Nisahime 0 Posted October 10 #1 Share Posted October 10 A sense of normalcy, an attire worn yet transitioned away just as quickly as it could be. Freya was more then capable of finishing her studies, and motions would carry the white haired woman back to her own pale reflection. It was how the game saw her, not how she would view herself. Moreover her circumventing of the games restrictions and the undermining of the over watch that would forbid her to act had been making movement. She knew what she had to do, and the assistant in that escapade was the blonde. Mimicking her behavior, her mindset and her restrictions would fool the system into believing she was a player. The proof was shown in her recent encounter with Lugh, how he seemed to actually take note of her and attempted to attack her. It seems that fact was lost on those that accompanied her that day. Standing upon the beach, she'd prepared to push on ahead with those that would seek her out. <<Assist System Engaged>> Level: 33 Paragon: 28 Tier: 4 True Tier: 7 Final EXP reward: +0% Activated: True Light Lantern | +1 ACC, +1 LD {NISAHIME/PARTY} Paragon (10) | +1 LD while Searching/Looting Guild Rank 1 | +1% Final EXP reward Consumed: Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [1/6] Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {CELESTE} [0/6] Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [1/6] CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {SHIINA} [1/6] Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2 Spoiler Name: Nisahime, The Hand of Fate True Tier: 7 Level: 33 Paragon Level: 28 HP: 874/874 EN: 94/94 Stats: Damage: 1 Mitigation: 60 Accuracy: 1 Evasion: 2 Loot Die: 1 Equipped Gear: Weapon/Armor/Trinket: - Restored Pillar Fragment [True Light Lantern/202602c] Armor/Trinket: - Shield/Armor/Trinket: - Combat Mastery: - Combat Shift: - Familiar Skill: - Custom Skill: - Skills: Extra Skills: Inactive Extra Skills: Addons: Mods: Inactive Mods: Battle Ready Inventory: - Crystal of Divine Light [201986f] x1 - Teleport Crystal x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Link to post Share on other sites
Raidou 1 Posted October 10 #2 Share Posted October 10 The soft crunch of sand beneath his feet as he'd grace this beach once more. The nomad had taken on this task numerous times so far and there was likely more to come. From what he had managed to piece together, this place seems like a waypoint to which the woman in white could breach through into unknown locations. That was her strange fixation with this place in particular, now as to why that this was the case Raidou would assume that she'd never share it with him. The woman was a steel trap, unwilling to share beyond the bare minimum. A fact that he'd share readily with her, need to know information could be troublesome with loose lips. To her side he'd look out into the water, reflecting her inner reflection. The glare upon his glasses would shield his eyes from view. "You are rather odd, but I am starting to be convinced your not a real threat." The man offered in a blunt honesty. <<Assist System Engaged>> Level: 33 Paragon: 28 Tier: 4 True Tier: 14 Final EXP reward: +5% Activated: True Light Lantern | +1 ACC, +1 LD {NISAHIME/PARTY} Paragon (10) | +1 LD while Searching/Looting CS | Ill Omen in Red CSA | [x1] Grand Mass Parry Guild Rank 1 | +1% Final EXP reward Mega Slime Farm | +10% Final EXP reward Bureau | +1 Dungeon Available Battle Plans | [234516a] | + 1 Additional Dungeon Available (Auto Open using Post Action) Horn of Battle [173775f] | +2 EN recovery per post (Party) Spyglass | [0/3] Remaining, Use to reduce the number of posts required to search for a dungeon, familiar or field bosses by 5 posts Tracking -> Ugzeke Consumed: Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [2/6] Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {CELESTE} [0/6] Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [2/6] CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {SHIINA} [2/6] Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [1/6] [FILLED] Titan's Strength | Damage +3: 204512 Deployed: Titan's Strength | Damage +3: 204513 {CELESTE} Titan's Strength | Damage +3: 204514 {KASUMI} Titan's Strength | Damage +3: 204515 {SIMMONE} Raidou | HP: 874/874 | EN: 114/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Spoiler Name: Raidou, The Red Wanderer True Tier: 14 Level: 33 Paragon Level: 28 HP: 874/874 EN: 114/114 Stats: Damage: 26 Mitigation: 177 Accuracy: 5 Evasion: 6 Battle Healing: 48 Loot Die: 6 AA VAMP-D: 96 REC: 8 Equipped Gear: Weapon/Armor/Trinket: - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA Armor/Trinket: - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive Shield/Armor/Trinket: - Vision of Wisdom - Whisper [T4/Demonic/Trinket] Evasion 1, Recovery 2, Accuracy 1 Combat Mastery: - Combat Mastery: Mitigation R3 Combat Shift: - TECH Shift Familiar Skill: - Custom Skill: - Ill Omen in Red Skills: - Battle Healing R5 - Charge - Cloth Armor R5 - Energist - Fighting Spirit - Howl - Quick Change - Searching R5 - Straight Sword R5 Extra Skills: - Survival - Parry - Forgotten King's Authority - Concentration - - - Inactive Extra Skills: Photosynthesize Brawler Frozen Hide Addons: - Ferocity - Focused Howl - Nimble - Precision - Reveal - Stamina Mods: - Athletics - Detect - Justified Riposte - Tracking - Vengeful Riposte Inactive Mods: Battle Ready Inventory: - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1 - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1 - Random Dungeon Map | [225193b] | [225192b] | [225193b] | [226637b] x4 - Teleport Crystal x1 - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x5 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: - Tanos Wedding Ring: Crafting Profession: Gathering Profession: Link to post Share on other sites
