Wulfrin 0 Posted October 14 #1 Share Posted October 14 (edited) Stat Breakdowns (Credit to Raidou) Spoiler -1 | Extremely Poor 0 | Poor 1 | Neutral 2 | Medium Low 3 | Medium 4 | Medium High 5 | High 6+ | Extremely High Movement Speed: How fast a character can close a gap, or move around. Reaction Time: How quickly a character can respond, change posture or work menus Anger Meter: How prone to anger the character is Endurance: How durable or inexhaustible the character seems, a measure of physical fitness Subtly: How well a character can slip under the radar, or in other words how well they can be picked out of a crowd. Ingenuity: How well a character can adapt to a situation Moral Fiber: How beholden to beliefs a character is Utility Skills: Quick Change (+5ft Movement Speed, +1 Reaction Time) Extended Mod Limit (+1 Ingenuity) Extended Weight Limit (+1 Endurance) Large Pockets (+1 Endurance) Lock Picking (+2 Ingenuity) Dismantling (+1 Ingenuity) Night Vision (+1 Ingenuity) Tracking (+1 Reaction Time, +1 Ingenuity) Battle Healing (+2 Endurance) Emergency Recovery (+1 Endurance) Charge (+1 Anger Meter) Bull Rush (+1 Anger Meter, +1 Ingenuity) Energist (+1 Endurance) Fighting Spirit (+1 Anger Meter, -1 Subtly) Howl (+2 Anger Meter, +2 Moral Fiber, -2 Subtly) Focused Howl (+1 Anger Meter, +1 Moral Fiber) Weapon Skills: Stamina (+1 Endurance) Precision (+1 Reaction Time) Ferocity (+1 Anger Meter) Focus (+1 Ingenuity) ST Shift (+1 Endurance) AOE Shift (+1 Anger Meter) TECH Shift (+1 Ingenuity) Armor Skills: Unhindered (+20ft Movement Speed) Cloth Armor (+15ft Movement Speed) Athletics (+1 Endurance) Nimble (+10ft of Movement Speed, +1 Ingenuity) Light Armor (+10ft Movement Speed) Meticulous (+1 Anger Meter, +1 Ingenuity) Resolve (+1 Endurance) Heavy Armor (+0ft Movement Speed) Impetus (+1 Anger Meter) Iron Skin (-5ft Movement Speed, +1 Endurance) Masteries: Combat Mastery: Damage (+1 Anger Meter) Combat Mastery: Accuracy (+1 Reaction Time) Combat Mastery: Evasion (+1 Reaction Time, +5ft of Movement Speed) Combat Mastery: Mitigation (+1 Endurance) Extra Skills (Active on the Regular): Concentration (+1 Reaction Time) Disguise (+1 Subtly) Survival (+1 Endurance) Meditation (+1 Endurance) Forgotten King’s Authority (+1 Endurance) Dragon’s Ascent (+1 Anger Meter) Lady Luck (+1 Ingenuity) Photosynthesize (+1 Moral Fiber) Brawler (+1 Endurance) Assault Mode (+1 Ingenuity) Parry (+5ft Movement, +2 Reaction Time) Justified Riposte (+1 Reaction Time, +1 Moral Fiber) Vengeful Riposte (+1 Reaction Time, +1 Anger Meter) Hiding (+2 Subtly) [Rank 2 Hiding Mod] Untraceable (+1 Subtly) [Rank 4 Hiding Mod] Vanish (+1 Subtly) First Aid (+1 Moral Fiber) Purify (+1 Moral Fiber, +1 Ingenuity) Energize (+1 Moral Fiber, +1 Ingenuity) Hyperactive (+1 Moral Fiber, +1 Ingenuity) Barrier (+1 Moral Fiber, +1 Ingenuity) Field Medic (+2 Moral Fiber) Block (-10ft Movement Speed, +2 Endurance) Rampart (-5ft Movement Speed, +1 Endurance) Leadership [Requires two Extra Skill slots] (+2 Ingenuity) Permanent Enhancements: Holy (+1 Moral Fiber) Fallen (+1 Anger Meter) Recovery (+1 Endurance) Taunt (+1 Anger Meter, +1 Moral Fiber, -1 Subtly) Thorns (-5ft Movement Speed, +1 Endurance, -1 Subtly) Risky (+1 Anger Meter) Light Momentum (+1 Reaction Time) Absolute Accuracy (+1 Reaction Time) Life Mending (+1 Moral Fiber) Paralytic Immunity (+1 Ingenuity) Bloodclot (+1 Ingenuity) Antifreeze (+1 Ingenuity) Fireproof (+1 Ingenuity) Holy Blessing (+1 Moral Fiber, +1 Endurance) Narrative descriptions: Wulfrin: Spoiler Personality: D&D Classes: Fighter (Eldritch Knight), Warlock (Hexblade/Pact of the Blade) Movement Speed: 30ft (Base) + 10 (Light Armor) + 5 (Shades of the Gemini) = 45ft per 6 seconds Reaction Time: 1 (Native) + 1 (Precision) +1 (Abs. Acc) + 1 (Shades of the Gemini) = 4 [Medium High] Anger Meter: 1 (Native) + 1 (Charge) +1 (Meticulous) + 1 (CBM: Damage) = 4 [Medium High] Subtly: 1 (Native) + 1 (Disguise) = 2 [Medium Low] Endurance: 1 (Native) + 2 (Battle Healing) + 1 (Energist) + 1 (Stamina) +1 (Resolve) + 1 (Meditation) + 1 (Forgotten King's Authority) +1 (Survival) +1 (Recovery) = 10 [Extremely High] Ingenuity: 1 (Native) + 1 (Night Vision) +1 (Focus) + 1 (TECH Shift) + 1 (Meticulous) = 5 [High] Moral Fiber: 1 (Native) = 1 [Neutral] Fallen Angel Garb - Armor given to him by Freyd. It is a set of charcoal leather armor with an accompanying weatherproof overcoat of the same charcoal coloring. The ends of the fabric are frayed and tattered. They seem to bend towards the shadows around Wulfrin as if weaved from those very shadows. Icingdeath - A longsword tied to an Archdevil. It has a silver blade with a diamond edge that emits a constant icy mist akin to that of dry ice. It’s hilt is blackened steel with a white dragon’s crest adorning