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[Clash Of Blades Season 1] Week 3: NIGHT vs Tricolor_Mina


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 How was he back here already? In the deserts of floor five, Kindling felt like he had just barely gotten the feeling of his teeth grinding and crunching dirt out of his mouth a few moments ago. Of course, the truth was, it had been a few weeks, and he hadn't suffered through the same sandstorm on his way back, but it was more of the general disdain for the coarse, rough sand that had gotten everywhere. Though in this specific case, it was a boon to the announcer. He looked over each mound of sand, knowing that beneath the dunes, there were small treats placed for each of today's competitors. The grainy texture and individuality of sand down to its smallest pieces made it so easy for them to rearm, and burry each of those surprise-gifts beneath it, without anyone being completely sure where they were hidden. It was all so perfect, so genius. Now if only there was some way to deal with the heat, outside of the large red canopy that he was directly under. Watching over the assembled crowd from their stands, counting each one. Noting how the shade was working out with each propped up awning, ordered from a sleuth of different artisans. It made things look a bit ragtag, but honestly, Kindling liked it. Between the sandstone walls, the pitched battlements lining the central arena, and actual stands and chairs, this looked at least half way like a real place to fight. Certainly this would stick into the minds of viewer and combatant a like. Surely this fight would be more memorable for many. Kindling put o his show face, a grin spreading, as he got up from his beach chair next to Minako, giving her a wink and stepped out from the shade and directly into the sunlight, his hands raised. Voice going up with them to echo off the far walls of wood and metal. 

"Combatants! Beloved audience! Beautiful Minako!" Letting the ringing of his words stop before continuing, ensuring that they were quiet to hear his introductions. "Last week was about love; the beautiful brotherhood of camaraderie. The union of two souls. In that same respect; This week will be about Blood!" He gestured to the large pit of sand in front of all the audience members. "Here in the sand, Minako and I have left a few of our very own creations, for all those who will be fighting today. They would be wise to leave our gifts under that proverbial Christmas tree." His mouth was pulled at it corners by his intentionally vague, ominous warning. "And without further ado, let's introduce ourrrrr fighters!"

Customarily, his left hand rose, letting the cabal of people who worked for Minako know that it was time to go manually lift the gate for the first Combatant. "A name that invokes the image of the moon, paired with the ex-frontliner Kiru last week, and the person who beat up a low level, brave man - ITSSSSS NIGHT!" Giving there breathing room for anyone to clap, or cheer, or boo the combatant as they were allowed to walk in the rolling dunes that they were calling an arena. "And in the other side," His right hand rose, now signaling for that side to be opened. "Katoka's partner from before, a woman who went out with a complete shock of a bang in her first fight, but still fought hard nonetheless, bringing her pink hair and her skill with a blade through the weeks to here - ITSSSSS TRICOLOR_MINA!"

Once again, a small reprieve was given for the fanfare that would follow the announcement of the other, letting it drone on for close to thirty or so seconds. Before lowering his hands with his palms out stretched to specifically get their attention.

"Combatants. You are allowed to trade your words of sportsmanship, or wish for the blood of their enemy. And then, watch your footing." He reminded them with a devious smirk, if anyone was close enough to see him, Kindling would have winked again. Alas, he settled for simply raising his spear.

"On my mark. Get Ready..." Then the counter began from there. They'd be given just those few moments to mentally prepare for their third duel of the competition.

~~☼~~~~☼~~~~~☼~~~~☼~~

Welcome to the Third week of Clash of Blades - Traps! There has been several changes from last week, so please be sure to have the Informational at the ready!
Another soft reminder to NOT use outside items. Please use only the items purchased in the Event Shop.

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  • Please remember to LINK your Spreadsheet, and triple check that all your stats are correct. Failure to do so before the actual combat begins will result in a loss by default. Going forward, we will be taking a much more hardline stance on this rule. The reason for that is out of respect for the time and energy of the hosts, and your fellow participants. 
  • Remember that initiative has changed last week, and will remain that way. 
  • Below is the explanation of the thematic, and its mechanics.

 

Spoiler

 

Thematic Explanation
 

When players take any Main Action exclude Rest or use of a Consumable, they must roll on the CD. On Attack rolls, use the CD attached. On a CD Roll of 4 or lower, players will activate a trap and take an unmitigatable 20 damage. (This does not trigger Holy Blessing.)

On a Natural 1 CD, the player triggering the trap will also be inflicted with a Status Effect. The status effect will be determined by their MD on the following Chart.


Note: the effects of Traps triggered take effect before Attacks are Finalized.
E.g. a status applied by a trap that reduces Accuracy will take effect immediately during that turn.

 

Status Name

Effect

MD Roll

Purify

Cleanses the player of 1 Status Effect.

