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[F1-PT-PP] To Hunt a Dragon <<DHA 1: Diary of The Dragon Huntsman>>


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It was another day in the death game and once again Kyoto is on the first floor in The Town of Beginning. It was a nice sunny day with the weather at the optimal settings but yet he was down here for one thing. To get started on a quest that was suggested to him. The thing is the person who suggested to him recommended to have a party. Not like Kyoto wasn't strong enough to probably take this quest on his own but it does help if something goes bad.

Walking toward the central square where it all began, you'll see many players still. A bunch of them never leaving the city from day one. But at the same time. A lot of people now are slowly wanting to find a way out of the game and the only way to do that is to grind up the levels and actually try to fight the floor bosses.

It wasn't long until Kyoto though would spot a player that looks like he's well leveled and might be in the same spot as him. Or maybe they're just wanting to help new players out but either way it's none of Kyoto's concern. Walking up to the man though he looks carefully before speaking.

"So I'm assuming you're here for a quest? Maybe one about a dragon and journals?"

Kyoto was trying to make the info clear about what he's wanting but not enough to make a fool out of himself. But it was only a matter of time before he hears back from the strange man.

Kyoto | HP: 380/380 | EN: 56/56 | DMG: 14 | MIT: 54 | ACC: 4 | BLD: 24 | PARA | REC: 2

Edited by Kyot0
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"Who me?" Wulfrin answered quizzically.

The player clad in charcoal colored leathers, with a raised cowl, and a steady cloud of icy mist gathering around their feet was genuinely surprised to be approached out of the blue. Wulfrin knew he didn't exactly look the most approachable, considering his attire tended to make him look like some kind of highwayman extremely likely to jump you and rob you blind, or worse. His hands were stuffed deep into pockets that seemed almost invisible within the monochromatic fabric.

"I wasn't out specifically looking for a quest," Wulfrin continued as he lowered the cowl to seem a little more approachable. "But if you need a tag along I don't mind. I was simply out for a little fishing expedition. Name's Wulfrin by the way. Yours?"

Wulfrin held out a hand in an effort to shake the approaching player's, hopefully overcoming the ominous vibe he was giving off.

* * *

Note: CS: Shades of the Gemini is active. If any player objects to this skill being active, they should note it in their first post and the skill will be considered inactive.

Stats:
Wulfrin | HP: 740/740 | EN: 108/108 | DMG: 21 | MIT:78 | ACC:5 | AA  | BH:24 | REC: 8 | FRB: 40 | FRZ: 64 | LD:3

Spoiler

"Name: Wulfrin
True Tier: 5
Level: 33
Paragon Level: 10
HP: 740/740
EN: 108/108

Stats:
Damage: 21
Mitigation: 78
Accuracy: 5
Battle Healing: 24
Loot Die: 3
Stealth Rating: -2
AA REC: 8
FRB: 40 FRZ: 64
Equipped Gear:
Weapon/Armor/Trinket: 
  - Icingdeath | T4 Demonic Straight Sword | Freeze 2 | Frostbite | AA
Armor/Trinket: 
  - Fallen Angel Garb | T4 Demonic LA | MIT 2 | REC 2
Shield/Armor/Trinket: 
  - Dioscuri | Perfect T1 Trinket | ACC 3

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - Rending Familiar

Custom Skill:
  - Shades of The Gemini

Skills:
  - Battle Healing R3
  - Charge
  - Energist
  - Light Armor R5
  - Searching R3
  - Straight Sword R5

Extra Skills:
  - Disguise
  - Forgotten King's Authority
  - Survival
  - Meditation

Inactive Extra Skills:
  - Frozen Hide
  - Brawler

Addons:
  - Focus
  - Precision
  - Resolve
  - Stamina

Mods:
  - Meticulous
  - Night Vision

Inactive Mods:

Battle Ready Inventory:
  - Blade of the Warrior | T3 S.Sword | AA | ACC 2 x5
  - Imugi's Inspiration | Mass Healing x5
  - Looting Charm | T4 Trinket | LD 3 x5
  - Popcorn | T4 Vitality 2 x1
  - TP Crystals x1

Housing Buffs:
  - Bedroom: -1 energy cost for the first two expenditures of each combat
  - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
  - Basic Workshop: +2 EXP per crafting attempt
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Dining Room: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Fishing Pond: +2 Fishing EXP per fishing attempt
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
 - Blacksmith[1189exp] R7
Gathering Profession:
 - Fishing[378exp] R4"

 

Edited by Wulfrin
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