Lessa 1 Posted January 18 #1 Share Posted January 18 He drinks a whiskey drink, he drinks a vodka drink, he drinks a lager drink, he drinks a cider drink. He sings the songs that remind him of the good times. Ḥ̦̩͒̑̄ͥͩ͜e̵̲ͥ̈́̍͜_̵͓͇̺̬̤̥̽ͫ̅͐̄͒̈́ͣ́̇̔ͯ̄͢͞ s̴̸̷̶̛̼̺̙̗̤̯̟͇̮͖̟̱̟͕̬ͮ͗ͫ̔̓ͨͣ̈̄̌̆̽͐ͭ̀̔̑ͦͪͩ̆̀̿͆ͫ̚i̢͉͖͚̻̺̙͕͚͍̾͋̃͆͌̿n͑̿g̷͇͖̣̰͍̹̠͖͇͋̓ͨͮ̂̐̽̿̐̓ͧ͛ͥ_̫̗ͥ͡s̷̷̨̡̧̢͚̘̻̦͕̻̼̫̰͉̞̊ͫ̾̅ͪͣ́̃̈́̓ͪ̿͛̈́ͧ̃̀̀̐ͣ͘͠͝͡͞ t̷͚̼̻̙̭̰̻̣͚̬̘̅̔̄͂́̈̀ͬ̿ͬͣͣͯ͜͟h̶̥̑͑̐͢ę̷̛̠̼̦̪̰͙̼̪̫͂̿̿̔̄̌ͭͧ̾̀̎̒͗ͥͫ͗́̓̉ͥ̚̚͠͠ s̺͇̹̝̽̆ͭ̌̑͟_̧̮̥̬͉̀͗̿ơ̸̵̴̤̗̳̪̙̭͇̹̱̲̙̘̣ͯ͑̿̑̅̔̓̊̌̑́ͦ͑͘̚̚͟͟͠n̹̰̠͉̲̜͇̉̓̄̈̇̑ͪͥ͘͞ģ̰̻͎̣͔̖̰͚̇̒́ͯ̎͒̐̍͟͞ͅs͎̉ͬ̚͞ͅ ṭ͖͍̭̲̜͍̞̪͈͗̍͒͐ͨͭ͒ͮ́͆̋̄̚͜͞h̢̦̤͈̳͕̤̓̉̎͒ͧ́̎ͯͭ̓̚͢at̷̷ r̈͒̏em̵̶̮̫̜̪̝̙̟ͤ̅̃͊ͬ̀ͧ̆̅͢i͔n̵̶̵̢͈̰͙̗̫͕̯̠͚͓̺̼̮̦̮͓̦̟͙ͯ̌̈ͤͨ̓̊̏̾͜͟͝͡d͍̦͚͑̽ͥ̃ͤ͂̅͡_̸̵̸̶̨̤̟̫̫̠̯̦͎̪̜ͫ͒̏̈́ͮ̑ͤ͌ͯ̉ h̴̵̢̜͚̦̭̫͔̩̠͈͈̻͂̎ͨͮ́̑ͮͯ͐̋ͤ̚͢͝ĭ̧͓̻̤̦̭̝̫̓͌̆ͥͪ͗͘͢m̸̶̸̢͖̤̖̪̞̬̼̣͎̦̯̝̫̖̄͋̍ͯ̊͗̾̄̋̊ͮ̽̔ͨ̅ͫ͝͠͠ o̺̞̻̜ͩf̶̢̹͍̖͐̂͋͌̊͊͛͗̕͢ t̥͔̮ͧ̇̄̌͂͊͟h̶̤̣̘͎̹̙̯̰ͨͯ̈́̉͂́ͥ͒͊ͥ̒̉͠e̛͍̞̤̙̒̇͌̀ͨ͑̏̂ͩͅ b̸̶̴̶̢̨̟̝͖̞͍̘̺͎͔͙͔̮͉̠̠̯͚̯͑͒͌̏̅ͨ̆̈́ͨ͆̐͌̒͐̎ͦ͂͢͢͝ę̸̮̯̲͇̰̼̤̰̱̳̭̠͓̠̜̖͖͓͕̝̈̅ͩͧͯ̈̀̍͆͑ͯ͗̈͐ͧ̒̂ͯͫ̚͟͝͞͝ţ̴̛̛̬̜̫̣͔͎̱̻̩̳̥͈̜ͪͤ̓͑͛̒̌͌̀ͫ̏ͦ́͌́̈́ͣͮ͡͡͡ţ̷̨̘̖̲̺͙̙̍͒̀͗ͮͧ̕͞e̡̛̲̫͚ͮ̏ͧ͒r̺̦͎̜̭̳̽̽̀͋́̅̄̒̓̅ͪ̈́ͦ͝ ţ̡̪̩̹͕ͩ͛ͤ́_̧̖̳̯̹̖̑ͭͯͨ͌̊̌͘͜ͅ_̢̛̬͕̞͍̐̉̃͑̕ͅí̸̷̳̬͚̩̲̀͒ͬͯ̌͌͆͘m̨͕͉͖͎̊͢͢_ȅ̱͘s͞͡.̡̢̧̡̤͖͚̲̬̺̹̮̜̲̻̩̞̥̱̽͑̆ͤͩͫ̔̆̾͑ͭ̿ͫ̈͢͟͠͡ She had to go back. It made no sense, and she would be the first to admit as much. Her brief moments within H.P's Tavern were nothing short of horrifying, and she doubted she would ever rid her mind of the scene that had played out there. As it was, when she closed her eyes, she watched the man strip the flesh from his body to reveal the monster inside. That was far, far from something that she hoped to relive. She hadn't been able to escape the building fast enough. And yet... Lessa blew out a hard breath, dismissing her gauntlets long enough to rub madly at her face. She gave her cheeks a firm slap, as if the feel of it might snap her out of it, but all she got was a pretty nasty and borderline explicit splatting sound when her fingers met rain-slicked skin. Then she finger-combed her wet mop of hair from her face, wishing desperately for a hair-tie, before equipped her gauntlets again. I gotta do it, she thought, even as she ground her teeth against the idea of it. There was something about that place, and that blinking quest marker, that dragged at her psyche like some Lovecraftian siren's song. And the more she considered ignoring it, the harder it became to do so. Finally, she stalked back to where the Frontliners gathered by the Teleport Gate, her cloak flopping about her ankles like a blue, waterlogged surrender flag. She stopped directly behind Baldur. "Can I borrow you for a sec?" she said by way of greeting. Once he had turned, she offered him her best approximation of an upbeat smile. Might as well dive right in. "I know this makes no sense at all, but I really want to go back to that tavern we explored