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[SP-F09] [Tier Lock-T2] If You're Going Through Hell... <<Into The Fire: Guardian of Fire>>


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<<Quest Details>>

The fires of Floor 9 were not welcoming this time around. Wulfrin had only been through this literal hellscape a couple of times at this point. He had toppled an entire bandit camp and even helped a crew of frontliners farm the field boss here for the raid. Now that he had some down time, he figured it would be in his best interest to start working towards creating a stockpile of items to increase his ever-growing toolkit. In this case the Phoenix needed to be slain once more to ensure he always had at least one Hellstorm on hand as it could help him lesson the risks that his newly acquired Sharkbait Training Program brought a long.

"Let's get this party started," Wulfrin sighed as he exited the gates of Yogan Village. His usual kit disolved into his inventory leaving him with just a sword, a couple of rings, and a simple shirt and pants.

"You're really going through with this?" Konteris questioned as he materialized next to Wulfrin. "You're going to take on a Field Boss with no armor?"

"Relax dude," Wulfrin chuckled back. "Even with my stats reduced I can take a beating from the thing. I took a literal feast before coming here. Might as well maximize my looting potential."

* * *

Note: CS Shades of the Gemini is Active

Accuracy 2 Consumed [Filled] - Creme Brulee
Evasion 2 Consumed - Smores
Protein 2 Consumed - Breakfast Fry
Mitigation 3 Consumed - Bingsu
Toxic Venom 3 Consumed - Kintsugi

Loot Die 3 Consumed - Gelato
Prosperity 3 Consumed - Mouse                                                                                                                        

Wulfrin | HP: 420/420 | EN: 68/68 | DMG: 17 | MIT:70 | ACC:8 | AA  | EVA:2 | BH:14 | TXC-V: 16 | LD:9 | PROSP:6 | QTY: 2 

* * *

Spoiler

"Name: Wulfrin
True Tier: 5
Level: 20
Paragon Level: 0
HP: 420/420
EN: 68/68

Stats:
Damage: 17
Mitigation: 70
Accuracy: 8
Evasion: 2
Battle Healing: 14
Loot Die: 9
Stealth Rating: -2
AA TXC-V: 16

QTY: 2

Equipped Gear:
Weapon/Armor/Trinket: 
  - Platinum Longsword | T3 Demonic Straight Sword | AA | ACC 3
Armor/Trinket: 
  - Dragon's Hoard | Prosp 3 | LD 1
Shield/Armor/Trinket: 
  - Devil's Due | Quality 2 | LD 2

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - Rending Familiar

Custom Skill:
  - Shades of the Gemini

Skills:
  - Battle Healing R3
  - Charge
  - Energist
  - Light Armor R5
  - Searching R3
  - Straight Sword R5

Extra Skills:
  - Disguise
  - Survival

Inactive Extra Skills:
  - Forgotten King's Authority
  - Frozen Hide
  - Meditation
  - Brawler

Addons:
  - Focus
  - Precision
  - Resolve
  - Stamina

Mods:
  - Meticulous
  - Night Vision

Inactive Mods:

Battle Ready Inventory:
  - Imugi's Inspiration | Mass Healing x5
  - Popcorn | T4 Vitality 2 x5
  - TP Crystals x5

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
 - Blacksmith[1896exp] R8
Gathering Profession:
 - Fishing[509exp] R5"                                                                                                                            

 

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Wulfrin arrived at the Phoenix's nest in record time. There sleeping peacefully in the distance he could see the majestic fire bird. Wulfrin slowly drew his platinum sword as he readied for combat. The beast roared at his approach and took to the skies. Wulfrin was the first to act, his blade becoming engulfed in an emerald light. While the bird was more flames than scales, Wulfrin's Scale Breaker sword art was till a nasty piece of work. The singular heavy blow was usually enough to not just send enemies staggering backwards, but also put a sizeable dent in their armor.

