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[F27-EVENT-2024] Diwali


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Diwali, 2024
This event will run until the 30th of November, 2359ET.

Spoiler

-- It is with the smallest of sparks, that even a single flame can be set alight.

In the town of Ronbaru, on the castle’s twenty-seventh floor, all is unusually dark, even acknowledging its perpetual night. Most stores have been shuttered, doors shuttered, most homes left locked, and empty, and evacuated. Yet its streets are surprisingly full.

Early visitors to the floor would’ve noticed the crowd; bumped into strangers, apologies exchanged from random bodies unseen. In the void, all there is to make of the environment are noises, conversations that are mixed in with the random blares and thundering of different instruments, the tear and scratch of wood against steel. And slowly, the chattering started to soften, as sharp voices would pierce the veil with a number — a countdown, led by community leaders. They start to summon a crowd united. 

It is here, at the center of twenty-seventh, that the chanting begins. One source of light from behind the settlement’s largest monument gives way to the stage, their main event, the silhouette of a statue erected at the heart of the city. The figure, almost thirty feet tall, is impossible to ignore, but what happens afterwards commits any dismissive passersby to its presence, calling for its attention. 

As the last digits to zero are reached, eagerly, attendants rush to climb it. Two clamber to its crown. One reaches for the object in its hand — a diya, an oil lamp — and at the same time they reach almost infinity, the torches there are set ablaze.

Then, the world erupts into shrieks, roars and cheers: for the one enveloped in gold, for the festivities’ legendary hero — their lamp bearer, their moral idol  — has been set alight to lead the lost back home.

With Wushen’s defeat, a sense of peace and tranquility has returned to the floor, past the events that culminated to its rise. In this time of leisure, its citizens have sought out tradition: a celebration undone over the years, almost advisory, a rumor spread through word of mouth. It shares a common name — Diwali — and yet each town appears to hold different kinds of rituals and festivities to uphold the norms of their territory. 

Most have gathered to Ronbaru, acting as the floor’s natural hub, to partake and share in each other’s culture. There, the city is lit in gold, with lanterns, oil lamps and braziers keeping the town in a perpetual wakeness. A number of stalls line the outer ring of the central plaza, offering a number of different activities to the public, an invitation to join them and learn of their history. Yet, as comfortable as they are, working in tandem yet operating in parallel, the differences in their underlying nature begets yet another question: why?

So return to the twenty-seventh. Seek out their truth. In turn, it is beseeched that you seek your own, and let the blessings of the light guide you.

 

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Vanity Faire

Spoiler

# personnel of the vanity faire are available as flavor NPCs; feel free to interact with them how you like.


Sarasvati’s Cosmetics2024_diwali_vanityfaire_01.png

An artisan renowned for her henna tattoos and hand-crafted traditional clothing. She works from a large purple marquee, open for customers to browse art and clothing. The wait for henna services is long, so be sure to get in line quickly! Her voice is gentle and enamoring. "Hello. How might I be of service today?" She greets her customers. 

Sarasvati's marquee can be found on the east side of Ronbaru. All items obtained from Sarasvati are purely for the sake of vanity.

Colorful traditional wear line her displays. Sarees, kurtas, and a variety of gowns—all for sale during the celebrations. "Could I interest you in some henna? I think it would look lovely on you."


Agni’s Kitchen

A happ2024_diwali_vanityfaire_02.pngy-go-lucky fellow with impeccable taste and cooking mastery works away in his outdoor kitchen. His menu is vast, and largely traditional; chicken and lamb cooked in tandoor ovens, sweets on display for the holiday season, rice dishes topped with sauces and curries. "Welcome! Find an empty seat and I'll be with you in a moment!"

Agni's stall can be found on the west side of Ronbaru. All items obtained from Agni are purely for the sake of vanity.

"You look hungry! What can I get for you?" Agni will ask. He has a sharp memory and quick hands—you won't wait long for your food!


Ashvini’s Stable2024_diwali_vanityfaire_03.png

A timid, young girl runs a stable at the edge of town. She is polite and greets the customers that pass through; however, her voice is quiet, only above a whisper. "H-hello. Are you looking for a mount?"

Ashvini's stable can be found on the south side of Ronbaru. All items obtained from Ashvini are purely for the sake of vanity.

Ashvini is most comfortable around her animals. Ponies and mules fill the stable, decorated with garlands and painted with bright colors. "Please make sure to take good care of them." Feed for the animals has been prepared as well—a mix of hay, grass, and grains. "Take as much as you need!"

★ Event Activity: Diya Lighting

Spoiler

2024_diwali_activity_01.png

Opposite the monument, an open area has now been claimed by a young lady in light robes. Surrounding her is a number of flame-lit lights, from diyas to candles to paper lanterns and more. On approach, she nods from her seated position on a cushion on the floor. “Hello,” she greets. “My name is Dayanita. I’m currently helping with the festivities, managing our lights. By having some prepared here, we can make sure they would be ready to be replaced elsewhere by swapping them out once they’ve been extinguished.”

To a select few, Dayanita would rise from her seat. “Um, it’s about time for my coworker to come pick these up, but I suppose he’s likely to be busy. Would you mind carrying some of these to him? It would be of great help to me. I’d rather not leave my post...” Should the player accept, she would stand up and offer the lights, unlit, with two hands, before taking a deep bow. “My thanks!”


Details:

To aid with the festivities, players may help Dayanita carry lights over from her station to a <Lamplighter> NPC. This trip will take players around Ronbaru. Players will be invited by the NPC to set the lights they carry aflame at the end of their journey, before they are used for its replacements. 

Players may carry up to five lights — each light has an inscription on it that acts as a prompt. These prompts give each player space to reflect upon their journey in Aincrad thus far — be it in a verbal or mental manner. Each prompt requires 100 words that do not contribute to the base requirement of 150 words per post. For each prompt answered, players will receive a stacking +3% XP boost come thread closing, up to a maximum of +15% XP.

Prompt List:

  1. ‘To our parents who guide our journey, we grant of you this blessing.’
  2. ‘To our friends who walk alongside us, we grant of you this blessing.’
  3. ‘To our siblings who stand with us, we grant of you this blessing.’
  4. ‘To our partners who stay with us, we grant of you this blessing.’
  5. ‘To those who will come after us, we will owe to you this blessing.’

Rules:

  • Each character participating in this activity must have two bookend posts: one to receive the lights, the other to set their light aflame and/or pass it onto the <Lamplighter>, once they’ve completed all prompts they wish to answer. These posts must be marked clearly to allow ease of review come thread closing.
  • Prompts may be answered across multiple posts. Players may fit all prompt responses into one post if they so choose, or space them out across posts. Note that these posts must fit in between bookend posts as dictated above.
  • Players are encouraged to interpret the prompts however they like.
  • Players do not need to answer all prompts when participating in this activity.

