Wulfrin 0 Posted October 14 #1 Share Posted October 14 (edited) Stat Breakdowns (Credit to Raidou) Spoiler -1 | Extremely Poor 0 | Poor 1 | Neutral 2 | Medium Low 3 | Medium 4 | Medium High 5 | High 6+ | Extremely High Movement Speed: How fast a character can close a gap, or move around. Reaction Time: How quickly a character can respond, change posture or work menus Anger Meter: How prone to anger the character is Endurance: How durable or inexhaustible the character seems, a measure of physical fitness Subtly: How well a character can slip under the radar, or in other words how well they can be picked out of a crowd. Ingenuity: How well a character can adapt to a situation Moral Fiber: How beholden to beliefs a character is Utility Skills: Quick Change (+5ft Movement Speed, +1 Reaction Time) Extended Mod Limit (+1 Ingenuity) Extended Weight Limit (+1 Endurance) Large Pockets (+1 Endurance) Lock Picking (+2 Ingenuity) Dismantling (+1 Ingenuity) Night Vision (+1 Ingenuity) Tracking (+1 Reaction Time, +1 Ingenuity) Battle Healing (+2 Endurance) Emergency Recovery (+1 Endurance) Charge (+1 Anger Meter) Bull Rush (+1 Anger Meter, +1 Ingenuity) Energist (+1 Endurance) Fighting Spirit (+1 Anger Meter, -1 Subtly) Howl (+2 Anger Meter, +2 Moral Fiber, -2 Subtly) Focused Howl (+1 Anger Meter, +1 Moral Fiber) Weapon Skills: Stamina (+1 Endurance) Precision (+1 Reaction Time) Ferocity (+1 Anger Meter) Focus (+1 Ingenuity) ST Shift (+1 Endurance) AOE Shift (+1 Anger Meter) TECH Shift (+1 Ingenuity) Armor Skills: Unhindered (+20ft Movement Speed) Cloth Armor (+15ft Movement Speed) Athletics (+1 Endurance) Nimble (+10ft of Movement Speed, +1 Ingenuity) Light Armor (+10ft Movement Speed) Meticulous (+1 Anger Meter, +1 Ingenuity) Resolve (+1 Endurance) Heavy Armor (+0ft Movement Speed) Impetus (+1 Anger Meter) Iron Skin (-5ft Movement Speed, +1 Endurance) Masteries: Combat Mastery: Damage (+1 Anger Meter) Combat Mastery: Accuracy (+1 Reaction Time) Combat Mastery: Evasion (+1 Reaction Time, +5ft of Movement Speed) Combat Mastery: Mitigation (+1 Endurance) Extra Skills (Active on the Regular): Concentration (+1 Reaction Time) Disguise (+1 Subtly) Survival (+1 Endurance) Meditation (+1 Endurance) Forgotten King’s Authority (+1 Endurance) Dragon’s Ascent (+1 Anger Meter) Lady Luck (+1 Ingenuity) Photosynthesize (+1 Moral Fiber) Brawler (+1 Endurance) Assault Mode (+1 Ingenuity) Parry (+5ft Movement, +2 Reaction Time) Justified Riposte (+1 Reaction Time, +1 Moral Fiber) Vengeful Riposte (+1 Reaction Time, +1 Anger Meter) Hiding (+2 Subtly) [Rank 2 Hiding Mod] Untraceable (+1 Subtly) [Rank 4 Hiding Mod] Vanish (+1 Subtly) First Aid (+1 Moral Fiber) Purify (+1 Moral Fiber, +1 Ingenuity) Energize (+1 Moral Fiber, +1 Ingenuity) Hyperactive (+1 Moral Fiber, +1 Ingenuity) Barrier (+1 Moral Fiber, +1 Ingenuity) Field Medic (+2 Moral Fiber) Block (-10ft Movement Speed, +2 Endurance) Rampart (-5ft Movement Speed, +1 Endurance) Leadership [Requires two Extra Skill slots] (+2 Ingenuity) Permanent Enhancements: Holy (+1 Moral Fiber) Fallen (+1 Anger Meter) Recovery (+1 Endurance) Taunt (+1 Anger Meter, +1 Moral Fiber, -1 Subtly) Thorns (-5ft Movement Speed, +1 Endurance, -1 Subtly) Risky (+1 Anger Meter) Light Momentum (+1 Reaction Time) Absolute Accuracy (+1 Reaction Time) Life Mending (+1 Moral Fiber) Paralytic Immunity (+1 Ingenuity) Bloodclot (+1 Ingenuity) Antifreeze (+1 Ingenuity) Fireproof (+1 Ingenuity) Holy Blessing (+1 Moral Fiber, +1 Endurance) Narrative descriptions: Wulfrin: Spoiler Personality: D&D Classes: Fighter (Eldritch Knight), Warlock (Hexblade/Pact of the Blade) Movement Speed: 30ft (Base) + 10 (Light Armor) + 5 (Shades of the Gemini) = 45ft per 6 seconds Reaction Time: 1 (Native) + 1 (Precision) +1 (Abs. Acc) + 1 (Shades of the Gemini) = 4 [Medium High] Anger Meter: 1 (Native) + 1 (Charge) +1 (Meticulous) + 1 (CBM: Damage) = 4 [Medium High] Subtly: 1 (Native) + 1 (Disguise) = 2 [Medium Low] Endurance: 1 (Native) + 2 (Battle Healing) + 1 (Energist) + 1 (Stamina) +1 (Resolve) + 1 (Meditation) + 1 (Forgotten King's Authority) +1 (Survival) +1 (Recovery) = 10 [Extremely High] Ingenuity: 1 (Native) + 1 (Night Vision) +1 (Focus) + 1 (TECH Shift) + 1 (Meticulous) = 5 [High] Moral Fiber: 1 (Native) = 1 [Neutral] Fallen Angel Garb - Armor given to him by Freyd. It is a set of charcoal leather armor with an accompanying weatherproof overcoat of the same charcoal coloring. The ends of the fabric are frayed and tattered. They