What Wulfrin wasn't ready for was the rebuttal. Usually his arts were paired with Icingdeath, his main weapon. Today he did not bring that blade nor his trusty armor. Today was an exercise in how far he had come without his reliance on his gear. This meant the beast had zero chance of becoming incapacitated. As Wulfrin recovered from his sword art, the Phoenix slammed its body directly into his own. Wulfrin watched as his HP dipped a bit before stopping.

"That wasn't so bad," Wulfrin chuckled. "Solaris! Engage!"

* * *

Spoiler

Wulfrin is at full EN and HP
Cooldowns: Rending Familiar (1/5)

Post Action: [x16] Tech-D (15 En) - 2 Stamina -1 Well Rested (3/3) = 12 EN
Free Action: Rending Familiar -> Phoenix

ID: 236753 | BD: 1+9-2=8 hit | CD: 7 | 17 * 16 = 272 - 30 = 242 DMG to Phoenix. Rend 14 Applied to Phoenix. Shatter Stacked to 1 [-20 MIT]

* * *

Phoenix Attacks Wulfrin
ID 236754 | BD 8+2-3=7 hit | MD 4 | 90-70=20 DMG to Wulfrin

Phoenix takes 14 Damage from Rend

* * *

Wulfrin | HP: 400/420 | EN: 56/68 | DMG: 17 | MIT:70 | ACC: 9 (-incl AA) | AA  | EVA: 3 (-incl CS) | BH:14 | TXC-V: 16 | LD:9 | PROSP:6 | QTY: 2 

The Phoenix | HP: 689/975 | MIT: 50 | DMG: 90 | ACC 2 | EVA 2 | REND 14 (1/2) | SHATTER 1 (1/3)
Abilities:
Ashborn. Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
Inferno. On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.

 

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Wulfrin couldn't have been proven more wrong. He pressed his attack taking smaller, less damaging, strikes where he could. Finally he found another opening that allowed him to charge up another Scale Breaker. Like before, the Phoenix shivered and quaked from the impact. As Wulfrin was recovering the giant inferno of a bird took to the skies out of reach and flapped its wings downward, unleashing an unbearable wave of heat across the battlefield. Wulfrin was toppled from his feet as a significant chunk of his health bar faded. He was in the yellow. It was a dangerous zone to be in, even more so when that bar literally measured your own life force. Instinctively Wulfrin checked his pocket. The teleport crystal was still there, so at least he had an escape route. His HP continued to drop as his clothing was set ablaze.

"We got this," Wulfrin tried to encourage himself. "We're doing great."

* * *

Spoiler

Wulfrin regains 2 EN and 14 HP
Cooldowns: Rending Familiar (2/5)

Post Action: [x16] Tech-D (15 En) - 2 Stamina -1 Well Rested (2/3) = 12 EN
Free Action:

ID: 236755 | BD: 9 Minor Crit +1 DMG | CD: 3 | 18 * 16 = 288 - 10 = 278 DMG to Phoenix. Toxic Venom 16 Applied to Phoenix. Shatter Stacked to 2 [-40 MIT]

* * *

Phoenix Attacks Wulfrin
ID 236756 | BD 2+2-3=1 miss | MD 9 | Inferno Triggers 150 Damage to Wulfrin. Burn 28 Applied to Wulfrin

Phoenix takes 14 Damage from Rend. Rend fades.
Phoenix takes 16 Damage form Toxic Venom.
Wulfrin takes 28 Burn Damage reduced to 21 from squeaky clean 

* * *

Wulfrin | HP: 243/420 | EN: 46/68 | DMG: 17 | MIT:70 | ACC: 9 (-incl AA) | AA  | EVA: 3 (-incl CS) | BH:14 | TXC-V: 16 | LD:9 | PROSP:6 | QTY: 2 

The Phoenix | HP: 381/975 | MIT: 50 | DMG: 90 | ACC 2 | EVA 2 | TXC VNM 16 (1/3) | SHATTER 2 (1/3)
Abilities:
Ashborn. Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
Inferno. On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.

