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[Clash of Blades Season 1] Week 3: Hirru v. Morningstar


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From Floor one, to floor eleven, it was time to move to a different floor that didn't have a one in it. A faraway place, where the caravan camels roam. Where they cut off your ear if they don't like your face, it's barbaric. And it was perfect for them. Floor five was a far cry from the moderately temperate places they were hosting the previous two weeks. The sand was an obstacle itself, with it being rough, and coarse, and irritating. And it was sure to get everywhere. Minako didn't mind the sand, or the heat. She always viewed it as a beach rather than a massive desert the lack of humidity notwithstanding. She sat in what could only be described as an opulent lawn chair, alongside her co-host Kindling. Her entourage stood beside them, dressed in white and held comically large leaf's that were being used to fan them.

The arena itself was more or less a sand filled pit, surrounded by walls that shaded the spectators with some shade with large fabric banners. The crowd itself was much, much, larger than the last two weeks. A combination of it being a lower floor and becoming quite popular may have been the culprit. But who actually knew? Well over a hundred had arrived today to see the blood sport, and see what pleasant surprises were in store. It was time for the show to start. Minako stood from her chair, dressed in regal attire of light pink and purple silks. She gave a sly wink to her co-host as she approached the edge of her viewing platform.

"Ladies and gentlemen!" She cried out to the crowd, her voice being amplified once again by the tool she held. "Today we bring entertainment that few have seen before! Combatants from all across the world are here to fight for your entertainment, for honor and love, and for glory in victory." She said, the crowd going wild with cheers and stomping. As the crowds cheers dulled down she spoke again. "We have two special combatants here with us! Each with a unique fighting style and indomitable spirit!" Minako cried out over the crowd.

Minako raised her left arm, a portcullis slowly began to open revealing the first fighter. First out into the sand pit would be Morningstar. "This is a man who needs little introduction! His first round certainly saw him get cold feet and yet go out with a bang! Will this week leave him with any more luck? It's Morningstar!" She cried out, letting the fans stomp their feet and cheer in admiration for the man. His fans could be spotted waving bright red pennants, with a bright golden sun in center. "And who shall he face today?" Minako teased. "Why, none other than his partner of last week! It's Hirru!" Minako cried out as the crowd cheered equally as much, waving flags of bright green. "Both suffered humiliating defeat in their first round, and only one here today will win! But who shall it be? Crowd, your thoughts?" She posed the question to the crowd and let them go wild with cheers, whistles, and stomping.

"Combatants." Minako said in a practiced tone. "You are allowed to trade your words of sportsmanship, or wish for the blood of their enemy. And then, watch your footing." She reminded them with a devious smirk, if anyone was close enough to see her, they would've caught her winking again. Alas, she settled for simply raising her hand. "On my mark. Get ready..." Then the counter began from there. They'd be given just those few moments to mentally prepare themselves for the third week of the competition. 

~~☼~~~~☼~~~~~☼~~~~☼~~

Hello again! Happy third week! Below is a gentle reminder of the rules, regulations, and what nots needed to play. Please be sure to refer to the Informational.
Another soft reminder to NOT use outside items. Please use only the items purchased in the Event Shop.

Spoiler
  • Please remember to LINK your Spreadsheet, and triple check that all your stats are correct. Failure to do so before the actual combat begins will result in a loss by default. Going forward, we will be taking a much more hardline stance on this rule. The reason for that is out of respect for the time and energy of the hosts, and your fellow participants. 
  • Remember that initiative has changed last week, and will remain that way. 
  • Below is the explanation of the thematic, and its mechanics.

 

Spoiler

 

Thematic Explanation

When players take any Main Action except Rest or Consumable, they must roll on the CD. On Attack rolls, use the CD attached. On a CD of 4 or lower, players will activate a trap and take an unmitigatable 20 damage. (This does not trigger Holy Blessing.)

On a Natural 1 CD, the player triggering the trap will also be inflicted with a Status Effect. The status effect will be determined by their MD on the following Chart.


