Kindling 0 Posted Sunday at 08:24 AM #1 Share Posted Sunday at 08:24 AM How was he back here already? In the deserts of floor five, Kindling felt like he had just barely gotten the feeling of his teeth grinding and crunching dirt out of his mouth a few moments ago. Of course, the truth was, it had been a few weeks, and he hadn't suffered through the same sandstorm on his way back, but it was more of the general disdain for the coarse, rough sand that had gotten everywhere. Though in this specific case, it was a boon to the announcer. He looked over each mound of sand, knowing that beneath the dunes, there were small treats placed for each of today's competitors. The grainy texture and individuality of sand down to its smallest pieces made it so easy for them to rearm, and burry each of those surprise-gifts beneath it, without anyone being completely sure where they were hidden. It was all so perfect, so genius. Now if only there was some way to deal with the heat, outside of the large red canopy that he was directly under. Watching over the assembled crowd from their stands, counting each one. Noting how the shade was working out with each propped up awning, ordered from a sleuth of different artisans. It made things look a bit ragtag, but honestly, Kindling liked it. Between the sandstone walls, the pitched battlements lining the central arena, and actual stands and chairs, this looked at least half way like a real place to fight. Certainly this would stick into the minds of viewer and combatant a like. Surely this fight would be more memorable for many. Kindling put o his show face, a grin spreading, as he got up from his beach chair next to Minako, giving her a wink and stepped out from the shade and directly into the sunlight, his hands raised. Voice going up with them to echo off the far walls of wood and metal. "Combatants! Beloved audience! Beautiful Minako!" Letting the ringing of his words stop before continuing, ensuring that they were quiet to hear his introductions. "Last week was about love; the beautiful brotherhood of camaraderie. The union of two souls. In that same respect; This week will be about Blood!" He gestured to the large pit of sand in front of all the audience members. "Here in the sand, Minako and I have left a few of our very own creations, for all those who will be fighting today. They would be wise to leave our gifts under that proverbial Christmas tree." His mouth was pulled at it corners by his intentionally vague, ominous warning. "And without further ado, let's introduce ourrrrr fighters!" Customarily, his left hand rose, letting the cabal of people who worked for Minako know that it was time to go manually lift the gate for the first Combatant. "A name that invokes the image of the moon, paired with the ex-frontliner Kiru last week, and the person who beat up a low level, brave man - ITSSSSS NIGHT!" Giving there breathing room for anyone to clap, or cheer, or boo the combatant as they were allowed to walk in the rolling dunes that they were calling an arena. "And in the other side," His right hand rose, now signaling for that side to be opened. "Katoka's partner from before, a woman who went out with a complete shock of a bang in her first fight, but still fought hard nonetheless, bringing her pink hair and her skill with a blade through the weeks to here - ITSSSSS TRICOLOR_MINA!" Once again, a small reprieve was given for the fanfare that would follow the announcement of the other, letting it drone on for close to thirty or so seconds. Before lowering his hands with his palms out stretched to specifically get their attention. "Combatants. You are allowed to trade your words of sportsmanship, or wish for the blood of their enemy. And then, watch your footing." He reminded them with a devious smirk, if anyone was close enough to see him, Kindling would have winked again. Alas, he settled for simply raising his spear. "On my mark. Get Ready..." Then the counter began from there. They'd be given just those few moments to mentally prepare for their third duel of the competition. ~~☼~~~~☼~~~~~☼~~~~☼~~ Welcome to the Third week of Clash of Blades - Traps! There has been several changes from last week, so please be sure to have the Informational at the ready! Another soft reminder to NOT use outside items. Please use only the items purchased in the Event Shop. Hide contents Please remember to LINK your Spreadsheet, and triple check that all your stats are correct. Failure to do so before the actual combat begins will result in a loss by default. Going forward, we will be taking a much more hardline stance on this rule. The reason for that is out of respect for the time and energy of the hosts, and your fellow participants. Remember that initiative has changed last week, and will remain that way. Below is the explanation of the thematic, and its mechanics. Spoiler Thematic Explanation When players take any Main Action exclude Rest or use of a Consumable, they must roll on the CD. On Attack rolls, use the CD attached. On a CD Roll of 4 or lower, players will activate a trap and take an unmitigatable 20 damage. (This does not trigger Holy Blessing.) On a Natural 1 CD, the player triggering the trap will also be inflicted with a Status Effect. The status effect will be determined by their MD on the following Chart. Note: the effects of Traps triggered take effect before Attacks are Finalized. E.g. a status applied by a trap that reduces Accuracy will take effect immediately during that turn. Status Name Effect MD Roll Purify Cleanses the player of 1 Status Effect. 