 

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Wulfrin did not in fact have this. It was quite the opposite. The phoenix nosedived right for him in an attempt to take out the unprepared swordsman with one final blow. Wulfrin's eyes narrowed and with calculated precision, he sidestepped out of the way just in time. His blade was charged with another Scale Breaker that swiftly found it's mark in the giant flaming chicken's back. The Phoenix craned its neck around in swift order jabbing it's superheated beak into Wulfrin's right flank. Wulfrin slid to a stop a few feet away prone on the ground as the phoenix unleashed yet another torrent of Hellfire. Wulfrin's HP stopped just short of zero.

"Okay," Wulfrin groaned as he struggled to his feet. "Maybe I made a small misstep in coming here."

His eyes drifted to the HP gauge of his foe. It wasn't doing much better than he was. Wulfrin's hand gripped the teleport crystal in his free hand as he contemplated his next move.

* * *

Spoiler

Wulfrin regains 2 EN and 14 HP
Cooldowns: Rending Familiar (3/5)

Post Action: [x16] Tech-D (15 En) - 2 Stamina -1 Well Rested (1/3) = 12 EN
Free Action:

ID: 236757 | BD: 5+9-2=12 Hit | CD: 7 | 17 * 16 = 272 DMG to Phoenix. Shatter Stacked to 3 [-60 MIT]

* * *

Phoenix Attacks Wulfrin
ID 236758 | BD 9+2-3=8 hit | MD 9 | 90-70=20 DMG to Wulfrin. Inferno Triggers 150 Damage to Wulfrin. Burn 28 Applied to Wulfrin
Phoenix takes 16 Damage form Toxic Venom.
Wulfrin takes 28 Burn Damage

* * *

Wulfrin | HP: 59/420 | EN: 38/68 | DMG: 17 | MIT:70 | ACC: 9 (-incl AA) | AA  | EVA: 3 (-incl CS) | BH:14 | TXC-V: 16 | LD:9 | PROSP:6 | QTY: 2 | BRN 28 (1/2)

The Phoenix | HP: 93/975 | MIT: 50 | DMG: 90 | ACC 2 | EVA 2 | TXC VNM 16 (2/3) | SHATTER 3 (1/3)
Abilities:
Ashborn. Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
Inferno. On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.

 

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"I only have one shot at this," Wulfrin gasped for air as his body was on the verge of failing. "If I can stun it here, that will trigger it's rebirth. After that I just have to hope it doesn't pop another of those infernos."

It was a sound plan. He had managed to get a max stack going of Scale Breaker meaning its armor was as low as it was going to go. If Wulfrin was lucky then that meant it had no more armor to chew through. If he wasn't well let's just say he would likely be finding a one way ticket to the afterlife. With gritted teeth, he charged forward, his blade glowing a crimson red as Wulfrin executed an aerial strike aiming straight for the beast's center of mass. The heavy impact echoed through the caldera as Wulfrin found his feet firmly planted back on the molten ground. He braced as the phoenix burst forth from it's crumbling ashes with a renewed vigor. It still staggered and stumbled leaving Wulfrin his last chance at killing this beast. Fitting that its doom would be initiated by a Sword Art named after it, Phoenix Talon.

* * *

Spoiler

Wulfrin regains 2 EN and 14 HP
Cooldowns: Rending Familiar (4/5)

Post Action: [x16] Tech-A (16 En) - 2 Stamina = 14 EN
Free Action:

ID: 236759 | BD: 10 Major Crit +2 DMG | CD: 9 | 19 * 16 = 304 DMG to Phoenix. Stun Applied to Phoenix. Phoenix dies. Ashborn Triggers. ST-B Unlocked

* * *

Ashborn Triggers
Phoenix is Stunned. Stun Fades
Phoenix takes 16 Damage form Toxic Venom. Toxic Venom Fades
Wulfrin takes 28 Burn Damage. Burn fades

* * *

Wulfrin | HP: 45/420 | EN: 24/68 | DMG: 17 | MIT:70 | ACC: 9 (-incl AA) | AA  | EVA: 3 (-incl CS) | BH:14 | TXC-V: 16 | LD:9 | PROSP:6 | QTY: 2

The Phoenix | HP: 225/975 | MIT: 50 | DMG: 90 | ACC 2 | EVA 2 | SHATTER 3 (2/3) | P. Stun Imm (1/3)
Abilities:
Ashborn. Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
Inferno. On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.

