Zajcica 0 Posted October 27 #1 Share Posted October 27 (edited) The paladin sighed and relaxed against the wall of a building in the square of the Town of Beginnings. She was now back into the scene of being a frontliner and really didn't have much to do between the scouting and labyrinth clearing. For that reason, she found herself looking back on her journey of leveling and taking in the sights that she missed thanks to the quickness with which she sped through most of the floors. Her goal at this moment was to see if she could find any low level players who might need help with easy quests, ones where a tank would be beneficial whilst they focused on learning the basics. Her armor would make her a clear outsider when it came to roaming around the starting town but perhaps people might be too spooked to approach a player of her status. Nevertheless she relaxed until anything might come up, enjoying a nice cup of green tea she prepared herself. Zajcica | HP: 860/860 | EN: 98/98 | DMG: 21 | MIT:241 | ACC:1 | F-SPIRIT | FL.AURA: 16 | FR.AURA: 16 | FR.THORNS: 8/16 | THORNS:72 | BH:47 | LD:5 Spoiler Name: Zajcica True Tier: 7 Level: 33 Paragon Level: 37 HP: 860/860 EN: 98/98 Stats: Damage: 21 Mitigation: 241 Accuracy: 1 Battle Healing: 47 Loot Die: 4 Stealth Rating: -5 FL.AURA: 16 FR.AURA: 16 FR.THORNS: 8/16 Equipped Gear: Weapon/Armor/Trinket: - Trap of Argalia - T4 Polearm Perfect | DMG III Armor/Trinket: - A Paladin's Journey - T4 Heavy Armor Demonic | Fl. Aura II; Fr. Aura II Shield/Armor/Trinket: - Casseur de Logistille(T4/Sh./Per) | Thorns II; Fr. Thorns Combat Mastery: - Combat Mastery: Mitigation R3 Combat Shift: - AOE Shift Familiar Skill: - Rending Familiar Custom Skill: - Skills: - Battle Healing R5 - Fighting Spirit - Heavy Armor R5 - Polearm R5 - Searching R4 Extra Skills: - Block R5 - Meditation - Survival Inactive Extra Skills: Addons: - Focus - Iron Skin - Precision - Stamina Mods: - Impetus - Night Vision Inactive Mods: Battle Ready Inventory: - Teleportation Crystal x Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Meeting Room: If guild members held a completed Boss Meeting thread, participants receive +1 ACC for the first two turns in combat against a Floor, Event, or Field Boss. Limit one use per thread. - Dueling Arena: +3 to initiative. Limit one use per thread. - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: - Tanos Wedding Ring: Crafting Profession: - Cooking[10000exp] R10 Gathering Profession: Edited October 27 by Zajcica Link to post Share on other sites
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