earlier. I feel like I need to. I saw something while we were in there that's driving me crazy, and I just need to check it out again, for my own sanity. When you're finished here, would you be up for going with me? I want to go see it, but I don't want to die in the process, you know? And - oh, hang on." A sudden movement in her peripheral caught her attention - a familiar flash of ginger hair and an emerald cloak. She closed the distance between herself and Jomei in a few long strides, grabbing at his sleeve before he could move past her. "Hey, c'mere real quick." And then she was dragging him back to the spot where she'd left Baldur. "Alright, now I've got you both," came her declaration once they formed a trio. "Here's the deal. Baldur and I found an abandoned tavern with a creepy monster thing in it. We took care of the thing-" she paused to slant a look toward Baldur, "-well, he did, with Acanthus. I didn't do anything. But anyway, I saw a quest marker while I was in there, just hovering over the empty bar. And for whatever reason, I can't stop thinking about it. I really want to go back and check it out, because it feels important." She shook her head, blonde hair spattering both men with droplets, but it wasn't as if they weren't already wet. "It's stupid, I know, but I'm going insane. Would you guys go back with me real quick, just to get a closer look? I don't think it'll take long." Lessa guardian of... something? what was it again? ah i can't remember. Spoiler notes Level: 34 | Paragon: 56 | Tier: 4(9) | Lessa | HP: 960/960 | EN: 128/128 | DMG: 13 | MIT:127 | THORNS:72 | BH:29 | HB: 38 | MENDING: 2 | REC: 8 | HLY: 8 equipped Arcael's Might (T4 THSS - DMG DMG DMG HLY) Vega's Panoply (T4 HA - THNS THNS HB HB) Red Tide Beacon - Venus (T4 TRINKET - LM LM REC REC) battle-ready inventory Teleportation Crystal x4 Tierless Mass HP Recovery Crystals x13 T4 Vitality II Desserts x4 Tierless Antidote x14 Tierless Antidote x13 Instant HP Recovery 3 x14 Blessing of the Wood x1 skills Spoiler Skills ST Shift Combat Mastery MIT R3 Rending Familiar Battle Healing R3 Energist Extended Weight Limit Heavy Armor R5 Extra: First Aid R5 Leadership R5 Mods Barrier Energize Inspiring Speech Large Pockets Press the Attack Addons Field Medic Hyperactive Iron Skin Battle Ready Inventory: Blessing of the Wood x5 Chocolate Truffles (T4 Vitality II Desserts) x15 Congealing Ale (Tierless Antidote Salves) x4 March to the Dawn (Instant HP Recovery 3) x15 Rumbling Rum Party Favor (Tierless Mass HP Recovery Crystals) x15 Teleportation Crystal x14 Tiger's Balm (Tierless Antidote Salves) x1 data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== buffs Spoiler Housing Buffs: Bedroom: -1 energy cost for the first two expenditures of each combat Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) Living