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[SP-F09] The Bleeding Citadel | <<Gate Keeper of Fire>>


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Returning to Floor 9, Wulfrin did his best to prepare for his dive into the hellish landscape of Avernus. The first obstacle in his path would be the rebirthed Cerberus. Though for Wulfrin that was less of an inconvenience. Cerberus's rebirth meant he could grab one of the few remaining sword arts he was missing. This one supposedly applied burn on a hit, and considering that the DoT version of the enhancements usually required precise swordplay that even Wulfrin couldn't nail 100% of the time. Having a guaranteed to proc option would increase his already expansive arsenal. Wulfrin's info on the rematch of Cerberus was limited to what he could gather via rumors. The main thing he picked up was that debuffs and disables would have no effect, so Wulfrin planned accordingly. He had donned a set of armor with fireproof and was wielding two pieces of his grinding set. As prepped as Wulfrin could be, he set out from the teleport gate and headed towards the den of Cerberus.

* * *

1475838365_WulfrinStats.jpg.c627f8854397486ff873f2491c18c248.jpg | WULFRIN
 | Lv. 52 >> P. 19, Lv. 33
 | Status: Putting down a dog

 Notes:
 True Tier: 6 | Mega Slime Farm Used | CS in use | Yui's Grace used

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Wulfrin | HP: 851/851 | EN: 110/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:5 | BRN-IM  | BH:28 | LD:7 | PROSP:3 | QTY: 2 | Sting [x1]


equipped

  • Platinum Longsword
    ACC 3 | AA
  • Phoenix Memoir
    Fireproof | EVA 2
  • Devil's Due
    Quality 2 | LD 2

battle-ready inventory

  • TP Crystals x5
  • Imugi's Inspiration (Mass Heal) x5
  • Popcorn | T4 Vitality 2 x5

 


skills

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mod count: 5/5

  • Straight Sword | RANK 5/5
    • focus, stamina, precision
    • shift: Tech
  • Light Armor | RANK 5/5
    • resolve, meticulous
  • COMBAT MASTERY: DMG | RANK 3/3
  • SEARCHING | RANK 3/5
  • BATTLE HEALING | RANK 3/5
  • CHARGE
  • ENERGIST
  • FAMILIAR: RENDING

extra

  1. Survival
  2. Disguise
  3. Forgotten King's Authority
  4. Meditation

buffs

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statue (Not Obtained Yet)

  • BIALAS | +TAUNT
  • MOTHRA | +1 EN Recovery
  • TANOS | +25 MIT
  • MORETSUNA | +50 HP
  • OROCHI | +1 LD
  • KUMATETSU | +1 DMG

consumables

  1. Accuracy 2 - Creme Brulee
  2. Evasion 2 - Smores (filled)
  3. Damage 3 - Ass kicking absinthe
  4. Mitigation T4 3 - Bingsu
  5. Protein 2 - Skewer Roll
  6. Prosperity 3 - Mousse
  7. Loot Die 3 - Gelato
  8. Field Rations
  9. Matriarch Stinger

paragon

  • Lv. 5 | Gain additional col equivalent to 15% of EXP earned in that thread.
  • Lv. 10 | +1 LD to looting.

sword arts

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en cost matches multiplier unless stated otherwise. shift underlined.

  • ST | x12 | x15 | x20
  • AOE | x11 | x14 | +2 EN/hit
  • TECH-A | x16 | STUN | 16 EN
  • TECH-B | x16 | DELAY | 15 EN
  • TECH-D | x16 | SHATTER | 15 EN
  • TECH-F | x12 | AoE Stun | 11+2 EN/hit

misc buffs

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housing

  • Dimensional Backpack, Item Stash
    | +2 Battle-Ready Inventory Slots.
  • Well Rested
    | -1 EN for the first three expenditures of each combat. 
  • Relaxed
    | +(5 * Tier) HP per out-of-combat post. Full energy restoration occurs after two turns out of combat.
  • Squeaky Clean
    | -25% DoT damage taken from the first DoT applied to this player in a thread.
  • Col Stash
    | +5% col from loot-minimum mobs 
  • Multipurpose
    | +1 LD/Prosperity/Stealth/Detection to one post per thread. Can be applied after a roll.
  • Filling
    | +1 T1 slot to a food consumed by this player in a thread. Can exceed Cook enhancement caps.
  • Delicious
    | Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  • Col Deposit
    | +5% col from loot-minimum mobs, +10% col from treasure chests.

Fishing RANK 5/5 Success CD 4+. Critical LD 8+.
Scale CD 12+ & LD 17+
+5 LD when opening chests

  • Ornate Fishing Pond
    | +2 F.EXP, +1 CD&LD to Fishing attempts.

 

 

Edited by Wulfrin
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Arriving at Cerberus's den and the change was significant. Cerberus has basically doubled in size and radiated a heat similar to that of Avernus, the hidden area beyond the gate he guarded. Wulfrin's blade stood at the ready as he approached. As wulfrin took the last step to enter the den proper, Cerberus let loose a mighty roar that shook the infernal cavern around him. Three additional beasts manifested in the wake of the mighty roar. In unison their health bars appeared revealing their upgraded names: Cerberus, Inferno's Rage and Infernal Hellhounds. Wulfrin noticed the heads were too large to hit all three with one AoE like he had before, so he opted for another strategy. 

With speed and precision, Wulfrin focused on the Hellhound lackies. As he finished his rapid strikes with his Phoenix Wing sword art, he turned his blade toward the massive three headed doggie. The resulting stun seemed to effect the Hellhounds, but Cerberus himself seemed unphased, but that was to be expected, after all what kind of boss just lets you stun lock them into oblivion. Cerberus retaliated with each head bearing its fangs towards Wulfrin. Thanks to additional freedom of his Phoenix Memoir armor and his custom skill Shades of the Gemini, Wulfrin managed to slip out of the way of the fiery cainine.

* * *

Note: All abilities relating to burn damage are being excluded as Wulfrin has Fireproof.

Player's Turn:

Wulfrin is at full HP and EN
Cooldowns:

Post Action: [x13] Tech F vs Cerberus Head 1, Hellhound 1, Hellhound 2, Hellhound 3 (11+8=19 EN) -2 Stamina -1 (Well Rested) = 16 EN
Free Action: None

ID 238617 | BD 6+8-2=12 hit | CD 9 | 26*13=312-75 = 263 DMG to Cerberus Head 1. Target is immune to stun.
ID 238618 | BD 8 (Minor crit w/ Focus | +1 DMG) | 26+1*13= 351-50= 301 DMG to Hellhound 1. Target is Stunned
ID 238619 | BD 5+8-2=11 hit | 26*13=338-50= 288 DMG to Hellhound 2. Target is Stunned.
ID 238620 | BD 10 (Major Crit | +2 DMG) | 26+2*13= 364-50 = 314 DMG to Hellhound 3. Target is Stunned.

Mobs' Turn:

Cerberus Heads 1, 2, and 3 attack Wulfrin
ID 238621 | BD 2+3-5-1 = -1 miss | 0 DMG
ID 238622 | BD 3+3-5-1 = 0 miss | 0 DMG
ID 238623 | BD 2+3-5-1 = -1 miss | 0 DMG

Hellhounds are stunned. Stun fades.