Note: the effects of Traps triggered take effect before Attacks are Finalized.
E.g. a status applied by a trap that reduces Accuracy will take effect immediately during that turn.

Status Name

Effect

MD Roll

Purify

Cleanses the player of 1 Status Effect.

1

Blind

Player will have -3 Accuracy 2 Turns. Stacks ontop of Pheromones.

2

Molotov

Player will be afflicted with Burn, taking 14 Burn Damage for 2 Turns.

3

Electrocute

Player is paralyzed for One Turn. If this trap is rolled twice in a row by the same player, avoid the Trap.

4

Blight

Player takes 8 Damage, and loses 5 mitigation, for 2 turns.

5

Freeze

Player is Frozen for 1 Turn. If this trap is rolled twice in a row by the same player, avoid the Trap.

6

Serrated

Player will be afflicted with Bleed, taking 12 Bleed Damage for 2 Turns.

7

Ankle Snapper

Player will have their healing reduced by 50% for 2 turns. Stacks with Heartbreaker for 75% healing reduction.

8

Relief

Player will heal 15 HP a turn for 2 Turns.

9

Explosive Trap

No Status Effect. Instead, the player triggering the Trap will take double the unmitigatable damage. (40)

10

 

 

 

 

Edited by Minako
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#

Initiative: 241570 LD14

Morningstar HP: 205/205 | EN: 43/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V

Spoiler

equipped

  • Dying Sun
    FLN 2, AA, PARA-V
  • Inner Focus
    EVA 2, REC 2
  • Sapphire
    ACC 3, EVA

battle-ready inventory

  • Yellow Dragon, Red Tiger
    HLY 2, AA, FRZ
  • Antidote Crystal
  • Caltrop
  • Dowsing Rod x2

skills

  • STRAIGHT SWORD | RANK 3
  • MARTIAL ARTS | RANK 3
  • COMBAT MASTERY: DMG | RANK 3
  • SEARCHING | RANK 3
    • night vision, detect
  • QUICK CHANGE
  • UNHINDERED
  • ENERGIST
  • CHARGE

extra (active)

  1. FORGOTTEN KING'S AUTHORITY
  2. LADY LUCK
  3. DISGUISE

spreadsheet link (unhindered isn't actually in here + it doesn't work well with 2 weapon skills)

 

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ID: 241677 LD: 2

Morningstar first

Hirru | HP: 200/200 | EN: 38/38 | DMG: 1 | MIT: 42 | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0 8 | LD: 3

Spoiler

 

Hirru Lvl 10 (PL 0)
True LVL: 101
True Tier: 11

Paladin's Oath ..................... // +4% Holy Blessing / +20% Life Mending
Light's Embrace .................... // +2 Recovery / 18 Thorns
Shelob's Fang ...................... // +1 Accuracy / +1 Paralyze / +8 ENVENOM-O
Blades Cloak ....................... // Vanity
Lun'Rael's Insignia ................ // Unique Vanity | Floor 23 Raid Unique
Fates Armament (Shield) ............ // Unique Vanity | Floor 26 Raid Unique
Dimensional Backpack ............... // +1 B.R.I Slot

Battle Ready Inventory

  1. Spirit of the Jade Dragon .... // +2 ACC / +1 EVA
  2. Favor of the Golden Dragon ... // +3 Loot Die
  3. Betrayal of the Lone Knight .. // +3 Damage
  4. None
  5. None
  6. None

Skills

Heavy Armor ........................ // Rank 3: +24 MIT
Battle Healing ..................... // Rank 3: +3% HP each turn
Search ............................. // Rank 3: +3 Loot Die / +3 Stealth Detection
Quick Change ....................... // Rank 0: Change items in B.R.I to equipment (Free Act)
Combat Mastery: MIT ................ // Rank 3: +18 MIT

Extra Skills (Max 4)