Kasumi 0 Posted October 10 #3 Share Posted October 10 The vibrant hair of Kasumi would wave earnestly in the breeze as the ocean breathed toward her, the smell of salt on it. The blossom takes to tightening the wraps around her arms, checking twice the ones that held her sandals in place. This was likely to get ugly rather quickly, so it was best to be as prepared as she could be. Her cousin and the others started out across the beach and all of them were primed and ready to tussle. After all this had become almost second nature, a routine that they'd start to share on the regular. Following behind their aloof guide and moving on to god knows where. Despite the danger they would unknowingly be diving head first in, the group found solace in one another. This includes Kasumi who would share a smile before cutting the distance with a few hurried footfalls. At the rim where the sand was beginning to wet, she'd kneel and allow the waves to push upon her right palm. <<Assist System Engaged>> Level: 33 Paragon: 28 Tier: 4 True Tier: 9 Final EXP reward: +10% Activated: True Light Lantern | +1 ACC, +1 LD {NISAHIME/PARTY} Paragon (10) | +1 LD while Searching/Looting Guild Rank 1 | +1% Final EXP reward Consumed: Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [3/6] Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {CELESTE} [3/6] [FILLED] Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [3/6] CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {SHIINA} [3/6] Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [2/6] Titan's Strength | Damage +3: 204514 Kasumi | HP: 874/874 | EN: 114/114 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Spoiler Name: Kasumi, The Pure Tide True Tier: 9 Level: 33 Paragon Level: 48 HP: 966/966 EN: 122/122 Stats: Damage: 29 Mitigation: 20 Accuracy: 6 Evasion: 6 Battle Healing: 29 Loot Die: 1 Stealth Rating: 5 KEEN: 1 PHASE STC: 40 PARA-V Equipped Gear: Weapon/Armor/Trinket: - Mugen Tenshin Perversion - Citadel [T4/Demonic/Handwraps] Phase, Keen 1, Paralytic Venom 1, Static 1 Armor/Trinket: - White Red-trimmed Gee [Tierless/Perfect/Cloth Armor] (3 Evasion) Shield/Armor/Trinket: - Mugen Tenshin Decree [Tierless/Perfect/Trinket] (3 Accuracy) Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Custom Skill: - Skills: - Battle Healing R3 - Charge - Cloth Armor R5 - Energist - Extended Weight Limit - Martial Arts R5 Extra Skills: - Hiding R5 - Parry - Concentration - Brawler Inactive Extra Skills: Addons: - Ferocity - Nimble - Precision - Stamina Mods: - Athletics - Surpise Attack: Trickster - Untraceable - Vanish Inactive Mods: Battle Ready Inventory: - Crystal of Divine Light | [232246b] x1 - Rhino’s Horn (T4/Reusable/Consumable) | [224373a] x1 - Teleport Crystal x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: - Crafting Profession: Gathering Profession: Link to post Share on other sites
Simmone 0 Posted October 10 #4 Share Posted October 10 Pulling tight the ponytail strapped to the back of her head, the black haired black lotus was prepping for the coming conflict. This had become nearly a habit, and she knew what they would come to face. That damn crab, again for the umpteenth time. The cardinal system would never fail to provide the nuisance to slow them down, and the woman clearly needed this exact spot for her little travels. That left whatever group that chose to check on her that day to deal with the freshly spawned Sand's claw, who within the next few minutes would be off timer. Looking to the corner of her HUD, Simmone was almost counting the seconds down until he'd bust out of the sand and start being obnoxious again. As she'd peruse her HUD, she can't help but notice the three standing at the waters edge. This is where it clicks, looking at the back of Kasumi and the woman. They look almost identical. <<Assist System Engaged>> Level: 33 Paragon: 28 Tier: 4 True Tier: 8 Final EXP reward: +15% Activated: True Light Lantern | +1 ACC, +1 LD {NISAHIME/PARTY} Paragon (10) | +1 LD while Searching/Looting Guild Rank 1 | +1% Final EXP reward Consumed: Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [4/6] Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {CELESTE} [4/6] [FILLED] Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [4/6] CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {SHIINA} [4/6] Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [3/6] Titan's Strength | Damage +3: 204515 Halloween Candy | [202718e] | LD +3 Halloween Candy | [202718d] | PROS +3 Shores Treasure | [226586c] | PROS x2 Simmoné | HP: 874/874 | EN: 114/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Spoiler Name: Simmoné, The Black Lotus True Tier: 8 Level: 33 Paragon Level: 28 HP: 874/874 EN: 114/114 Stats: Damage: 27 Mitigation: 20 Accuracy: 6 Evasion: 4 Loot Die: 12 AA REC: 8 QTY: 2 Equipped Gear: Weapon/Armor/Trinket: - Lady Luck's Hand - Atropos [Tierless/Demonic/Rapier] AA, ACC 3 Armor/Trinket: - Planned Motions - Emissary [T1/Demonic/Cloth] Loot Dice 3, Evasion 1 Shield/Armor/Trinket: - Ebony Lenses - Future [T4/Demonic/Trinket] Quality 2, Recovery 2 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Profession Familiar Custom Skill: - Skills: - Charge - Cloth Armor R5 - Energist - Lock Picking R3 - Rapier R5 - Searching R5 Extra Skills: - First Aid R3 - Concentration Inactive Extra Skills: Addons: - Dismantling - Focus - Hyperactive - Nimble - Precision Mods: - Athletics - Energize Inactive Mods: Battle Ready Inventory: - Crystal of Divine Light | [232246a] x1 - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200851][200851-1][200851-2][200870][200871] x5 - Resonance of the Grave [T1/Perfect (Instant)/Debuff/Incarceration] [186601][186605][186607][186610] x4 - Rhino’s Horn | [224901b] x1 - Teleport Crystal x1 - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [163578][163582][163583][163743][164301] x5 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Appraising[20000exp] R5 Gathering Profession: Link to post Share on other sites
