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[Clash Of Blades Season 1] Week 3: Pollux vs Katoka


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 How was he back here already? In the deserts of floor five, Kindling felt like he had just barely gotten the feeling of his teeth grinding and crunching dirt out of his mouth a few moments ago. Of course, the truth was, it had been a few weeks, and he hadn't suffered through the same sandstorm on his way back, but it was more of the general disdain for the coarse, rough sand that had gotten everywhere. Though in this specific case, it was a boon to the announcer. He looked over each mound of sand, knowing that beneath the dunes, there were small treats placed for each of today's competitors. The grainy texture and individuality of sand down to its smallest pieces made it so easy for them to rearm, and burry each of those surprise-gifts beneath it, without anyone being completely sure where they were hidden. It was all so perfect, so genius. Now if only there was some way to deal with the heat, outside of the large red canopy that he was directly under. Watching over the assembled crowd from their stands, counting each one. Noting how the shade was working out with each propped up awning, ordered from a sleuth of different artisans. It made things look a bit ragtag, but honestly, Kindling liked it. Between the sandstone walls, the pitched battlements lining the central arena, and actual stands and chairs, this looked at least half way like a real place to fight. Certainly this would stick into the minds of viewer and combatant a like. Surely this fight would be more memorable for many. Kindling put o his show face, a grin spreading, as he got up from his beach chair next to Minako, giving her a wink and stepped out from the shade and directly into the sunlight, his hands raised. Voice going up with them to echo off the far walls of wood and metal. 

"Combatants! Beloved audience! Beautiful Minako!" Letting the ringing of his words stop before continuing, ensuring that they were quiet to hear his introductions. "Last week was about love; the beautiful brotherhood of camaraderie. The union of two souls. In that same respect; This week will be about Blood!" He gestured to the large pit of sand in front of all the audience members. "Here in the sand, Minako and I have left a few of our very own creations, for all those who will be fighting today. They would be wise to leave our gifts under that proverbial Christmas tree." His mouth was pulled at it corners by his intentionally vague, ominous warning. "And without further ado, let's introduce ourrrrr fighters!"

Customarily, his left hand rose, letting the cabal of people who worked for Minako know that it was time to go manually lift the gate for the first Combatant. "With a name that I have learned to pronounce through my time learning the language, paired with the wanna-be Samurai last week, and missing a few attacks in a brutal brawl the first week - ITSSSSS YUE HUA!" Giving there breathing room for anyone to clap, or cheer, or boo the combatant as they were allowed to walk in the rolling dunes that they were calling an arena. "And in the other side," His right hand rose, now signaling for that side to be opened. "A woman paired with mostly-pink Mina last week, being a storm of cerulean and steel, a woman after my own heart, and a victor of her first fight - ITSSSSS KATOKA!"

Once again, a small reprieve was given for the fanfare that would follow the announcement of the other, letting it drone on for close to thirty or so seconds. Before lowering his hands with his palms out stretched to specifically get their attention.

"Combatants. You are allowed to trade your words of sportsmanship, or wish for the blood of their enemy. And then, watch your footing." He reminded them with a devious smirk, if anyone was close enough to see him, Kindling would have winked again. Alas, he settled for simply raising his spear.

"On my mark. Get Ready..." Then the counter began from there. They'd be given just those few moments to mentally prepare for their third duel of the competition.

~~☼~~~~☼~~~~~☼~~~~☼~~

 Welcome to the Third week of Clash of Blades - Traps! There has been several changes from last week, so please be sure to have the Informational at the ready!
Another soft reminder to NOT use outside items. Please use only the items purchased in the Event Shop.

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  • Please remember to LINK your Spreadsheet, and triple check that all your stats are correct. Failure to do so before the actual combat begins will result in a loss by default. Going forward, we will be taking a much more hardline stance on this rule. The reason for that is out of respect for the time and energy of the hosts, and your fellow participants. 
  • Remember that initiative has changed last week, and will remain that way. 
  • Below is the explanation of the thematic, and its mechanics.

 

Spoiler

 

Thematic Explanation
 

When players take any Main Action exclude Rest or use of a Consumable, they must roll on the CD. On Attack rolls, use the CD attached. On a CD Roll of 4 or lower, players will activate a trap and take an unmitigatable 20 damage. (This does not trigger Holy Blessing.)

On a Natural 1 CD, the player triggering the trap will also be inflicted with a Status Effect. The status effect will be determined by their MD on the following Chart.


Note: the effects of Traps triggered take effect before Attacks are Finalized.
E.g. a status applied by a trap that reduces Accuracy will take effect immediately during that turn.

