Jump to content

[Clash of Blades Season 1] Week 3: Wulfrin v. Kiyabu


Recommended Posts

From Floor one, to floor eleven, it was time to move to a different floor that didn't have a one in it. A faraway place, where the caravan camels roam. Where they cut off your ear if they don't like your face, it's barbaric. And it was perfect for them. Floor five was a far cry from the moderately temperate places they were hosting the previous two weeks. The sand was an obstacle itself, with it being rough, and coarse, and irritating. And it was sure to get everywhere. Minako didn't mind the sand, or the heat. She always viewed it as a beach rather than a massive desert the lack of humidity notwithstanding. She sat in what could only be described as an opulent lawn chair, alongside her co-host Kindling. Her entourage stood beside them, dressed in white and held comically large leaf's that were being used to fan them.

The arena itself was more or less a sand filled pit, surrounded by walls that shaded the spectators with some shade with large fabric banners. The crowd itself was much, much, larger than the last two weeks. A combination of it being a lower floor and becoming quite popular may have been the culprit. But who actually knew? Well over a hundred had arrived today to see the blood sport, and see what pleasant surprises were in store. It was time for the show to start. Minako stood from her chair, dressed in regal attire of light pink and purple silks. She gave a sly wink to her co-host as she approached the edge of her viewing platform.

"Ladies and gentlemen!" She cried out to the crowd, her voice being amplified once again by the tool she held. "Today we bring entertainment that few have seen before! Combatants from all across the world are here to fight for your entertainment, for honor and love, and for glory in victory." She said, the crowd going wild with cheers and stomping. As the crowds cheers dulled down she spoke again. "We have two special combatants here with us! Each with a unique fighting style and indomitable spirit!" Minako cried out over the crowd.

Minako raised her left arm, a portcullis slowly began to open revealing the first fighter. Wulfrin was the first out. "The perfect man around if you need to beat the heat! A man with steel in his bones and ice water in his veins! He's cold and quick as death itself. You know him, you love him, it's WULFRIN!" She said, letting the crowd cheer for him. Boots stomped as the crowd began to chant his name. Solid black banners, with a ice blue water texture waved for him as his fans cheers for him. Minako raised her other hand, and as the portcullis opened she announced. "And in the other side of the arena, a rising star taking that first step into the big leagues. The man from the shadows themselves, give it up for Kiyabu!" Minako said, as he was allowed to jaunt into the arena. Fans sporting dark purple and black pennants waved them back and forth to support their undying love to him. "Wulfrin is on a hot streak! Will the young upcomer be able to dethrone him?" Minako asked the crowd as they cheered and cried out.

"Combatants." Minako said in a practiced tone. "You are allowed to trade your words of sportsmanship, or wish for the blood of their enemy. And then, watch your footing." She reminded them with a devious smirk, if anyone was close enough to see her, they would've caught her winking again. Alas, she settled for simply raising her hand. "On my mark. Get ready..." Then the counter began from there. They'd be given just those few moments to mentally prepare themselves for the third week of the competition. 

~~☼~~~~☼~~~~~☼~~~~☼~~

Hello again! Happy third week! Below is a gentle reminder of the rules, regulations, and what nots needed to play. Please be sure to refer to the Informational.
Another soft reminder to NOT use outside items. Please use only the items purchased in the Event Shop.

Spoiler
  • Please remember to LINK your Spreadsheet, and triple check that all your stats are correct. Failure to do so before the actual combat begins will result in a loss by default. Going forward, we will be taking a much more hardline stance on this rule. The reason for that is out of respect for the time and energy of the hosts, and your fellow participants. 
  • Remember that initiative has changed last week, and will remain that way. 
  • Below is the explanation of the thematic, and its mechanics.

 

Spoiler

 

Thematic Explanation

When players take any Main Action except Rest or Consumable, they must roll on the CD. On Attack rolls, use the CD attached. On a CD of 4 or lower, players will activate a trap and take an unmitigatable 20 damage. (This does not trigger Holy Blessing.)

On a Natural 1 CD, the player triggering the trap will also be inflicted with a Status Effect. The status effect will be determined by their MD on the following Chart.


Note: the effects of Traps triggered take effect before Attacks are Finalized.
E.g. a status applied by a trap that reduces Accuracy will take effect immediately during that turn.

Status Name

Effect

MD Roll

Purify

Cleanses the player of 1 Status Effect.