1

Blind

Player will have -3 Accuracy 2 Turns. Stacks ontop of Pheromones.

2

Molotov

Player will be afflicted with Burn, taking 14 Burn Damage for 2 Turns.

3

Electrocute

Player is paralyzed for One Turn. If this trap is rolled twice in a row by the same player, avoid the Trap.

4

Blight

Player takes 8 Damage, and loses 5 mitigation, for 2 turns.

5

Freeze

Player is Frozen for 1 Turn. If this trap is rolled twice in a row by the same player, avoid the Trap.

6

Serrated

Player will be afflicted with Bleed, taking 12 Bleed Damage for 2 Turns.

7

Ankle Snapper

Player will have their healing reduced by 50% for 2 turns. Stacks with Heartbreaker for 75% healing reduction.

8

Relief

Player will heal 15 HP a turn for 2 Turns.

9

Explosive Trap

No Status Effect. Instead, the player triggering the Trap will take double the unmitigatable damage. (40)

10

 

 

 

 

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R5tSbC7.png | NIGHT
 | Lv. 154 >> P. 120, Lv. 34
 | Status: wary. wary. wary.

 Notes:
 sheet found [here].

Spoiler

NIGHT | HP: 200/200 | EN: 43/43 | DMG: 10 | ACC: 4 | MIT: 18 | EVA: 3 | BH: 7 | HB: 9 | VAMP-D: 22 | LD: 3 | AA | FS | STEALTH: 4


equipped

  • Cosmic Devourer+1 
    ABS. ACC, ACC III
  • pretense. 
    VAMP-D II, HB II
  • trainers.
    EVA III, MIT

battle-ready inventory

  • Healing Crystal (1) | +15% HP.
  • Antidote Crystal (1) | SWIFT | Remove all Status Effects from self.
  • Caltrops (2) | When an enemy targets you with an attack, they must roll an LD11+. Otherwise, they take 15 unmitigatable damage. Lasts 3 turns.

skills

Spoiler

mod count: 5/7

  • STRAIGHT SWORD | RANK 3
    • focus, stamina, precision
    • shift: aoe
  • CLOTH ARMOR | RANK 3 
    • athletics, nimble
  • COMBAT MASTERY: DMG | RANK 3/3
  • SEARCHING | RANK 3
  • BATTLE HEALING | RANK 3
    • emergency recovery
  • ENERGIST
  • QUICK CHANGE
  • CHARGE
  • FIGHTING SPIRIT
  • HOWL
    • focused howl
  • SCOUTING FAMILIAR
  • EXTENDED MOD LIMIT

extra

  1. SURVIVAL
  2. CONCENTRATION
  3. HIDING
    • untraceable, vanish, surprise attack-t

buffs

Spoiler
  •  

sword arts

Spoiler

en cost matches multiplier unless stated otherwise. shift underlined.

  • ST | x8 -> x11
  • AOE | x7
  • TECH-A | x8 | STUN | 9EN
  • TECH-D | x8 | SHATTER
  • TECH-F | x8 | AOE STUN 
  • TECH-G | x8 | BURN

misc.

Spoiler

housing

  • Dimensional Backpack, Item Stash
    | +2 Battle-Ready Inventory Slots.
  • Well Rested
    | -1 EN for the first three expenditures of each combat. 
  • Relaxed
    | +(5 * Tier) HP per out-of-combat post. Full energy restoration occurs after two turns out of combat.
  • Squeaky Clean
    | -25% DoT damage taken from the first DoT applied to this player in a thread.
  • Skylight: Searching
    | +1 Expertise to declared utility skill. Cooldown of 30 days to reassign.
  • Multipurpose
    | +1 LD/Prosperity/Stealth/Detection to one post per thread. Can be applied after a roll.
  • Filling
    | +1 T1 slot to a food consumed by this player in a thread. Can exceed Cook enhancement caps.
  • Col Deposit
    | +5% col from loot-minimum mobs, +10% col from treasure chests.

foraging | r2 | xp: 69/150

  • Greenhouse
    | +2 G.EXP, +1 CD&LD to gathering attempts.
  • Familiar: Profession
    | +2 G.EXP
  • Demeter's Cornucopia
    | +1 CD to gathering attempts. 

dusty. she wondered how much of a problem it was to get the stands set up in the middle of the desert, but likewise eyed the beach chairs that the announcers decided to sit upon. so long as they were enjoying themselves, hosts or otherwise, it would make sense to work on their tan if they could handle the heat, night guessed.

the player strolled into the arena, cosmic devourer to her side. unlike most fights, where she would've been caught out in her track suit, night decided it would catch too much sand had she stayed in it that she swapped it out of a beige cloak over her tee.  she would've gone with the standard white, but knowing that there were traps this week, it would do poorly to ruin it for the owner had she found herself caught in one.

mina, was it? she'd seen her on the occasion in the raids. was one of the few who'd called out freyd's pretend death -- still not sure what that was about. all night had in her mind was to avoid listening to words, lest they'd be a form of psychological warfare. otherwise, night raised an open palm as a greeting once the fighter arrived to take her position.