Stats:

Wulfrin | HP: 851/851 | EN: 94/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:5 (+1 CS) | BRN-IM  | BH:28 | LD:7 | PROSP:3 | QTY: 2 | Sting [x1]

Infernal Hellhound 1 | HP: 149/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 2 | HP: 162/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 3 | HP: 136/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)

Cerberus, Inferno's Rage
Head 1 | HP: 387/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 2 | HP: 650/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 3 | HP: 650/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2

Mob Abilities:

Cerberus, Inferno's Rage

  • Bloodless | This boss is immune to all status ailments.
  • Bringing Hell | This boss can attack once per turn for each head active.
  • Limited Availability | Players can only target one head at a time. This also extends to AoE attacks.
  • Burning Bite | On Cerberus' successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.) This ailment is negatable by Fireproof.
  • Boiling Hide | On successful attacks against Cerberus, the player receives 30 thorns damage. Successful critical attacks against Cerberus increases damage received by the player to 50. This damage is negatable by Fireproof.
  • Infernal Punishment | On a critical attack, heads of Cerberus that have not yet attacked for that turn will gain additional damage and 50% Phase for their attack that turn. (+25 on minor crit | +75 on major crit)
  • Blazing Bite | If all three heads are reduced to 150 HP or less without any having been destroyed, <<Cerberus, Inferno’s Rage>> will howl with all three heads, summoning 3 <<Infernal Hell Hounds>> to come to its aid as a Free Action. They attack immediately, as part of the same post. Damage from new applications of Burning Bite is now doubled. (112 unmitigatable damage per turn for 2 turns.)  

Infernal Hellhound

  • Burning Bite | On successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.)
  • Boiling Hide | On successful attacks against an Infernal Hell Hound, the player receives 25 thorns damage. Successful critical attacks against Infernal Hell Hounds increases damage received by the player to 40. This damage is negatable by Fireproof.
  • Infernal Soul |Deals additional damage. (+25 minor crit | +50 major crit)
Edited by Wulfrin
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Wulfrin was in full crowd control mode. His blade continuously alight with a sword art that was border line button mashing in a game with no buttons. Each strike was calculated though, as he needed to be precise with his attacks. The trick to getting the Sword Art he was after was to get each head of Cerberus, Inferno Rage down to about a quarter of its health bar without killing any of the heads. This last barrage of attacks from Wulfrin not only cleared the field of Infernal Hellhounds, but also brought the first of Cerberus's heads down to the proper level. 

Cerberus, now without its minions, retaliated against Wulfrin. Each head snarling and snapping at the tiny gnat that was harassing its nap. No attack found its mark though as Wulfrin evaded the flaming maws with ease. His custom skill was helping in that aspect, though a majority of his success had to be given to the simple Tier 1 armor he was wearing. The Phoenix Memoir was pulling its weight rather well as the flames around him left no mark.

* * *

Note: All abilities relating to burn damage are being excluded as Wulfrin has Fireproof.

Player's Turn:

Wulfrin regains 4 EN
Cooldowns:

Post Action: [x13] Tech F vs Cerberus Head 1, Hellhound 1, Hellhound 2, Hellhound 3 (11+8=19 EN) -2 Stamina -1 (Well Rested) = 16 EN
Free Action: None

ID 238624 | BD 9 (Minor Crit | +1 DMG) | CD 2 | 26+1*13=351-75 = 276 DMG to Cerberus Head 1. Target is immune to stun.
ID 238625 | BD 10 (Major Crit | +2 DMG) | 26+2*13= 364-50 = 314 DMG to Hellhound 1. Target dies
ID 238626 | BD 2+8-2=8 hit | 26*13=338-50= 288 DMG to Hellhound 2. Target dies.
ID 238627 | BD 5+8-2= 13 hit | 26*13=338-50= 288 DMG to Hellhound 3. Target dies.

Mobs' Turn:

Cerberus Heads 1, 2, and 3 attack Wulfrin
ID 238629 | BD 8+3-5-1 = 5 miss | 0 DMG
ID 238630 | BD 6+3-5-1 = 3 miss | 0 DMG
ID 238631 | BD 7+3-5-1 = 2 miss | 0 DMG

Hellhounds are dead.

Stats:

Wulfrin | HP: 851/851 | EN: 82/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:5 (+1 CS) | BRN-IM  | BH:28 | LD:7 | PROSP:3 | QTY: 2 | Sting [x1]

Infernal Hellhound 1 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 2 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 3 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)

Cerberus, Inferno's Rage
Head 1 | HP: 111/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 2 | HP: 650/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 3 | HP: 650/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2

Mob Abilities:

Cerberus, Inferno's Rage

  • Bloodless | This boss is immune to all status ailments.
  • Bringing Hell | This boss can attack once per turn for each head active.
  • Limited Availability | Players can only target one head at a time. This also extends to AoE attacks.
  • Burning Bite | On Cerberus' successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.) This ailment is negatable by Fireproof.
  • Boiling Hide | On successful attacks against Cerberus, the player receives 30 thorns damage. Successful critical attacks against Cerberus increases damage received by the player to 50. This damage is negatable by Fireproof.
  • Infernal Punishment | On a critical attack, heads of Cerberus that have not yet attacked for that turn will gain additional damage and 50% Phase for their attack that turn. (+25 on minor crit | +75 on major crit)
  • Blazing Bite | If all three heads are reduced to 150 HP or less without any having been destroyed, <<Cerberus, Inferno’s Rage>> will howl with all three heads, summoning 3 <<Infernal Hell Hounds>> to come to its aid as a Free Action. They attack immediately, as part of the same post. Damage from new applications of Burning Bite is now doubled. (112 unmitigatable damage per turn for 2 turns.)  

Infernal Hellhound

  • Burning Bite | On successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.)
  • Boiling Hide | On successful attacks against an Infernal Hell Hound, the player receives 25 thorns damage. Successful critical attacks against Infernal Hell Hounds increases damage received by the player to 40. This damage is negatable by Fireproof.
  • Infernal Soul |Deals additional damage. (+25 minor crit | +50 major crit)

* * *

Note: Hellhounds do not meet loot minimum.

Edited by Wulfrin
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"Step one complete," Wulfrin mumbled through labored breaths as he readied another attack. "Just don't hit the leftmost head."

Wulfrin had to change up tactics now. Each head was too large for him to AoE, not that he'd want to anyway. The added part of Cerberus, Inferno Rage being immune to stuns meant his go to attack would have to be the basic sword arts available to all players. Wulfrin focused in on the middle head. In his mind is was simple focus on one head at a time, and most importantly don't get hit. Wulfrin's blade carved through the flesh of Cerberus's middle head with ease, though not without consequence.

While Wulfrin was stuck in the post sword art freeze, Cerberus lashed out in retaliation. The leftmost head managed to sink its teeth into Wulfrin's digital mesh and claim a decent chunk of his health bar. The other two heads attempted to follow up, but couldn't connect as Wulfrin regained his ability to move.

"Man I hate not being able to disable my opponents."

* * *

Note: All abilities relating to burn damage are being excluded as Wulfrin has Fireproof.

Player's Turn:

Wulfrin regains 4 EN
Cooldowns:

Post Action: [x13] ST-1 vs Cerberus Head 2 (12 EN) -2 Stamina -1 (Well Rested) = 9 EN
Free Action: None

ID 238632 | BD 1+8-2=7 hit (AA) | CD 8 | 26*13=312-75 = 263 DMG to Cerberus Head 2.