Room: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts Attic (Storage): +5% bonus col from monster kills and treasure chests Slime Farm: +5% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Quest Info Spoiler Floor 29 << On The House>> Party Limit: 4 | 20+ Posts Repeatable Quest Rewa̴̧̡̛̫͇͉͍̗̠͙̙̔͆̾̽̇̕͠r̵̨̢̡̞̝͈̳̱̖̥͊̏̐̀̊̀̕̕͜͝d̶̥̱̪̺̱͆́̏̓͗̓̄̄͗̏̕s̴̰̤͉̮͔̹̑̊͌͂͠: 0̷̤̑͊0̵̺̱̠̖͈̻͕̫̻̓0̶͚̜̍̒̒̂̌̈́̾̊̋͗̾̊̈͜͝͝0̷̧̛͖͉͍͓͈̙̱͈̖̻̮̩̀̈̀̅̽̄̇̽̽̽̀͌͠0̷̧̥͎͙͈̟̹̲̹͈̟̩̭͋͋̆̽́̊̕͠0̶̢̹̝̺̞͎̦̤̪̏͊̔̈́́̌͑̊̂̈́͋͌̚̕͝ͅ Col 0̷̤̑͊0̵̺̱̠̖͈̻͕̫̻̓0̶͚̜̍̒̒̂̌̈́̾̊̋͗̾̊̈͜͝͝0̷̧̛͖͉͍͓͈̙̱͈̖̻̮̩̀̈̀̅̽̄̇̽̽̽̀͌͠0̷̧̥͎͙͈̟̹̲̹͈̟̩̭͋͋̆̽́̊̕͠0̶̢̹̝̺̞͎̦̤̪̏͊̔̈́́̌͑̊̂̈́͋͌̚̕͝ͅ. EXP Unlocks the <<Lightweight>> status. Players with the <<Lightweight>> status active will feel the effects of drinking alcohol. Please use responsibly. R̴͚̜̬̙̬̣̦͑̈́̍͗̌̋͒̐͝͝e̶̢̛̺̱̖͈̜̟̗͎͖̯͋͐͊͆̃́̾̃͜q̵̡̢͇̭̣͇͉̰̗̰͇̩̋͘ͅͅuirements: Travel to H.P's Tavern in Ilridge. Find the receipt of purchase and accept the quest prompt. Travel to the Southern docks and wait for the ship. Explore ship and unload the crates and barrels of alcohol. Travel back to H.P's and deliver payload to the basement. Have a drink, on̵̳̈́͌͋ ̷̡̢̫͑͆̅t̶̝̦̋̔ͅh̷̹̓̃ę̶̖͋̆͛͝ ̶̨̔͑̔h̵̘̄o̵͕̎̀̈͌͜ú̴̳̫͉̚͜ş̸̲̗͕̓̾ȩ̷͔͋ Sum̵̘͂m̴̟͓͎͉͂͝à̸̲̳͒͑ry: H.P's is one of the only taverns in Ilridge. You feel a draw towards the establishment, as if numerous, smiling faces recommended it to you.. But you have not crossed paths with a single soul on this floor, other than the fellow player who seems just as curious as you do. Broken tables and overturned stools make it a bit difficult to find anywhere to sit, though you will not be placing your order with the bartender anytime soon. Behind the bar is just as empty as the rest of Ilridge, save for numerous bottles covered in dust and grime that line the shelves. A single lantern remains illuminated on the countertop, with a mysterious document resting underneath it. Strangely, the note is not as aged or dilapidated as the rest of the interior, almost as if it was just written within the past couple of weeks. “Shipping Manifest” it reads, with multiple lines of orders underneath it. As you eye over the various wines, ales, and spirits being shipped, you are met with a prompt to accept the quest. Looks like you’ll be the one accepting the delivery on (Bar name’s) behalf. O̷̻̯͌̊͑̓utlin̶̯̽̓e̴͍̋̓ Using a horseless wagon found outside the bar, travel to docks, retrieve the cargo, and return. A simple fetch quest made interesting by the chaotic energy of this floor. At each milestone, you will need to roll an LD (Natural Results) to determine a random encounter. No encounters should provide any actual threat to the players, unless they wish to do so themselves. Please make sure to read over all of the plot points and encounters below. Waiting at the Docks - Only the party leader rolls this LD. 1-5 You swear you see something monstrous out in the ocean. But as you avert your eyes for just a moment, the image is gone. Replaced by the slowly growing image of a sailing ship. 6-10 You see the ship far away, on the horizon. You blink and suddenly the ship is right upon you, and much bigger than you were expecting. 