★ Event Activity: Pallankuli

Spoiler

2024_diwali_activity_03.pngOne of the stalls is devoid of a counter. Rather, the table for it has been pushed to the back, but a few smaller, ornate ones dedicated for its visitors to sit on the floor have been accommodated. A young boy with an unusual headband pipes up to passing players, with a yelp and a wave. “Are you interested in playing some Pallankuli? It’s a strategy game, originating from Dagan and Srona, but it’s great fun! And I have some trinkets for you to take home if you try!” 

On approach, he gets excited. “Okay, great! So all you have to do is drop some crystals into each of these indents in the board…” The kid demonstrates his technique with speed and finesse, before allowing players to do the same. “Everyone gets to distribute these once a round. Make sure to take turns!”


Details:

This is a collaborative activity that requires the participation of multiple players in the event thread to complete. 

Each player has three (3) chances to participate in each game of Pallankuli. Upon participation, Mon rewards will be distributed at the end of the thread to players who have participated. Each completed game of Pallankuli will award all participating players bonus Mon.

Each game of Pallankuli will begin with the setup below:

GAME #1

555   555   [0]
555   555   [0]

Each number in the first and second row represents a kuli, or cup. This number represents the quantity of crystals in each kuli. Players participate by selecting a kuli, taking the number of crystals indicated upon it and distributing them, one at a time, to the kuli that precedes it, in a left-to-right manner. Note that this distribution swaps to the start of the other row on an overflow.

Example
Moving five (5) crystals from Row #1:

GAME #1

550   666   [1]
655   555   [0]

The kuli on the right of the setup, notated by a number in brackets, is referred to as the pasu, or counter. Crystals in the pasu are claimed by all players as part of their victory condition, and cannot be chosen to be distributed from. Once all crystals have been moved from all kulis to the pasus, the game is completed! Bonus Mon will be accumulated by all players who have participated in Pallankuli.

Rules:

  • Each character is not allowed to participate more than three (3) times per game of Pallankuli. They may re-participate once a new game of Pallankuli has started.
  • Players may decide to use all participation attempts in a single post, or distribute them across multiple posts.
  • Players must indicate clearly that they are participating in a round of Pallankuli. This is not only to ensure cleanliness for Staff, but for other Players who are looking to participate as well.

★ Event Activity: Gyan Chauper

Spoiler

“Come 2024_diwali_activity_02.pngone, come all! Try and see what fate has in store for you in the game of wisdom this year!!”

At a rather large booth towards the north of the plaza, a man in casual robes rallies nearby bystanders. There are numerous prizes on display at the back of the stall, lit well by paper lanterns and garnished with various flowers. 

Upon approach, he greets all with open arms and a smile. “Welcome! I’m Jai. This is also known as Gyan Chauper, and is especially played by those in Braso and Ordsea to test their karma.” He chuckles to himself. “It’s a board game in good faith, for fun and banter, over trivial matters that brings the spirits of people together. Why not give it a go?”

The man gestures to the various boards available at standing tables. “There’s a prize for everyone involved,” he says, with a grin. “So why not see how far you could get, yeah?”


Details:

Gyan Chauper is better known as the popular board game ‘Snakes and Ladders’. Feel free to narratively group up and play with other characters in the thread!

Each player rolls 3 natural CDs, simulating different rounds of playing Gyan Chauper. The rolls are totaled then to see what prize the player obtains at the end of the game. 

Depending on the roll received, players may be able to pick and choose from a reward pool as seen below.

Rewards:

CD POOL

REWARDS

[3-7]

Peacock Feather | Tier 1 Trinket | LD I

  • Jai feels really bad for you! He hands you a symbol of good luck to vye fortune and protection from the gods of their culture.

[8-15]

Laddu (5) | Tierless Snack | PROSP III

  • Jai looks at you with a wry, yet genuine smile. He hands you some sweets, made from sugar, nuts and beans, hoping the deity of new beginnings and good luck smiles upon you in fate’s stead.

[16-26]

Shiva’s Blessings
one of the following:

  • Death’s Song | Tier 2 Debuff Song | Applies a debuff effect to a target that prevents them from recovering their HP for the next two turns. Removable with Purify. Unable to affect Floor/Event Bosses.

  • Dragon’s Jewel | Tier 4 Unique Consumable | +5 DMG, but x2 duration on all negative non-disablement status effects. Lasts for one thread. Does not stack with crafted Damage-boosting consumables.

  • Bloodcrystal of War | Tier 2 Crystal | +4 DMG, -(20 * Player’s Tier) MIT. This item does not stack with other Protein consumables.

OR

Krishna’s Blessing
one of the following:

  • King’s Core | Tier 4 Unique Consumable | +20% Overhealth, +80 MIT, -10 DMG. This item does not stack with other Overhealth consumables.

  • Blessing of Barkskin | Tier 1 Unique Consumable | +25 MIT. Stacks with other existing Mitigation effects. Has three (3) charges, and will be destroyed upon its last use. 

[27-33]

Ganesha’s Blessing
one of the following:

  • Gulab Jamun (1) | Tier 1 Dessert | Upon consumption, automatically completes the quest of the thread the user is participating for that user only.

  • Kaju Katli (1) | Tier 1 Dessert | Applies a buff that allows its user to bypass the penalties of Trickster/Assassin. Lasts for one thread. Cannot be used in Raids.

  • Pasayam (2)  | Tier 1 Dessert | Applies a buff that prevents its user from succumbing to the effects of disables. Lasts for one thread. Cannot be used in Raids.

OR

Rama’s Blessing
one of the following:

  • Sudarshana | Removes an existing enhancement on any piece of equipment and replaces it with [ABSOLUTE ACCURACY]. Compatible only with Demonic items. One-time use.

  • Padma | Raises the tier of an item by 1. This item must be submitted for evaluation upon its use.

[34-36]

Vishnu’s Blessing 

  • Cosmic Egg | +15 Mon

OR

Lakshmi’s Blessing

  • Golden Lotus | +5 Platinum

Rules: 

  • One attempt per character.

★ Event Activity: Of Celebrations Near and Far

Spoiler

2024_diwali_activity_04.png

To the keen explorer wandering about Ronbaru during the time of festivities, they would have spied a station set up near the entrance of its library. While there are many supply crates and packages stacked up around each other, most present are empty. A man of long purple hair seems to have taken the lead at a meeting, standing on a makeshift stage, arms folded, his audience of NPCs alike gathered.