the pommel and a white almost blue leather wrapping around the grip. Platinum Longsword - A finely crafted longsword designed to be Wulfrin’s secondary “grinding” weapon. It was forged from the blade awarded to him by the Chieftain on Floor 24 after saving him from assassination. It is an ornate blade with intricate carvings in the metal. At first glance it should be nothing more than an ornamental piece. TBD (Custom Skill) - TBD (Custom Sword Art) - Ice Devil’s Sword (Sword Art: ST-I) - A single target sword art that unleashes a series of strikes at the target. When used in conjunction with Shades of the Gemini, the user becomes enveloped in shadow and multiplies, each clone seeming to make its own strike. The blade is engulfed in a blueish white light effect. Ice Devil’s Howl (Sword Art: ST-II) - A single target sword art that continues the combo attack from Ice Devil’s Sword. The user unleashes several heavy blows into the target. When used with Shades of the Gemini, each strike seems to come from its own clone. The blade is engulfed in an icy blue light effect. Ice Devil’s Rage (Sword Art: ST-B) - The ultimate combo finisher that can follow any of the user’s sword arts. The user’s blade is engulfed in a golden light as they unleash an unending wave of strikes. When used in conjunction with Shades of the Gemini, each strike seems to come from its own clone. Void’s Calling (Sword Art: AoE-I) - A series of strikes that each target their own enemy. The user’s blade is engulfed in a cerulean light effect. When used in conjunction with Shades of the Gemini, a shadowy clone of the user strikes each target Void’s Embrace (Sword Art: AoE-II) - A series of heavy strikes that continue the combo on each enemy following the attacks of Void’s Calling. When used in conjunction with Shades of the Gemini, a shadowy clone of the user strikes each target instead. The blade is engulfed in a dark blue light effect. Phoenix Talon (Sword Art: Tech-A) - A single target strike with the flat of the user’s blade. The blow causes the opponent to stagger back and stuns them. The blade is engulfed in a crimson light effect. Disarming Strike (Sword Art: Tech-B) - A singular focused strike at towards the target’s main form of attack. This causes them to become less likely to land a hit on their attacks. The blade is engulfed in a violet light effect. [name here] (Sword Art: Tech-C) - not yet obtained Scale Breaker (Sword Art: Tech-D) - A single heavy strike sword Art. Has an emerald green light that engulfs the blade. The heavy impact causes the target’s armor to shatter or break symbolized by a series of spiderwebbing cracks. [name here] (Sword Art: Tech-E) - not yet obtained Phoenix Wing (Sword Art: Tech-F) - The user hits each target with the flat of their blade which is engulfed in a crimson light effect. Causes targets to stagger backward. When used in conjunction with Shades of the Gemini, up to three shadowy clones strike their own target in unison with the user instead. It is a multi-target version of Phoenix Talon. [name here] (Sword Art: Tech-G) - not yet obtained Disguise/Shades of the Gemini - How does it function? What does it represent? (Enhancements) - TECH Shift - Familiar - What is it made of? What does itrepresent? What are its functions? Does it mesh cleanly or not with the owner? Origin - What did he do in those two years? What did he do before then, just after the announcement? His skills are particular, Why? Reason for Personality - Why? Why? Who knew him if he wasn't and was he always the way he is? Friendship Difficulty - KnightinGale: Spoiler Edited October 14 by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted Sunday at 05:08 PM Author #2 Share Posted Sunday at 05:08 PM (edited) Wulfrin's house: House Name: Lakeside Manor Location: Floor 22, Located at the edge of Coral only a few short minutes walk from the Lake of Reflection. (Safe Zone) Plot Size: Estate (15 room slots, 4 stories max, 3 yard slots) Yard(s): Yard 1: Sentinel Armaments (Ext Workshop: Forge) [Wulfrin] Yard 2: Ornate Fishing Pond [Wulfrin] Yard 3: Mega Slime Farm [Wulfrin] - last used: | available: 1st Floor Rooms: Room 1: Living Room [Wulfrin, Knightessciela] Room 2+3: Dining Hall [Wulfrin, Knightessciela] Room 4: Basic Kitchen [Wulfrin] Room 5: Storage Closet [Wulfrin] Room 6: Basic Kitchen [Knightessciela] Room 7: Storage Closet [Knightessciela] Room 8: Vacant 2nd Floor Rooms: Room 9: Master Bedroom [Wulfrin, Knightessciela] Room 10: Master Bathroom [Wulfrin, Knightessciela] Room 11: Vacant Room 12: Vacant Room 13: Vacant Attic: Room 14: Attic (Storage) [Wulfrin] Basement: Room 15: Basement [Wulfrin] Edited Sunday at 05:28 PM by Wulfrin Link to post Share on other sites
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