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[Clash Of Blades Season 1] Week 3: Koga vs Lessa


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 How was he back here already? In the deserts of floor five, Kindling felt like he had just barely gotten the feeling of his teeth grinding and crunching dirt out of his mouth a few moments ago. Of course, the truth was, it had been a few weeks, and he hadn't suffered through the same sandstorm on his way back, but it was more of the general disdain for the coarse, rough sand that had gotten everywhere. Though in this specific case, it was a boon to the announcer. He looked over each mound of sand, knowing that beneath the dunes, there were small treats placed for each of today's competitors. The grainy texture and individuality of sand down to its smallest pieces made it so easy for them to rearm, and burry each of those surprise-gifts beneath it, without anyone being completely sure where they were hidden. It was all so perfect, so genius. Now if only there was some way to deal with the heat, outside of the large red canopy that he was directly under. Watching over the assembled crowd from their stands, counting each one. Noting how the shade was working out with each propped up awning, ordered from a sleuth of different artisans. It made things look a bit ragtag, but honestly, Kindling liked it. Between the sandstone walls, the pitched battlements lining the central arena, and actual stands and chairs, this looked at least half way like a real place to fight. Certainly this would stick into the minds of viewer and combatant a like. Surely this fight would be more memorable for many. Kindling put o his show face, a grin spreading, as he got up from his beach chair next to Minako, giving her a wink and stepped out from the shade and directly into the sunlight, his hands raised. Voice going up with them to echo off the far walls of wood and metal. 

"Combatants! Beloved audience! Beautiful Minako!" Letting the ringing of his words stop before continuing, ensuring that they were quiet to hear his introductions. "Last week was about love; the beautiful brotherhood of camaraderie. The union of two souls. In that same respect; This week will be about Blood!" He gestured to the large pit of sand in front of all the audience members. "Here in the sand, Minako and I have left a few of our very own creations, for all those who will be fighting today. They would be wise to leave our gifts under that proverbial Christmas tree." His mouth was pulled at it corners by his intentionally vague, ominous warning. "And without further ado, let's introduce ourrrrr fighters!"

Customarily, his left hand rose, letting the cabal of people who worked for Minako know that it was time to go manually lift the gate for the first Combatant. "Partnered with Yue Hua last week, the winner of the first week because his opponent blew herself up in a puff of smoke. A man, a Ronin, a wannabe-Samurai - ITSSSS KOGA!" Giving there breathing room for anyone to clap, or cheer, or boo the combatant as they were allowed to walk in the rolling dunes that they were calling an arena. "And in the other side," His right hand rose, now signaling for that side to be opened. "Partnered with Telrenya last week, having a cute dinner date, A declared Guardian of Aincrad, a Knightess in Shining armor, one who I have never heard a bad word about - ITSSSS LESSA!"

Once again, a small reprieve was given for the fanfare that would follow the announcement of the other, letting it drone on for close to thirty or so seconds. Before lowering his hands with his palms out stretched to specifically get their attention.

"Combatants. You are allowed to trade your words of sportsmanship, or wish for the blood of their enemy. And then, watch your footing." He reminded them with a devious smirk, if anyone was close enough to see him, Kindling would have winked again. Alas, he settled for simply raising his spear.

"On my mark. Get Ready..." Then the counter began from there. They'd be given just those few moments to mentally prepare for their third duel of the competition.

~~☼~~~~☼~~~~~☼~~~~☼~~

 Welcome to the Third week of Clash of Blades - Traps! There has been several changes from last week, so please be sure to have the Informational at the ready!
Another soft reminder to NOT use outside items. Please use only the items purchased in the Event Shop.

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  • Please remember to LINK your Spreadsheet, and triple check that all your stats are correct. Failure to do so before the actual combat begins will result in a loss by default. Going forward, we will be taking a much more hardline stance on this rule. The reason for that is out of respect for the time and energy of the hosts, and your fellow participants. 
  • Remember that initiative has changed last week, and will remain that way. 
  • Below is the explanation of the thematic, and its mechanics.

 

Spoiler

 

Thematic Explanation
 

When players take any Main Action exclude Rest or use of a Consumable, they must roll on the CD. On Attack rolls, use the CD attached. On a CD Roll of 4 or lower, players will activate a trap and take an unmitigatable 20 damage. (This does not trigger Holy Blessing.)

On a Natural 1 CD, the player triggering the trap will also be inflicted with a Status Effect. The status effect will be determined by their MD on the following Chart.


Note: the effects of Traps triggered take effect before Attacks are Finalized.
E.g. a status applied by a trap that reduces Accuracy will take effect immediately during that turn.