 

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Wulfrin's blade began to glow a cerulean light as he took an offensive stance towards the flailing bird. As he exhaled, his breath was accompanied by a misty trail. Despite the unbearably hot temperature of Floor 9, the area around Wulfrin began to ice over. His eyes shifted to a stark icy blue and the whites of his eyes darkened to near black. The first ability to trigger was <<Charge>> as Wulfrin prepared to put everything he had behind the attack. As he grew close, he brought his blade down upon the helpless form of The Phoenix.

"Sword Skill:" Wulfrin's voice echoed through the rapidly cooling caldera. "Ice Devil's Rage."

With a calm, collected, and focused series of attacks, the Phoenix began to get juggled in the air as blow after blow removed chunks of its reformed health bar. After a few moments Wulfrin returned to the ground amongst the scattering lights of the now fractured field boss. His target felled, Wulfrin collapsed onto his back. His energy reserves were drained. His Health was basically zero. His body was constantly tingling with the effects of the pain absorbers.

* * *

Spoiler

Wulfrin regains 2 EN and 14 HP
Cooldowns: Rending Familiar (5/5)

Post Action: Charge: [x20] ST-B (20 + 4 En = 24 EN) - 2 Stamina = 22 EN
Free Action:

ID: 236760 | BD: 10 Major Crit +2 DMG | CD: 1 | 17+3+2=22 * 20 = 440 DMG to Phoenix. Phoenix dies.

* * *

Wulfrin | HP: 59/420 | EN: 4/68 | DMG: 17 | MIT:70 | ACC: 9 (-incl AA) | AA  | EVA: 3 (-incl CS) | BH:14 | TXC-V: 16 | LD:9 | PROSP:6 | QTY: 2

The Phoenix | HP: 0/975 | MIT: 50 | DMG: 90 | ACC 2 | EVA 2 | SHATTER 3 (3/3) | P. Stun Imm (2/3)
Abilities:
Ashborn. Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
Inferno. On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.

* * *

Looting The Phoenix
ID 236761 | CD 9+2=11 | LD 20+9+1=30
+ 2 Materials (CD Odd)
+ 11,797 Col (975*11 -incl Prosp 6, LD Even, + 10% Col Stash/Deposit)
+ 1 Demonic Shard
Random Dungeon Map 236761

Spoiler

Loot Total

2 Materials
11,797 Col
1 Demonic Shard
Random Dungeon Maps: 236761

 

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Wulfrin lay staring at the floor above him. He was tapped more than any of his other encounters. He panted heavily as he contemplated his poor life 

* * *

HP Regen: 10*2= 20 (base) + 5*2=10 (Living Room) + 10% Survival = 33 HP -> 92 HP
EN Recovery posts: (1/2)

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PH (Battle with Cerberus and Hellhounds Round 1)

* * *

Spoiler

Wulfrin regains 14 HP
Cooldowns:

Post Action: [x12] Tech-F vs Cerberus Head 1, Head 2, Head 3, and Hellhound 1 (11+2/hit)= 19 En - 2 Stamina -1 Well Rested (3/3) = 16 EN
Free Action:

ID 236764 | BD 2+9=11 hit | CD 7 | 17*12 = 204 DMG to Head 1
ID 236765 | BD 7+9=16 hit | 17 * 12 = 204  DMG to Head 2
ID 236766 | BD 5+9=14 hit | 17*12 = 204 DMG to Head 3
ID 236767 | BD 10 Major Crit +2 DMG | 19*12= 228 DMG to Hellhound 1

