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[F24-PP-PT] Shelter of the Heart (In Too Deep)


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Down the constantly familiar sands of the beach, a obvious port hole into places beyond. Morrighan found it interesting that this is where it was so easy to punch into any manner of odd location, but was it really that strange? The quest that held itself here would prove an adequate guardian, moreover when it would respond before anyone could take an honest look. This spoke leagues into why she so readily accepted aid from the members that frequently intended to interfere and yet aided her efforts. The waves stir just as readily, so early in the morning. She'd wait calmly as the shore as she'd let the others move to her as they seemed so eager to do. Little by little perhaps they would come to understand, reading her motions and motives with a curious retrospection of all the little places she frequented. Until that day would come, they would need to accept the lack of answers. She had no interest in answering a never ending chain of inquiry, and no time to play that game.

<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 6

Final EXP reward: +0%


Active:
True Light Lantern | +1 ACC, +1 LD to party
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [1/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [1/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [1/6]

Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [1/6]
Field Ration (1)


Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1

Spoiler

Name: Morrighan | Nisahime, Goddess of Vengeance
True Tier: 6
Level: 33
Paragon Level: 23
HP: 829/829
EN: 92/92

Stats:
Damage: 1
Mitigation: 60
Accuracy: 1
Evasion: 2
Loot Die: 1

Equipped Gear:
Weapon/Armor/Trinket: 
  - Restored Pillar Fragment [True Light Lantern/202602c]
Armor/Trinket: 
  - 
Shield/Armor/Trinket: 
  - 

Combat Mastery:
  - 

Combat Shift:
  - 

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:

Extra Skills:

Inactive Extra Skills:

Addons:

Mods:

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light [201986f] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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PH


<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 14

Final EXP reward: +5%


Active:
True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward
CS | Ill Omen in Red
CSA | [x1] Grand Mass Parry
Tracking | Ugzeke


Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [2/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [1/6] {FILLED}
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [1/6]
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [2/6]
Field Ration (1)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230695


Deployed:
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230701
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230803
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230804
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230805


Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Spoiler

Name: Raidou, The Red Wanderer
True Tier: 14
Level: 33
Paragon Level: 23
HP: 829/829
EN: 112/112

Stats:
Damage: 26
Mitigation: 177
Accuracy: 5
Evasion: 6
Battle Healing: 46
Loot Die: 6
AA
VAMP-D: 91
REC: 8

Equipped Gear:
Weapon/Armor/Trinket: 
  - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
Armor/Trinket: 
  - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
Shield/Armor/Trinket: 
  - Vision of Wisdom - Whisper [T4/Demonic/Trinket] Evasion 1, Recovery 2, Accuracy 1

Combat Mastery:
  - Combat Mastery: Mitigation R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - 

Custom Skill:
  - Ill Omen in Red

Skills:
  - Battle Healing R5
  - Charge
  - Cloth Armor R5
  - Energist
  - Fighting Spirit
  - Howl
  - Quick Change
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Survival
  - Parry
  - Forgotten King's Authority
  - Concentration
  - 
  - 
  - 

Inactive Extra Skills:
Photosynthesize
Brawler
Frozen Hide

Addons:
  - Ferocity
  - Focused Howl
  - Nimble
  - Precision
  - Reveal
  - Stamina

Mods:
  - Athletics
  - Detect
  - Justified Riposte
  - Tracking
  - Vengeful Riposte

Inactive Mods:

Battle Ready Inventory:
  - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
  - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
  - Random Dungeon Map | [226358b] | [225193b] | [225192b] | [225193b] | [226637b] x5
  - Teleport Crystal x5
  - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:
  - Tanos
Wedding Ring:

Crafting Profession:

Gathering Profession:

 

 

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<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 8

Final EXP reward: +10%


Active:
True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [3/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [2/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [1/6] {FILLED}
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [3/6]
Field Ration (1)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230701


Kasumi | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2

Spoiler

Name: Kasumi, Firm Anima Saboteur
True Tier: 8
Level: 33
Paragon Level: 23
HP: 829/829
EN: 112/112

Stats:
Damage: 29
Mitigation: 20
Accuracy: 6
Evasion: 6
Battle Healing: 25
Loot Die: 1
Stealth Rating: 5
KEEN: 1
PHASE
STC: 40
PARA-V