 

Status Name

Effect

MD Roll

Purify

Cleanses the player of 1 Status Effect.

1

Blind

Player will have -3 Accuracy 2 Turns. Stacks ontop of Pheromones.

2

Molotov

Player will be afflicted with Burn, taking 14 Burn Damage for 2 Turns.

3

Electrocute

Player is paralyzed for One Turn. If this trap is rolled twice in a row by the same player, avoid the Trap.

4

Blight

Player takes 8 Damage, and loses 5 mitigation, for 2 turns.

5

Freeze

Player is Frozen for 1 Turn. If this trap is rolled twice in a row by the same player, avoid the Trap.

6

Serrated

Player will be afflicted with Bleed, taking 12 Bleed Damage for 2 Turns.

7

Ankle Snapper

Player will have their healing reduced by 50% for 2 turns. Stacks with Heartbreaker for 75% healing reduction.

8

Relief

Player will heal 15 HP a turn for 2 Turns.

9

Explosive Trap

No Status Effect. Instead, the player triggering the Trap will take double the unmitigatable damage. (40)

10

 

 

 

 

 

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-> INITIATIVE: 241741: LD 13.
-> INITIATIVE (TIE): 241757: LD 14.

2d80bb00744a1c4a710b6caf0a695588e9e5137e.jpg
厌倦你浪潮般涨落地爱我
当作莫名靠岸惶惑地来过
再说了从未幻想过你爱我
天马行空都埋没
Spoiler

LEVEL 27:
HP: 540/540 | EN: 72/72 | DMG: 19 | MIT: 54 | ACC: 4 | EVA: 3
~~
TIER LOCKED: [CoB sheet]:
HP: 200/200 | EN: 38/38 | DMG: 9 | MIT: 18 | ACC: 3 | EVA: 3

SKILLS

Spoiler

 | skills

mod count: 3/5

  • STRAIGHT SWORD | RANK 5/5 -> RANK 3/5
    • [BASE: Proficiency] +5 DMG
    • [ADDON: Ferocity] +2 DMG
    • [ADDON: Precision] +1 ACC
    • [ADDON: Stamina] Reduce EN of all attacks by 2.
    • [SHIFT: TECH Specialist] For TECH Sword Arts, +4 to multipliers, +3 to EN cost.
  • COMBAT MASTERY: DAMAGE | RANK 3/3
    • [BASE: Proficiency] +3 DMG
  • CHARGE
    • [BASE: Proficiency] [PA, 2*Tier EN, 3 CD]
      For 1 Turn: +3 DMG, -1 ACC, remove autohit.
  • QUICK CHANGE
    • [BASE: Proficiency] [SKL FA, 3 CD]
      Instantly swap equipment from battle-ready.

| extra skills

  1. [2] FIRST AID | RANK 5/5 -> RANK 3/5
    • [BASE: Proficiency] [PA, 9 EN]
      Single target heal: 12% of target max HP.
    • [MOD: Purify] [PA, 3 EN, 1 CD]
      Single target cleanse: Can target the user.
    • [MOD: Energize] [PA, 10 EN]
      Single target restoration: +8 EN.
    • [MOD: Barrier] [PA, 15 EN, 2 CD]
      AoE buff: Reduce final damage from all sources by 15% for one turn.
    • [ADDON: Field Medic] [PA, 15 EN, 3 CD]
      AoE heal: 25% of target(s) max HP.
  2. [1] ASSAULT MODE
    • [BASE: Proficiency] [SKL FA, 5 EN, 4 CD]
      Switch ACC and EVA until the start of the user's next turn.

| expenditure

Spoiler

Total SP: 135 | Spent: 132 | Unspent: 3

  1. SKILL: Axe (30)
    1. ADDON: Stamina (4)
    2. ADDON: Precision (2)
    3. ADDON: Ferocity (4)
    4. SHIFT: TECH Specialist (10)
  2. SKILL: Combat Mastery: Damage (13)
  3. EXTRA SKILL: First Aid (30)
    1. MOD: Purify (4)
    2. MOD: Energize (5)
    3. MOD: Barrier (6)
    4. ADDON: Field Medic (6)
  4. SKILL: Quick Change (8)
  5. SKILL: Charge (10)

 

EQUIPMENT

Spoiler

Silver Sword
ACCURACY III

TIER 3 PERFECT STRAIGHT SWORD
Exorcist's silver for the vanquishment of monsters. The sword is one-handed, deep blue in color with white edges and triangular gold detailing beneath the crossguard. It strikes true and pure regardless of the troubles of the souls that may come to wield it.