Mobs' Turn:

Cerberus Heads 1, 2, and 3 attack Wulfrin
ID 238633 | BD 9+3-5-1 = 6 hit | 175-50 = 125 DMG to Wulfrin
ID 238634 | BD 3+3-5-1 = 0 miss | 0 DMG
ID 238635 | BD 7+3-5-1 = 2 miss | 0 DMG

Stats:

Wulfrin | HP: 726/851 | EN: 77/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:5 (+1 CS) | BRN-IM  | BH:28 | LD:7 | PROSP:3 | QTY: 2 | Sting [x1]

Infernal Hellhound 1 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 2 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 3 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)

Cerberus, Inferno's Rage
Head 1 | HP: 111/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 2 | HP: 387/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 3 | HP: 650/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2

Mob Abilities:

Cerberus, Inferno's Rage

  • Bloodless | This boss is immune to all status ailments.
  • Bringing Hell | This boss can attack once per turn for each head active.
  • Limited Availability | Players can only target one head at a time. This also extends to AoE attacks.
  • Burning Bite | On Cerberus' successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.) This ailment is negatable by Fireproof.
  • Boiling Hide | On successful attacks against Cerberus, the player receives 30 thorns damage. Successful critical attacks against Cerberus increases damage received by the player to 50. This damage is negatable by Fireproof.
  • Infernal Punishment | On a critical attack, heads of Cerberus that have not yet attacked for that turn will gain additional damage and 50% Phase for their attack that turn. (+25 on minor crit | +75 on major crit)
  • Blazing Bite | If all three heads are reduced to 150 HP or less without any having been destroyed, <<Cerberus, Inferno’s Rage>> will howl with all three heads, summoning 3 <<Infernal Hell Hounds>> to come to its aid as a Free Action. They attack immediately, as part of the same post. Damage from new applications of Burning Bite is now doubled. (112 unmitigatable damage per turn for 2 turns.)  

Infernal Hellhound

  • Burning Bite | On successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.)
  • Boiling Hide | On successful attacks against an Infernal Hell Hound, the player receives 25 thorns damage. Successful critical attacks against Infernal Hell Hounds increases damage received by the player to 40. This damage is negatable by Fireproof.
  • Infernal Soul |Deals additional damage. (+25 minor crit | +50 major crit)
Edited by Wulfrin
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Wulfrin continued his intrricate ballet of sword play around Cerberus, Inferno Rage. His blade continued to dance across the hide of his infernal canine foe. Every strike continued to drop the health points of the middle head. Eventually its health bar hit the critical point. Wulfrin immediately ceased his assault as to avoid killing the middle head. In the post art freeze though, Wulfrin found himself improperly positioned. It didn't help that Cerberus was changing attack patterns. Wulfrin found himself getting pincer attacked by the middle and right heads both finding purchase in Wulfrin's digital form. One of the attacks carried significantly more damage. Wulfrin winced as the pain absorbers did their work. A glance up revealed the left head coming in for its attack, but now Wulfrin was free to move all he wanted and effortlessly dodged the incoming attack. The good news was that the middle head was now in range, leaving just one more to take down before Wulfrin could stop worrying about technicalities. 

* * *

Note: All abilities relating to burn damage are being excluded as Wulfrin has Fireproof.

Player's Turn:

Wulfrin regains 4 EN and 28 HP
Cooldowns:

Post Action: [x13] ST-1 vs Cerberus Head 2 (12 EN) -2 Stamina = 10 EN
Free Action: None

ID 238636 | BD 3+8-2=9 hit | CD 4 | 26*13=312-75 = 263 DMG to Cerberus Head 2.

Mobs' Turn:

Cerberus Heads 1, 2, and 3 attack Wulfrin
ID 238637 | BD 5+3-5-1 = 2 miss | 0 DMG
ID 238638 | BD 9+3-5-1 = 6 hit | 175-50=125 DMG to Wulfrin
ID 238639 | BD 10 (Major Crit | +50 DMG) | 175+50-50=175 DMG to Wulfrin

Stats:

Wulfrin | HP: 454/851 | EN: 71/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:5 (+1 CS) | BRN-IM  | BH:28 | LD:7 | PROSP:3 | QTY: 2

Infernal Hellhound 1 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 2 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 3 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)

Cerberus, Inferno's Rage
Head 1 | HP: 111/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 2 | HP: 124/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 3 | HP: 650/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2

Mob Abilities:

Cerberus, Inferno's Rage

  • Bloodless | This boss is immune to all status ailments.
  • Bringing Hell | This boss can attack once per turn for each head active.
  • Limited Availability | Players can only target one head at a time. This also extends to AoE attacks.
  • Burning Bite | On Cerberus' successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.) This ailment is negatable by Fireproof.
  • Boiling Hide | On successful attacks against Cerberus, the player receives 30 thorns damage. Successful critical attacks against Cerberus increases damage received by the player to 50. This damage is negatable by Fireproof.
  • Infernal Punishment | On a critical attack, heads of Cerberus that have not yet attacked for that turn will gain additional damage and 50% Phase for their attack that turn. (+25 on minor crit | +75 on major crit)
  • Blazing Bite | If all three heads are reduced to 150 HP or less without any having been destroyed, <<Cerberus, Inferno’s Rage>> will howl with all three heads, summoning 3 <<Infernal Hell Hounds>> to come to its aid as a Free Action. They attack immediately, as part of the same post. Damage from new applications of Burning Bite is now doubled. (112 unmitigatable damage per turn for 2 turns.)  

Infernal Hellhound

  • Burning Bite | On successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.)
  • Boiling Hide | On successful attacks against an Infernal Hell Hound, the player receives 25 thorns damage. Successful critical attacks against Infernal Hell Hounds increases damage received by the player to 40. This damage is negatable by Fireproof.
  • Infernal Soul |Deals additional damage. (+25 minor crit | +50 major crit)
Edited by Wulfrin
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One head remined out of its target range, so it became the next target. Wulfrin's blade carved into the right head with similar precision to the previous heads. In between strikes Wulfrin eyed his health carefully. His own HP was approaching his personal danger zone of half. His left had drifted into the deep pockets of his armor and pulled out a small healing crystal that had been keeping stashed away for the raid. He had hoped not to dip into his stash, but he had no choice. Each attack from Cerberus, Inferno Rage was devastating enough to warrant extra caution. Wulfrin had chosen his loadout to maximize his chances at avoiding the attacks of Cerberus. Unfortunately, Wulfrin's luck didn't seemed to be holding out. Cerberus had landed at least one attack for each of Wulfrin's. The rightmost head was now one strike form its target area. Wulfrin took a strike from the left as he prepared to unlock his new skill.

* * *

Note: All abilities relating to burn damage are being excluded as Wulfrin has Fireproof.

Player's Turn:

Wulfrin regains 4 EN and 28 HP
Cooldowns:

Post Action: [x13] ST-1 vs Cerberus Head 3 (12 EN) -2 Stamina = 10 EN
Free Action: Imugi's Inspiration +10% HP = +85 HP

ID 238640 | BD 2+8-2=8 hit | CD 5 | 26*13=312-75 = 263 DMG to Cerberus Head 3.