1

Blind

Player will have -3 Accuracy 2 Turns. Stacks ontop of Pheromones.

2

Molotov

Player will be afflicted with Burn, taking 14 Burn Damage for 2 Turns.

3

Electrocute

Player is paralyzed for One Turn. If this trap is rolled twice in a row by the same player, avoid the Trap.

4

Blight

Player takes 8 Damage, and loses 5 mitigation, for 2 turns.

5

Freeze

Player is Frozen for 1 Turn. If this trap is rolled twice in a row by the same player, avoid the Trap.

6

Serrated

Player will be afflicted with Bleed, taking 12 Bleed Damage for 2 Turns.

7

Ankle Snapper

Player will have their healing reduced by 50% for 2 turns. Stacks with Heartbreaker for 75% healing reduction.

8

Relief

Player will heal 15 HP a turn for 2 Turns.

9

Explosive Trap

No Status Effect. Instead, the player triggering the Trap will take double the unmitigatable damage. (40)

10

 

 

 

 

Edited by Minako
Link to post
Share on other sites

Cold and quick like death itself? Wulfrin thought to himself as his match was announced. Am I becoming the villain of this tournament?

Wulfrin stepped into the rather familiar sands of Floor 5. He'd traveled here far too many times with newbies wanting a few quick levels. One such newbie was his opponent today, Kiyabu. Wulfrin's first encounter with the man was during one such excursion to slay the rather famous now Terra Firma, a massive land shark who made a similar sandy basin home. The previous week Wulfrin and Jomei had managed to win their match against Acanthus and Kiyabu, so Wulfrin had a fairly good idea of what his opponent was bringing. The arena was familiar as well, it hadn't been that long since he and Freyd had made a short trip out here to take part in Abdullah's prize fight against a raging lizardman.

Wulfrin was adorned in a starkly different set of gear than had been seen before. Up until now he had been wearing longer coats with little to no extra protection, but today he had donned a significantly heavier set up. He'd taken yet another page from Freyd's book and traded his light armor skill for heavy armor and with that came the need for a new armor kit. He had retained the trademark charcoal coloring on the coat and accompanying cowl, but he was now rocking additional ornate armor pieces. Icingdeath and his earcuff, Echoes were the only returning gear again. Between his fingers he flourished a small coin with the face of one of the shout casters on either side.

"So Kiyabu," Wulfrin said as his opponent met him in the arena floor. "The Sharkbait has become the Shark. How do you feel about making things a bit interesting for our honored guest?" Wulfrin gestured to a familiar booth high up in the rather makeshift arena. There in similar attire to the shout casters, was a rather disgusted Abdullah. Wulfrin locked eyes with the lavish aristocrat as they waved off another servant. With a gentle smirk and salute, Wulfrin made sure the NPC knew one of his favorite players had taken the stage.

* * *

Wulfrin | HP: 200/200 | EN: 43/43 | DMG: 10 | MIT:36 | ACC:3 | AA  | PARA-IM | BH:6 | REC: 2 | FRB: 10 | FRZ: 16 | LD:3

Spoiler

"Name: Wulfrin
True Tier: 6
Level: 10
Paragon Level: 0
HP: 200/200
EN: 43/43

Stats:
Damage: 10
Mitigation: 36
Accuracy: 3
Battle Healing: 6
Loot Die: 3
Stealth Rating: -3
AA PARA-IM REC: 2
FRB: 10 FRZ: 16
Equipped Gear:
Weapon/Armor/Trinket: 
  - Icingdeath | AA | Frostbite | Freeze II
Armor/Trinket: 
  - Helldusk Armor | T4 Demonic Armor | MIT 2 | REC 2
Shield/Armor/Trinket: 
  - Echos | ACC III | PARA-IM

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - 

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R3
  - Charge
  - Energist
  - Heavy Armor R3
  - Searching R3
  - Straight Sword R3

Extra Skills:
  - Forgotten King's Authority
  - Frozen Hide
  - Meditation

Inactive Extra Skills:
  - Disguise
  - Survival
  - Brawler
  - Assault Mode

Addons:
  - Focus
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Impetus
  - Night Vision

Inactive Mods:

Battle Ready Inventory:
  - THE Coin x9

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
 - Blacksmith[2250exp] R8
Gathering Profession:
 - Fishing[509exp] R5"                                                                                                                            

Spreadsheet

* * *

Initiative
ID 241569 | LD 18

Edited by Wulfrin
Link to post
Share on other sites

A few minutes before the official start of the match, Kiyabu was engaged in a flurry of coordination and last-minute preparations. He had enlisted the help of a trusted friend, calling in a favor that would be pivotal for the whimsical and jaw-dropping entrance he had planned for this week's spectacle. The plan was audacious, a blend of theatrics and cunning, designed to captivate the audience and set the stage for the battle to come.

