Elora 0 Posted December 4 #1 Share Posted December 4 placeholder *** Elora | HP: 760/760 | EN: 110/110 | DMG: 21 | MIT:78 | ACC:5 | AA | EVA:1 | BH:38 | REC: 4 | FLN: 8 | BLI: 32/-20 | STC: 40 | LD:2 Spoiler Name: Elora True Tier: 5 Level: 33 Paragon Level: 15 HP: 760/760 EN: 110/110 Stats: Damage: 21 Mitigation: 78 Accuracy: 5 Evasion: 1 Battle Healing: 38 Loot Die: 2 Stealth Rating: -2 AA REC: 4 FLN: 8 BLI: 32/-20 STC: 40 Equipped Gear: Weapon/Armor/Trinket: - Essential Verdigris (T4 Dem Polearm | AA | BGT | FLN | STC) Armor/Trinket: - Defense Mechanism (T4 Dem LA | MIT 2, REC 2) Shield/Armor/Trinket: - Emerald (T4 Dem Trinket | ACC 3, EVA 1) Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Scouting Familiar Custom Skill: - Skills: - Battle Healing R5 - Charge - Energist - Light Armor R5 - Polearm R5 - Searching R2 Extra Skills: - Concentration Inactive Extra Skills: Addons: - Focus - Precision - Resolve - Stamina Mods: - Meticulous Inactive Mods: Battle Ready Inventory: - T1 Healing Potion x5 - T1 Overhealth Potion x5 - Teleportation Crystal x1 Housing Buffs: - Bedroom: -1 energy cost for the first two expenditures of each combat - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) - Basic Workshop: +2 EXP per crafting attempt - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Link to post Share on other sites
Freyd 0 Posted December 4 #2 Share Posted December 4 ph *** Freyd | HP: 1260/1260 | EN: 158/158 | DMG: 21 | MIT:152 | ACC:4 | F-SPIRIT | EVA:2 | BH:69 | VAMP-D: 69 | FLN: 16 | HLY: 16 | LD:4 Spoiler Name: Freyd, Kuro bara no kishi True Tier: 18 Level: 33 Paragon Level: 139 HP: 1260/1260 EN: 158/158 Stats: Damage: 21 Mitigation: 152 Accuracy: 4 Evasion: 2 Battle Healing: 69 Loot Die: 4 Stealth Rating: -5 VAMP-D: 69 FLN: 16 HLY: 16 Equipped Gear: Weapon/Armor/Trinket: - Samael's Pride | T4 Katana | FLN II | HLY II Armor/Trinket: - Negare Omnia | T4 HA | MIT III | VD I Shield/Armor/Trinket: - Night Shades | T3 Trinket | ACC III | EVA I Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Grappling Familiar Custom Skill: - Shades of the Gemini (CS) - Beckon the Void (CSA) Skills: - Battle Healing R5 - Charge - Energist - Extended Mod Limit - Extended Weight Limit - Fighting Spirit - Heavy Armor R5 - Howl - Katana R5 - Quick Change - Searching R4 Extra Skills: - Disguise - Survival - Parry - Forgotten King's Authority Inactive Extra Skills: - Meditation - Lady Luck - Photosynthesize - Brawler - Assault Mode - Frozen Hide - Hiding R3 Addons: - Focus - Focused Howl - Iron Skin - Precision - Reveal - Stamina Mods: - Detect - Emergency Recovery - Impetus - Justified Riposte - Night Vision - Tracking Inactive Mods: - Untraceable Battle Ready Inventory: - Crystal of Divine Light (Reusable 1/thread) x7 - Mass HP Rec [Inst] (+10% HP) x7 - Meathook (Reusable 1/combat) x1 - Ordsea Crystal-B (Reusable 1/combat) x1 - Ordsea Crystal-B (Reusable 1/combat) x1 - Rhino's Horn (Reusable 1/combat) x1 - Teleport Crystals x1 - The Bonded Word. | T4 Demonic Trinket - ACC III, REC I x1 - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt x1 Housing Buffs: - Bedroom: -1 energy cost for the first two expenditures of each combat - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: - Tanos Wedding Ring: Crafting Profession: - Appraising[3478exp] R5 Gathering Profession: - Fishing[576exp] R5 Link to post Share on other sites
Wulfrin 0 Posted December 4 #3 Share Posted December 4 one last ride :D * * * Wulfrin | HP: 740/740 | EN: 108/108 | DMG: 21 | MIT:78 | ACC:5 | AA | BH:24 | REC: 8 | FRB: 40 | FRZ: 64 | LD:3 Spoiler "Name: Wulfrin True Tier: 5 Level: 33 Paragon Level: 14 HP: 740/740 EN: 108/108 Stats: Damage: 21 Mitigation: 78 Accuracy: 5 Battle Healing: 24 Loot Die: 3 Stealth Rating: -2 AA REC: 8 FRB: 40 FRZ: 64 Equipped Gear: Weapon/Armor/Trinket: - Icingdeath | T4 Demonic Straight Sword | Freeze 2 | Frostbite | AA Armor/Trinket: - Fallen Angel Garb | T4 Demonic LA | MIT 2 | REC 2 Shield/Armor/Trinket: - Dioscuri | T1 PErfect Trinket | ACC 3 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - TECH Shift Familiar Skill: - Rending Familiar Custom Skill: - Shades of the Gemini Skills: - Battle Healing R3 - Charge - Energist - Light Armor R5 - Searching R3 - Straight Sword R5 Extra Skills: - Disguise - Forgotten King's Authority - Survival - Meditation Inactive Extra Skills: - Frozen Hide - Brawler - Assault Mode Addons: - Focus - Precision - Resolve - Stamina Mods: - Meticulous - Night Vision Inactive Mods: Battle Ready Inventory: - Imugi's Inspiration | Mass Healing x5 - Popcorn | T4 Vitality 2 x5 - TP Crystals x5 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Blacksmith[1896exp] R8 Gathering Profession: - Fishing[509exp] R5" Link to post Share on other sites
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