Mobs' Turn:

Cerberus Heads 1, 2, and 3 attack Wulfrin
ID 238641 | BD 9+3-5-1 = 6 miss | 175-50=125 DMG to Wulfrin
ID 238642 | BD 4+3-5-1 = 1 hit | 0 DMG to Wulfrin
ID 238643 | BD 4+3-5-1 = 1 hit | 0 DMG to Wulfrin

Stats:

Wulfrin | HP: 472/851 | EN: 75/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:5 (+1 CS) | BRN-IM  | BH:28 | LD:7 | PROSP:3 | QTY: 2

Infernal Hellhound 1 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 2 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 3 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)

Cerberus, Inferno's Rage
Head 1 | HP: 111/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 2 | HP: 124/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 3 | HP: 387/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2

Mob Abilities:

Cerberus, Inferno's Rage

  • Bloodless | This boss is immune to all status ailments.
  • Bringing Hell | This boss can attack once per turn for each head active.
  • Limited Availability | Players can only target one head at a time. This also extends to AoE attacks.
  • Burning Bite | On Cerberus' successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.) This ailment is negatable by Fireproof.
  • Boiling Hide | On successful attacks against Cerberus, the player receives 30 thorns damage. Successful critical attacks against Cerberus increases damage received by the player to 50. This damage is negatable by Fireproof.
  • Infernal Punishment | On a critical attack, heads of Cerberus that have not yet attacked for that turn will gain additional damage and 50% Phase for their attack that turn. (+25 on minor crit | +75 on major crit)
  • Blazing Bite | If all three heads are reduced to 150 HP or less without any having been destroyed, <<Cerberus, Inferno’s Rage>> will howl with all three heads, summoning 3 <<Infernal Hell Hounds>> to come to its aid as a Free Action. They attack immediately, as part of the same post. Damage from new applications of Burning Bite is now doubled. (112 unmitigatable damage per turn for 2 turns.)  

Infernal Hellhound

  • Burning Bite | On successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.)
  • Boiling Hide | On successful attacks against an Infernal Hell Hound, the player receives 25 thorns damage. Successful critical attacks against Infernal Hell Hounds increases damage received by the player to 40. This damage is negatable by Fireproof.
  • Infernal Soul |Deals additional damage. (+25 minor crit | +50 major crit)
Edited by Wulfrin
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Wulfrin struck the right most head for the last time as Cerberus, Inferno Rage let loose a mighty roar. The gat behind it was flung open revealing the expanse of Avernus beyond it. Three more Hellhounds made their way through as Wulfrin recovered from his Sword Art. Cerberus's flesh flared with a brighter intensity that Wulfrin merely scoffed at. The fireproof on his armor was going to negate any fire damage that would come his way, so unless the boss got his damage buffed, Wulfrin had nothing to worry about. The new Infernal Hellhounds approached Wulfrin. One of them managed to make use of Wulfrin's recovery time and snuck in an attack.

"All right," Wulfrin muttered to himself. "Phase two: Eliminate All Hostiles" 

Wulfrin recentered himself as he prepared for a repeat of the start of the fight. The bonus of this portion, each strike from Wulfrin meant one less enemy attack heading his way. As was the gameplan for the beginning of the fight, Wulfrin decided to focus Cerberus.

* * *

Note: All abilities relating to burn damage are being excluded as Wulfrin has Fireproof.

Player's Turn:

Wulfrin regains 4 EN and 28 HP
Cooldowns:

Post Action: [x13] ST-1 vs Cerberus Head 3 (12 EN) -2 Stamina = 10 EN
Free Action: none

ID 238644 | BD 8 (Minor Crit w/ Focus | +1 DMG) | CD 6 | 26+1*13=351-75 = 276 DMG to Cerberus Head 3. Blazing Bite Activates. Hellhounds 4,5, and 6 Spawn and attack

Mobs' Turn:

Cerberus Heads 1, 2, and 3 attack Wulfrin
ID 238645 | BD 6+3-5-1 = 3 miss | 0 DMG to Wulfrin
ID 238646 | BD 8+3-5-1 = 5 hit | 0 DMG to Wulfrin
ID 238647 | BD 3+3-5-1 = 0 hit | 0 DMG to Wulfrin

Inferno Hellhounds 4, 5, and 6 attack Wulfrin
ID 238733 | BD 6+2-5-1=2 miss | 0 DMG to Wulfrin
ID 238734 | BD 10 (Major Crit | +50 DMG) | 125+50=175-50= 125 DMG to Wulfrin
ID 238735 | BD 9+2-5-1 =5 miss | 0 DMG to Wulfrin

Stats:

Wulfrin | HP: 375/851 | EN: 69/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:5 (+1 CS) | BRN-IM  | BH:28 | LD:7 | PROSP:3 | QTY: 2 | Sting [x1]

Infernal Hellhound 4 | HP: 450/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | 
Infernal Hellhound 5 | HP: 450/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | 
Infernal Hellhound 6 | HP: 450/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | 

Cerberus, Inferno's Rage
Head 1 | HP: 111/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 2 | HP: 124/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 3 | HP: 111/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2

Mob Abilities:

Cerberus, Inferno's Rage

  • Bloodless | This boss is immune to all status ailments.
  • Bringing Hell | This boss can attack once per turn for each head active.
  • Limited Availability | Players can only target one head at a time. This also extends to AoE attacks.
  • Burning Bite | On Cerberus' successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.) This ailment is negatable by Fireproof.
  • Boiling Hide | On successful attacks against Cerberus, the player receives 30 thorns damage. Successful critical attacks against Cerberus increases damage received by the player to 50. This damage is negatable by Fireproof.
  • Infernal Punishment | On a critical attack, heads of Cerberus that have not yet attacked for that turn will gain additional damage and 50% Phase for their attack that turn. (+25 on minor crit | +75 on major crit)
  • Blazing Bite | If all three heads are reduced to 150 HP or less without any having been destroyed, <<Cerberus, Inferno’s Rage>> will howl with all three heads, summoning 3 <<Infernal Hell Hounds>> to come to its aid as a Free Action. They attack immediately, as part of the same post. Damage from new applications of Burning Bite is now doubled. (112 unmitigatable damage per turn for 2 turns.)  

Infernal Hellhound

  • Burning Bite | On successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.)
  • Boiling Hide | On successful attacks against an Infernal Hell Hound, the player receives 25 thorns damage. Successful critical attacks against Infernal Hell Hounds increases damage received by the player to 40. This damage is negatable by Fireproof.
  • Infernal Soul |Deals additional damage. (+25 minor crit | +50 major crit)
Edited by Wulfrin
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Wulfrin returned to the AoE gameplan as he struck the left head of Cerberus, Inferno Rage and the three Infernal Hellhounds. The hellhounds reeled from the stunning strike whil the left head of Cerberus fell limp in defeat. The two remaining heads lashed out towards Wulfrin with only one being able to land a blow on Wulfrin's avatar. His health continued to deplete at an uncomfortable rate. Wulfrin himself was now in a danger zone of his own. His own health pool was approaching the red. The enemy opposition that Wulfrin faced was already seeing significant decline in numbers. The Hellhound reinforcements were stunned and within kill range of another Wulfrin volley. The two remaining Cerberus were in the same boat, though they were still able to strike back if Wulfrin can keep his momentum up. Wulfrin pivoted on his heels as he prepared to strike out with what was likely to be his last AoE volley of the encounter.

* * *

Note: All abilities relating to burn damage are being excluded as Wulfrin has Fireproof.

Player's Turn:

Wulfrin regains 4 EN and 28 HP
Cooldowns:

Post Action: [x13] Tech-F vs Cerberus Head 1, and Hellhounds (11+8=19 EN) -2 Stamina = 17 EN
Free Action: none

ID 238736 | BD 1 (AA) + 8 - 2 = 7 hit | CD 9 | 26*13=312-75 = 263 DMG to Cerberus Head 1. Target Dies
ID 238737 | BD 9 (Minor Crit | +1 DMG) | 26+1*13= 351-50= 301 DMG to Hellhound 4. Target is Stunned
ID 238738 | BD 4+8-2=10 hit | 26*13=338-50= 288 DMG to Hellhound 5. Target is Stunned.
ID 238739 | BD 6+8-2=12 hit | 26*13=338-50= 288 DMG to Hellhound 6. Target is Stunned.