 

Status Name

Effect

MD Roll

Purify

Cleanses the player of 1 Status Effect.

1

Blind

Player will have -3 Accuracy 2 Turns. Stacks ontop of Pheromones.

2

Molotov

Player will be afflicted with Burn, taking 14 Burn Damage for 2 Turns.

3

Electrocute

Player is paralyzed for One Turn. If this trap is rolled twice in a row by the same player, avoid the Trap.

4

Blight

Player takes 8 Damage, and loses 5 mitigation, for 2 turns.

5

Freeze

Player is Frozen for 1 Turn. If this trap is rolled twice in a row by the same player, avoid the Trap.

6

Serrated

Player will be afflicted with Bleed, taking 12 Bleed Damage for 2 Turns.

7

Ankle Snapper

Player will have their healing reduced by 50% for 2 turns. Stacks with Heartbreaker for 75% healing reduction.

8

Relief

Player will heal 15 HP a turn for 2 Turns.

9

Explosive Trap

No Status Effect. Instead, the player triggering the Trap will take double the unmitigatable damage. (40)

10

 

 

 

 

 

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k o g a the elder wolf

Spoiler
notes:

Koga | HP: 200/200 | EN: 43/43 | DMG: 10 | MIT:18 | ACC:3 | EVA:2 | BH:7 | HB: 4 | VAMP-D: 22 | FLN: 4 | BRN: 14 | LD: 3


equipped battle-ready inventory
  • None.
  • Broken Heart
    • Look at the poor bean. How could you do this to him, Lessa?
    • Take 100 EMOTIONAL DAMAGE

skills

Spoiler

| UTILITY

  • Gathering: Fishing I | Successfully forage for materials on a LD 14+ | 42/49 EXP 
  • Searching III | Passive | +1 LD per rank. +1 to Stealth Detection per rank. | 14 SP
    • Night Vision | Passive | Ignores any penalties from low light or darkness. Negates the bonus Stealth Rating from low light or darkness. | 3 SP

| COMBAT

  • Mastery: Damage III | Passive | Gain 1 * Tier Damage per rank | 13 SP
  • Battle Healing 3 | Passive | Recover 5% (rounded down) of your maximum HP at the start of your turn | 30 SP
  • Energist | Passive | Increase Base Energy by 5 * Tier | 8 SP
  • Charge | Action | Perform a single attack/Sword Art with +3 base damage. Charge attacks have a -1 Accuracy debuff and cannot be affected by any auto-hit effects. | 10 SP
    • 2 EN * Tier, Cooldown: 3 Posts
  • Howl | Action Adds +2 Hate each against up to 4 targets. | 10 SP
    • 2 EN, Cooldown: 2 posts
    • Focused Howl | Action Adds +4 Hate against a single target. | 5 SP
      • 4 EN, Cooldown: 4 Posts

| WEAPON

  • Katana III | Passive | +5 DMG when equipped with a Katana | 30 SP

| ARMOR

  • Light Armor III | Passive | +18 MIT when equipped with Light Armor, -2 Stealth | 30 SP
    • Meticulous | Passive | +1 DMG when equipped with Light Armor | 4 SP

| EXTRAS

  • Survival | Passive | Increases Healing effects received from all sources by 10%. Grants immunity to all damage dealing environmental attacks/effects. | 0 SP
  • Parry | Action | Apply the energy cost upon proc, not activation. Reduces the final damage of the next successful attack against you by 50% (rounded down) and negates stun/paralysis effects of that attack. If hit by multiple attacks, only apply parry to the first attack against you. Parry lasts for three turns. Cooldown starts when the player activates the Skill. If the player is hit when using Parry, the cooldown is reset to 3 turns. | 10 SP
    • 9 EN, Cooldown: 3 Turns
  • Meditation | Action Recover an additional (4 * Tier) energy.
    • Cooldown: 3 Turns

buffs

Spoiler
  • <<Well Rested>> | -1 energy cost for the first three expenditures of each combat.
  • <<Squeaky Clean>> | The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down).
  • <<Filling>> | Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
  • <<Item Stash>> | +1 Battle Ready Inventory Slot
  • <<Tasty>> | Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  • <<Relaxed>> | Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  • <<Multipurpose>> | Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll.
  • <<Practiced Angler>> | +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.

 

 

koga_stats_100x100.jpg.0a6c3a66700dedb776e206efdc0c202e.jpg

ph


Spoiler

INITIATIVE | 241639 | LD nat20

 

Edited by Koga
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