Upon players approaching, he seems to stop his briefing, raising a hand to give his companions pause. “Excuse me,” he calls to them directly, “Would you mind stepping over for a second?”

As tall as he is, and taller now that he’s on an elevated platform, the man kneels for those who approach. “Hello. I’m Hiten, and I’m speaking on behalf of all my friends here who help run the festival. Would you mind helping us spread the word to those you know? We’re in need of some supplies to help keep this festival running as smoothly as possible for the other towns besides Ronbaru. We’re their main supplier, you see. But it’s best for us to keep things on the downlow as much as possible; we wouldn’t want to stress out the attendees here, you know?”

Hiten pulls out a sheet of paper from his pocket and offers it to the player. “Those are the types of supplies we need. If you know of anyone who could contribute at all, tell them to come back here. Our men will be happy to receive the help.” His audience agrees with nods and supportive cheers. “I’d appreciate any help you could give us. Thank you.” Hiten grets the player farewell with a smile and a wave, before pulling himself back upright to continue their meeting.


Details:

For players who have a profession, they are invited to spend their daily crafting attempts and materials on a number of event items that can be reviewed from the list below. All crafted items follow normal crafting rules, and each successful craft will always yield 1 item. 

Non-crafters may still participate by obtaining Flower Petals via the event quest, <<Purusantha>>. For every multiple of 50, contributing players will increase their earned reward. Additional rewards will be distributed to all players should a threshold of 1,000 total items submitted to the activity be met.

To help support the festival, the organizers are looking for the following:

PROFESSIONS ITEM NAME
Blacksmith Ornamental Samai
Tailor Jhalar
Artisan Flower Garland
Cook Mithai Platter
Alchemist Rangoli
Performer Aarti
General Flower Petals

To submit these items, crafters must fill out the following form and post it in the social thread:

Item Name: 
Profession: 
Quantity: 
Craft IDs: 
Post Links: 

Players who obtain Flower Petals will also want to turn in their items in the social thread using the following form:

Item Name: Flower Petals
Quantity: 
Thread Link: 

For crafters, please indicate a difference in crafting ID batches when submitting crafts from multiple days at a time. For players turning in Flower Petals, please ensure that all threads are evaluated before submitting your petals in the form. Please also include a total of the flower petals collected by each player in the Thread Summary. All players are encouraged to keep their forms tidy for ease of thread evaluations. For further questions, please feel free to seek answers from staff on Discord.

Rewards:

  • Upon total completion, all players who were present at Diwali can obtain the following upon the event thread’s closure:

    • 3 mon
    • Devaloka Fragment (1) | Consumable | Allows its user to skip the searching portion of the <<Feeding your Enemy>> quest. If the player fails to tame the creature, they will have to find it again by the searching rules in the quest. Can also be used to change a familiar’s appearance to a form of itself based on illusory light. Single-use item.
    • Swan Feather (3) | Name Tag Consumable
    • Lotus Stickers (3) | Single-use Consumable | +3 LD to foraging or +2 CD to fishing per thread. Untradable.
    • Amenity Unlock: Diwali Diya | Upon thread closing, this player obtains an additional +3 * Loot Minimum Mob HP col for every 5 authored posts.
  • For players who have contributed, they will each receive the following, regardless of completion status:

    • Festive Lassi (1) | CD Consumable
    • Experience Boon | + 200 * (Total Submitted Items / 50) | Untradable. Applied upon thread closure.

Rules:

  • Each person may only participate in this event portion with one player character per day. Players are allowed to swap characters between days.
  • Players must state that they are crafting event items in their crafting roll’s purpose.
  • Players will be required to use materials and send them to the Banker when crafting these event items.

!!! Event Quest: <<Purusartha>>

!!! Event Quest: <<Ravana's Revenge>>

 

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厌倦你浪潮般涨落地爱我
当作莫名靠岸惶惑地来过
再说了从未幻想过你爱我
天马行空都埋没
Spoiler

LEVEL 2:
HP: 40/40 | EN: 22/22 | DMG: 7

SKILLS:

Spoiler

 | skills

mod count: 0/5

  • STRAIGHT SWORD | RANK 2/5
    • [BASE: Proficiency] +4 DMG

| expenditure

Spoiler

Total SP: 10 | Spent: 8 | Unspent: 2

  1. SKILL: Straight Sword (8)

 

EQUIPMENT:

Spoiler

Dull Blade
DAMAGE II

TIER 1 RARE STRAIGHT SWORD
it's worn from use. but the swordswoman favors it anyway. it was her first blade.

INVENTORY:

Spoiler
  1. (1) Teleport Crystal
    Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.

 

 

TRACKERS ALLIANCE GROUP CHAT
KAL: hello, everyone! i stumbled across smth that might be of interest to us.
KAL: [--attached image: a bird's eye shot of the festivities in ronbaru's central plaza, taken from the third floor of a nearby building. the city is, unusually, awash in light.]
KAL: looks like a big deal. the entire area's changed overnight.
KAL: if anyone wants to check it out, i'll be here for a while. we can walk around together.
KAL: [--attached image: a pallankuli board, set for one game.]
KAL: i'll be here. for a while. :<

"Hm, I used to play this as a kid," Yue Hua mused. The board that was set before her, though, seemed to possess a different set of rules than she was accustomed to, and she didn't think she was even supposed to stay for the entire game. But she was quite curious about how it would go. She thought for a bit longer before she settled for a familiar strategy. First row, second cup from the left. She gathered the stones in her painted hand and dropped them off one at a time 'til she reached the counter. "Right. I think that ends my move. Are you playing against me or shall I drag in a bystander?"

GAME #1
Moving five (5) crystals from Row #1:

506   666   [1]
555   555   [0]

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3MvdMvx.png | MORNINGSTAR
 | Lv. 69 >> P. 36, Lv. 33
 | Status: [ // ]

 Notes:
 //

  Hide contents

Morningstar | HP: 820/820 | EN: 118/118 | DMG: 22 | EVA: 4 | ACC: 5 | BH: 43 | LD: 6 | REC: 8 | FLN: 16 | AA | PARA-V


equipped

  • Dying Sun
    FLN II, AA, PAR VEN
  • Inner Focus
    EVA II, REC II
  • Sapphire
    ACC III, EVA I

battle-ready inventory

  • Magdalyn's Cuckoo

skills

  Hide contents

mod count: 4/5

  • STRAIGHT SWORD | RANK 5/5
    • precision, stamina, ferocity
    • shift: tech
  • MARTIAL ARTS | RANK 5/5
    • precision
  • COMBAT MASTERY: DMG | RANK 3/3
  • SEARCHING | RANK 4/5 (5)
    • night vision, detect, tracking, reveal
  • BATTLE HEALING | RANK 5/5
  • UNHINDERED
  • ENERGIST
  • CHARGE

extra (active)

  1. SURVIVAL
  2. FORGOTTEN KING'S AUTHORITY
  3. LADY LUCK
  4. DISGUISE
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buffs

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statue

  • | #

consumables

  1. #
  2. #

paragon

  • Lv. 5 | Gain additional col equivalent to 15% of EXP earned in that thread.
  • Lv. 10 | +1 LD to looting.
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sword arts

  Hide contents

en cost matches multiplier unless stated otherwise. shift underlined.