Mobs' Turn:

Cerberus Heads 2 and 3 attack Wulfrin
ID 238741 | BD 5+3-5-1 = 2 miss | 0 DMG to Wulfrin
ID 238742 | BD 10 (Major Crit | +75 DMG) | 175+75=250-50=200 DMG to Wulfrin

Inferno Hellhounds 4, 5, and 6 are stunned. Stun fades.

Stats:

Wulfrin | HP: 203/851 | EN: 56/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:5 (+1 CS) | BRN-IM  | BH:28 | LD:7 | PROSP:3 | QTY: 2 | Sting [x1]

Infernal Hellhound 4 | HP: 149/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 5 | HP: 162/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 6 | HP: 162/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)

Cerberus, Inferno's Rage
Head 1 | HP: 0/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 2 | HP: 124/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 3 | HP: 111/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2

Mob Abilities:

Cerberus, Inferno's Rage

  • Bloodless | This boss is immune to all status ailments.
  • Bringing Hell | This boss can attack once per turn for each head active.
  • Limited Availability | Players can only target one head at a time. This also extends to AoE attacks.
  • Burning Bite | On Cerberus' successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.) This ailment is negatable by Fireproof.
  • Boiling Hide | On successful attacks against Cerberus, the player receives 30 thorns damage. Successful critical attacks against Cerberus increases damage received by the player to 50. This damage is negatable by Fireproof.
  • Infernal Punishment | On a critical attack, heads of Cerberus that have not yet attacked for that turn will gain additional damage and 50% Phase for their attack that turn. (+25 on minor crit | +75 on major crit)
  • Blazing Bite | If all three heads are reduced to 150 HP or less without any having been destroyed, <<Cerberus, Inferno’s Rage>> will howl with all three heads, summoning 3 <<Infernal Hell Hounds>> to come to its aid as a Free Action. They attack immediately, as part of the same post. Damage from new applications of Burning Bite is now doubled. (112 unmitigatable damage per turn for 2 turns.)  

Infernal Hellhound

  • Burning Bite | On successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.)
  • Boiling Hide | On successful attacks against an Infernal Hell Hound, the player receives 25 thorns damage. Successful critical attacks against Infernal Hell Hounds increases damage received by the player to 40. This damage is negatable by Fireproof.
  • Infernal Soul |Deals additional damage. (+25 minor crit | +50 major crit)

* * *

Looting Cerberus Inferno Rage Head 1
ID 238740 | CD 7+2=9 | LD 8+7+1=16
7,865 Col | 650 * 11 (-incl LD even, Prosp 3,3) + 10% Col Deposit/Stash
2 Mats (CD Odd)
Items:
Rare Trinket (1)
Additional Col (HP * 3)

* * *

Totals:
7,865 Col
2 Mats
Items:
T4 Rare Trinket 238740

Edited by Wulfrin
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The dominos were set up perfectly for Wulfrin to achieve victory. He charged forward and wrapped up the three Infernal Hellhounds and the right most head of Cerberus, Inferno Rage in an AoE stun art. It was an unneccessary use of the skill as all the targets were immune to the stun, but they weren't going to get an attack anyway as the three hellhounds and Cerberus's right head fell limp to Wulfrin's volley. That left the middle head for Wulfrin to face. Wulfrin anticipated the attack from his singular target and effortlessly dodged Cerberus's frantic last attack towards the swordsman. The board was cleared and now all that remained was the final head. The gate to Avernus remained open as if beckoning Wulfrin to enter, but Wulfrin's attention remained focused on its guardian. Wulfrin had to move quick though. Every second the gate remained open, the more he risked reinforcements arriving.

* * *

Note: All abilities relating to burn damage are being excluded as Wulfrin has Fireproof.

Player's Turn:

Wulfrin regains 4 EN and 28 HP
Cooldowns:

Post Action: [x13] Tech-F vs Cerberus Head 2, and Hellhounds (11+6=17 EN) -2 Stamina = 15 EN
Free Action: none

ID 238848 | BD 9  (Minor Crit | +1 DMG) | CD 3 | 27*13=351-75 = 276 DMG to Cerberus Head 2. Target Dies
ID 238849 | BD 3+8-2=9 hit | 26*13= 338-50= 288 DMG to Hellhound 4. Target is dead.
ID 238850 | BD 8 (Minor Crit w/ Focus | +1 DMG) | 27*13=351-50= 301 DMG to Hellhound 5. Target is dead.
ID 238851 | BD 7+8-2=13 hit | 26*13=338-50= 288 DMG to Hellhound 6. Target is dead.

Mobs' Turn:

Cerberus Head 3 attacks Wulfrin
ID 238852 | BD 4+3-5-1 = 1 miss | 0 DMG to Wulfrin

Stats:

Wulfrin | HP: 231/851 | EN: 60/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:5 (+1 CS) | BRN-IM  | BH:28 | LD:7 | PROSP:3 | QTY: 2 | Sting [x1]

Infernal Hellhound 4 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 5 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 6 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)

Cerberus, Inferno's Rage
Head 1 | HP: 0/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 2 | HP: 0/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 3 | HP: 111/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2

Mob Abilities:

Cerberus, Inferno's Rage

  • Bloodless | This boss is immune to all status ailments.
  • Bringing Hell | This boss can attack once per turn for each head active.
  • Limited Availability | Players can only target one head at a time. This also extends to AoE attacks.
  • Burning Bite | On Cerberus' successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.) This ailment is negatable by Fireproof.
  • Boiling Hide | On successful attacks against Cerberus, the player receives 30 thorns damage. Successful critical attacks against Cerberus increases damage received by the player to 50. This damage is negatable by Fireproof.
  • Infernal Punishment | On a critical attack, heads of Cerberus that have not yet attacked for that turn will gain additional damage and 50% Phase for their attack that turn. (+25 on minor crit | +75 on major crit)
  • Blazing Bite | If all three heads are reduced to 150 HP or less without any having been destroyed, <<Cerberus, Inferno’s Rage>> will howl with all three heads, summoning 3 <<Infernal Hell Hounds>> to come to its aid as a Free Action. They attack immediately, as part of the same post. Damage from new applications of Burning Bite is now doubled. (112 unmitigatable damage per turn for 2 turns.)  

Infernal Hellhound

  • Burning Bite | On successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.)
  • Boiling Hide | On successful attacks against an Infernal Hell Hound, the player receives 25 thorns damage. Successful critical attacks against Infernal Hell Hounds increases damage received by the player to 40. This damage is negatable by Fireproof.
  • Infernal Soul |Deals additional damage. (+25 minor crit | +50 major crit)

* * *

Looting Cerberus Inferno Rage Head 2
ID 238853 | CD 5+2=7 | LD 3+7+1=11
4,290 Col | 650 * 6 (-incl Prosp 3) + 10% Col Deposit/Stash
4 Mats (CD,LD Odd)
Items:
Rare Weapon (1)
Uncommon Consumable (1)

* * *

Totals:
12,155 Col
6 Mats
Items:
T4 Rare Trinket 238740
T4 Uncommon Consumable 238853a

T4 Rare Weapon 238853b

Edited by Wulfrin
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Wulfrin charged Cerberus, Inferno Rage for the last time, his blade raking across the massive canine's digital form with an equal amount of ferocity and precision. At last the entirety of Cerberus burst into a cascading array of digital fractals. Wulfrin fell to his knees almost immediately after out of sheer exhaustion. His energy was low. His health pool was lower. To make matters worse he was staring directly into the hellish landscape that he had come for.