Equipped Gear:
Weapon/Armor/Trinket: 
  - Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1
Armor/Trinket: 
  - White Red-trimmed Gee [Tierless/Perfect/Cloth Armor] (3 Evasion)
Shield/Armor/Trinket: 
  - Mugen Tenshin Decree [Tierless/Perfect/Trinket] (3 Accuracy)

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R3
  - Charge
  - Cloth Armor R5
  - Energist
  - Extended Weight Limit
  - Martial Arts R5

Extra Skills:
  - Hiding R5
  - Parry
  - Concentration
  - Brawler

Inactive Extra Skills:

Addons:
  - Ferocity
  - Nimble
  - Precision
  - Stamina

Mods:
  - Athletics
  - Surprise Attack: Trickster
  - Untraceable
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light | [232246b] x1
  - Teleport Crystal x1
  - Rhino’s Horn (T4/Reusable/Consumable) | [224373a] x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combat, HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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PH


<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 8

Final EXP reward: +15%


Active:
True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [4/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [3/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [2/6] {FILLED}
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [4/6]
Field Ration (1)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230803


Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA  | EVA:4 | REC: 8 | LD:11 | QTY: 2

Spoiler

Name: Simmoné, The Black Cat
True Tier: 8
Level: 33
Paragon Level: 23
HP: 829/829
EN: 112/112

Stats:
Damage: 27
Mitigation: 20
Accuracy: 6
Evasion: 4
Loot Die: 9
AA
REC: 8
QTY: 2

Equipped Gear:
Weapon/Armor/Trinket: 
  - Lady Luck's Hand - Atropos [Tierless/Demonic/Rapier] AA, ACC 3
Armor/Trinket: 
  - Planned Motions - Emissary [T1/Demonic/Cloth] Loot Dice 3, Evasion 1
Shield/Armor/Trinket: 
  - Ebony Lenses - Future [T4/Demonic/Trinket] Quality 2, Recovery 2

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - Profession Familiar

Custom Skill:
  - 

Skills:
  - Charge
  - Cloth Armor R5
  - Energist
  - Lock Picking R3
  - Rapier R5
  - Searching R5

Extra Skills:
  - First Aid R3
  - Concentration

Inactive Extra Skills:

Addons:
  - Dismantling
  - Focus
  - Hyperactive
  - Nimble
  - Precision

Mods:
  - Athletics
  - Energize

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light | [232246a] x1
  - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200851][200851-1][200851-2][200870][200871] x4
  - Resonance of the Grave [T1/Perfect (Instant)/Debuff/Incarceration] [186601][186605][186607][186610] x5
  - Rhino’s Horn | [224901b] x1
  - Teleport Crystal x1
  - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [163578][163582][163583][163743][164301] x5

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
 - Appraising[20000exp] R5
Gathering Profession: 

                                                                                    

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PH


<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 8

Final EXP reward: +20%


Active:
True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [5/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [3/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [3/6] {FILLED}
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [5/6]
Field Ration (1)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230804
Troll's Blood [202634b]


Gaius | HP: 896/896 | EN: 112/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B

Spoiler

Name: Gaius, The Sweeping Typhoon
True Tier: 8
Level: 33
Paragon Level: 23
HP: 896/896
EN: 112/112

Stats:
Damage: 29
Mitigation: 127
Evasion: 2
Battle Healing: 45
Stealth Rating: -5
PARA-IM
REC: 8
HM: 8
HLY: 16
BLD: 48 
ENV-O: 32
TROLLS-B

Equipped Gear:
Weapon/Armor/Trinket: 
  - Epitome of War - Brionac [T4/Demonic/Polearm] | HLY 2, BLD 1, ENV-O 1
Armor/Trinket: 
  - Dragoon's Metallic Hide - Zeal [T4/Demonic/Heavy Armor] | HM 2, REC 1, PARA-IM
Shield/Armor/Trinket: 
  - Dragoon's Guise - Passions [T4/Demonic/Heavy Armor] | MIT 3, REC 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - ST Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Fighting Spirit
  - Heavy Armor R5
  - Polearm R5