Shiina 0 Posted October 10 #5 Share Posted October 10 The gentle but misaligned scattering of footsteps in the most chaotic retelling, Shiina would beat major feet out into the holiday hotspot. A heavy yawn as she'd gander at the others, before turning to look to Simmone playing with her hair pony. "You think its crab again, dontcha?" Shiina remarked in her typical quirky tone, tilting her head toward her right shoulder. Simmone would offer a simple nod, causing Shiina to snicker. "Yep, your probably right. But thats because he's conveniently right in the way. Weird aint it?" The songstress would smile and wear an expression as if she'd just dug into the cookie jar. Super guilty. "Whatever man, he going to die like all the other ones. Then we can bounce into the hole that hot momma pops out of the beach like a pimple." Taking a seat on a stone, she'd wait for the inevitable start of conflict knowing full well that the crab was probably already listening. <<Assist System Engaged>> Level: 33 Paragon: 28 Tier: 4 True Tier: 8 Final EXP reward: +20% Activated: True Light Lantern | +1 ACC, +1 LD {NISAHIME/PARTY} Paragon (10) | +1 LD while Searching/Looting Guild Rank 1 | +1% Final EXP reward Consumed: Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [5/6] Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {CELESTE} [4/6] Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [5/6] [FILLED] CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {SHIINA} [5/6] Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [3/6] Shiina | HP: 943/943 | EN: 114/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Spoiler Name: Shiina, The Resonant Valkyrie True Tier: 8 Level: 33 Paragon Level: 28 HP: 943/943 EN: 114/114 Stats: Damage: 1 Mitigation: 256 Evasion: 2 Battle Healing: 28 Stealth Rating: -5 FL.AURA: 16 FR.AURA: 16 HB: 38 MENDING: 2 REC: 8 Equipped Gear: Weapon/Armor/Trinket: - Aegis of Ancients - Valkyrie [T4/Demonic/Heavy Armor] Frost Aura 1, Recovery 2, Thorns 1 Armor/Trinket: - Valkyries Wings +4 [T4/Demonic/Heavy Armor] Flame Aura 2, Frost Aura 1, Thorns 1 Shield/Armor/Trinket: - Interwoven Celtic Band - Fervent Expression [T4/Demonic/Trinket] Life Mending 2, Holy Blessing 2 Combat Mastery: - Combat Mastery: Mitigation R3 Combat Shift: - Familiar Skill: - Custom Skill: - Skills: - Battle Healing R3 - Energist - Extended Weight Limit - Heavy Armor R5 Extra Skills: - First Aid R5 - Leadership R5 Inactive Extra Skills: Addons: - Field Medic - Hyperactive - Iron Skin Mods: - Barrier - Elusive - Energize - Inspiring Speech - Large Pockets Inactive Mods: - Press the Attack - Purify - Rally - Steadfast Battle Ready Inventory: - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224057][224063] x16 - Dagan Crystal-B [224210] | (Tierless/Consumable - Instant (during healing effect)/Re-usable) | Once per thread, as a free action: Add an additional +5% to any post action healing effect. This value exceeds normal maximum HP, and will become temporary HP. This effect is applied before Life Mending is calculated and benefits from it. (This item must be present in battle ready inventory to be used.) x17 - Flash of Rejuvenation [Tierless/Perfect/Crystal] Mass Heal [142198][142199][142199-1][142199-2][142202][142391][142404][142406][142419][143706][143711][143735][143735-1][143737][148083-1][148083-2] x17 - Flash of Rejuvenation [Tierless/Perfect/Crystal] Mass Heal [143737-1][143737-2][143739][143740][143740-1][143740-2][143956][143961][143961-1][143971][143971-1][143971-2][143974][143975][144137][145414-2][148083] x17 - Flash of Rejuvenation [Tierless/Perfect/Crystal] Mass Heal [144137-1][144142][144142-1][144157][144157-1][144157-2][144464][144471][144471-1][144472][144472-1][144479][144479-1][144483][144483-1][145414][145414-1] x17 - Flash of Rejuvenation [Tierless/Perfect/Crystal] Mass Heal [144483-2][144486][144486-1][144486-2][144486-3][144770][144779][144779-1][144780][144785][144785-1][144786][144789][144790][144790-1][145409-2][145412] x17 - Flash of Rejuvenation [Tierless/Perfect/Crystal] Mass Heal [144790-2][144790-3][145147][145150][145150-1][145150-2][145151][145151-1][145155][145155-1][145155-2][145160][145162][145162-1][145162-2][145409][145409-1] x1 - Flash of Rejuvenation [Tierless/Perfect/Crystal] Mass Heal [145330][145330-1][145331][145331-1][145331-2][145341][145342][145343][145343-1][145351][145351-1][145349][145349-1][145349-2][145349-3][145408][145408-1] x5 - Resonance of the Grave [Tierless/Perfect/Debuff/Instant] Incarceration | [224080][224083] x3 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Link to post Share on other sites
Celeste 1 Posted October 10 #6 Share Posted October 10 The fire topped red head blazed past the green trees, the contrast of her hair being almost a straight up sore thumb. She'd meander closer to Simmone and Shiina, the latter she'd only been around in proximity but never addressing directly. "Huh, weird they all almost look alike." Celeste remarks putting the others thoughts into words, and it was about as subtle as a bull in a china shop. But the others were already used to that fact, her tact was in very short supply and was basically nonexistent. "Almost time?" The pirate takes a glance at Simmone's HUD and reads off the time. "Good, been itching for this. Before it was a little annoying but now its almost like our exercise." Raising her right arm sees flames coalesce out of nowhere into a giant cleaver, which claims a space on her right shoulder. It extends behind her head, ready for the coming ass kicking. <<Assist System Engaged>> Level: 33 Paragon: 28 Tier: 4 True Tier: 7 Final EXP reward: +25% Activated: True Light Lantern | +1 ACC, +1 LD {NISAHIME/PARTY} Paragon (10) | +1 LD while Searching/Looting Guild Rank 1 | +1% Final EXP reward Mega Slime Farm | +10% Final EXP reward Consumed: Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [6/6] Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {CELESTE} [5/6] [FILLED] Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [6/6] CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {SHIINA} [6/6] Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [4/6] Titan's Strength | Damage +3: 204513 Celeste | HP: 920/920 | EN: 114/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 Spoiler Name: Celeste, The Blood Raven True Tier: 7 Level: 33 Paragon Level: 28 HP: 920/920 EN: 114/114 Stats: Damage: 29 Mitigation: 78 Accuracy: 7 Evasion: 3 Battle Healing: 37 Stealth Rating: 3 PHASEHLY: 16 BRN: 56 Equipped Gear: Weapon/Armor/Trinket: - Wash in Cardinal - Reaver [T4/Hammer/Demonic] - Holy 2, Burn 1, Phase Armor/Trinket: - Red Woven Wave - Stampede [T4/Light Armor/Perfect]: Mitigation 2, Evasion 1 Shield/Armor/Trinket: - Platinum Buckle [Tierless/Trinket/Perfect]: Accuracy 3 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Custom Skill: - Skills: - Battle Healing R4 - Charge - Energist - Hammer R5 - Light Armor R5 Extra Skills: - Hiding R5 - Meditation Inactive Extra Skills: Addons: - Ferocity - Precision - Resolve - Stamina Mods: - Meticulous - Surpise Attack: Assassin - Vanish Inactive Mods: Battle Ready Inventory: - Crystal of Divine Light [201986d] x1 - Rhino’s Horn | [224901d] x1 - Teleport Crystal x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Link to post Share on other sites