"Well that was eventful," Wulfrin sighed as he surveyed his surroundings. "All that remains now is the Bleeding Citadel."

"You aren't prepared to face a dungeon boss," His shadow commented as they materialized just out of his peripheral. "At least not with your current build."

"That I am more than aware of. I plan to avoid the dungeon enemies if I can. Whatever is in the center will be mine. Imagine the info I'll be bringing back to the Trackers."

* * *

Note: All abilities relating to burn damage are being excluded as Wulfrin has Fireproof.

Player's Turn:

Wulfrin regains 4 EN and 28 HP
Cooldowns:

Post Action: [x13] ST-I vs Cerberus Head 3 (12 EN) -2 Stamina = 10 EN
Free Action: none

ID 238864 | BD 2+8-2=8 hit | CD 5 | 26*13=351-75 = 263 DMG to Cerberus Head 3. Target Dies.

Stats:

Wulfrin | HP: 259/851 | EN: 54/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:5 (+1 CS) | BRN-IM  | BH:28 | LD:7 | PROSP:3 | QTY: 2 | Sting [x1]

Infernal Hellhound 4 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 5 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)
Infernal Hellhound 6 | HP: 0/450 | DMG: 125 | MIT: 50 | ACC: 2 | EVA: 2 | P.Stun Imm (1/3)

Cerberus, Inferno's Rage
Head 1 | HP: 0/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 2 | HP: 0/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2
Head 3 | HP: 0/650 | DMG:
 175 | MIT: 75 | ACC: 3 | EVA: 2

Mob Abilities:

Cerberus, Inferno's Rage

  • Bloodless | This boss is immune to all status ailments.
  • Bringing Hell | This boss can attack once per turn for each head active.
  • Limited Availability | Players can only target one head at a time. This also extends to AoE attacks.
  • Burning Bite | On Cerberus' successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.) This ailment is negatable by Fireproof.
  • Boiling Hide | On successful attacks against Cerberus, the player receives 30 thorns damage. Successful critical attacks against Cerberus increases damage received by the player to 50. This damage is negatable by Fireproof.
  • Infernal Punishment | On a critical attack, heads of Cerberus that have not yet attacked for that turn will gain additional damage and 50% Phase for their attack that turn. (+25 on minor crit | +75 on major crit)
  • Blazing Bite | If all three heads are reduced to 150 HP or less without any having been destroyed, <<Cerberus, Inferno’s Rage>> will howl with all three heads, summoning 3 <<Infernal Hell Hounds>> to come to its aid as a Free Action. They attack immediately, as part of the same post. Damage from new applications of Burning Bite is now doubled. (112 unmitigatable damage per turn for 2 turns.)  

Infernal Hellhound

  • Burning Bite | On successful attacks, the player is afflicted with T4 Burn. (56 unmitigatable damage per turn for 2 turns.)
  • Boiling Hide | On successful attacks against an Infernal Hell Hound, the player receives 25 thorns damage. Successful critical attacks against Infernal Hell Hounds increases damage received by the player to 40. This damage is negatable by Fireproof.
  • Infernal Soul |Deals additional damage. (+25 minor crit | +50 major crit)

* * *

Looting Cerberus Inferno Rage Head 3
ID 238865 | CD 9+2=11 | LD 11+7+1=19
7,150 Col | 650 * 10 (-incl Prosp 3, roll) + 10% Col Deposit/Stash
4 Mats (CD,LD Odd)
Items:
Perfect Weapon (1)

* * *

Totals:
19,305 Col
10 Mats
Items:
T4 Rare Trinket 238740
T4 Uncommon Consumable 238853a

T4 Rare Weapon 238853b
T4 Perfect Weapon 238865

Edited by Wulfrin
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Wulfrin quickly scrolled through his inventory. He was both surveying the items he had accumulated from his bout with Cerberus and preparing for his descent into hell. His Phoenix Memoir faded to a simple set of travelers clothes. His ring, Dragon's Hoard materialized onto one of his fingers as he entered what he deemed Loot Mode. His last venture into the area revealed he was more than able to clear it with out the aid of his regular kit. His health steadily climbed as did his energy. So long as the latter was back to full, he should be in no danger from here on out.

"Let's not fret the details," Wulfrin said as he continued his brief inventory session. "Worst case I do a brief look around and assess the situation and then come back later with a friend or two to clear it. For the moment though I'm thinking of ways I can use this etching."

Wulfrin produced a small tablet of stone with a series of runes on it.

"Seems like I can apply burn to a weapon. As much as I'd like to do it, I don't see a point considering the sword art I just unlocked seems to do the same thing, but guaranteed to proc. Who knows maybe I'll come up with some other use for it."

* * *

Wulfrin swaps:
Phoenix Memoir -> Dragon's Hoard Prosp 3, LD 1

Wulfrin regains 40 (base) + 20 (living room) + 10% survival = 66 HP
EN recovery posts (1/2)

New Stats: 
Wulfrin | HP: 325/851 | EN: 55/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:3 | BH:28 | LD:9 | PROSP:6 | QTY: 2 | STNG [x1]                                                                                                                            

Edited by Wulfrin
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Wulfrin stepped into the hellish landscape of Avernus, its fiery atmosphere clawing at Wulfrin's Survival skill to little effect. He had emerged on a cliff overlooking a massive valley bellow where two sides remained locked in an unending battle. The two factions warring were both of fiendish make, but Wulfrin was able to find a distinction. One side was organized, following a strict hierarchy. The other was simply running off of chaos and numbers.

"Devils and Demons," Wulfrin commented from his high vantage point. "If this some how spread to the other floors who knows what could happen. Maybe it would be best that I don't share this info."

"You've already shared with Jomei," Konteris reminded him as he stood at Wulfrin's side. "Whether or not it spreads beyond that, only time will tell."

"The good news is this is nothing compared to the nightmare that is 29. This might just be the distraction the frontline needs to tame that floor."

* * *

Wulfrin regains 40 (base) + 20 (living room) + 10% survival = 66 HP
EN recovery posts (2/2) -> EN Fully restored

New Stats: 
Wulfrin | HP: 391/851 | EN: 110/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:3 | BH:28 | LD:9 | PROSP:6 | QTY: 2 | STNG [x1]

Edited by Wulfrin
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Wulfrin descended into the valley below ready for a fight. This time it was less about testing waters and more about just pushing forward towards the citadel. For the most part he was managing well enough to evade the battle unfolding around him. That was until a group of demonic warriors broke off and began to assault him. Unable to out run his new opponents, Wulfrin spun around on his back foot and brought up his sword to bare against the four demons still following him. His platinum longsword erupted with the light of his stunning strike, Phoenix Wing. In one arcing strike, Wulfrin managed to create enough distance to keep moving. The blade left his demonic followers stunned. Wulfrin kept pressing farther until there was a suitable distance between them and the rest of the ongoing chaos to put of a fight. Wulfrin planted his feet and prepared to strike back.