  • ST | x12 -> x15 | x20
  • AOE | x11 -> x14
  • TECH-A | x16 | STUN | 13EN
  • TECH-B | x16 | DELAY
  • TECH-D | x16 | SHATTER
  • TECH-F | x12 | AOE STUN
  • TECH-G | x16 | BURN
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misc/housing buffs

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  • Dimensional Backpack | +2 Battle-Ready Inventory Slots.
  • Well Rested | -1 energy cost for the first three expenditures of each combat.
  • Squeaky Clean | The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down).
  • Filling | Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  • Tasty | Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  • Relaxed | Increases out-of-combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  • Multipurpose | Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll.
  • Skylight (Searching) | +1 Expertise to declared utility skill. 

fishing

  • #
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Star was familiar with Diwali, although he never celebrated it himself. Needless to say, he found himself fascinated with the reimagination of Ronbaru. All of the lights and colours astounded him—the stalls and pop-up shops did too. Across from Kali, he added his own message to the group chat.

MS: there's food.

Star nodded. "I'll play. It's kind of like mancala," he observed. The rules seemed simple enough. Move the crystals into the little holes and try to score points. There wasn't much to it. He scratched his chin, eyeing the tiny orbs. Which five to choose?

Would it kill him to pick at random for once? One by one, Star lifted the crystals and placed them gently in Kali's kuli(lol?). Was he winning? Probably not, but trial and error was his best friend. He took one last glance over the board to make sure he had moved correctly. "Okay. Back to you, I think."

GAME #1
Moving five (5) crystals from Row #2:

617   766   [1]
555   550   [1]

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Wulfrin had never heard of Diwali before the announcement of the event. With the inability to access external search engines to research, he was left with no choice but wait and figure it out on his own. Supposedly crafters could earn a handful of rewards if they expended their daily crafts, so that's what Wulfrin decided to focus on first. That was until the Trackers Alliance group chat started to pop off. He would respond in quite possibly the most oddly prioritized way possible.

Wul: Food? Count me in.
Wul: Heard there is an opportunity to show off some crafts too.

Wulfrin gathered up his first batch of Samais. The oil lamps were finely crafted out of brass, a material he hadn't had much experience with. They weren't the best, but they would improve with time. Hell he had already found a few ways to better the crafts. The only limitation was his lack of crafting attempts. Wulfrin dropped of his items at the NPC. He spotted Morningstar and Kali a game at one of the tables not too far away. Lucky him!

"Glad to see y'all made it!" Wulfrin said cheerfully as he observed the game in progress. He was a true gamer to the core, always willing to give unfamiliar games at least one attempt to win him over. "What's the game and how do you play it?"

* * *

Festival Item Crafts: 10/15/24

Item Name: Ornamental Samai
Profession: Blacksmith
Quantity: 4
Craft IDs: 235853, 235854, 235855, 235856
Post Links: 

Wulfrin | HP: 740/740 | EN: 108/108 | DMG: 21 | MIT:78 | ACC:5 | AA  | BH:24 | REC: 8 | LD:6

Spoiler

Name: Wulfrin
True Tier: 5
Level: 33
Paragon Level: 11
HP: 740/740
EN: 108/108

Stats:
Damage: 21
Mitigation: 78
Accuracy: 5
Battle Healing: 24
Loot Die: 6
Stealth Rating: -2
AA REC: 8

Equipped Gear:
Weapon/Armor/Trinket: 
  - Platinum Longsword | T3 Demonic Straight Sword | AA | ACC 3
Armor/Trinket: 
  - Fallen Angel Garb | T4 Demonic LA | MIT 2 | REC 2
Shield/Armor/Trinket: 
  - Looting Charm | Perfect T4 Trinket | LD 3

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - Rending Familiar

Custom Skill:
  - Shades of the Gemini

Skills:
  - Battle Healing R3
  - Charge
  - Energist
  - Light Armor R5
  - Searching R3
  - Straight Sword R5

Extra Skills:
  - Disguise
  - Forgotten King's Authority
  - Survival
  - Meditation

Inactive Extra Skills:
  - Frozen Hide
  - Brawler

Addons:
  - Focus
  - Precision
  - Resolve
  - Stamina

Mods:
  - Meticulous
  - Night Vision

Inactive Mods:

Battle Ready Inventory:
  - Dioscuri | T1 PErfect Trinket | ACC 3 x5
  - Icingdeath | T4 Demonic Straight Sword | Freeze 2 | Frostbite | AA x5
  - Imugi's Inspiration | Mass Healing x5
  - Popcorn | T4 Vitality 2 x
  - TP Crystals x

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
 - Blacksmith[1189exp] R7
Gathering Profession:
 - Fishing[378exp] R4

 

Edited by Wulfrin
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Across from her was Morningstar, the first to arrive at her message, mulling over his first move. Living up to their name as rumor chasers, they were. Yue Hua almost smiled. But she looked pleasant enough without it, or so she was always told, so it didn't quite matter in the end.

Her eyes were drawn from the board at Wulfrin's approach and she raised a hand in greeting. In the meantime, Morningstar selected his cup. Stones gently plinked down like raindrops across their rows. "Hello, Wulfrin. It's called pallankuli and -- you haven't played nor heard of mancala, have you?" Recognition would have struck him as soon as he saw the board, as it had with her. She tipped her head to the side and made a small, thoughtful noise as she internally worked out how to explain the rules to a newcomer. "You pick a cup from your row, any cup but the counter at the end, and you distribute the stones in it from left to right. The player with the most stones in their counter by the end of the game wins. Er." She looked at the system message facing her side of the board. "Players, I suppose. Want to team up with me against our Leader?"

Back to their game. Yue Hua wasn't sure how to judge Morningstar's move. Sowing holes and capturing the opponent's lots made for half the fun and strategy. And she hadn't considered herself more than a casual player in the first place. For now, all she could do was pile the stones on her side of the board.

GAME #1
Moving six (6) crystals from Row #1:

028   877   [2]
555   550   [1]

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The invite was all Firefly needed to brave herself up to the newest floors. Many people had warned her about the dangers of trying to travel to the upper floors without the experience gained within the game but seeing Kali up there assured her that it should be safe. The two of them were relatively close in level.

