Kindling 0 Posted Thursday at 04:10 AM #1 Share Posted Thursday at 04:10 AM Good Morning Challengers! Your weekly matches have been drawn up, and then separated between Hosts @Minako and I, @Kindling. Your host will be the one who posts the thread to introduce your fight, and give some flavor casting throughout the combat. With the drawn up matches, your Weekly Clash Shop has been rolled and assigned. Use this opportunity to understand who your opponent is, and plan accordingly either through your own build, and through consumables purchasable in the Weekly Shop. Remember! No outside consumables are allowed in these fights. Only those purchased at the Weekly Shop. Your matchups host will be who starts your thread, and is primarily responsible for mediation, as well as for adding casting flavor to your fight! This Week's Thematic is Traps! In the Sands of Floor 5, beneath the dunes, there are hidden objects that will afflict those without fleet feet! Without further ado, here are the Week 3 Matchups and their appropriate hosts. Hosted By: Kindling Spoiler @Vigilon v. @Acanthus | @Koga v. @Lessa | @Pollux v. @Katoka | @NIGHT v. @tricolor_mina Minako Spoiler @Jomei v. @Telrenya | @Wulfrin v. @Kiyabu Hisao | @Oscar v. @Kiru | @Hirru v. @Morningstar Week 3 Matchups Start: Sunday, February 23rd Watch Your Footing! There's Traps in the Sand. Spoiler Thematic Explanation When players take any Main Action except Rest or Consumable, they must roll on the CD. On Attack rolls, use the CD attached. On a CD of 4 or lower, players will activate a trap and take an unmitigatable 20 damage. (This does not trigger Holy Blessing.) On a Natural 1 CD, the player triggering the trap will also be inflicted with a Status Effect. The status effect will be determined by their MD on the following Chart. Note: the effects of Traps triggered take effect before Attacks are Finalized. E.g. a status applied by a trap that reduces Accuracy will take effect immediately during that turn. Status Name Effect MD Roll Purify Cleanses the player of 1 Status Effect. 1 Blind Player will have -3 Accuracy 2 Turns. Stacks ontop of Pheromones. 2 Molotov Player will be afflicted with Burn, taking 14 Burn Damage for 2 Turns. 3 Electrocute Player is paralyzed for One Turn. If this trap is rolled twice in a row by the same player, avoid the Trap. 4 Blight Player takes 8 Damage, and loses 5 mitigation, for 2 turns. 5 Freeze Player is Frozen for 1 Turn. If this trap is rolled twice in a row by the same player, avoid the Trap. 6 Serrated Player will be afflicted with Bleed, taking 12 Bleed Damage for 2 Turns. 7 Ankle Snapper Player will have their healing reduced by 50% for 2 turns. Stacks with Heartbreaker for 75% healing reduction. 8 Relief Player will heal 15 HP a turn for 2 Turns. 9 Explosive Trap No Status Effect. Instead, the player triggering the Trap will take double the unmitigatable damage. (40) 10 Weekly Shop Along with your weekly matchups, every single week will have a shop with some randomly assigned items to add further depth and strategy to the game! This week, Combatants will have 8 Steel Tokens to spend on Consumables. Please remember that outside Consumables are not allowed, and that neither Tokens nor Purchased Consumables roll over into other weeks. Use it or Lose it. Also be aware that other than as Vanity Trophies, Consumables don't transfer outside of the Competition either. Please note that the following tables are separated by Main and Swift Action categories. This is to make it easy for Combatants to distinguish what they're buying, and their value. For the purposes of the Weekly shop, Your purchases can be declared using one of two Methods: Below, using a Spoiler to hide your purchases from the opponents. THIS METHOD IS UNSAFE For those who want more Privacy, they may message @Kindling or @Minako to declare their desired Purchases Or by messaging Vesuvyan or LemonArsonist directly on discord. Advise that all purchases must be declared using one of the above methods to be considered valid. Undeclared or Invalid purchases from this weekly shop will not allow you to use those items during your weekly match. It is also important to note that items will vary from Week to Week, so make sure to check each weekly