As Kiyabu laid out the details, he emphasized the importance of his friend's role, though it was small in duration, it was crucial in impact. The friend was to don a long cloak, one that obscured his face and body type, rendering him an enigmatic figure in the eyes of the crowd. "Once you've grabbed their attention." Kiyabu instructed. "Use this warp crystal... But make sure no one can see it. That way, they'll watch as the cloak falls flat... and I'll reveal my location."

The instructions were clear, the execution reliant on timing and stealth. With his friend prepared to play his part, Kiyabu made his way to his own hiding spot, a concealed nook beneath the sandy floor of the arena. He had drawn inspiration from the field boss Terra Firma, whose subterranean tactics had left a lasting impression. The hiding spot was cleverly chosen, a testament to Kiyabu's ingenuity and attention to detail.

Beneath the sand, Kiyabu lay in wait, his senses attuned to the vibrations above, his mind focused on the unfolding plan. He clutched his communication device, anticipating the message from his friend that would signal the commencement of his reveal. Every second was filled with anticipation, the tension of the moment a reminder of the delicate balance between planning and spontaneity.

When the message finally came, confirming the success of his friend's distraction, Kiyabu readied himself. Above, the crowd was buzzing with confusion and intrigue, their attention momentarily fixated on the mysterious figure who had vanished in an instant, leaving only an empty cloak behind.

Seizing the opportunity, Kiyabu began his ascent from beneath the sandy arena. His hand emerged first, reaching up like the spectral grasp of a fallen warrior, a nod to the legends of lost battles waged in this very place. The crowd gasped as his hand closed around Wulfrin's ankle, the unexpected touch adding a layer of eerie drama to the scene.

With a measured and theatrical flair, Kiyabu pulled himself from his hiding spot, his emergence a spectacle of surprise and creativity. The audience erupted into applause, their confusion turned to admiration for the inventive entrance. Kiyabu stood, brushing the sand from his clothes with a playful grin, acknowledging the cheers with a wave.

The stage was set, the mood electric, and Kiyabu's entrance had achieved its purpose. It was a testament to the power of imagination and the art of performance, an unforgettable start to what promised to be an exhilarating match. As he took his place in the arena, Kiyabu felt the familiar rush of adrenaline, the thrill of the challenge ahead, and the satisfaction of a plan well-executed, ready to engage in the duel that awaited.

“Looks like you've armoured up since our last match, Wulfrin..” Kiyabu murmured with his astute observation, While removing the mask on his face. To reveal a cheerful smirk. “I've not really improved to become a full fledged Shark yet, But who knows.. I might evolve in this match with you.” A witty retort left his lips, Before turning his attention to Abdullah. “You know, I'm always down to make things interesting for our honored guest.” 

WC: 600

Spoiler

Kiyabu Hisao | HP: 200/200 | EN: 43/43 | DMG: 7 | MIT:30 | ACC:3 | KEEN: 1 | EVA:1 | LD:1

Spoiler

Equipped:

Terra Splicer: DMG-II, Keen-I

Gye's Armour: MIT-II, EVA-I

Phantom Mask: ACC-III

Spoiler

Battle Ready Inventory:

Caltrops ×4

Spoiler

Skills:

Dagger [R2]

Light Armour [R3/5]

Searching [R1]

Energist

 

Extra Skills:

Assault Mode

 

Character spreadsheet: Link

***

Initiative:

ID241714 LD:2

Edited by Kiyabu Hisao
Link to post
Share on other sites

"Well then," Wulfrin said with a smirk as he produced a small coin pouch. He held up the one coin showing off the stamped faces of the two announcers. "I've got nine of these coins. Each one can boost either my damage output or yours. Once all coins have flipped, we separate and create distance between the two of us. Think of it as the old school days where two people who were pissed off at each other would walk ten paces then shoot at each other. Heads will be our announcer, Minako. Tails will be Kindling. I declare heads."