SFF: I need to see this! 
SFF: I’ll be there as soon as possible!

As soon as possible being practically seconds. She was there in a blur and through the small crowd she would spy her guild mates. Sitting around a low set table with a group that they were transferring contents between. This had her interested immediately.

The NPC manning the booth would give away her approach to the group, not that she was attempting to be sneaky or anything. “Good Evening fellow guild members.” She’ll say after the NPC explains the simplicity of the game.

Kali would give a slightly more thoughtful answer about strategy to the game and invite Wulfrin to be her partner against the leader of the guild. Firefly would softly smile and take a seat next to Morningstar. “Then how about two versus two. I’ve never played a game like this though, so I’m afraid that you probably got the worst teammate.” The girl would chuckle to her guild leader. “Hmm..” She’ll observe the ‘board’ and take a long breaths worth of time to plan her move. The most logical move hits her. The crystals clank against the cups as she deposits them evenly leaving the cup she took from empty. “How about that then?

GAME #1
Moving five (5) crystals from Row #2:

028   877   [2]
506   661   [2]

Spoiler

Name: Scarlet Firefly, The Blinded Light True Tier: 1

Level: 1

Paragon Level: 0

HP: 20/20

EN: 20/20

 

Stats:

Damage: 7

Mitigation: 6

Accuracy: 3

Evasion: 2

 

Equipped Gear:

Weapon/Armor/Trinket:

- Butterfly Cross-Blade - T1 Str. Sword | DMG III

Armor/Trinket:

- Emerald Cape - Tier 1 Light Armor Perfect | EVA II; MIT

Shield/Armor/Trinket:

- basalt - T1 Trinket Perfect | ACC III

 

Combat Mastery:

-

 

Combat Shift:

-

 

Familiar Skill:

-

 

Custom Skill:

-

 

Skills:

- Straight Sword R1

 

Extra Skills:

 

Inactive Extra Skills:

 

Addons:

 

Mods:

 

Inactive Mods:

 

Battle Ready Inventory:

- Firefly Witch Light - Tier-Less Perfect Trinket | LD III x1

 

Housing Buffs:

 

Guild Hall Buffs:

 

Scents of the Wild Totem:

 

Wedding Ring:

 

Crafting Profession:

 

Gathering Profession:

Scarlet Firefly | HP: 20/20 | EN: 20/20 | DMG: 7 | MIT:6 | ACC:3 | EVA:2

Edited by Scarlet Firefly
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"Heard of mancala," Wulfrin affirmed. "Never played it though. This seems simple enough though. Very well two on two it is."

Wulfrin felt a wry grin crawl across his face. He moved behind Kali and observed two moves, one from his partner one from his leader's. The game seemed simple enough. In a bold move he selected the cup closest to his and Kali's collection. With one smooth effortless motion each gem in the kuli plinked into it's new home. Their new total was three. Best part is the free crystal that their opponents would have collected was added to, essentially giving Wulfrin's another crystal to move around. Wulfrin's assumption was that the win condition was having the majority of gems collected.

"Sorry leader," Wulfrin chuckled cheekily. "No free gems for you. It is now your move I believe."

There was a surprising lack of other players around. Perhaps them being a rumor hunting guild allowed them to get information before the other players. This was the first major event that Cardinal had thrown Wulfrin took part in, partly because he had no one to go with until now, and partly because until recently he was a coward that kept himself secluded in the Town of Beginnings.

GAME #1
Moving seven (7) crystals from Row #1:

028   870   [3]
617   772   [2]

* * *

Festival Item Crafts: 10/16/24

Item Name: Ornamental Samai
Profession: Blacksmith
Quantity: 9
Craft IDs: 235889, 235890, 235891, 235892, 235893, 235894, 235895, 235897, 235898
Post Links: 

Total crafts for event: 13

Edited by Wulfrin
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another entry into ronbaru's file. she left the details to her singular lackey to fill in, but looked over the group chat in earnest as she waited for the responses, all acknowledgements, from the contacts she believed needed to attend. the number of replies didn't matter; bistro just needed her eyes to settle on something else other than the present to keep her mind off things.

in one hand, she had a white mug filled with coffee, taken straight from the cintamani. and, across the table from herself, an associate was present too. a momentary stop by way of invite from the stall keeper, ushered by her own curiosity, one that might've kept the rest of their guild waiting.

bistro looked at the group chat once more, before her camera captured the stakes at play between the two women.

BIS: [--attached image: a checker board with numerous designs of snakes and ladders sprawled across it. two pawns remain standing on different tiles.]
BIS: will continue looking for all of you after this :)

"so?" bistro looked to the dice. it was siren's turn. their game had looked complicated at first glance, but either it wasn't, or time had passed them by faster than they'd expected. they were looking to wrap up soon, by length of play alone. "how far are you getting this round, @Siren?"


BISTRO | Lv. 13 | DMG: 16 | HP: 260/260 | EN: 44/44

Spoiler

ID235899 | ld12
ID235900 | ld1
ID235901 | ld1

total: 14 | -> Laddu (5) | Tierless Snack | PROSP III

Edited by Bistro
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Entering Ronbaru, Freyd only just realized how little time he'd spent here since the floor had been unlocked.  The whole floor carried a vibe similar to Shitennoji temple, back home, but with its own unique blend of aesthetic.  Advancing to the edge of the event grounds, it was instantly apparent that final preparations were being rushed as participants were already actively gathering.  Several booths and tables had attracted small groups of hooting and hollering players, some admiring wares while other engaged in good-natured contests and games.  A panicked gasp on his left drew one hand to his weapon out of instinct, only to find the source was far less than dangerous.

"Here," he offered to the struggling young woman, taking a small tray of lanterns from her as she struggled to balance two at once.  "Please let me help you with that."  Despite being wrapped in a shell of heavy armor, he swooped in with an agile catch to rescue the rightmost grouping before it fell.  Tanabata's tragic end had made him wary of such events, even if they were desperately needed to maintain player's unity and morale.  

"Ah!  Thank you," she offered, blushing in surprise.  "My lamplighter is late and we're supposed to be on standby to replace the lanterns as they burn out."  Furtive glances paired with demonstrated desire to be seen as reliable by her peers offered an opportunity for mutual benefit.  Maybe he could consign himself to patrolling on this one, helping out with the lights and keeping an eye out for trouble at the same time?

"Why don't I take this batch?  I'm heading around the grounds anyway.  I'd be glad to help out if it gives you one less thing to worry about."  Beaming her a pleasant smile, Freyd simply tucked the tray under is arm to better protect it from the pressing crowds and carried on to the tune of the NPC's grateful thanks, dismissing them with a nonchalant smile and a wave.