seem to bend towards the shadows around Wulfrin as if weaved from those very shadows. Icingdeath - A longsword tied to an Archdevil. It has a silver blade with a diamond edge that emits a constant icy mist akin to that of dry ice. It’s hilt is blackened steel with a white dragon’s crest adorning the pommel and a white almost blue leather wrapping around the grip. Platinum Longsword - A finely crafted longsword designed to be Wulfrin’s secondary “grinding” weapon. It was forged from the blade awarded to him by the Chieftain on Floor 24 after saving him from assassination. It is an ornate blade with intricate carvings in the metal. At first glance it should be nothing more than an ornamental piece. TBD (Custom Skill) - TBD (Custom Sword Art) - Ice Devil’s Sword (Sword Art: ST-I) - A single target sword art that unleashes a series of strikes at the target. When used in conjunction with Shades of the Gemini, the user becomes enveloped in shadow and multiplies, each clone seeming to make its own strike. The blade is engulfed in a blueish white light effect. Ice Devil’s Howl (Sword Art: ST-II) - A single target sword art that continues the combo attack from Ice Devil’s Sword. The user unleashes several heavy blows into the target. When used with Shades of the Gemini, each strike seems to come from its own clone. The blade is engulfed in an icy blue light effect. Ice Devil’s Rage (Sword Art: ST-B) - The ultimate combo finisher that can follow any of the user’s sword arts. The user’s blade is engulfed in a golden light as they unleash an unending wave of strikes. When used in conjunction with Shades of the Gemini, each strike seems to come from its own clone. Void’s Calling (Sword Art: AoE-I) - A series of strikes that each target their own enemy. The user’s blade is engulfed in a cerulean light effect. When used in conjunction with Shades of the Gemini, a shadowy clone of the user strikes each target Void’s Embrace (Sword Art: AoE-II) - A series of heavy strikes that continue the combo on each enemy following the attacks of Void’s Calling. When used in conjunction with Shades of the Gemini, a shadowy clone of the user strikes each target instead. The blade is engulfed in a dark blue light effect. Phoenix Talon (Sword Art: Tech-A) - A single target strike with the flat of the user’s blade. The blow causes the opponent to stagger back and stuns them. The blade is engulfed in a crimson light effect. Disarming Strike (Sword Art: Tech-B) - A singular focused strike at towards the target’s main form of attack. This causes them to become less likely to land a hit on their attacks. The blade is engulfed in a violet light effect. [name here] (Sword Art: Tech-C) - not yet obtained Scale Breaker (Sword Art: Tech-D) - A single heavy strike sword Art. Has an emerald green light that engulfs the blade. The heavy impact causes the target’s armor to shatter or break symbolized by a series of spiderwebbing cracks. [name here] (Sword Art: Tech-E) - not yet obtained Phoenix Wing (Sword Art: Tech-F) - The user hits each target with the flat of their blade which is engulfed in a crimson light effect. Causes targets to stagger backward. When used in conjunction with Shades of the Gemini, up to three shadowy clones strike their own target in unison with the user instead. It is a multi-target version of Phoenix Talon. [name here] (Sword Art: Tech-G) - not yet obtained Disguise/Shades of the Gemini - How does it function? What does it represent? (Enhancements) - TECH Shift - Familiar - What is it made of? What does itrepresent? What are its functions? Does it mesh cleanly or not with the owner? Origin - What did he do in those two years? What did he do before then, just after the announcement? His skills are particular, Why? Reason for Personality - Why? Why? Who knew him if he wasn't and was he always the way he is? Friendship Difficulty - KnightinGale: Spoiler Edited October 14 by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted November 17 Author #2 Share Posted November 17 (edited) Wulfrin's house: House Name: Lakeside Manor Location: Floor 22, Located at the edge of Coral only a few short minutes walk from the Lake of Reflection. (Safe Zone) Plot Size: Estate (15 room slots, 4 stories max, 3 yard slots) Yard(s): Yard 1: Sentinel Armaments (Ext Workshop: Forge) [Wulfrin] Yard 2: Ornate Fishing Pond [Wulfrin] Yard 3: Mega Slime Farm [Wulfrin] - last used: | available: 1st Floor Rooms: Room 1: Living Room [Wulfrin, Knightessciela] Room 2+3: Dining Hall [Wulfrin, Knightessciela] Room 4: Basic Kitchen [Wulfrin] Room 5: Storage Closet [Wulfrin] Room 6: Basic Kitchen [Knightessciela] Room 7: Storage Closet [Knightessciela] Room 8: Vacant 2nd Floor Rooms: Room 9: Master Bedroom [Wulfrin, Knightessciela] Room 10: Master Bathroom [Wulfrin, Knightessciela] Room 11: Vacant Room 12: Vacant Room 13: Vacant Attic: Room 14: Attic (Storage) [Wulfrin] Basement: Room 15: Basement [Wulfrin] Edited November 17 by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted December 7 Author #3 Share Posted December 7 (edited) | WULFRIN | Lv. 52 >> P. 19, Lv. 33 | Status: Mourning Notes: True Tier: 6 Reveal hidden contents Wulfrin | HP: 760/760 | EN: 110/110 | DMG: 21 | MIT:78 | ACC:5 | AA | BH:25 | REC: 8 | FRB: 40 | FRZ: 64 | LD:3 equipped Icingdeath FRZ 2 | FRB 1 | AA Fallen Angel Garb MIT 2, REC 2 Dioscuri ACC 3 battle-ready inventory // skills Reveal hidden contents mod count: 5/5 Straight Sword | RANK 5/5 focus, stamina, precision shift: Tech Light Armor | RANK 5/5 resolve, meticulous COMBAT MASTERY: DMG | RANK 3/3 SEARCHING | RANK 3/5 BATTLE HEALING | RANK 3/5 CHARGE ENERGIST FAMILIAR: RENDING extra Survival Disguise Forgotten King's Authority Meditation buffs Reveal hidden contents statue (Not Obtained Yet) BIALAS | +TAUNT MOTHRA | +1 EN Recovery TANOS | +25 MIT MORETSUNA | +50 HP OROCHI | +1 LD KUMATETSU | +1 DMG consumables - - - - - - paragon Lv. 5 | Gain additional col equivalent to 15% of EXP earned in that thread. Lv. 10 | +1 LD to looting. sword arts Reveal hidden contents en cost matches multiplier unless stated otherwise. shift underlined. ST | x12 | x15 | x20 AOE | x11 | x14 | +2 EN/hit TECH-A | x16 | STUN | 16 EN TECH-B | x16 | DELAY | 15 EN TECH-D | x16 | SHATTER | 15 EN TECH-F | x12 | AoE Stun | 11+2 EN/hit misc buffs Reveal hidden contents housing Dimensional Backpack, Item Stash | +2 Battle-Ready Inventory Slots. Well Rested | -1 EN for the first three expenditures of each combat. Relaxed | +(5 * Tier) HP per out-of-combat post. Full energy restoration occurs after two turns out of combat. Squeaky Clean | -25% DoT damage taken from the first DoT applied to this player in a thread. Col Stash | +5% col from loot-minimum mobs Multipurpose | +1 LD/Prosperity/Stealth/Detection to one post per thread. Can be applied after a roll. Filling | +1 T1 slot to a food consumed by this player in a thread. Can exceed Cook enhancement caps. Delicious | Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. Col Deposit | +5% col from loot-minimum mobs, +10% col from treasure chests. Fishing RANK 5/5 Success CD 4+. Critical LD 8+. Scale CD 12+ & LD 17+ +5 LD when opening chests Ornate Fishing Pond | +2 F.EXP, +1 CD&LD to Fishing attempts. Edited December 7 by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted December 7 Author #4 Share Posted December 7 "The Haunted One" NAME Lance Perkins AGE 26 GENDER Male HEIGHT 5'7" BIRTHDAY 1/12/98 ORIGIN Texas, USA ALT CHARACTERS [one.] [two.] [three.] WULFRIN Lance was always an active MMO and RPG player. With his weekly escapes into games such as Dungeons and Dragons to the endless grind that was World of Warcraft, it was only natural that once the Nerve-Gear was announced and the first major Full-Dive experience that was Sword Art Online would catch his interest. All night he waited for his chance to enter that new world and for once physically experience that which he had only described or experienced vicariously through a virtual avatar that could not transfer its own physical sensations. The Full-Dive experience always impressed him and he wanted to be at the frontlines of the developments. He began studying various Computer Science and Engineering courses in hopes of being part of the future of the platform. He had grown attached to his online persona, often seeing it as his idealized self. In the face of certain death Wulfrin would face it head on whereas Lance would shy away not accepting the risk. For once he could be that persona. Outwardly the two were similar in appearance, Wulfrin was slightly taller and more physically fit due to his more adventurous lifestyle. Often times when unsure of himself or if he had fears or uncertainties, Lance would retreat into his own mental world and ask himself what Wulfrin would do. It was nice to have someone who he could look to considering he didn't have his own role models to look to for advice. At last, with his copy of SAO in hand, he