The first coin sprung into the air from Wulfrin's thumb before coming to rest in the sand. Kindling's face being the one shown before shattering into an array of data fragments. A buff appeared next to Kiyabu's health bar.

"Congrats," Wulfrin smiled as he retrieved another coin from the pouch. "But will your luck hold out? I declare heads."

The second coin rocketed into the air mimicking the first almost exactly. It even went so far as to land tails again. Bruh. Wulfrin thought to himself. Two in a row. Not exactly making this favorable are we Cardinal.

* * *

Main Action: Flip THE Coin. Wulfrin Chooses Evens -2 EN
Free Action: Flip THE Coin. Wulfrin Chooses Evens -2 EN

ID 241716 | LD 13. Kiyabu gets +3 DMG
ID 241725 | LD 15. Kiyabu gets +3 DMG

Wulfrin | HP: 200/200 | EN: 39/43 | DMG: 10 | MIT:36 | ACC:3 | AA  | PARA-IM | BH:6 | REC: 2 | FRB: 10 | FRZ: 16 | LD:3
Kiyabu Hisao | HP: 200/200 | EN: 43/43 | DMG: 7 13 | MIT:30 | ACC:3 | KEEN: 1 | EVA:1 | LD:1

Edited by Wulfrin
Link to post
Share on other sites

PH

* * *

Recovery?: ID 241717 | CD 7 | +2 EN
Wulfrin Regains: 3 EN
Cooldowns: None

Main Action: Flip THE Coin. Wulfrin Chooses Evens -2 EN
Free Action: Flip THE Coin. Wulfrin Chooses Evens -2 EN

ID 241718 | LD 3. Kiyabu gets +3 DMG
ID 241726 | LD 17. Kiyabu gets +3 DMG

Wulfrin | HP: 200/200 | EN: 38/43 | DMG: 10 | MIT:36 | ACC:3 | AA | PARA-IM | BH:6 | REC: 2 | FRB: 10 | FRZ: 16 | LD:3

Kiyabu Hisao | HP: 200/200 | EN: 43/43 | DMG: 19 | MIT:30 | ACC:3 | KEEN: 1 | EVA:1 | LD:1

Edited by Wulfrin
Link to post
Share on other sites

PH

* * *

Recovery?: ID 241720 | CD 9 | +2 EN
Wulfrin Regains: 3 EN
Cooldowns: None

Main Action: Flip THE Coin. Wulfrin Chooses Evens -2 EN
Free Action: Flip THE Coin. Wulfrin Chooses Evens -2 EN

ID 241721 | LD 1. Kiyabu gets +3 DMG
ID 241727 | LD 9. Kiyabu gets +3 DMG

Wulfrin | HP: 200/200 | EN: 37/43 | DMG: 10 | MIT:36 | ACC:3 | AA | PARA-IM | BH:6 | REC: 2 | FRB: 10 | FRZ: 16 | LD:3

Kiyabu Hisao | HP: 200/200 | EN: 43/43 | DMG: 25 | MIT:30 | ACC:3 | KEEN: 1 | EVA:1 | LD:1

Edited by Wulfrin
Link to post
Share on other sites

PH

* * *

Recovery?: ID 241723 | CD 10 | +2 EN
Wulfrin Regains: 3 EN
Cooldowns: None

Main Action: Flip THE Coin. Wulfrin Chooses Odds -2 EN
Free Action: Flip THE Coin. Wulfrin Chooses Odds -2 EN

ID 241724 | LD 20. Kiyabu gets +3 DMG
ID 241729 | LD 3. Wulfrin gets +3 DMG

Wulfrin | HP: 200/200 | EN: 36/43 | DMG: 13 | MIT:36 | ACC:3 | AA | PARA-IM | BH:6 | REC: 2 | FRB: 10 | FRZ: 16 | LD:3

Kiyabu Hisao | HP: 200/200 | EN: 43/43 | DMG: 28 | MIT:30 | ACC:3 | KEEN: 1 | EVA:1 | LD:1

Edited by Wulfrin
Link to post
Share on other sites

PH

* * *

Recovery?: ID 241730 | CD 5 | +0 EN
Wulfrin Regains: 1 EN
Cooldowns: None

Free Action: Flip THE Coin. Wulfrin Chooses Odds -2 EN

ID 241731 | LD 5. Wulfrin gets +3 DMG

Main Action: [x8] Tech-A vs Kiyabu

ID 241732 | BD 1+3+1-1= 4 miss -2 EN | CD 4 | MD 1
Wulfrin takes 20 Unmitigated damage.