* * *

Hellhound 2 attacks Wulfrin
ID 236768 | BD 3 - 3 = 0 | miss

Hellhound 3 attacks Wulfrin
ID 236769 | BD 10 Major Crit +2 DMG | 52-70= 1 minimum damage to Wulfrin

* * *

Wulfrin | HP: 237/420 | EN: 52/68 | DMG: 17 | MIT:70 | ACC: 9 (-incl AA) | AA  | EVA:3 (-incl CS) | BH:14 | TXC-V: 16 | LD:9 | PROSP:6 | QTY: 2

Head 1 | HP 0/200 | DMG 40
Head 2 | HP 0/200 | DMG 40
Head 3 | HP 0/200 | DMG 40
Abilities
Triple Threat | Each head functions as its own entity, with its own health bar.  <<Cerberus>> makes a separate attack per head still alive.
Glowing Maw | The fiery jaws of the beast leave targets sundered. On MD 9-10, the Cerberus will ignore 50% (rounded up) of the target’s Mitigation and inflict Burn on them for two rounds dealing 10 unmitigated damage per turn.

Hellhound 1 | HP 0/200 | DMG 50
Hellhound 2 | HP 200/200 | DMG 50
Hellhound 3 | HP 200/200 | DMG 50

* * *

Mobs do not meet loot minimum

* * *

Spoiler

Loot Total

2 Materials
11,797 Col
1 Demonic Shard
Random Dungeon Maps: 236761

 

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PH (Battle with Cerbie and Hellhounds Round 2)

* * *

Spoiler

Wulfrin regains 2 En and 14 HP
Cooldowns:

Post Action: [x12] Tech-F vs Hellhound 2 and Hellhound 3 (11+2/hit)= 15 En - 2 Stamina -1 Well Rested (2/3) = 12 EN
Free Action:

ID 236770 | BD 7+9=16 hit | CD 12 | 17*12 = 204 DMG to Hellhound 2
ID 236771 | BD 6+9=15 hit | 17 * 12 = 204  DMG to Hellhound 3

* * *

Wulfrin | HP: 251/420 | EN: 42/68 | DMG: 17 | MIT:70 | ACC: 9 (-incl AA) | AA  | EVA:3 (-incl CS) | BH:14 | TXC-V: 16 | LD:9 | PROSP:6 | QTY: 2

Hellhound 2 | HP 0/200 | DMG 50
Hellhound 3 | HP 0/200 | DMG 50

* * *

mobs do not meet loot minimum

* * *

Spoiler

Loot Total

2 Materials
11,797 Col
1 Demonic Shard
Random Dungeon Maps: 236761

 

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PH (Grinding up some Loot Minimums in Avernus)

* * *

Spoiler

Wulfrin regains 14 HP
Cooldowns:

Post Action: [x12] Tech-F vs (11+2/hit)= 19 En - 2 Stamina -1 Well Rested (3/3) = 16 EN
Free Action: 

ID 236772 | BD 6 + 9 = 15 hit | CD 3 | 17*12 = 204 DMG to Hellrider 1. Target is Stunned
ID 236773 | BD 10 Major Crit | 19 * 12 = 228  Hellrider 2. Target is Stunned
ID 236774 | BD 10 Major Crit | 19*12 = 228 DMG to Hellrider 3. Target is Stunned
ID 236775 | BD 3 + 9 = 12 hit | 17*12= 204 DMG to Hellrider 4. Target is Stunned

* * *

All enemies stunned. Stun fades

* * *

Wulfrin | HP: 331/420 | EN: 52/68 | DMG: 17 | MIT:70 | ACC: 9 (-incl AA) | AA  | EVA:3 (-incl CS) | BH:14 | TXC-V: 16 | LD:9 | PROSP:6 | QTY: 2