shop for what's in stock, and what can give you a likely necessary advantage over your weekly opponent! Items must be purchased by the Saturday 11:59 PM EST before that weekly matchup, otherwise the purchases are considered invalid. Spoiler The following consumables are considered MAIN ACTIONS - meaning that they cannot be used on the same turn as other Main Actions, or each other. Spoiler Item Name Item Description Item Effect Token Cost Healing Potion A flask with a lipped opening, filled about half way with crimson liquid. Heals 15% of Maximum HP on Use. 1 Blue Gatorade A container in the shape of a typical water bottle, containing a sky blue fluid that is chilling in taste, and smooth in viscosity. Makes the user immune to Freeze and Frost Thorn effects for 3 Turns. 3 Heartbreaker A small disc in the shape of a broken heart. Reduce a target's healing by 50%. Lasts for 3 turns. Does not Stack. 3 Stage Handler Bribe A fistfull of steel tokens, granting you a map with a single ‘X’ on it. The next trap your opponent would trigger uses the MD of this action. 3 Pheromones, new and improved formula A small bottle filled with a semi clear fluid. Elevate your mood with a vibrant blend of citrus, lemon blossom, and creamy vanilla. Set target’s EVA to 0, and ACC to 3, lasting for 3 Turns. 3 Mina-Kind Energy drink An aluminum can branded with friendly faces. Just looking at the liquid within gives you palpitations. Grants user 4 slots Recovery, ignoring caps. Lasts for 3 turns. 3 Red Gatorade A container in the shape of a typical water bottle, containing a rich red fluid that is chilling in taste, and smooth in viscosity. Makes the user immune to Burn, and Flame Thorn, and Flame Aura effects for 3 turns. 2 Landmine A small disc with a comical button on top. Twist to activate. Set a Landmine. The next natural BD your opponent rolls that is a natural 1-3 they take 30 unmitigatable damage. If you roll a natural 1 BD, you trigger the Landmine. 2 Fatiguing Salve A thick ooze that is meant to be spread, not on a sandwich, but your weapon. Your next natural BD 9-10 will remove 8 energy from your target. 3 The following consumables are considered SWIFT ACTIONS - meaning that they cannot be used on the same turn as other Swift Actions. These items may also be used in place of a Main Action Spoiler Item Name Item Description Item Effect Token Cost Antidote Crystal A rectangular, storm-cloud grey crystal that fits neatly in your hand Remove ALL negative status effects on your person 2 Healing Crystal A rectangular, crystal the color of dried blood, that fits neatly in your hand Heal yourself for 15% of your maximum Health 2 Prepared Fix A teardrop shaped container barely bigger than a nail, containing a clear, bitter liquid inside. The next status effect applied on the User is mitigated. If two Status Effects are applied at the same time, the user may choose which one is mitigated. 3 Dowsing Rod A pair of sticks that warns the user of danger. Ignore the next <Trap> you would trigger. 2 Energizing Tea A nice hot cuppa. Pinkies out. Your next critical strike(Nat. 9/10) will recover 10 EN. 2 Caltrops A series of sharp metal objects that can pierce even the sturdiest of boots. When an enemy targets you with an attack they must make a LD roll of 11 or higher. Otherwise taking 15 unmitigatable damage. Lasts 3 turns. 2 THE Coin A coin bearing the beautiful profile of Minako on one side, and the dashingly handsome profile of Kindling on the other. Call Evens or Odds, and roll the LD. If you are correct, gain +3 Base Damage until your next attack. Otherwise, your opponent gains +3 damage until their next attack. This can stack. 1 This post may expand or include additional information as necessary. This is a trial, so please be patient with us. Thank you! Good luck to all Combatants! Link to post Share on other sites
Oscar 0 Posted Thursday at 04:48 AM #2 Share Posted Thursday at 04:48 AM Hi hello yes 8 THE coins pls Link to post Share on other sites
NIGHT 0 Posted Thursday at 06:15 AM #3 Share Posted Thursday at 06:15 AM Spoiler Spoiler Spoiler Spoiler x1 healing crystal | 2t x1 antidote crystal | 2t x2 caltrops | 4t total: 8t Link to post Share on other sites
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