Wulfrin | HP: 180/200 | EN: 31/43 | DMG: 16 | MIT:36 | ACC:3 | AA | PARA-IM | BH:6 | REC: 2 | FRB: 10 | FRZ: 16 | LD:3

Kiyabu Hisao | HP: 200/200 | EN: 43/43 | DMG: 28 | MIT:30 | ACC:3 | KEEN: 1 | EVA:1 | LD:1

Edited by Wulfrin
Link to post
Share on other sites

PH

 

* * *

 

Main Action: TECH-A vs. Wulfrin [-7 EN]

Free Action: None

 

ID241733 BD6 + 3 + 1 = 9 Hit! (CD 4)

6x28 = 168 - 36 MIT = 132 DMG

Wulfrin | HP: 48/200 | EN: 31/43 | DMG: 16 | MIT:36 | ACC:3 | AA | PARA-IM | BH:6 | REC: 2 | FRB: 10 | FRZ: 16 | LD:3 (STUNNED)

Kiyabu Hisao | HP: 180/200 | EN: 37/43 | DMG: 28 | MIT:30 | ACC:3 | KEEN: 1 | EVA:1 | LD:1

Edited by Kiyabu Hisao
Link to post
Share on other sites

PH

* * *

Recovery?: ID 241734 | CD 10 | +2 EN
Wulfrin Regains: 3 EN, 6 HP
Cooldowns: FKA (1/7)

Post Action: [x8] Tech-F vs Kiyabu (9 EN)
Free Action: Forgotten King's Authority (-7 EN)

ID 241735 | BD 10 (Major Crit) | 16+2=18=144-30=114 | CD 2 | MD 7
Wulfrin takes 20 Unmitigated Damage
Wulfrin deals 114 Damage to Kiyabu. Freeze applied. Stun overridden. Frostbite Applied.

Wulfrin | HP: 34/200 | EN: 27/43 | DMG: 16 | MIT:36 | ACC:3 | AA | PARA-IM | BH:6 | REC: 2 | FRB: 10 | FRZ: 16 | LD:3 | Stun Immunity (1/3)

Kiyabu Hisao | HP: 66/200 | EN: 37/43 | DMG: 28 | MIT:30 | ACC:3 | KEEN: 1 | EVA:1 | LD:1 | Freeze 16 (0/1) | Frostbite 10 (0/2)

Edited by Wulfrin
Link to post
Share on other sites

PH

 

* * *

 

Main Action: None

Free Action: Throwing a Circle of Caltrops [-2 EN]

ID 

Wulfrin | HP: 34/200 | EN: 27/43 | DMG: 16 | MIT:36 | ACC:3 | AA | PARA-IM | BH:6 | REC: 2 | FRB: 10 | FRZ: 16 | LD:3

Kiyabu Hisao | HP: 56/200 | EN: 36/43 | DMG: 28 | MIT:30 | ACC:3 -1 (2) | KEEN: 1 | EVA:1 | LD:1 | Freeze 16 (1/1) | Frostbite 10 (1/2)

Edited by Kiyabu Hisao
Link to post
Share on other sites

PH

* * *

Recovery?: ID 241736 | CD 3 | +0 EN
Wulfrin Regains: 1 EN, 6 HP
Cooldowns: FKA (2/7)

Post Action: [x8] Tech-F vs Kiyabu (9 EN)
Free Action: Forgotten King's Authority (-7 EN)

ID 241737 | BD 3+3+1-1 = 6 hit | 16*8=128-30=98 | CD 11 | LD 17 | MD 3
Wulfrin avoids traps
Wulfrin avoids caltrops
Wulfrin deals 98 Damage to Kiyabu. Freeze deals 16 damage to Kiyabu.
Freeze fades.
Kiyabu's HP reduced to 0

Wulfrin | HP: 40/200 | EN: 19/43 | DMG: 16 | MIT:36 | ACC:3 | AA | PARA-IM | BH:6 | REC: 2 | FRB: 10 | FRZ: 16 | LD:3 | Stun Immunity (2/3)

Kiyabu Hisao | HP: 0/200 | EN: 37/43 | DMG: 28 | MIT:30 | ACC:3 | KEEN: 1 | EVA:1 | LD:1 | Frostbite 10 (1/2)

Edited by Wulfrin
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...