***

Freyd collects 5 lights from Dayanita.

***

Freyd consumes: 

Deliberate | 235929 | Gain +1 to CD rolls for one thread, or for a day's allocation of crafting. Stacks with consumables and enhancements.
Sweet and Sour Licorice Bites | Tierless Perfect Snack | 223577c | LD III 

***

Freyd | HP: 1260/1260 | EN: 158/158 | DMG: 21 | MIT:55 | ACC:1 | F-SPIRIT | EVA:1 | BH:69 | FLN: 16 | HLY: 16 | LD:9 | PROSP:3 | QTY: 2

Spoiler

Name: Freyd, Kuro bara no kishi
True Tier: 18
Level: 33
Paragon Level: 139
HP: 1260/1260
EN: 158/158

Stats:
Damage: 21
Mitigation: 55
Accuracy: 1
Evasion: 1
Battle Healing: 69
Loot Die: 8
FLN: 16
HLY: 16
QTY: 2

Equipped Gear:
Weapon/Armor/Trinket: 
  - Samael's Pride | T4 Katana | FLN II | HLY II 
Armor/Trinket: 
  - Small Konpeito Sack | T1 TRINKET | LD III, QLTY I
Shield/Armor/Trinket: 
  - Unbridled Potential | T1 TRINKET | PROS III, QLTY I

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - Grappling Familiar

Custom Skill:
  - Shades of the Gemini (CS)
  - Beckon the Void (CSA)

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Extended Mod Limit
  - Extended Weight Limit
  - Fighting Spirit
  - Heavy Armor R5
  - Howl
  - Katana R5
  - Quick Change
  - Searching R4

Extra Skills:
  - Disguise
  - Survival
  - Parry
  - Forgotten King's Authority

Inactive Extra Skills:
  - Meditation
  - Lady Luck
  - Photosynthesize
  - Brawler
  - Assault Mode
  - Frozen Hide
  - Hiding R3

Addons:
  - Focus
  - Focused Howl
  - Iron Skin
  - Precision
  - Reveal
  - Stamina

Mods:
  - Detect
  - Emergency Recovery
  - Impetus
  - Justified Riposte
  - Night Vision
  - Tracking

Inactive Mods:
  - Untraceable

Battle Ready Inventory:[/u]
  - Crystal of Divine Light (Reusable 1/thread) x7
  - Dagan Crystal-B  (Reusable, 1/thread) x1
  - Mass HP Rec [Inst] (+10% HP) x1
  - Meathook (Reusable 1/combat) x1
  - Ordsea Crystal-B (Reusable 1/combat) x1
  - Rhino's Horn (Reusable 1/combat) x1
  - Teleport Crystals x7
  - The Bonded Word. | T4 Demonic Trinket - ACC III, REC I x1
  - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt  x1

Housing Buffs:
  - Bedroom: -1 energy cost for the first two expenditures of each combat
  - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:
  - Yamata no Orochi
Wedding Ring:

Crafting Profession:
 - Appraising[3478exp] R5
Gathering Profession:
 - Fishing[576exp] R5"                                                                                                                            

 

Edited by Freyd
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26c11f3a322deb7a3ce95ed39aeffc20534816b0.jpg

(* ^ ω ^)

  Hide contents

LEVEL 20:
HP: 420/420 | EN 58/58 | DMG: 8 | MIT: 107 | ACC: 2 | BLT: 16*2 (-10 MIT*2) (7-10) | BRN: 28*2 (8-10) | FRA: 8 | FRT: 4 / 8*2

SKILLS:

Spoiler

| skills

mod count: 0/5

  • THROWN WEAPONRY | RANK 5/5
    • [BASE: Proficiency] +7 DMG
    • [ADDON: Focus] -1 minor critical and DoT threshold.
    • [ADDON: Precision] +1 ACC
    • [ADDON: Stamina] Reduce EN of all attacks by 2.
  • HEAVY ARMOR | RANK 5/5
    • [BASE: Proficiency] +40 MIT, -5 Stealth Rating
    • [ADDON: Iron Skin] +15 MIT, +20 HP
  • COMBAT MASTERY: ACCURACY | RANK 1/3
    • [BASE: Proficiency] +1 ACC
  • FIGHTING SPIRIT | Passive | +1 Hate
  • HOWL | Post Action (2 EN / 2 CD) | +2 Hate vs. up to 4 targets

| expenditure

Spoiler

Total SP: 100 | Spent: 96 | Unspent : 4

  1. SKILL: Thrown Weaponry (30)
    1. ADDON: Stamina (4)
    2. ADDON: Precision (2)
    3. ADDON: Focus (4)
  2. SKILL: Heavy Armor (30)
    1. ADDON: Iron Skin (6)
  3. SKILL: Fighting Spirit (10)
  4. SKILL: Howl (10)
  5. SKILL: Combat Mastery: Accuracy (0)

 

EQUIPMENT:

Spoiler

Throwing Axe x999
CURSED, BLIGHT II, BURN

TIER 2 DEMONIC THROWN WEAPONRY | [state]: crafted
Hothothothothothothot.

Carol of the Bells
CURSED, MITIGATION II, FROST AURA

TIER 2 DEMONIC HEAVY ARMOR | [state]: crafted

Svalinn
CURSED, MITIGATION, FROST AURA, FROST THORNS

TIER 2 DEMONIC SHIELD | [state]: crafted

INVENTORY:

Spoiler
  1. Teleportation Crystal
    [Consumable] [Obtained from a trade] | [>>]
    Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.
     
  2. [5] imugi's inspiration
    [Consumable] [Crafted] | [>>]
    Mass Healing: Heals you and each member of your party for (10%) HP.

 

An was here, too.

She was wandering around by herself – quite content – enjoying the pretty lights and picking her way through food stalls, one never-before-heard-of delicacy at a time. A fair amount of them were too intense and spicy for her taste but they were devoured with sparkly-eyed vigor all the same. (No one tell her she was eating a week’s worth of savings in a day). This was all too exciting! A floor-wide festival for players to enjoy themselves, and it seemed Cardinal was keeping it around for more than a week or so. In her mind, the appraiser was already drawing up plans to reduce her official shop hours.

She’ll explore every nook and cranny of this attraction before it goes away. Today, An went after the things that stood out the most.

And of course, what else would an appraiser-slash-unwillingly-retired-gacha-player be drawn to other than dice.