First Aid .......................... // Rank 3: +12% ST-H / -9 EN
Survival ........................... // 10% additional healing
Forgotten King's Authority ......... // (Swift) Negate all status ailments / 7 turn CD

 

Skill Mods / Addons (Max 5 Mods)

Hyperactive (Add on) ............... // (Swift) +3 EN Regen for 3 turns / -5 EN / 3 turn Cooldown

Energize ........................... // +8 EN ST / -10 EN
Detect ............................. // +1 to Labyrinth searches | +2 Stealth Detect

 

 

Edited by Hirru
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ph

--

Post Action | TECH-D
Free Action | Caltrop

EN: -10

241681 | BD5 | CD5 | (9*8-37) = 35 DMG -> Hirru

MS takes 18 dmg from thorns

Morningstar HP: 187/205 | EN: 33/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | Caltrop

Hirru | HP: 165/200 | EN: 38/38 | DMG: 1 | MIT: 42 37 | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | LD: 3 | Shatter: -5 (1/3)

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EN: null | HP: +14+1(survival)

Swift Action: Hyperactive -> Self | -5 EN / +3 Passive EN

Main Action: Entrench | +30 MIT / -5 EN
Trap?: [ID: 241742][CD: 1] Trap Enabled | [MD: 1] Purify - Negate All Status Effects 
 

Morningstar HP: 187/205 | EN: 33/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | Caltrop

Hirru | HP: 180/200 | EN: 28/38 | DMG: 1 | MIT: 42 72 (+30) | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0: 8 | LD: 3 | Shatter: -5 (1/3) | HYPE 0/3 CD 0/3 | 
(forgot envenom and para)

Edited by Hirru
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241743 | CD8 | Recovery +2 EN
+1 EN

Post Action | TECH-G

EN: -8

241744 | BD4 | CD11 | (9*8-72) = 1 DMG -> Hirru

MS takes 18 dmg from thorns

Morningstar HP: 169/205 | EN: 28/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | Caltrop

Hirru | HP: 179/200 | EN: 28/38 | DMG: 1 | MIT: 42 72 (+30) | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0: 8 | LD: 3 | HYPE 0/3 CD 0/3 | BURN: 14 (1/2)

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EN: +4 (Rec: [ID: 241746][CD: 12] +2 | HP: +14+1(survival)
Burn -14

Swift Action: None

Main Action: Entrench | +30 MIT / -5 EN
Trap?: [ID: 241747][CD: 3] -20 HP

Morningstar HP: 169/205 | EN: 28/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | Caltrop

Hirru | HP: 160/200 | EN: 29/38 | DMG: 1 | MIT: 42 72 (+30) | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0: 8 | LD: 3 | HYPE 1/3 CD 1/3 | BURN: 14 (1/2)

Edited by Hirru
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241749 | CD7 | Recovery +2 EN
+1 EN

Main Action | Rest (+10 EN)
Swift Action | Dowsing Rod (-2 EN)

Morningstar HP: 169/205 | EN: 39/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | CALTROP (3/3) | DOWSING ROD

Hirru | HP: 160/200 | EN: 32/38 | DMG: 1 | MIT: 42 72 (+30) | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0: 8 | LD: 3 | HYPE 0/3 CD 0/3 | BURN: 14 (2/2)

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EN: +4 (Rec: [ID: 241750][CD: 3] | HP: +6
Burn -14 (burn fades)

Swift Action: None

Main Action: Entrench | +30 MIT / -5 EN
Trap?: [ID: 241751][CD: 2] -20 HP

Morningstar HP: 169/205 | EN: 39/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | CALTROP (3/3) | DOWSING ROD

Hirru | HP: 132/200 | EN: 28/38 | DMG: 1 | MIT: 42 72 (+30) | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0: 8 | LD: 3 | HYPE 2/3 CD 2/3 | BURN: 14 (2/2)