11-15 As the ship approaches, it is struck by a bolt of lightning. The first deck of the ship and its masts are ravaged, but the lower decks - and the cargo - seem intact. 16-20 The brigantine does not dock, and instead tears through the dock, before beaching itself. Once the Ship Arrives Spoiler As you step onto the vessel, or what’s left of it, you see that most of the cargo is still intact. Various barrels and crates stacked atop each other below the main deck. However, that is all that seems to remain. A single lantern flickers dimly above a circular table, the contents of spilled tankards dripping onto the floor, while bread and cheese infested with mold sit idly on plates. From what you can tell, no life remains on this vessel - aside from your own. Unloading the Cargo - Each player rolls an LD. Encounters can be handled individually, or as a group. But one result will be assigned per player. 1-4 You find one person on the ship, if you can call them that. An undead, fish-person with eerily long arms. They clutch a broom in their hands and they slowly sweep the deck, specifically behind you (the roller) as you explore the ship. 5-8 You see a small creature about the size of a rat, but some otherworldly monstrosity you could never even imagine. It shrieks and runs away into the shadows. 9-12 You find a barrel of wine that is leaking profusely. Its flow seems never ending. It tastes a bit flat. 13-16 You hear a voice that only you can hear. It speaks in tongues but you understand. Terrible things whispered into your ear, Once you depart from the vessel, the voice is no longer with you. 17-20 You find a sack of Col. If you decide to pick up the bag, the coins become spiders. They vanish as you come to your senses. The bag you are holding has no spiders, no gold. Once the Cargo is Retrieved Spoiler No trace of the ship remains after you step from its deck. A slow cloud of fog drifts off to sea, regardless of the direction of the storming winds. With the wagon in tow, you slowly make your way back the path you came to H.P's. Travel Back - Each player rolls an LD. Encounters can be handled individually, or as a group. But one result will be assigned per player. 