ID242343 | ld17 

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Posted (edited)

Violet smiled as she stepped forward in the arena, humming as she listened to the introduction that Kindling was giving for them. "Guess I'm not living down that Finale, huh?" she laughed, checking over her holster to make sure everything was secured. She listened to the rest of the spiel, before bowing to her opponent. "Let's have fun, yeah?" She did a few stretches, before pulling out Ember, and stooping into a crouch. Night was one of the most formidable players in this tournament, if not throughout the entire frontlines. Even Freyd would have trouble keeping up with her. So the odds of her actually winning this fight were rather slim, but she was at the very least going to try and put up a decent fight.

After all, the tournament was meant to be a spectacle. The very least that she could do was give them a show.

Roll ID#: 242053, LD:1

Tricolor Mina | HP: 200/200 | EN: 43/43 | DMG: 10 | MIT:30 | ACC:3 | AA | PHASE | REC: 2 | HLY: 4 | BLI: 8/-5 | BRN: 14 | FRB: 10 | LD:4

Google sheet

Edited by tricolor_mina
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like a true coliseum fighter. from her stretching to her quip, night simply nodded, twirling cosmic devourer in her hand in parallel. this seemed like a straightforward fight to the player; no daggers? no problem. though she wasn't sure how much enjoyment she got from being free of her triggers, night shot her opponent a sideways glance. "depends on what you mean by fun."

so she launched herself at the call of the bell. from under the hood, night couldn't see well, and with the mines buried under the sand, it was more than likely she was meant to trip over something on the way over. the burst underfoot, though expected, had caught her by surprise, but night followed through with the momentum, sliding to change her charge trajectory. then, night was sure she was close enough to land an attack if she jumped.

her blade was flipped over, night squinting through the dust trying to land the strike. and though it felt like she'd tripped over mina on the landing, the shudder of an impact from her sword connecting with the other woman but told her enough: the stun had landed. night stopped moving, taking the opportunity to scan the vicinity for more traps.

Spoiler

> MAIN ACTION: TECH-A
> SWIFT ACTION: ITEM | Caltrops | When an enemy targets you with an attack, they must roll an LD11+. Otherwise, they take 15 unmitigatable damage. Lasts 3 turns.

ID242344 | bd10 | cd3 | -> Mina
 | -20 HP.

-9 -2 EN.

(10+2) * 8 = 96 DMG
96 - 30 = 66 DMG

NIGHT | HP: 180/200 (200 - 20) | EN: 32/43 (43 - 9 - 2) | DMG: 10 | ACC: 4 | MIT: 18 | EVA: 3 | BH: 7 | HB: 9 | VAMP-D: 22 | LD: 3 | AA | FS | STEALTH: 4

Tricolor Mina | HP: 134/200 (200 - 66) | EN: 43/43 | DMG: 10 | MIT:30 | ACC:3 | AA | PHASE | REC: 2 | HLY: 4 | BLI: 8/-5 | BRN: 14 | FRB: 10 | LD:4 | STUNNED

 

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Posted (edited)

The duel was finally underway, and both of them charged forward, weapons drawn and at the ready. Night was fast, as always - weaving and dodging from her swings as Violet tried her best to hit her with Ember, the bladed fan just barely missing her each and every time.

And then, like a viper coiled in the sand - NIGHT struck.

Violet winced as she was hit hard, NIGHT quickly taking advantage of her slow movement to hit her with a rather devastating stun - rendering her unable to move at all for a short moment. NIGHT had gotten stabbed by something that was hidden within the shifting sands, taking off a chunk of her health as well. she gritted her teeth, a pained smile on her face as she looked over at her fellow frontliner. "Nice... Stun..!" she rasped, struggling to fight off the status effect. "And we can still.. make it fun.. to watch!

Spoiler

Mina is stunned - no actions this turn q-q

NIGHT | HP: 180/200 | EN: 32/43 | DMG: 10 | ACC: 4 | MIT: 18 | EVA: 3 | BH: 7 | HB: 9 | VAMP-D: 22 | LD: 3 | AA | FS | STEALTH: 4

Tricolor Mina | HP: 134/200 | EN: 43/43 | DMG: 10 | MIT:30 | ACC:3 | AA | PHASE | REC: 2 | HLY: 4 | BLI: 8/-5 | BRN: 14 | FRB: 10 | LD:4 | STUNNED

Edited by tricolor_mina
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moving much was likely in poor taste. through the bumps in the sand, night could spot a couple of mines nearby; well hidden, had it not been the shifting winds and the angle she'd spot them from. she wondered if mina had been able to catch sight of the few littered around from her position, before they'd both moved.