ran home and booted up his Nerve-Gear and SAO copy and with a quickened breath uttered the last words he would utter in the physical world. “Link Start!” VIRTUES & FLAWS Spoiler Virtues Improvisational: Not much can throw Wulfrin off his game. He’s held worlds in his hand and had others attempt (and sometimes succeed) to uproot everything he had created for them and in the same breath use the leftovers to reform it. He often thinks of himself as a Phoenix able to return even from total annihilation. Brave: Even in the face of danger, Wulfrin chooses to fight rather than flee. He wont let this Death Game stop him. To him it just makes it more fun. Despite his situation, he is ready to charge in and get these people out. Determined: No task is too big. Nothing will be left undone. Tasks given to him are sure to get completed as he hates leaving things partially completed. Loose ends aren’t his style. Flaws Over Ambitious: Often his ambition can get the better of Wulfrin. He is always striving to improve himself but even he has limits. Most of the time he only realizes these limits far too late and suffers catastrophic consequences. Selfless to a Fault: If given the chance, Wulfrin would take the initiative to help those around him. Even if he would harm himself in the process. This comes from both his real-life experiences and those of his other games. While in real life his mortality would get in the way and stop him from acting on his thoughts, in the virtual world he had grown accustom to having no consequences that couldn’t be undone. Tunnel Vision: Wulfrin tends to try and focus on one thing at a time. Often this causes him large amounts of stress of being given too many deadlines to meet or tasks to complete. This is a result of an overcorrection on his part to control his ADHD. THE STORY SO FAR Spoiler After the calibration set up and taking his first steps in the floating castle Aincrad, Wulfrin began his first steps into SAO. This took the form of accepting a quest titled <<The First Few Lessons>>. The town mayor Dorian pointed Wulfrin towards an alchemist named Zackariah to collect a debt. In the alchemist's shop he found out the entire thing was a ruse and instead was an introduction to crafting and foraging. With the help of a veteran player Freyd, Wulfrin took his first steps outside the Town of Beginnings. With the arduous task of collecting materials out of the way, Wulfrin and Freyd returned to Zackariah. Wulfrin managed to craft his potion on the first try. Freyd and Wulfrin made plans to run through The Second Lesson. Together before they went to Floor 8 to face off with a monster to power level Wulfrin. Completing The First Lesson saw Wulfrin get to Level 2. Wulfrin took some brief time to venture to a couple of shops Freyd had referred him to in order to get equipped with more adequate gear. While he waited for his new sword and armor he decided to investigate a cave near where he had found the materials for The First Lesson. there he grouped up with Nari for a brief time. Not long after the adventure with Nari, Wulfrin regrouped with Freyd to attempt The Second Lesson. The quest went by with relative ease until Wulfrin took a bit too long examining a drop. Mama Boar didn't take too kindly to the killing of her babies, and as a result charged Wulfrin. Thanks to Freyd stepping in the beast was able to be felled with little resistance. After returning to town, Wulfrin took a short break to learn the Fishing and Blacksmithing careers. Freyd took Wulfrin on what he called "Shark Bait Training Program". Mainly Wulfrin watched as Freyd took out the recurring field boss, Tera Firma, on Floor 5 in two strikes. Afterwards they were ambushed by goons sent by the pretentious Abdullah. After dispatching them, Wulfrin collected a unique longsword called Blighted Fang in the loot of the goons. Wulfrin took a moment to slow down his game plan. He guided a handful of players through the first lessons of the game and focused on increasing his profession skills. During this time he took on the <<Search for the Hoya>> and the <<Breaking the Unbreakable>> quests for some extra adventures. Wulfrin met up with Nari to face off with Kumatetsu. After clearing the boss the two decided to dungeon dive. Unfortunately the dungeon spawned as a Tier 4 one, and the help of Freyd and Morningstar was necessary to clear the dungeon. Link to post Share on other sites
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