Nisahime 0 Posted October 10 Author #7 Share Posted October 10 A turn of her hand would see it seek out the space in the sand. A point to where the crab would inevitably emerge. "It needs to be handled, otherwise it will prevent my exit." She'd offer those that stood near her upon the waters edge. "I do not want our overseer to know what I have planned, and I am convinced there are a number of bells in place to ring if anything is amiss. That is why I welcome your intrusion so readily. You can at least make yourselves useful." She'd not elude to the deeper facts of the matter, or dig in deeper as to what her plan fully entailed. Hell at the end of the day, the only two people who knew more then most was the blonde and the whisper. That was due to the fact they were not as intrusive as the others had been, and were more ready to take things for what they were. Players: Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2 Shiina | HP: 943/943 | EN: 114/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Simmoné | HP: 874/874 | EN: 114/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Kasumi | HP: 874/874 | EN: 114/114 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Celeste | HP: 920/920 | EN: 114/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 Raidou | HP: 874/874 | EN: 114/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Enemies: [0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects. Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown. Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack. Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration. King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration. Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration. Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle. Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle. Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. Spoiler On Deck: Cloaker #1 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1 Cloaker #2 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1 Cloaker #3 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1 Cloaker #4 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1 Blinker #1 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 Blinker #2 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 Dullahan | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3 Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player. Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player. Link to post Share on other sites
Shiina 0 Posted October 10 #8 Share Posted October 10 The crab busts out of the sand, sending a spray of brown into the air. A cloud of obscurity that worked to shield its massive crab stature from view for only a moment, like a missile hitting a beachfront. "That's our queue homies." Shiina would hop up and tap Simmone's left butt cheek twice for good measure. "Go get um, doll. I got your six." The girl would goad as she'd offer a smile, turning that hand around as she'd slink past. Once she closed the gap enough to be within ten or so feet of their foe, she'd begin to sing. Waves of energy in the form of vibrations echo out from her, causing the sand to pulse in rings much like a droplet into a puddle. Soon after, a symbol in red would claim the space around her in an equal radius. As that sound would play and the ring was drawn, players would see their weapons flare in color. Post Action | Press the Attack (+4 Base Damage -> Party, 10 EN), Press the Attack CD {1/3} Players: Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2 Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Simmoné | HP: 874/874 | EN: 114/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Kasumi | HP: 874/874 | EN: 114/114 | DMG: 29{+4} | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Celeste | HP: 920/920 | EN: 114/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 Raidou | HP: 874/874 | EN: 114/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Enemies: [0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects. Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown. Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack. Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration. King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration. Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration. Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle. Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle. Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. Link to post Share on other sites
Simmone 0 Posted October 10 #9 Share Posted October 10 A smack on her behind would see her turn and glare at her aggressor. "What is with you and inappropriate touching?" Simmone would scold Shiina, to no real success. It was rather common for the girl to do such things, but it didn't offer Simmone any real comfort on the matter. As Shiina would take her position and begin to offer her omnipotent support, the black cat would flick her rapier around as if signaling the cardinal system that combat was near underway. Locking eyes to the complex of shell known as Sand's Claw, the emerald green color of its thickened hide. A tiny cursor would write itself upon the creature, revealing the 4 bars that would curve around its frame from her left. "Easy does it..." The woman murmurs beneath her breath, as the saber in her hand would take to a rich spark of light that would ooze down the length toward her left hand. Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 Rested 1/2 = 23 EN Free Action | ID: 235204 | 8 + 8 = 16, CRIT+1 vs. Sand’s Claw Dealing 480 * 1. 5 = 720 - 125 = 595 Damage Players: Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2 Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Simmoné | HP: 874/874 | EN: 91/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Kasumi | HP: 874/874 | EN: 114/114 | DMG: 29{+4} | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Celeste | HP: 920/920 | EN: 114/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 Raidou | HP: 874/874 | EN: 114/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Enemies: [0/0/2/0/0/0] Sand’s Claw | HP: 3405/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects. Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown. Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack. Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration. King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration. Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration. Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle. Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle. Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. Link to post Share on other sites
