crabs shell, shattering it. Entire back expose, twisting his blade downward piercing right into where the creature's spine would be. It bursts into nothing, holding his sword in the ground. Pulling that blade up swiftly, in one motion putting it on his back. Eyes fixated on Nisahime. Not walking, just watching. Raidou wanted to know what she knew. How could he know that they were in the same area without her getting away. Putting his hand in his coat pocket, feeling the map. Maybe he could have her open the map. Was not entirely sure how the map function worked with whatever this woman does but it was a chance that he had to take. The team as long as they all stayed together would be fine with whatever they were going to be coming up against next.

Post Action | [x12] TECH-F (16 - 2 [Stamina] + 3 [Shift] + (2 * 1 Targets = 2) = 19 EN) - 1 [Rested 2/2] = 18 EN
Free Action |
ID: 234532 | 6 + 7 + 1 = 14, Hit vs. Sand’s Claw Dealing 312 * 1.5 = 468 - 125 = 343 Damage


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 93/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 80/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/3/1/2/1/5] Sand’s Claw | HP: 150/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

Loot Roll:
ID: 234534 | LD: 11 (4, +7) | CD: 2 (2, +0) | 29400col, Materials (0), Tier 4 Rare Trinket (1)


Quest Queue:
15,000 * 6 = 90000 Col
Shore’s Treasure (T4/Unique/Consumable) | [234532a] | [234532b] | [234532c] | [234532d] | [234532e] | [234532f]

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Combat Ends, Rhino's Horn Debuff Fades, Turn Order Change

It was so silent, not sure if Morrighan found it more annoying or amusing that Raidou couldn’t keep his eyes off. By now they would know that Morrighan would leave to do what she had to soon. Also knew that nothing she did was going to stop these little soldiers from trying to follow. Maybe this time, an exception could be made. Pointing toward the water, “Company awaits,” all eyes were in that direction but not Raidou’s. Walking through the water, boots not getting wet rather just splashing off. Stepping around the man, “You can try to follow” steps are taken to stand in front of him, “Fair warning, you won’t like it.” Seeing his hand in his pocket, the outside of his robe moving slightly like he was fiddling with something. “I know you have something for me, what are you waiting for, little lightning bolt?” holding out a hand waiting for him to make the next move.

Post Action | Sand Dollar (23453, LD:16 Success) [1/6]


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 93/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Raidou | HP: 829/829 | EN: 80/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

On Deck:
Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5

Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread.

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Standard Recovery +4 EN

Raidou made sure the crab was taken care of. Hearing the white-haired chick call out the small invaders, Celeste watches her walk toward Raidou. Not sure she wanted a part of that, it looked super intense. She had enough of that back home. Dragging her sword on the ground, walking past Raidou placing a hand on his shoulder. Not sure what it was about but if Raidou found it important enough to say something to us then he would. Letting the man know that they were here if he needed it. Trailing off to get these tiny little… Glancing down at the snails, “Really what the hell is this? Are we being pranked…” Had to look back at Nisahime who was still in an intense stare with Raidou. Turning to the slow moving creatures now, cleaves down and slides her blade toward another. This was by far the lamest enemy they could have come up against. Could they even be called that?

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN)
Free Action |
ID: 234536 | 8 + 8 = 16, Hit vs. Sand Dollar #1 Dealing 435 - 5 = 430 Damage
ID: 234537 | 4 + 8 = 12, Hit vs. Sand Dollar #2 Dealing 435 - 5 = 430 Damage


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 82/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Raidou | HP: 829/829 | EN: 80/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5

Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5

Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread.


Quest Queue:
15,000 * 6 = 90000 Col
Shore’s Treasure (T4/Unique/Consumable) | [234532a] | [234532b] | [234532c] | [234532d] | [234532e] | [234532f]
Stacked x 2 | 400 EXP, 4000 Col

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