 

-> Gyan Chauper: CD 24 | Dragon's Jewel

Spoiler

Gyan Chauper
236323: CD 12
236324: CD 11
236325: CD 1
-- [Total]: CD 24 -- Taking Shiva's Blessing [Dragon's Jewel]

 

Edited by Andromeda
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Star ignored the group chat while he made his next moves. He begun by moving six from the second row. Wulfrin and Firefly, who had suddenly joined in, took sides at random. "Check this out," he grinned, like a child who was about to start spinning.

Wham. Three more crystals moved from row two, and another point scored. What did that mean? It was impossible to say. But it probably looked really cool.

He stood from his seat. "That's it for me."

To Kali, he spoke directly; however, the invitation was open to all. "I'll wait around for a bit and then go looking for some of the others."

Finally, he took a peek at his messages. Snakes and ladders--or some variation of the game--was being played in the vicinity.

MS: where
MS: where
MS: where

Finally--a game he knew how to play. At least, he had played it once, fifteen or so years ago.

GAME #1
Moving six (6) crystals from Row #2:

028   870   [3]
028   883   [3]

Moving three (3) crystals from Row #2:

138   870   [3]
028   880   [4]

MS has completed 3/3 turns in Game 1.

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"Hehe." Yue Hua's tail flicked, pleased, as Wulfrin took her side and Firefly helpfully popped up to assist Morningstar. It was turning into quite the party and she was happy to be surrounded by her cohorts. "Right on time you are."

She let the two newcomers take their shot. A soft, understanding hum went Wulfrin's way once he concluded his move, and her watch over the pallankuli board took on brighter intensity when her original opponent took his turn. Twice in a row. "Mmh. I see," Yue Hua said mildly, but her iridescent eyes were sharp with focus. She glanced at the system window on her side of the board. Unfortunate that she didn't have the moves left to consider that option. "I wouldn't be too strict on a casual game either. I'll take my last turn too, then, after this, it's you against Firefly, Wulfrin."

They didn't have any free moves left. Yue Hua pondered, then she opened up two options for her next player. Once the last shell was in its new cup, she also stood but remained hovering a few steps away to spectate the rest of the game.

"I'll join you after they finish," Yue Hua said in response to Morningstar. "It seems this event is shelling out rewards through party games. I'm curious about what it has to offer outside of that as well."

GAME #1
Moving eight (8) crystals from Row #1:

130   981   [4]
139   980   [4]

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So quickly did the group move that Firefly couldn’t keep up. It was only then that she understood that the limit of turns was three, which Morningstar had already breached with his last turn. Kali made her final turn as well, leaving Wulfrin and herself as the only remaining participants. “Oh, the cups are looking pretty heavy on my side. That actually seems like a bad thing tho…” The un-blinded girl will mutter as she scoops out the big chunk of crystals on her side and starts placing them one by one.

While in the middle of her turn she would overhear Kali and Morningstar’s conversation - not that it was difficult considering how close they were - and she would chime in. “Rewards are nice and all, but I came simply to see the wonderful event. Everything looks beautiful.” The girl was beaming like a child on Christmas at this point. She wanted to make as many memories with her eyesight as she could. It would be a tragedy not to.

GAME #1
Moving nine (9) crystals from Row #2:

241   1091   [4]
130   1091   [5]

Edited by Scarlet Firefly
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holidays. a hint of the old world poking its head into the new. he didn't much care for them back then, nor did he now. however, with event came rare items, and he was not one to turn those down.

gyan chauper. what the hell was that? didn't matter. he was pretty sure he was good at it.

“it’s a board game in good faith, for fun and banter, over trivial matters that brings the spirits of people together. why not give it a go?”

he agreed. what was there to lose? when the area was clear of other players, he took jai up on his offer and gave it a try.

 

"and that's the game! thank you for playing! come again!"

chameleon walked away with a handful of sweets. he'd lost, as far as he was concerned. a number of valuable items available and he received five balls of sugar.

"rigged," he muttered, out of earshot.

---

ID236568 | cd3
ID236569 | cd1
ID236570 | cd5

3+1+5 = 9

chameleon receives:
laddu (5) | tierless snack | prosp iii

chameleon | level 4 | let the festivities begin...

  Hide contents

CHAMELEON | HP: 80/80 | EN: 26/26 | DMG: 4 | ACC: 3 | EVA: 3 | BLD: 12 | PARA | LD: 1

equipped:

everything strange | t1 throwing weapons
BLD II, PAR I
basalt | t1 jewelry
ACC III
seafoam | t1 jewelry
EVA III

skills:

throwing weapons | rank 3
searching | rank 1

data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

 

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The streets of Ronbaru looked like streaks of stars set in the sky. Acanthus walked slowly, taking in the sights and sounds. She’d never seen anything like it. The city was electric with singing, and dancing, and other activities put on by the myriad of citizens.

She strolled through the streets with an armful of special recording crystals. A man by the name of Hiten had put out the call for crafts made in the name of the festival, and Acanthus thought she would oblige. It probably would give her some good experience. Sure, the crafts allowed her to experiment with a compositional genre outside her comfort zone, but at the end of the day, it was a video game, and she was responsible for making her numbers go up so she could leave. Maybe not the most exciting perspective, but a practical one.

She dropped the crystals off with Hiten, and took a little time to peruse the activities. A group of players standing around a board full of gems drew her attention. With a quick explanation of the rules, she decided to give the game a try herself.

GAME #1
Moving nine (9) crystals from Row #X: (Moving stones assuming we don't place in bottom pasu)

352   (11)(10)2   [5]
230   (10)02   [5]

* * *

Festival Item Crafts: 10/25/24

Item Name: Aarti
Profession: Performer
Quantity: 10
Craft IDs: 236648–57
Post Links: 

 

Edited by Acanthus
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all dice thrown. her piece barely makes it a third of the way through. the woman looks faintly dismayed, but her mood brightens when jai turns around and starts to rummage about his stall for a prize. from a bowl, he takes five individually wrapped treats and places them in a small paper bag, which he hands to her with a smile.

"thank you very much! see you!"

...are these sweets?

arabelle exits the game stall, already peering into the bag. she fishes out a 'ball' but doesn't unwrap it and lets the info window do all the discovering for her. they are called 'laddu' -- unfamiliar -- and each one sports a full prosperity buff. no expiration date. she hums to herself in satisfaction and returns the sweet to the bag, already knowing what to do. she is terrible at these festival games, and where a part of her would prefer to turn ruthlessly competitive, she had instead developed a liking for collecting the 'worst' or the 'middling' rewards no one wanted to get. there was still a surprising variety to them.

simple happinesses.

now, where to next? looking around for her next stop, arabelle finds that she's walked herself to the edge of the fair. nearest to her is a stable, well-lit and decorated. a girl carrying a bucket of feed exits a stall and spots her hovering curiously.