Edited by Hirru
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#

---

241752 | CD10 | Recovery +2 EN
+1 EN

Main Action | TECH-G
Swift Action | -

EN: -8

241752 | BD7 CD9 | (9+4)*8-72 =  32 DMG to Hirru

18 dmg to MS from thorns. burn applied to hirru

Morningstar HP: 151/205 | EN: 34/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | CALTROP (3/3) | DOWSING ROD

Hirru | HP: 100/200 | EN: 28/38 | DMG: 1 | MIT: 42 72 (+30) | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0: 8 | LD: 3 | HYPE 2/3 CD 2/3 | BRN: 14 (1/2)

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EN: +4 (Rec: [ID: 242020][CD: 1] no)| HP: 14+1(surv)
Burn -14 

Swift Action: None

Main Action: Entrench | +30 MIT / -5 EN
Trap?: [ID: 242021][CD: 5] No

Morningstar HP: 151/205 | EN: 34/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | CALTROP (3/3) | DOWSING ROD

Hirru | HP: 101/200 | EN: 27/38 | DMG: 1 | MIT: 42 72 (+30) | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0: 8 | LD: 3 | 

Edited by Hirru
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ph

---

242032 | CD8 | Recovery +2 EN
+1 EN

Main Action | TECH-A
Swift Action | -

EN: -8

242031 | BD3 CD11 | 9*8-72 =  1 DMG to Hirru

18 dmg to MS from thorns. stun applied to hirru

Morningstar HP: 133/205 | EN: 29/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | CALTROP (3/3) | DOWSING ROD

Hirru | HP: 100/200 | EN: 27/38 | DMG: 1 | MIT: 42 72 (+30) | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0: 8 | LD: 3 | BURN: 1/2 | STUN

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EN: +1 (Rec: [ID: 242037][CD: 1] no)| HP: 14+1(surv)
Burn -14 (burn fades)

Stunned

Morningstar HP: 133/205 | EN: 29/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | CALTROP (3/3) | DOWSING ROD

Hirru | HP: 101/200 | EN: 28/38 | DMG: 1 | MIT: 42 | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0: 8 | LD: 3 | Stun CD 1/3

Edited by Hirru
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ph

---

242068 | CD5 | Recovery Failed
+1 EN

Main Action | TECH-A
Swift Action | -

EN: -8

242069 | BD2 CD2 | 9*8-72 =  30 DMG to Hirru | Trap triggered -> Blocked by Dowsing Rod

18 dmg to MS from thorns

Morningstar HP: 115/205 | EN: 22/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | CALTROP (3/3) | DOWSING ROD

Hirru | HP: 71/200 | EN: 28/38 | DMG: 1 | MIT: 42 | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0: 8 | LD: 3 | Stun CD 1/3

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EN: +1 (Rec: [ID: 242070][CD: 1] no)| HP: 14+1(surv)

Main: Entrench | +30 MIT, -5 en

Trap? [ID: 242071][CD: 5] Nope

Swift: None

Morningstar | HP: 115/205 | EN: 22/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | CALTROP (3/3) | DOWSING ROD

Hirru | HP: 87/200 | EN: 24/38 | DMG: 1 | MIT: 42 72(+30) | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0: 8 | LD: 3 | Stun CD 1/3

Edited by Hirru
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ph

---

(note: adding burn to hirru; forgot to add last turn)

242190 | CD5 | Recovery Failed
+1 EN

Main Action | Rest (+10 EN)
Swift Action | Dowsing Rod

EN: -2

Morningstar | HP: 115/205 | EN: 31/43 | DMG: 9 | ACC: 4 | AA | EVA: 4 | REC: 2 | LD: 4 | FLN: 4 | PARA-V | CALTROP (3/3) | DOWSING ROD

Hirru | HP: 73/200 | EN: 24/38 | DMG: 1 | MIT: 42 72(+30) | ACC: 1 | BH: 6 | HLY BLS: 8 | MENDING: 2 | REC: 2 | THRNS: 18 | PARA | ENV-0: 8 | LD: 3 | Stun CD 2/3 | Burn: 14 (1/2)

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