Kasumi 0 Posted October 10 #10 Share Posted October 10 Raising from her kneeled position, Kasumi would lock eyes with Raidou before advancing her gaze upon Nisahime. A nod would be paid to the both of them, as the crab would see itself free from its deep enclosure. Kasumi claps both hands to clear her sand, a wave of her hand over her right shoulder will see her hair moved out of her way. Jerking back into position, her hands will then start to shine in vibrant pink. Like lit candles they trace through the air as she readjusts her stance, bringing the right to become docked on her hip and her left to hover off a 90 decree elbow matching the height of her left shoulder. Once locked into position, she'd twist her torso and within seconds she blinds past the other two and drops a steeled heel into the walking tank. Fragments of its outer armor become a fleeting spray of shrapnel that are quickly stolen away by the cardinal system. Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 Rested 1/2 = 23 EN Free Action | ID: 235205 | 7 + 7= 14, Hit vs. Sand’s Claw Dealing 495 * 1.5 = 743 - 125 = 618 Damage, Keen Activated (+1 ACC) Players: Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2 Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Simmoné | HP: 874/874 | EN: 91/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Kasumi | HP: 874/874 | EN: 91/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Celeste | HP: 920/920 | EN: 114/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 Raidou | HP: 874/874 | EN: 114/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Enemies: [0/0/2/1/0/0] Sand’s Claw | HP: 2787/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects. Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown. Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack. Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration. King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration. Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration. Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle. Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle. Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. Link to post Share on other sites
Celeste 1 Posted October 10 #11 Share Posted October 10 The red head will spring into action to cut away her anticipation. Each footfall leaving a sudden scattering of sand as she starts to blaze a path toward the newly spawned entity. A twist of her body to her left would see the cleaver resting on her shoulder ripped from right to left across the creature just beneath Kasumi, catching its left most leg and sending it to capsize and start to tumble. With that swing a trail of cobalt blue flames trail behind it, licking angrily at the now compromised flesh of the foe. The white flesh beneath its armor would begin to sear and honestly smell absolutely divine. Like a well roasted meal, some of the more food motivated types would easily be stuck in a stupor. Celeste carries through the blow in a heavy sweep that would cause her to turn in a full three quarters circle before she'd start to rush to her right. Post Action | [x15] AOE-I (22 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 24 EN) - 1 Rested 1/2 = 23 EN Free Action | ID: 235206 | 7 + 8 = 15, Hit vs. Sand’s Claw Dealing 495 * 1.5 = 743 - 125 = 618 Damage Players: Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2 Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Simmoné | HP: 874/874 | EN: 91/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Kasumi | HP: 874/874 | EN: 91/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Celeste | HP: 920/920 | EN: 91/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 Raidou | HP: 874/874 | EN: 114/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Enemies: [0/0/2/1/1/0] Sand’s Claw | HP: 2169/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects. Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown. Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack. Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration. King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration. Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration. Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle. Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle. Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. Link to post Share on other sites
Raidou 1 Posted October 10 #12 Share Posted October 10 Roaring into combat like a bat out of hell, Raidou leaves Nisahime standing where she resides. Within mere moments the man would draw his blade and raise it to the heavens, calling the storm down upon his steel. Seconds later its dropped like a hammer into an awaiting victim and bounces between four legs like a lightning rod. The thing would jerk violently and start to fumble and fall rather abruptly. A flourish once the swing is completed, his robe stirring angrily as a result. The man redirects his posture, twirling his blade as he'd move more toward the flat of his feet. The crab flips out stuck in a stupor, trying to pull itself back to its feet as its arms and legs just don't seem to cooperate at all. What follows is the thing clambering limply toward its surroundings looking for something to clutch on to. To no prevail. Post Action | [x12] TECH-F (16 - 2 [Stamina] + 3 [Shift] + (2 * 1 Targets = 2) = 19 EN) - 1 Rested 1/2 + CHARGE (+3 Base, -1 ACC, - Autohit, 8 EN), Charge CD {1/3} = 26 EN Free Action | ID: 235207 | 8 + 7 = 15, Hit vs. Sand’s Claw Dealing 396 * 1.5 = 594 - 125 = 469 Damage, Target is [STUNNED] Sand's Claw is [STUNNED], takes no action, [STUNNED] replaced with Stun Immunity [0/4] Players: Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2 Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Simmoné | HP: 874/874 | EN: 91/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Kasumi | HP: 874/874 | EN: 91/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Celeste | HP: 920/920 | EN: 91/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 Raidou | HP: 874/874 | EN: 90/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Enemies: [0/0/2/1/1/2] Sand’s Claw | HP: 1700/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4] Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects. Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown. Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack. Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration. King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration. Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration. Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle. Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle. Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. Link to post Share on other sites
Nisahime 0 Posted October 10 Author #13 Share Posted October 10 *Optimal Turn Order Shift A slow and nearly patronizing clap of her hands, she'd watch on as the party would tear their respective foe limb from digital limb. The thing could barely stand at all, let alone turn to face the group. They were becoming rather proficient in their slaughtering of this insistent nuisance. "You think he felt that one?" The woman would goad from her place upon the shore, counting down the seconds once those prying eyes would finally be removed from the playing field. The soft crunch of sand as she'd start to trace the fault lines, looking for a place where she could breach into the realms below. Where she sought out this time? Where the spark of divinity first occurred, curious if she could find any of her lingering energy there to begin to curb the existence of Elsinore directly from the source at which it was born. But this would mean taking this rabble into the depths of the Abyss and exiting unscathed.... Players: Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2 Celeste | HP: 920/920 | EN: 91/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 Simmoné | HP: 874/874 | EN: 91/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Kasumi | HP: 874/874 | EN: 91/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Raidou | HP: 874/874 | EN: 90/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Enemies: [0/1/2/1/2/0] Sand’s Claw | HP: 1700/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4] Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects. Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown. Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack. Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration. King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration. Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration. Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle. Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle. Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. Link to post Share on other sites
Celeste 1 Posted October 10 #14 Share Posted October 10 Standard Recovery +4 EN, Horn of Battle +2 EN Rushing around the creatures right side as Raidou would cause it to capsize, Celeste screams out as her weapon would vibrate in an angry streak of crimson. A pop of blue flame traces its way down the blade, and with one heavy and ruthless drive of it down would see it sink deep through a carapace. Like a hot knife through seafood butter, it slices clean as if there is little resistance. About half way down into the creatures thorax before it would come to a stop, the momentum finally coming to an end. Its here that the barbaric woman would clutch tightly to the cleavers handle and rip it out towards her, causing the flesh to tear away in sections. Exposed flesh and brutalized health, Celeste retracts and builds a few steps from her opponent, as to prevent herself from receiving some sort of retaliation. A twist of that crimson letter of hers will see it docked back on her right shoulder. Post Action | [x18] AOE-II (28 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 30 EN) - 1 Rested 2/2 + CHARGE (+3 Base, -1 ACC, - Autohit, 8 EN), Charge CD {1/3} = 37 EN Free Action | Rhino’s Horn | [224901d] (+3 Base Damage, -1 EVA) ID: 235208 | 8 + 8 = 16, Hit vs. Sand’s Claw Dealing 702 * 1.5 = 1053 - 125 = 928 Damage Players: Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2 Celeste | HP: 920/920 | EN: 60/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2 Simmoné | HP: 874/874 | EN: 91/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Kasumi | HP: 874/874 | EN: 91/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Raidou | HP: 874/874 | EN: 90/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Enemies: [0/2/2/1/2/0] Sand’s Claw | HP: 772/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4] Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects. Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown. Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack. Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration. King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration. Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration. Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle. Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle. Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. Link to post Share on other sites