“h-hello. are you looking for a mount?”

 

-> gyan chauper: cd 12 | laddu (5)

Spoiler

Gyan Chauper
236688: CD 9
236689: CD 3
236690: CD 1
-- [Total]: CD 12 -- Laddu (5)

 

Edited by Arabelle
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BIS: trade co-ordinates?
BIS: i'll show you mine if you show me yours
BIS: jk. lol

appending their position to the group chat was a quick and easy move. and siren seemed to be struggling with the game, so bistro decided she'd spend the time waiting for star's response in return to try and help her sort out the rules. it was a simple board game, really -- maybe her guild mate was thinking too hard about how to win it?

"well," and bistro shrugged, "when you're ready, we can head over to where they're at. i don't know what this 'pallankali' thing is, but i presume kali's an expert on this?"

somewhere else, unbeknownst to her, night was getting angry at bistro for an unspoken reason. but while she lived in that blissful ignorance of her own mistake, she sent a message over to two others who were likely roaming the town square, scouting -- and enjoying the festivities -- on her behalf.

private messages.

BIS: [-forwarded co-ordinates from the tracker's alliance.]
BIS: we'll be headed there next. see you over when you two are done!


GAME #1
moving the game along.
Moving five (5) crystals from Row #1:

303   (12)(11)3   [6]
230   (10)02   [5]

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R5tSbC7.png | NIGHT
 | Lv. 150 >> P. 117, Lv. 33
 | Status: //

 Notes:
 //

Spoiler

NIGHT | HP: 1120/1120 | EN: 150/150 | DMG: 21 | ACC: 3 | EVA: 4 | FS | BH+HB: 111 | FLN/HLY: 16


equipped

  • oathkeeper.
    FLN II, HLY II
  • regards.
    EVA II, HB II
  • signet.
    ACC III, EVA

battle-ready inventory

  • Teleport Crystal (3) | TELEPORT
  • imugi's inspiration. (5) | MASS HP RECOVERY

skills

Spoiler

mod count: 5/7

  • STRAIGHT SWORD | RANK 5/5
    • focus, stamina, precision
    • shift: aoe
  • CLOTH ARMOR | RANK 5/5
    • athletics, nimble
  • COMBAT MASTERY: DMG | RANK 3/3
  • SEARCHING | RANK 3+1/5
  • BATTLE HEALING | RANK 5/5
    • emergency recovery
  • ENERGIST
  • QUICK CHANGE
  • CHARGE
  • FIGHTING SPIRIT
  • HOWL
    • focused howl
  • SCOUTING FAMILIAR
  • EXTENDED MOD LIMIT

extra

  1. SURVIVAL
  2. CONCENTRATION
  3. HIDING
    • untraceable, vanish, surprise attack-t

buffs

Spoiler

statue

  • KUMATETSU | +1 DMG
  • YAMATO NO OROCHI | +1 LD
  • MORETSUNA | +50 OVERHEALTH
  • TANOS | +25 MIT
  • MOTHRA | +2 EN
  • BIALAS | +TAUNT

consumables

  1.  

paragon

  • Lv. 5 | Gain additional col equivalent to 15% of EXP earned in that thread.
  • Lv. 10 | +1 LD to looting.

sword arts

Spoiler

en cost matches multiplier unless stated otherwise. shift underlined.

  • ST | x12 -> x15 | x20
  • AOE | x15 -> x18
  • TECH-A | x12 | STUN | 13EN
  • TECH-B | x12 | DELAY
  • TECH-D | x12 | SHATTER
  • TECH-F | x8 | AOE STUN 
  • TECH-G | x12 | BURN

misc.

Spoiler

housing

  • Dimensional Backpack, Item Stash
    | +2 Battle-Ready Inventory Slots.
  • Well Rested
    | -1 EN for the first three expenditures of each combat. 
  • Relaxed
    | +(5 * Tier) HP per out-of-combat post. Full energy restoration occurs after two turns out of combat.
  • Squeaky Clean
    | -25% DoT damage taken from the first DoT applied to this player in a thread.
  • Skylight: Searching
    | +1 Expertise to declared utility skill. Cooldown of 30 days to reassign.
  • Multipurpose
    | +1 LD/Prosperity/Stealth/Detection to one post per thread. Can be applied after a roll.
  • Filling
    | +1 T1 slot to a food consumed by this player in a thread. Can exceed Cook enhancement caps.
  • Col Deposit
    | +5% col from loot-minimum mobs, +10% col from treasure chests.

foraging | r2 | xp: 69/150

  • Greenhouse
    | +2 G.EXP, +1 CD&LD to gathering attempts.
  • Familiar: Profession
    | +2 G.EXP
  • Demeter's Cornucopia
    | +1 CD to gathering attempts. 

 

ronbaru looked different.

this was a good thing for night. the last she remembered this many lights scattered across a city was back in the real world -- which seemed like a decade ago. and, if she were to get a little more specific, the last she remembered seeing this many lamps, candles and lanterns was...

her train of thought was abruptly interrupted by the raise of a light from her companion. day had bent over and picked up the object from the floor, examining it closely. as night stepped forward, mouth open, ready to chide her, a voice from a woman resting there drew her attention instead.

the less cardinal became aware of her 'imaginary friend', the better. night accepted the lights from dayanita with a bow, leaning down to collect the diyas herself. it was only when she rose from her kneel that her duplicate held up the last lamp for her to take. her index had tapped the etchings on the bottom of its clay base.

"look, night," day said, "something's written on it."

-> DIYA LIGHTING: COLLECTING FIVE DIYAS FROM DAYANITA.

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ASURA | Lv.1 | HP: 20/20 | EN: 20/20

ASR: got it

jay looked up from her messages, arm resting on the standing table ahead of her. their broker was nearby, only visible from a distance, and yet had decided to give them their privacy. how nice of her! and here they were, unable to complain about an invite to a festival mostly unheard of until now.

maybe, in her perspective, it made for a nice welcome gift for their return back into aincradian activities.

"-- five six seven eight nine ten eleven! and... done!"

"wow," jay swooned, just as tally had set her piece down on the last tile of her roll. the marker, a blue bull's head with gold markings painted onto it, seemed to have been crafted out of wood, as though it was part of a miniature chess set. "you got pretty far there! hey, didn't they say this was part of your fortune for the year or something?"

Spoiler

GYAN CHAUPER.

236698 | cd4
236699 | cd5
236700 | cd6 | total: 15

  • Bloodcrystal of War | Tier 2 Crystal | +4 DMG, -(20 * Player’s Tier) MIT. This item does not stack with other Protein consumables.

 

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