1 Blind Player will have -3 Accuracy 2 Turns. Stacks ontop of Pheromones. 2 Molotov Player will be afflicted with Burn, taking 14 Burn Damage for 2 Turns. 3 Electrocute Player is paralyzed for One Turn. If this trap is rolled twice in a row by the same player, avoid the Trap. 4 Blight Player takes 8 Damage, and loses 5 mitigation, for 2 turns. 5 Freeze Player is Frozen for 1 Turn. If this trap is rolled twice in a row by the same player, avoid the Trap. 6 Serrated Player will be afflicted with Bleed, taking 12 Bleed Damage for 2 Turns. 7 Ankle Snapper Player will have their healing reduced by 50% for 2 turns. Stacks with Heartbreaker for 75% healing reduction. 8 Relief Player will heal 15 HP a turn for 2 Turns. 9 Explosive Trap No Status Effect. Instead, the player triggering the Trap will take double the unmitigatable damage. (40) 10 Link to post Share on other sites
NIGHT 0 Posted Sunday at 09:47 AM #2 Share Posted Sunday at 09:47 AM | NIGHT | Lv. 154 >> P. 120, Lv. 34 | Status: wary. wary. wary. Notes: sheet found [here]. Spoiler NIGHT | HP: 200/200 | EN: 43/43 | DMG: 10 | ACC: 4 | MIT: 18 | EVA: 3 | BH: 7 | HB: 9 | VAMP-D: 22 | LD: 3 | AA | FS | STEALTH: 4 equipped Cosmic Devourer+1 ABS. ACC, ACC III pretense. VAMP-D II, HB II trainers. EVA III, MIT battle-ready inventory Healing Crystal (1) | +15% HP. Antidote Crystal (1) | SWIFT | Remove all Status Effects from self. Caltrops (2) | When an enemy targets you with an attack, they must roll an LD11+. Otherwise, they take 15 unmitigatable damage. Lasts 3 turns. skills Spoiler mod count: 5/7 STRAIGHT SWORD | RANK 3 focus, stamina, precision shift: aoe CLOTH ARMOR | RANK 3 athletics, nimble COMBAT MASTERY: DMG | RANK 3/3 SEARCHING | RANK 3 BATTLE HEALING | RANK 3 emergency recovery ENERGIST QUICK CHANGE CHARGE FIGHTING SPIRIT HOWL focused howl SCOUTING FAMILIAR EXTENDED MOD LIMIT extra SURVIVAL CONCENTRATION HIDING untraceable, vanish, surprise attack-t buffs Spoiler Spaghetti & Meatballs | +1 DMG, +10 MIT Ice Cream Milkshake | +15 Max EN sword arts Spoiler en cost matches multiplier unless stated otherwise. shift underlined. ST | x8 -> x11 AOE | x7 TECH-A | x8 | STUN | 9EN TECH-D | x8 | SHATTER TECH-F | x8 | AOE STUN TECH-G | x8 | BURN misc. Spoiler housing Dimensional Backpack, Item Stash | +2 Battle-Ready Inventory Slots. Well Rested | -1 EN for the first three expenditures of each combat. Relaxed | +(5 * Tier) HP per out-of-combat post. Full energy restoration occurs after two turns out of combat. Squeaky Clean | -25% DoT damage taken from the first DoT applied to this player in a thread. Skylight: Searching | +1 Expertise to declared utility skill. Cooldown of 30 days to reassign. Multipurpose | +1 LD/Prosperity/Stealth/Detection to one post per thread. Can be applied after a roll. Filling | +1 T1 slot to a food consumed by this player in a thread. Can exceed Cook enhancement caps. Col Deposit | +5% col from loot-minimum mobs, +10% col from treasure chests. foraging | r2 | xp: 69/150 Greenhouse | +2 G.EXP, +1 CD&LD to gathering attempts. Familiar: Profession | +2 G.EXP Demeter's Cornucopia | +1 CD to gathering attempts. dusty. she wondered how much of a problem it was to get the stands set up in the middle of the desert, but likewise eyed the beach chairs that the announcers decided to sit upon. so long as they were enjoying themselves, hosts or otherwise, it would make sense to work on their tan if they could handle the heat, night guessed. the player strolled into the arena, cosmic devourer to her side. unlike most fights, where she would've been caught out in her track suit, night decided it would catch too much sand had she stayed in it that she swapped it out of a beige cloak over her tee. she would've gone with the standard white, but knowing that there were traps this week, it would do poorly to ruin it for the owner had she found herself caught in one. mina, was it? she'd seen her on the occasion in the raids. was one of the few who'd called out freyd's pretend death -- still not sure what that was about. all night had in her mind was to avoid listening to words, lest they'd be a form of psychological warfare. otherwise, night raised an open palm as a greeting once the fighter arrived to take her position. Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now