Hellrider 1 | HP 204/408 | DMG: 80 | P. Stun Imm (1/3)
Hellrider 2 | HP 180/408 | DMG: 80 | P. Stun Imm (1/3)
Hellrider 3 | HP 180/408 | DMG: 80 | P. Stun Imm (1/3)
Hellrider 4 | HP 204/408 | DMG: 80 | P. Stun Imm (1/3)

 

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PH (More)

* * *

Spoiler

Wulfrin regains 2 EN and 14 HP
Cooldowns:

Post Action: [x12] Tech-F vs (11+2/hit)= 19 En - 2 Stamina -1 Well Rested (3/3) = 16 EN
Free Action: 

ID 236776 | BD 7 + 9 = 16 hit | CD 4 | 17*12 = 204 DMG to Hellrider 1. Target is Dead
ID 236777 | BD 3 + 9= 12 hit | 17 * 12 = 204  Hellrider 2. Target is Dead
ID 236778 | BD 9 Minor Crit | 18*12 = 216 DMG to Hellrider 3. Target is Dead
ID 236779 | BD 8 Minor Crit | 18*12= 216 DMG to Hellrider 4. Target is Dead

* * *

All enemies stunned. Stun fades

* * *

Wulfrin | HP: 345/420 | EN: 54/68 | DMG: 17 | MIT:70 | ACC: 9 (-incl AA) | AA  | EVA:3 (-incl CS) | BH:14 | TXC-V: 16 | LD:9 | PROSP:6 | QTY: 2

Hellrider 1 | HP 0/408 | DMG: 80 | P. Stun Imm (2/3)
Hellrider 2 | HP 0/408 | DMG: 80 | P. Stun Imm (2/3)
Hellrider 3 | HP 0/408 | DMG: 80 | P. Stun Imm (2/3)
Hellrider 4 | HP 0/408 | DMG: 80 | P. Stun Imm (2/3)

* * *

Looting Hellrider 1
ID 236780 | CD 5 + 2 =7  | LD 5+10=15
+ 4 Materials (CD/LD Odd)
+ 4039 Col (408*9 -incl prosp 6 + 10% Col Stash/Deposit)
Rare Weapon (1)
Uncommon Consumable (1)

Looting Hellrider 2
ID 236781 | CD 9+2 = 11 | LD 1+10 =11
+ 4 Materials (CD/LD Odd)
+ 4936 Col (408*11, -incl Prosp 6, Roll + 10% Col Stash/Deposit)
Rare Armor/Shield (1)

Looting Hellrider 3
ID 236782 | CD 3+2=5 | LD 2+10=12
+ 2 Materials (CD Odd)
+ 4936 Col (408*11 -incl Prosp 6 +10% Col Stash/Deposit)
Rare Weapon (1)
Uncommon Consumable (1)

Looting Hellrider 4
ID 236782 | CD 9+2=11 | LD 19+10=29
+4 Materials (CD/LD Odd)
+ 4039 Col (408*9 -incl prosp 6 + 10% Col Stash/Deposit)
Gleaming Scale (1)
Random Dungeon Map

* * *

Spoiler

Loot Total

16 Materials
29,747 Col
1 Demonic Shard
1 Gleaming Scale
Random Dungeon Maps: 236761, 236782
T2 Rare Weapons: 236780a, 236782a
T2 Rare Armor/Shields: 236781
T2 Uncommon Consumables: 236780b, 236782b

 

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PH (MORE)

* * *

Spoiler

Wulfrin regains 2 En and 14 HP
Cooldowns:

Post Action: [x12] Tech-F vs (11+2/hit)= 19 En - 2 Stamina -1 Well Rested (3/3) = 16 EN
Free Action: 

ID 236785 | BD 4 + 9 = 13 hit | CD 3 | 17*12 = 204 DMG to Hellrider 5. Target is Stunned
ID 236786 | BD 10 Major Crit | 19 * 12 = 228  Hellrider 6. Target is Stunned
ID 236787 | BD 7 + 9 = 16 Hit | 19*12 = 204 DMG to Hellrider 7. Target is Stunned
ID 236788 | BD 10 Major Crit | 19*12= 228 DMG to Hellrider 8. Target is Stunned