Extra Skills:
  - First Aid R3
  - Disguise
  - Leadership R2

Inactive Extra Skills:

Addons:
  - Ferocity
  - Hyperactive
  - Iron Skin
  - Stamina

Mods:
  - Energize
  - Impetus
  - Rally

Inactive Mods:

Battle Ready Inventory:
  - Bird Seed (T2/Rare/Snack) Vitality 2 [166403a] [166403b] [166403c] [166403d] x4
  - Bird Seed (T2/Rare/Snack) Vitality 2 [166651c] [166651d] [166651e] x3
  - Crystal of Divine Light [201986a] x1
  - Rhino’s Horn | [224901b] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:

 

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PH


<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 7

Final EXP reward: +25%


Active:
True Light Lantern | +1 ACC, +1 LD to party {NISAHIME}
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward


Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [6/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [4/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [4/6] {FILLED}
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [6/6]
Field Ration (1)
Titan's Strength [Tierless/Perfect/Potion/DMG 3] | 230805


Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2

Spoiler

Name: Celeste, The Crimson Tide
True Tier: 7
Level: 33
Paragon Level: 23
HP: 874/874
EN: 112/112

Stats:
Damage: 29
Mitigation: 78
Accuracy: 7
Evasion: 3
Battle Healing: 35
Stealth Rating: 3
PHASE
HLY: 16
BRN: 56

Equipped Gear:
Weapon/Armor/Trinket: 
  - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase
Armor/Trinket: 
  - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1
Shield/Armor/Trinket: 
  - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R4
  - Charge
  - Energist
  - Hammer R5
  - Light Armor R5

Extra Skills:
  - Hiding R5

Inactive Extra Skills:

Addons:
  - Ferocity
  - Precision
  - Resolve
  - Stamina

Mods:
  - Meticulous
  - Surpise Attack: Assassin
  - Vanish

Inactive Mods:

Battle Ready Inventory:
  - Crystal of Divine Light [201986d] x1
  - Rhino’s Horn | [224901d] x1
  - Teleport Crystal x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:

Gathering Profession:    

 

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Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 112/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA  | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Post Action | [x15] ST-I (12 - 2 [Stamina] + 2 [Shift] = 12 EN) - 1 [Rested 1/2] = 11 EN
Free Action |
ID: 234521 | 6 + 1 + 1 = 8, CD: 9 {STB Unlocked}, Hit vs. Sand’s Claw Dealing 435 - 125 = 310 Damage


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA  | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/2/0/0/0/0] Sand’s Claw | HP: 3690/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 [Rested 1/2] = 23 EN
Free Action |
ID: 234522 | 5 + 7 + 1 = 13, Hit vs. Sand’s Claw Dealing 435 * 1.5 - 125 = 528 Damage, Keen Activated!


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA  | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/2/1/0/0/0] Sand’s Claw | HP: 3162/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 [Rested 1/2] = 23 EN
Free Action |
ID: 234523 | 2 + 8 + 1 = 11, Hit vs. Sand’s Claw Dealing 405 * 1.5 = 608 - 125 = 483 Damage


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/2/1/1/0/0] Sand’s Claw | HP: 2679/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 [Rested 1/2] = 23 EN
Free Action |
ID: 234524 | 8 + 8 + 1 = 17, Hit vs. Sand’s Claw Dealing 435 * 1.5 - 125 = 528 Damage


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/2/1/1/1/0] Sand’s Claw | HP: 2151/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Post Action | [x12] TECH-F (16 - 2 [Stamina] + 3 [Shift] + (2 * 1 Targets = 2) = 19 EN) + CHARGE (+3 Base Damage, -Autohit, -ACC, 8 EN), Charge CD {1/3} - 1 [Rested 1/2] = 26 EN
Free Action |
ID: 234525 | 9 + 7 + 1 - 1 = 16, CRIT+1 vs. Sand’s Claw Dealing 360 * 1.5 = 540 - 125 = 415 Damage, [STUNNED] applied!