1-4 You pass a scarecrow that moves every time you take your eyes off of it. It disappears as you enter the bar. 5-8 The storm becomes severe and downs a tree in the road before you. 9-12 You, and only you, see yourself walking in front of you. They mimic your every move, before violently turning their neck to look you in the eyes. The moment you lock eyes, they are gone. 13-16 Only you hear a murder of crows cawing your name over and over from the trees above. You swear one calls you by your real world name. But there are no crows. Or anything, as far as you can see. 17-20 One of the wheels pops off the wagon. As you rush to fix it, you hear the sound of something giggling and scampering towards you. You never see what it is as you get back on the road. Unloading the Cargo Spoiler Finally arrived back at H.P'syou open an angled cellar door on the outside of the building. It’s dark, but a single light hanging from the ceiling flickers, illuminating the basement just enough. Down the stone stairs, you place the barrels and crates with no particular guide on where to set them down. Despite, once all of the containers have been placed, you will receive a prompt to return to the bar for your reward. A Drink on The House Spoiler No bartender to pour the drinks, but a glass sits on the counter in front of you as you return upstairs. Another prompt appears, [Have a drink, it's on the house] Each player will roll a CD to determine the random drink that was chosen for them. The player will feel the effects of the alcohol. If they choose to drink at least one drink, they will be granted the <<Lightweight>> status effect. They will continue to feel the effects of alcohol the more they consume. 1 Mead 7 Spiced Rum 2 Grog 8 Champagne 3 Warm Sake 9 Dry, Red Wine 4 Peach Cider 10 Whiskey 5 Cold Beer 11 Cinnamon Vodka 6 Plum Wine 12 Fruity Cocktail E͙ͧp̠͓̩̫̊ͨͯ̄͒́͒i̸̷͎͈̺͍͚̖̟͓̯̖͒ͧ̽̆͊͗̃̓͆̕̚_̧̰̘͋̃ͬl͓ơ̝̩̟͖̓̑̀͗ͅg̵̴̡̛͓̹͕͇̳̫̲̳̃ͭ͛͑̀̈̋̉͐̈́ͤ̉̆̀̚̚͜͟͜͢͢͜͡u̡̦͍̟͈̜̩͕̼̮̙̖̍͌̒͛͐̓ͮͨ̍͂̏̂̂͌ͥ̃̃̈̈́͠ę̩̱̟͉͙̤͔̥ͪ̎͋̀:̨̐ͧ̉ Spoiler Placing the last of your drink on the counter it had mysteriously appeared upon, you are met with a familiar prompt. [̸̧̡͎̗̦̺̲̦̼̯͇̪̣̗̋̔͋̓̍̂͛̃͘̕Ĥ̵̛̳͍̣͍́̇͂͗͛̐͛̏̆͋͝ave a drink, it's on the house]. The glass fills once more before your very eyes. If one should partake once more, the message would repeat. [̸̧̡͎̗̦̺̲̦̼̯͇̪̣̗̋̔͋̓̍̂͛̃͘̕Ĥ̵̛̳͍̣͍́̇͂͗͛̐͛̏̆͋͝ave a d̸̹͚̦̟͈̱̼̞̤̝̺̲̿̍r̶̰̱͕̬̼͔͔͈̆̾́̈̑̏͛̔̄͘͠i̷̫̝͓̦̒͒͂̽͗̈́̆̓̾̀̋̚ṇ̸̡̛͚͉̼͉̮̹͋̃͌ͅnk, it's on thh̵͉̲̠̪̪͚̱̞̫̜̞͙͙͆̒̂͌̃̈́͘͝ě̸̢̧̛͙̝͎͕̯̮̈́̾̉̽́̂ ̵̧̢͇̠̭͎̲͚̝̽̀͑̈́͊͝͠ͅh̷͔̻́̿̓͂͑̈́̈̌̐use]. An endless cycle. A quest that could not be completed. Note: Players are technically blocked from completing the quest due to the glitches this floor experiences. The <<Lightweight>> condition that was applied for your celebratory drink seems to follow you outside of the bar... and even onto other floors. If players wish to remove the <<Lightweight>> condition, they may do so by ‘Forfeiting the Quest’ in a post. Players will need to repeat the quest to obtain the status once more. Link to post Share on other sites
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