Wulfrin | HP: 359/420 | EN: 40/68 | DMG: 17 | MIT:70 | ACC: 9 (-incl AA) | AA  | EVA:3 (-incl CS) | BH:14 | TXC-V: 16 | LD:9 | PROSP:6 | QTY: 2

Hellrider 5 | HP 204/408 | DMG: 80 | P. Stun Imm (1/3)
Hellrider 6 | HP 180/408 | DMG: 80 | P. Stun Imm (1/3)
Hellrider 7 | HP 204/408 | DMG: 80 | P. Stun Imm (1/3)
Hellrider 8 | HP 180/408 | DMG: 80 | P. Stun Imm (1/3)

 

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PH (OK I'm done now get out of hell plz)

* * *

Spoiler

Wulfrin regains 2 En and 14 HP
Cooldowns:

Post Action: [x12] Tech-F vs (11+2/hit)= 19 En - 2 Stamina -1 Well Rested (3/3) = 16 EN
Free Action: 

ID 236789 | BD 1 + 9 = 10 hit | CD 3 | 17*12 = 204 DMG to Hellrider 5. Target is Dead
ID 236790 | BD 4 +9=13 | 17 * 12 = 204  Hellrider 6. Target is Dead
ID 236791 | BD 7 + 9 = 16 Hit | 17*12 = 204 DMG to Hellrider 7. Target is Dead
ID 236792 | BD 5 +9=14 | 17*12= 204 DMG to Hellrider 8. Target is Dead

Wulfrin | HP: 373/420 | EN: 26/68 | DMG: 17 | MIT:70 | ACC: 9 (-incl AA) | AA  | EVA:3 (-incl CS) | BH:14 | TXC-V: 16 | LD:9 | PROSP:6 | QTY: 2

Hellrider 5 | HP 0/408 | DMG: 80 | P. Stun Imm (2/3)
Hellrider 6 | HP 0/408 | DMG: 80 | P. Stun Imm (2/3)
Hellrider 7 | HP 0/408 | DMG: 80 | P. Stun Imm (2/3)
Hellrider 8 | HP 0/408 | DMG: 80 | P. Stun Imm (2/3)

* * *

Looting Hellrider 1
ID 236793 | CD 5 + 2 =7  | LD 17+10=27
+ 4 Materials (CD/LD Odd)
+ 7180 Col (408*16 -incl prosp 6, Roll + 10% Col Stash/Deposit)
Perfect Weapons (3)

Looting Hellrider 2
ID 236794 | CD 11+2 = 11 | LD 16+10 =26
+ 4 Materials (CD Odd)
+ 4936 Col (408*11, -incl Prosp 6, LD Even + 10% Col Stash/Deposit)
Gleaming Scale (1)
Random Dungeon Map

Looting Hellrider 3
ID 236795 | CD 11+2=5 | LD 12+10=22
+ 2 Materials (CD Odd)
+ 7180 Col (408*16 -incl Prosp 6, LD Even, Roll +10% Col Stash/Deposit)
Perfect Trinket (1)

Looting Hellrider 4
ID 236796 | CD 9+2=11 | LD 7+10=17
+4 Materials (CD/LD Odd)
+ 5385 Col (408*12 -incl prosp 6 + 10% Col Stash/Deposit)
Rare Trinket (1)

* * *

Spoiler

Loot Total

30 Materials
54,428 Col
1 Demonic Shard
2 Gleaming Scale
Random Dungeon Maps: 236761, 236782, 236794
T2 Rare Weapons: 236780a, 236782a
T2 Perfect Weapons: 236793a, 236793b, 236793c
T2 Rare Armor/Shields: 236781
T2 Rare trinket: 236796
T2 Perfect trinket: 236795
T2 Uncommon Consumables: 236780b, 236782b

 

Edited by Wulfrin
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