Mountains and Rivers
MITIGATION III

TIER 3 PERFECT HEAVY ARMOR
A bell-shaped spread of yellow-green and dark-blue mithril plates.

Seafoam
EVADE III

TIER 1 PERFECT TRINKET
A small glass bottle filled with sea water, miniature sea shells, and prop organisms.

INVENTORY

Spoiler

| ...

  1. (1) Teleport Crystal
    Use a post action to activate a teleport crystal. Teleports the player to the town or designated teleportation area they specify.
     
  2. The Second Star | TRINKET T1E2, KEEN II
    A minimalistic set of pearl-colored hairpins; four-pointed star tassels optional.
     
  3. (1) Healing Crystal
    Heal yourself for 15% of your maximum Health.
     
  4. (2) Antidote Crystal
    Remove ALL negative status effects on your person.
     
  5. (1) Caltrops
    When an enemy targets you with an attack they must make a LD roll of 11 or higher. Otherwise taking 15 unmitigatable damage. Lasts 3 turns.

SWORD ARTS

Spoiler

| ST

  • [x8] ST-I (8 EN) | A single-target sword art.
  • [x11] ST-II (11 EN) | A powerful single-target sword art. Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn.

| AOE

  • [x7] AOE-I (7 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once.

| TECH

  • [x8] TECH-A (9 EN) | STUN | A single-target sword art that stuns an enemy.

 

 

Edited by Pollux
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PH

----

Initiative:
ID#: 241755 | LD: 13

LD Tie - Approved [Here]

Second Initiative Roll:
ID#: 241756 | LD: 7

Katoka | HP: 200/200 | EN: 43/43 | DMG: 10 | MIT:30 | ACC:3 | EVA:1 | BH:6 | REC: 2 | FLN: 4 | HLY: 4

Spoiler

 

Edited by Katoka
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PH.


-> MAIN ACTION: TECH-A vs Katoka.
-> SWIFT ACTION: Using Caltrops.

Spoiler

MAIN ACTION: TECH-A vs Katoka [-2 EN]
241758: BD 2 + 3 = 5 - 1 = 4: CD 2: Miss. [-20 HP]

SWIFT ACTION: Using Caltrops. [-2 EN]
When an enemy targets you with an attack they must make a LD roll of 11 or higher. Otherwise taking 15 unmitigatable damage.

Pollux | HP: 180/200 | EN: 34/38 | DMG: 9 | MIT: 18 | ACC: 3 | EVA: 3 | CALTROPS: 1/3
Katoka | HP: 200/200 | EN: 43/43 | DMG: 10 | MIT:30 | ACC:3 | EVA:1 | BH:6 | REC: 2 | FLN: 4 | HLY: 4

 

Edited by Pollux
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PH

----

Main Action: [x8] ST-I : -8 EN
Swift Action: None

ID#: 241759 | BD: 10 CRIT! | CD: 7 | [Holy Proc] 14*8=112-18 MIT = 94 DMG vs Pollux

Caltrops Triggered!

ID#: 241760 | LD: 2 Failed | -15 HP

Pollux | HP: 86/200 (180-94) | EN: 34/38 | DMG: 9 | MIT: 18 | ACC: 3 | EVA: 3 | CALTROPS: 1/3
Katoka | HP: 185/200 (200-15) | EN: 35/43 (43-8) | DMG: 10 | MIT:30 | ACC:3 | EVA:1 | BH:6 | REC: 2 | FLN: 4 | HLY: 4

Edited by Katoka
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PH


-> MAIN ACTION: TECH-A vs Katoka.
-> SWIFT ACTION: Using Healing Crystal.

Spoiler

PASSIVE: +1 EN

MAIN ACTION: TECH-A vs Katoka [-9 EN]
241762: BD 5 + 3 = 8 - 1 = 7: CD 12: 9 * 8 = 72 - 30 = 42 DMG -> Katoka

SWIFT ACTION: Healing Crystal [-2 EN] [+30 HP]

Pollux | HP: 116/200 | EN: 24/38 | DMG: 9 | MIT: 18 | ACC: 3 | EVA: 3 | CALTROPS: 2/3
Katoka | HP: 143/200 | EN: 35/43 | DMG: 10 | MIT:30 | ACC:3 | EVA:1 | BH:6 | REC: 2 | FLN: 4 | HLY: 4 | STUNNED | StunImmune: 0/3

 

Edited by Pollux
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