"fun to watch?" night's gaze fell back upon mina, brow arched, looking down at the fighter resist cardinal's hold. "is it really that fun to watch someone struggle in the ring? -- don't tell me you're into this sort of thing."

it was only a moment after that night remembered she'd held herself to a promise she wasn't keeping. almost as though to shut her thoughts out, the next strike whilst mina was in range was a frontal jab paired with a surge of power, one that unleashed the fury of cerberus' bite forth. embers flared and blurred as they came to life, catching cloth robes afire -- none of which night would desire to be close to.

Spoiler

> MAIN ACTION: TECH-G

+1 EN.
ID242347 | cd3 | n/a.

ID242346 | bd3+4 = 7 | cd12 | -> Mina
 | Applies [BURN: 14 DMG (2)]

-12 EN.

10 * 8 = 80 DMG
80 - 30 = 50 DMG

NIGHT | HP: 180/200 | EN: 21/43 (32+1-12) | DMG: 10 | ACC: 4 | MIT: 18 | EVA: 3 | BH: 7 | HB: 9 | VAMP-D: 22 | LD: 3 | AA | FS | STEALTH: 4

Tricolor Mina | HP: 84/200 (134-50) | EN: 43/43 | DMG: 10 | MIT:30 | ACC:3 | AA | PHASE | REC: 2 | HLY: 4 | BLI: 8/-5 | BRN: 14 | FRB: 10 | LD:4 | [STUN IMMUNITY: 1/3] [BURN: 14 DMG (0/2)]

 

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Posted (edited)

Placeholder

Spoiler

M. Action - Tech A vs NIGHT

Roll ID#: 242349, BD: 9, CD: 11

NIGHT | HP: 76/200 (180 - 104) | EN: 21/43 | DMG: 10 | ACC: 4 | MIT: 18 | EVA: 3 | BH: 7 | HB: 9 | VAMP-D: 22 | LD: 3 | AA | FS | STEALTH: 4

Tricolor Mina | HP: 70/200 | EN: 34/43 | DMG: 10 | MIT:30 | ACC:3 | AA | PHASE | REC: 2 | HLY: 4 | BLI: 8/-5 | BRN: 14 | FRB: 10 | LD:4 | [STUN IMMUNITY: 1/3] [BURN: 14 DMG (1/2)]

Edited by tricolor_mina
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#ph

Spoiler

> SWIFT ACTION: ANTIDOTE CRYSTAL
> MAIN ACTION: ST-I

+16 HP / +1 EN
ID242350 | cd7 | -> n/a.

ID242351 | bd5 + 4 = 9 | cd10 | -> Mina

-8 EN.

10 * 8 = 80 DMG
80 - 30 = 50 DMG

NIGHT | HP: 92/200 (76+16) | EN: 21/43 (21+1-8) | DMG: 10 | ACC: 4 | MIT: 18 | EVA: 3 | BH: 7 | HB: 9 | VAMP-D: 22 | LD: 3 | AA | FS | STEALTH: 4 | [STUN IMMUNITY: 1/3]

Tricolor Mina | HP: 20/200 (70 - 50) | EN: 34/43 | DMG: 10 | MIT:30 | ACC:3 | AA | PHASE | REC: 2 | HLY: 4 | BLI: 8/-5 | BRN: 14 | FRB: 10 | LD:4 | [STUN IMMUNITY: 2/3] [BURN: 14 DMG (1/2)]

 

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Posted (edited)

AAAAAAAAAA

Spoiler

Roll ID#: 242352, BD: 5, CD: 1, LD: 18 (No cal proc, pog) MD: 1 (Mina is hit in the face with a fire extinguisher and fucking dies-)

NIGHT | HP: 92/200 (76+16) | EN: 21/43 (21+1-8) | DMG: 10 | ACC: 4 | MIT: 18 | EVA: 3 | BH: 7 | HB: 9 | VAMP-D: 22 | LD: 3 | AA | FS | STEALTH: 4 | [STUN IMMUNITY: 1/3]

Tricolor Mina HP: 0/200 | EN: 34/43 | DMG: 10 | MIT:30 | ACC:3 | AA | PHASE | REC: 2 | HLY: 4| LD:4 | [STUN IMMUNITY: 2/3] [BURN: 14 DMG (1/2)]

Edited by tricolor_mina
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