Simmone 0 Posted October 10 #15 Share Posted October 10 Standard Recovery +4 EN, Horn of Battle +2 EN, Recovery | 235210, CD: 3 (No Proc) As the chaos would blind past her in an instant, Simmone can feel people whiz past in droves. Her party starts to scatter around their foe and she'd finally let the sword art she had primed fire. It digs in clean to an opening created by Celeste, driving the thin blade up to the handle into its upper half. It pierces just between the eyes and with precision that seems to catch something rather important. The creature curls in refusal but rather quickly its strength to resist fades, causing arms that clamber up to quickly flop to the sand with a heavy thud. *pbth* they land on both sides of the woman, who uses a foot to dislodge her rapier and slide it out like a needle out of a vein. A click of her right hand sees it turn into a virulent toxin, turning black and starting to cause rapid decay. The beast's HP plummets rather sharply, leaving the creature it was attached to to shatter like a broken mirror. the small fractals of glass like data catching sunlight glimmer in blue pieces, flickering harmlessly in the air like festivities. With that Simmone would look to her team who was staring back at her, now it was time to cordon off the area. A final wrap of this as to have the beach to themselves and more importantly their regular tour guide. Post Action | [x18] AOE-II (28 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 30 EN) Free Action | Rhino’s Horn | [224901b] (+3 Base Damage, -1 EVA) ID: 235209 | 1 + 8 = 9, Hit vs. Sand’s Claw Dealing 612 * 1.5 = 918 - 125 = 793 Damage Players: Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2 Celeste | HP: 920/920 | EN: 60/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2 Simmoné | HP: 874/874 | EN: 67/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Kasumi | HP: 874/874 | EN: 91/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Raidou | HP: 874/874 | EN: 90/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Enemies: [0/2/3/1/2/0] Sand’s Claw | HP: 772/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4] Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects. Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown. Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack. Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration. King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration. Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration. Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle. Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle. Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage. Loot Roll: ID: 235211 | LD: 30 (16, +14) | CD: 11 (9, +2) | 46200col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) Quest Queue: 15000 x 6 = 90000 col Shore's Treasure (6) | [235209a] | [235209b] | [235209c] | [235209d] | [235209e] | [235209f] Link to post Share on other sites
Kasumi 0 Posted October 10 #16 Share Posted October 10 Standard Recovery +4 EN, Horn of Battle +2 EN, Rhino Horns Reset (Combat End) As a silence would wash over the beach, Kasumi was already well aware of what would come next as she'd look to Simmone who had just finalized the first leg of this journey. Adjusting the wraps around her right hand, she'd start to trace the instep of the beach and look for any prying eyes that would be seeking out a space to regrow into a much larger entity. The soft footfalls of the girl would offer the lowest of crunches as her sandals dig in a small amount with every step. Her hand moves to the space just above her eyes, on her forehead acting like the bill of a baseball cap. Her inspection however would seemingly come up empty, to which she finds herself looking back to her party "Nothing over here so far." the girl would offer before continuing to trace a path along the tree line. Post Action | Sand Dollar [1/6] 235212 -> LD: 8 {Failure} Link to post Share on other sites
Raidou 1 Posted October 10 #17 Share Posted October 10 Standard Recovery +4 EN, Horn of Battle +2 EN, Recovery | 235214, CD: 11 (+8 EN), Charge CD {2/3} The nomad would look to his cousin and offer her a gentle nod, adjusting the lenses sitting on his nose. A weapon in his hands would turn and find itself behind his right shoulder. Offered to a scabbard that sat eagerly awaiting for its usage on his back. It quickly finds itself hidden in his robe, as the man would start to take a center stroll down the length of the beach. Eyes peeled, he'd catch the smallest rustle of sand. A whistle and a point toward the space, Raidou would start to slowly approach the small space in the center. It was likely to be more much smaller shellfish, that would quickly scatter once they knew they had been discovered. Raidou wasn't exactly the most well concealed, and despite his armor weight he still wasn't one to sneak around neither. His stroll was slow and meticulous, and within a foot or two he was ready to draw. His hand hovering a handle, his perceptions once again proving ever useful. Post Action | Sand Dollar [2/6] 235213 -> LD: 18 {Success} Link to post Share on other sites
Shiina 0 Posted October 10 #18 Share Posted October 10 Standard Recovery +4 EN, Horn of Battle +2 EN, Recovery | 235215, CD: 1 (No Proc), Press the Attack CD {2/3}, Press the Attack Fades A sharp whistle catches Shiina's attention and the girl would beat feet rather quickly to catch up to Raidou. Standing next to the man, she'd contemplate how best to subtly approach this small army. A wave of energy rings from her as she just steps on the spot that was trembling. The ground begins to vibrate and causes the creatures to come out like earthworms, as Shiina would bestow her blessing on Celeste. The red head would see her yellow stamina bar turn a vibrant blue, denoting that Shiina was adding some effect to it with a ring. The girl clutches the players bar with her finger, and adjusts its capacity like turning up the volume on it. As she does, the tiny crabs bust out of the sand knowing they had been discovered, starting to click and snap at her feet in the most aggressive fashion they could muster. "That tickles." the girl wiggles and giggles as she accidently steps on one, crushing it flat with a crunch like a potato chip. Post Action | Hyperactive -> Celeste (+3 EN recovery for 3 turns, 5 EN), Hyperactive CD {1/3} 235216 | MD:4-2=2, Sand Dollar #1 vs Shiina (Missed) 235217 | MD:3-2=1, Sand Dollar #2 vs Shiina (Missed) 235218 | MD: 8-2=6, Sand Dollar #3 vs Shiina dealing 10 - 256 = 1 Damage, sustains 72 via Thorns, HB activated. 