* * *

Player Turn

Wulfrin regains 28 HP
Cooldowns:

Post Action: [x13] Tech-F (11+8=19 EN) -2 Stamina -1 Well Rested (1/3) = 16 EN
Free Action:

ID 238866 | BD 7+8=15 hit | CD 7 | 26*13= 338 DMG to Blood War Soldier 1
ID 238867 | BD 7+8=15 hit | 26*13= 338 DMG to Blood War Soldier 2
ID 238868 | BD 1 (AA) +8= 9 hit | 26*13=338 DMG to Blood War Soldier 3
ID 238869 | BD 10 (Major Crit | +2 Damage) | 28*13=364 DMG to Blood War Soldier 4

Mob Turn

All mobs are stunned. Stun Fades

Stats:

Wulfrin | HP: 419/851 | EN: 94/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:3 | BH:28 | LD:9 | PROSP:6 | QTY: 2 | STNG [x1]

Blood War Soldier 1 | HP 338/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 2 | HP 338676/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 3 | HP 338/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 4 | HP 312/676 | DMG 132 | P. Stun Imm (1/3)

 

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PH (Grind Fest 2)

* * *

Player Turn

Wulfrin regains 4 En and 28 HP
Cooldowns:

Post Action: [x13] Tech-F (11+8=19 EN) -2 Stamina -1 Well Rested (1/3) = 16 EN
Free Action:

ID 238931 | BD 6+8=14 hit | CD 7 | 26*13= 338 DMG to Blood War Soldier 1. Target Dies
ID 238932 | BD 7+8=15 hit | 26*13= 338 DMG to Blood War Soldier 2. Target Dies
ID 238933 | BD 5+8=13 hit | 26*13=338 DMG to Blood War Soldier 3. Target Dies
ID 238934 | BD 10 (Major Crit | +2 Damage) | 28*13=364 DMG to Blood War Soldier 4. Target dies.

Mob Turn

All mobs are dead.

Stats:

Wulfrin | HP: 447/851 | EN: 82/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:3 | BH:28 | LD:9 | PROSP:6 | QTY: 2 | STNG [x1]

Blood War Soldier 1 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 2 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 3 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 4 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)

* * *

Looting Blood War Soldier 1
ID 238937 | CD 3+2=5 | LD 14+9+1=24
5,948 Col: (676*8, incl- prosp 3, LD Even) + 10% col deposit/stash
2 Mats: CD Odd
Items:
Perfect Armor/Shield (1)
Perfect Weapon (2)

Looting Blood War Soldier 2
ID 238938 | CD 10+2=12 | LD 14+9+1=24
11,897 Col: (676*16, incl- prosp 3, LD/CD even, roll) + 10% col deposit/stash
0 Mats
Items:
Perfect Consumable (1)

Looting Blood War Soldier 3
ID 238939 | CD 12+2=14 | LD 18+9+1=28
7,436 Col: (676*10, incl- prosp 3, LD/CD even) + 10% col deposit/stash
0 Mats:
Items:
1 Demonic Shard
Random Dungeon Map

Looting Blood War Soldier 4
ID 238940 | CD 5+2=7 | LD 15+9+1=25
9,666 Col: (676*13, incl- prosp 3, roll) + 10% col deposit/stash
4 Mats: CD/LD Odd
Items:
Perfect Weapons (3)

* * *

Totals:
54,252 Col
16 Mats
1 Demonic Shard
Items:
T4 Rare Trinket 238740
T4 Uncommon Consumable 238853a
T4 Perfect Consumable 238938
T4 Rare Weapon 238853b
T4 Perfect Weapon 238865, 238937b, 238937c, 238940a, 238940b, 238940c
T4 Perfect Armor/Shield 238937a
Random Dungeon Map: 238939

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PH (Grind Fest 3)

* * *

Player Turn

Wulfrin regains 4 EN and 28 HP
Cooldowns:

Post Action: [x13] Tech-F (11+8=19 EN) -2 Stamina -1 Well Rested (1/3) = 16 EN
Free Action:

ID 238941 | BD 10 (major crit) | CD 5 | 28*13=364 DMG to Blood War Soldier 5. Target is Stunned
ID 238942 | BD 10 (major crit) | 28*13=364 DMG to Blood War Soldier 6. Target is Stunned
ID 238943 | BD 5+8= 13 hit | 26*13=338 DMG to Blood War Soldier 7. Target is Stunned
ID 238944 | BD 4+8=12 hit | 26*13=338 DMG to Blood War Soldier 8. Target is Stunned

Mob Turn

All mobs are stunned. Stun Fades

Stats:

Wulfrin | HP: 475/851 | EN: 70/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:3 | BH:28 | LD:9 | PROSP:6 | QTY: 2 | STNG [x1]

Blood War Soldier 5 | HP 312/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 6 | HP 312/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 7 | HP 338/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 8 | HP 338/676 | DMG 132 | P. Stun Imm (1/3)

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PH (Grind Fest 4)

* * *

Player Turn

Wulfrin regains 4 EN and 28 HP
Cooldowns:

Post Action: [x13] Tech-F (11+8=19 EN) -2 Stamina -1 Well Rested (2/3) = 16 EN
Free Action:

ID 238941 | BD 9 (minor crit) | CD 4 | 27*13=351 DMG to Blood War Soldier 5. Target Dies
ID 238942 | BD 1 (AA)+8= 9 hit | 26*13=338 DMG to Blood War Soldier 6. Target Dies
ID 238943 | BD 1 (AA)+8= 9 hit | 26*13=338 DMG to Blood War Soldier 7. Target Dies
ID 238944 | BD 9 (minor crit) | 27*13=351 DMG to Blood War Soldier 8. Target Dies

Mob Turn

All mobs are dead

Stats:

Wulfrin | HP: 503/851 | EN: 58/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:3 | BH:28 | LD:9 | PROSP:6 | QTY: 2 | STNG [x1]

Blood War Soldier 5 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 6 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 7 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 8 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)

* * *

Looting Blood War Soldier 5
ID 238959 | CD 10+2=12 | LD 9+9+1=19
8,923 Col: (676*12, incl- prosp 3, CD Even, roll) + 10% col deposit/stash
2 Mats: LD Odd
Items:
Perfect Weapon (1)

Looting Blood War Soldier 6
ID 238960 | CD 11+2=13 | LD 18+9+1=28
5,948 Col: (676*8, incl- prosp 3, LD even) + 10% col deposit/stash
2 Mats: CD odd
Items:
1 Demonic Shard
Random Dungeon Map

Looting Blood War Soldier 7
ID 238961 | CD 12+2=14 | LD 19+9+1=29
5,948 Col: (676*8, incl- prosp 3, CD even) + 10% col deposit/stash
2 Mats: LD Odd
Items:
1 Demonic Shard
Random Dungeon Map

Looting Blood War Soldier 8
ID 238962 | CD 7+2=9 | LD 12+9+1=22
9,666 Col: (676*13, incl- prosp 3, LD Even, roll) + 10% col deposit/stash
2 Mats: CD Odd
Items:
Perfect Trinket (1)

* * *

Totals:
84,737 Col
24 Mats
3 Demonic Shard
Items:
T4 Rare Trinket 238740
T4 Perfect Trinket 238962
T4 Uncommon Consumable 238853a
T4 Perfect Consumable 238938
T4 Rare Weapon 238853b
T4 Perfect Weapon 238865, 238937b, 238937c, 238940a, 238940b, 238940c, 238959
T4 Perfect Armor/Shield 238937a
Random Dungeon Map: 238939, 238961, 238960

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PH (Grind Fest 5)

* * *

Player Turn

Wulfrin regains 4 EN and 28 HP
Cooldowns:

Post Action: [x13] Tech-F (11+8=19 EN) -2 Stamina -1 Well Rested (1/3) = 16 EN
Free Action:

ID 238963 | BD 1 (AA) +8=9 hit | CD 9 | 26*13=338 DMG to Blood War Soldier 9. Target is Stunned
ID 238964 | BD 10 (major crit) | 28*13=364 DMG to Blood War Soldier 10. Target is Stunned
ID 238965 | BD 5+8= 13 hit | 26*13=338 DMG to Blood War Soldier 11. Target is Stunned
ID 238966 | BD 9 (minor crit) | 27*13=351 DMG to Blood War Soldier 12. Target is Stunned

Mob Turn

All mobs are stunned. Stun Fades

Stats:

Wulfrin | HP: 531/851 | EN: 46/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:3 | BH:28 | LD:9 | PROSP:6 | QTY: 2 | STNG [x1]

Blood War Soldier 9 | HP 338/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 10 | HP 312/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 11 | HP 338/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 12 | HP 325/676 | DMG 132 | P. Stun Imm (1/3)

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PH (Grind Fest 6)

* * *

Player Turn

Wulfrin regains 4 EN and 28 HP
Cooldowns:

Post Action: [x13] Tech-F (11+8=19 EN) -2 Stamina -1 Well Rested (2/3) = 16 EN
Free Action:

ID 238967 | BD 3+8=11 hit | CD 1 | 26*13=338 DMG to Blood War Soldier 9. Target is dead
ID 238968 | BD 9 (minor crit) | 27*13=351 DMG to Blood War Soldier 10. Target is dead
ID 238969 | BD 9 (minor Crit) | 27*13=351 DMG to Blood War Soldier 11. Target is dead
ID 238970 | BD 4+8=12 hit | 26*13=338 DMG to Blood War Soldier 12. Target is dead

Mob Turn

All mobs are dead.

Stats:

Wulfrin | HP: 559/851 | EN: 34/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:3 | BH:28 | LD:9 | PROSP:6 | QTY: 2 | STNG [x1]

Blood War Soldier 9 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 10 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 11 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 12 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)

* * *

Looting Blood War Soldier 9
ID 238971 | CD 11+2=13 | LD 7+9+1=17
6,692 Col: (676*9, incl- prosp 3, roll) + 10% col deposit/stash
4 Mats: LD/CD Odd
Items:
Rare Trinket (1)

Looting Blood War Soldier 10
ID 238972 | CD 8+2=10 | LD 14+9+1=24
11,897 Col: (676*16, incl- prosp 3, LD/CD even) + 10% col deposit/stash
0 Mats:
Items:
Perfect Consumable (1)

Looting Blood War Soldier 11
ID 238973 | CD 11+2=13 | LD 17+9+1=27
4,461 Col: (676*6, incl- prosp 3) + 10% col deposit/stash
4 Mats: LD/CD Odd
Items:
1 Demonic Shard
Random Dungeon Map

Looting Blood War Soldier 12
ID 238974 | CD 12+2=14 | LD 10+9+1=20
10,410 Col: (676*14, incl- prosp 3, LD/CD Even, roll) + 10% col deposit/stash
0 Mats:
Items:
Perfect Weapon (1)

* * *

Totals:
118,197 Col
32 Mats
4 Demonic Shards
Items:
T4 Rare Trinket 238740, 238971
T4 Perfect Trinket 238962
T4 Uncommon Consumable 238853a
T4 Perfect Consumable 238938, 238972
T4 Rare Weapon 238853b
T4 Perfect Weapon 238865, 238937b, 238937c, 238940a, 238940b, 238940c, 238959, 238974
T4 Perfect Armor/Shield 238937a
Random Dungeon Map: 238939, 238961, 238960, 238973

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PH (Grind Fest 7)

* * *

Player Turn

Wulfrin regains 4 EN and 28 HP
Cooldowns:

Post Action: [x13] Tech-F (11+8=19 EN) -2 Stamina -1 Well Rested (1/3) = 16 EN
Free Action:

ID 238975 | BD 9 (minor crit) | CD 1 | 27*13=351 DMG to Blood War Soldier 13. Target is Stunned
ID 238976 | BD 1 (AA)+8=9 hit | 28*13=364 DMG to Blood War Soldier 14. Target is Stunned
ID 238977 | BD 3+8=11 hit | 26*13=338 DMG to Blood War Soldier 15. Target is Stunned
ID 238978 | BD 4+8=12 hit | 26*13=338 DMG to Blood War Soldier 16. Target is Stunned

Mob Turn

All mobs are stunned. Stun Fades

Stats:

Wulfrin | HP: 587/851 | EN: 22/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:3 | BH:28 | LD:9 | PROSP:6 | QTY: 2 | STNG [x1]

Blood War Soldier 13 | HP 325/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 14 | HP 338/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 15 | HP 338/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 16 | HP 338/676 | DMG 132 | P. Stun Imm (1/3)

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PH (Grind Fest 8)

* * *

Player Turn

Wulfrin regains 4 EN and 28 HP
Cooldowns:

Post Action: [x13] Tech-F (11+8=19 EN) -2 Stamina -1 Well Rested (1/3) = 16 EN
Free Action:

ID 238979 | BD 8 (minor crit) | CD 4 | 27*13=351 DMG to Blood War Soldier 13. Target is dead
ID 238980 | BD 8 (minor crit) | 27*13=351 DMG to Blood War Soldier 14. Target is dead
ID 238981 | BD 5+8=13 hit | 26*13=338 DMG to Blood War Soldier 15. Target is dead
ID 238982 | BD 8 (minor crit) | 27*13=351 DMG to Blood War Soldier 16. Target is dead

Mob Turn

All mobs are dead.

Stats:

Wulfrin | HP: 615/851 | EN: 10/110 | DMG: 26 | MIT:50 | ACC: 8 (AA) | AA  | EVA:3 | BH:28 | LD:9 | PROSP:6 | QTY: 2 | STNG [x1]

Blood War Soldier 13 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 14 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 15 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)
Blood War Soldier 16 | HP 0/676 | DMG 132 | P. Stun Imm (1/3)

* * *

Looting Blood War Soldier 13
ID 238983 | CD 7+2=9 | LD 3+9+1=13
5,984 Col: (676*8, incl- prosp 3, roll) + 10% col deposit/stash
4 Mats: LD/CD Odd
Items:
Rare Armor/Shield (1)

Looting Blood War Soldier 14
ID 238984 | CD 11+2=13 | LD 17+9+1=27
4,461 Col: (676*6, incl- prosp 3) + 10% col deposit/stash
4 Mats: CD/LD Odd
Items:
Demonic Shard (1)
Random Dungeon Map

Looting Blood War Soldier 15
ID 238985 | CD 12+2=14 | LD 16+9+1=26
7,436 Col: (676*10, incl- prosp 3, CD/LD even) + 10% col deposit/stash
0 Mats:
Items:
Demonic Shard (1)
Random Dungeon Map

Looting Blood War Soldier 16
ID 238986 | CD 9+2=11 | LD 19+9+1=29
4,461 Col: (676*6, incl- prosp 3) + 10% col deposit/stash
4 Mats: LD/CD Odd
Items:
Gleaming Scale (1)
Random Dungeon Map

* * *

Totals:
140,539 Col
44 Mats
6 Demonic Shards
1 Gleaming Scale
Items:
T4 Rare Trinket 238740, 238971
T4 Perfect Trinket 238962
T4 Uncommon Consumable 238853a
T4 Perfect Consumable 238938, 238972
T4 Rare Weapon 238853b
T4 Perfect Weapon 238865, 238937b, 238937c, 238940a, 238940b, 238940c, 238959, 238974
T4 Rare Armor/Shield 238983
T4 Perfect Armor/Shield 238937a
Random Dungeon Map: 238939, 238961, 238960, 238973, 238984, 238985, 238986

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