Sand Claw is [STUNNED], Takes No Action, [STUNNED] is replaced with Stun Immunity [0/4]


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/2/1/1/1/3] Sand’s Claw | HP: 1736/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/2/1/1/1/3] Sand’s Claw | HP: 1736/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Standard Recovery +4 EN, Recovery | 234527, CD: 3 (No Proc)

PH

Post Action | [x23] ST-B (20 - 2 [Stamina] + 2 [Shift] = 20 EN) + CHARGE (+3 Base Damage, -Autohit, -ACC, 8 EN), Charge CD {1/3} - 1 [Rested 2/2] = 9 EN
Free Action |
ID: 234526 | 3 + 1 - 1 = 3, Miss vs. Sand’s Claw
Heavy Momentum Triggered (+8 Base Damage)


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/3/1/1/1/3] Sand’s Claw | HP: 1736/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Standard Recovery +4 EN

PH

Post Action | [x18] AOE-II (28 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 30 EN) + CHARGE (+3 Base Damage, -Autohit, -ACC, 8 EN), Charge CD {1/3} - 1 [Rested 2/2] = 37 EN
Free Action | Rhino’s Horn (T4/Reusable/Consumable) | [224373a] (+3 Base Damage, -1 EVA)
ID: 234528 | 4 + 8 + 1 - 1 = 12, Hit vs. Sand’s Claw Dealing 630 * 1.5 = 945 - 125 = 820 Damage, Keen Maintained


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/3/1/2/1/3] Sand’s Claw | HP: 916/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Standard Recovery +4 EN, Recovery | 234531, CD: 7 (+8 EN)

PH

Post Action | [x18] AOE-II (28 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 30 EN) + CHARGE (+3 Base Damage, -Autohit, -ACC, 8 EN), Charge CD {1/3} - 1 [Rested 2/2] = 37 EN
Free Action | Rhino’s Horn | [224901b] (+3 Base Damage, -1 EVA)
ID: 234530 | 5 + 8 + 1 - 1 = 13, Hit vs. Sand’s Claw Dealing 594 * 1.5 = 891 - 125 = 766 Damage


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/3/1/2/1/3] Sand’s Claw | HP: 150/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Standard Recovery +4 EN

PH


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 93/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/3/1/2/1/3] Sand’s Claw | HP: 150/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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Standard Recovery +4 EN, Recovery | 234533, CD: 10 (+8 EN), Charge CD {2/3}

PH

Post Action | [x12] TECH-F (16 - 2 [Stamina] + 3 [Shift] + (2 * 1 Targets = 2) = 19 EN) - 1 [Rested 2/2] = 18 EN
Free Action |
ID: 234532 | 6 + 7 + 1 = 14, Hit vs. Sand’s Claw Dealing 312 * 1.5 = 468 - 125 = 343 Damage


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 93/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 80/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
[0/3/1/2/1/5] Sand’s Claw | HP: 150/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

  • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
  • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
  • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
  • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
  • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
  • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
  • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
  • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
  • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

Loot Roll:
ID: 234534 | LD: 11 (4, +7) | CD: 2 (2, +0) | 29400col, Materials (0), Tier 4 Rare Trinket (1)


Quest Queue:
15,000 * 6 = 90000 Col
Shore’s Treasure (T4/Unique/Consumable) | [234532a] | [234532b] | [234532c] | [234532d] | [234532e] | [234532f]

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Combat Ends, Rhino's Horn Debuff Fades, Turn Order Change

PH

Post Action | Sand Dollar (23453, LD:16 Success) [1/6]


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 93/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Raidou | HP: 829/829 | EN: 80/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

On Deck:
Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5

Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread.

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Standard Recovery +4 EN

PH

Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN)
Free Action |
ID: 234536 | 8 + 8 = 16, Hit vs. Sand Dollar #1 Dealing 435 - 5 = 430 Damage
ID: 234537 | 4 + 8 = 12, Hit vs. Sand Dollar #2 Dealing 435 - 5 = 430 Damage


Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 82/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Raidou | HP: 829/829 | EN: 80/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7

Enemies:
Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5

Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5

Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread.


Quest Queue:
15,000 * 6 = 90000 Col
Shore’s Treasure (T4/Unique/Consumable) | [234532a] | [234532b] | [234532c] | [234532d] | [234532e] | [234532f]
Stacked x 2 | 400 EXP, 4000 Col

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