235219 | MD:7-2=5, Sand Dollar #4 vs Shiina (Missed) 235220 | MD:5-2=3, Sand Dollar #5 vs Shiina (Missed) 235221 | MD:5-2=3, Sand Dollar #6 vs Shiina (Missed) Players: Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2 Celeste | HP: 920/920 | EN: 60/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [0/3] Simmoné | HP: 874/874 | EN: 67/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Kasumi | HP: 874/874 | EN: 97/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Raidou | HP: 874/874 | EN: 104/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Shiina | HP: 943/943 | EN: 105/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Enemies: Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5 Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5 Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5 Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5 Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5 Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5 Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread. Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found. These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party. Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread. Quest Queue: 15000 x 6 = 90000 col Shore's Treasure (6) | [235209a] | [235209b] | [235209c] | [235209d] | [235209e] | [235209f] Stacked x 1 = 200 EXP, 2000 Col Link to post Share on other sites
Celeste 1 Posted October 10 #19 Share Posted October 10 *Optimal Turn Order Change Standard Recovery +4 EN, Horn of Battle +2 EN, Hyperactive +3 EN, Hyperactive Duration [1/3] Celeste moves closer to the songstress that was now effecting her stamina recovery, tilting off to the right side and looking down at her feet. "Problems?" the woman would ask the girl in the first real address she'd ever really paid her, before stomping on one of the little bastards. It explodes into a land mine of data, sending a small puff of sand into a cloud. The others would immediately start to scatter like cockroaches, causing the red head to grimace. "That's right you better run." The woman goads feeling so much more powerful and slightly enjoying the superiority she held over them. Scampering out on tiny spider like legs, that could barely clear a few inches every second. Celeste starts to cobble along like giant, taking extremely pronounced and clearly intended to spook footfalls toward a couple. She clearly didn't take Simmone's prior lessons to heart. Instead she took to playing with them. Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN) Free Action | ID: 235222 | 8 + 8 = 16, Hit vs. Sand Dollar #1 Dealing 435 - 5 = 430 Damage Players: Celeste | HP: 920/920 | EN: 56/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3] Simmoné | HP: 874/874 | EN: 67/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2 Shiina | HP: 943/943 | EN: 105/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Kasumi | HP: 874/874 | EN: 97/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Raidou | HP: 874/874 | EN: 104/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Enemies: Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5 Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5 Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5 Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5 Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5 Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread. Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found. These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party. Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread. Quest Queue: 15000 x 6 = 90000 col Shore's Treasure (6) | [235209a] | [235209b] | [235209c] | [235209d] | [235209e] | [235209f] Stacked x 2 = 400 EXP, 4000 Col Link to post Share on other sites
Simmone 0 Posted October 10 #20 Share Posted October 10 Standard Recovery +4 EN, Horn of Battle +2 EN, Recovery | 235228, CD: 10 (+8 EN) The black cat would be ripe into the fray, ready and willing to ruin Celeste's fun once again. "Still stuck on this?" the woman would ask of the red head, snapping her back to reality as she'd draw her attention away from the tiny little wave of critters. A twist of her wrist will see her grasp on her rapier become much more stiff, and a flash of purple streaks down its length. This would transition into a swift swipe in a sharp streak of violet, causing the crabs to scatter in the air like a handful of leaves. Bits and pieces fall away as their corporeal forms start to become less consistent. This is followed by small flashes of blue, as they seem to explode the moment they touch the sand again. After the fourth a ping and the borders of her map shift, removing the red outline that denotes combat. "I understand that it might be fun, but we have a schedule to keep." Simmone offers Celeste as she'd slink away, having ruined her game but for good reason. Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) Free Action | ID: 235224 | 8 + 8 = 16, CRIT+1 vs. Sand Dollar #2 Dealing 420 - 5 = 415 Damage ID: 235225 | 1 + 8 = 9, Hit vs. Sand Dollar #4 Dealing 405 - 5 = 400 Damage ID: 235226 | 2 + 8 = 10, Hit vs. Sand Dollar #5 Dealing 405 - 5 = 400 Damage ID: 235227 | 3 + 8 = 11, Hit vs. Sand Dollar #6 Dealing 405 - 5 = 400 Damage Players: Celeste | HP: 920/920 | EN: 56/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3] Simmoné | HP: 874/874 | EN: 62/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2 Shiina | HP: 943/943 | EN: 105/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2 Kasumi | HP: 874/874 | EN: 97/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 Raidou | HP: 874/874 | EN: 104/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8 Enemies: Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5 Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5 Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5 Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5 Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread. Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found. These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party. Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread. Quest Queue: 15000 x 6 = 90000 col Shore's Treasure (6) | [235209a] | [235209b] | [235209c] | [235209d] | [235209e] | [235209f] Stacked x 6 = 1200 EXP, 12000 Col Heavy Pockets #1 | 235229, CD: 10 -> Demonic T4 Trinket (6) | [235229a] | [235229b] | [235229c] | [235229d] | [235229e] | [235229f] Link to post Share on other sites
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