NIGHT 0 Posted February 23 #1 Share Posted February 23 quest. | NIGHT | Lv. 154 >> P. 120, Lv. 34 | Status: // Notes: // Reveal hidden contents NIGHT | HP: 1466/1466 | EN: 154/154 | DMG: 22 | ACC: 6 | EVA: 3 | FS | BH+HB: 145 | HLY: 16 | PHASE | AA | FS equipped oathkeeper. HLY II, PHASE, AA regards. EVA II, HB II signet. ACC III, EVA battle-ready inventory Teleport Crystal (3) | TELEPORT imugi's inspiration. (5) | MASS HP RECOVERY skills Reveal hidden contents mod count: 4/7 STRAIGHT SWORD | RANK 5/5 focus, stamina, precision shift: aoe UNHINDERED COMBAT MASTERY: DMG | RANK 3/3 SEARCHING | RANK 3+1/5 BATTLE HEALING | RANK 5/5 emergency recovery ENERGIST QUICK CHANGE CHARGE FIGHTING SPIRIT HOWL focused howl SCOUTING FAMILIAR EXTENDED MOD LIMIT extra SURVIVAL CONCENTRATION HIDING untraceable, vanish, surprise attack-t FIRST AID R3 buffs Reveal hidden contents statue MORETSUNA | +50 OVERHEALTH consumables Liquor of Light | DMG III Divinity's Wait | MIT III Beef Stew | OVERHEALTH III paragon Lv. 5 | Gain additional col equivalent to 15% of EXP earned in that thread. Lv. 10 | +1 LD to looting. sword arts Reveal hidden contents en cost matches multiplier unless stated otherwise. shift underlined. ST | x12 -> x15 | x20 AOE | x15 -> x18 TECH-A | x12 | STUN | 13EN TECH-B | x12 | DELAY TECH-D | x12 | SHATTER TECH-F | x8 | AOE STUN TECH-G | x12 | BURN misc. Reveal hidden contents housing Dimensional Backpack, Item Stash | +2 Battle-Ready Inventory Slots. Well Rested | -1 EN for the first three expenditures of each combat. Relaxed | +(5 * Tier) HP per out-of-combat post. Full energy restoration occurs after two turns out of combat. Squeaky Clean | -25% DoT damage taken from the first DoT applied to this player in a thread. Skylight: Searching | +1 Expertise to declared utility skill. Cooldown of 30 days to reassign. Multipurpose | +1 LD/Prosperity/Stealth/Detection to one post per thread. Can be applied after a roll. Filling | +1 T1 slot to a food consumed by this player in a thread. Can exceed Cook enhancement caps. Col Deposit | +5% col from loot-minimum mobs, +10% col from treasure chests. foraging | r2 | xp: 69/150 Greenhouse | +2 G.EXP, +1 CD&LD to gathering attempts. Familiar: Profession | +2 G.EXP Demeter's Cornucopia | +1 CD to gathering attempts. #ph. Link to post Share on other sites
Demian 0 Posted February 23 #2 Share Posted February 23 Demian | L30. | HP: 600/600 | EN: 93/93 | DMG: 19 | ACC: 4 | EVA: 3 | MIT: 81 | BH: 30 | LD: 1 | AA Reveal hidden contents equipped sword. ACC III, ABS. ACC armor. MIT III (36) phantom. EVA III br-inventory Teleport Crystal (1) Ordsea Crystal-B | FREE ACTION: +5 HATE/THREAD Fruit Juice (5) | [23/10/20] +10% HP RECOVERY Fruit Juice (5) | [23/10/20] +10% HP RECOVERY Fruit Juice (5) | [23/10/20] +10% HP RECOVERY skills Reveal hidden contents mods: 2/5 STRAIGHT SWORD R5 aoe-shift. stamina, precision, ferocity COMBAT MASTERY DMG R3 QUICK CHANGE ENERGIST BATTLE HEALING R5 emergency recovery HOWL focused howl SEARCHING R1 extra skills: PARRY justified riposte data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== buffs Reveal hidden contents Divinity's Wait (1) | TIER 3 | MIT III data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== sword arts Reveal hidden contents ST | x12 -> x15 | x20 AOE | x15 -> x18 TECH-A | x12 | STUN | 13EN TECH-B | x12 | DELAY TECH-F | x8 | AOE STUN data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== #ph. Link to post Share on other sites
NIGHT 0 Posted March 2 Author #3 Share Posted March 2 # noise. ID242514 | ld3+4 | -> n/a. Link to post Share on other sites
Demian 0 Posted March 2 #4 Share Posted March 2 # noise. ID242515 | ld4+1 | -> n/a. Link to post Share on other sites
NIGHT 0 Posted March 2 Author #5 Share Posted March 2 # noise. ID242514 | ld4+4 = 8 | -> noise found. Link to post Share on other sites
Demian 0 Posted March 2 #6 Share Posted March 2 # chasing. ID242518 | ld2+5 = 7 | astragalus anathema is running. ID242517 | ld6+1 = 7 | demian caught him. Link to post Share on other sites
NIGHT 0 Posted March 2 Author #15 Share Posted March 2 # Reveal hidden contents > POST ACTION: TECH-A > FREE ACTION: CONCENTRATION ID243050 | bd10 | -> Astragalus Anathema -(13-2) EN. (22+16+3) * 12 = 492 DMG ID243051 | cd3 | ld1 | -> n/a. NIGHT | HP: 1466/1466 | EN: 143/154 (154-11) | DMG: 22 | ACC: 6 | EVA: 3 | BH+HB: 145 | HLY: 16 | PHASE | AA | FS | [CONCENTRATION: 1/5] Demian | HP: 600/600 | EN: 93/93 | DMG: 19 | ACC: 4 | EVA: 3 | MIT: 81 | BH: 30 | LD: 1 | AA Astragalus Anathema | HP: 1008/1500 (1500-492) | DMG: 300 | ACC: 2 | EVA: 3 0 | [BLEED: 75 DMG] | LD6+: READY OR NOT | CD4+: RING AROUND A ROSIE | STUNNED RING AROUND A ROSIE | Each player in combat rolls an extra die. This die will also be used for [READY OR NOT]. On a LD6+, if the player does not have the [BLOOM INTO YOU] condition, their HP will match Astragalus Anathema’s current HP. When activated in tandem with [READY OR NOT], [RING AROUND A ROSIE] is to be resolved last. READY OR NOT | Each participant in combat rolls an extra die. This die will also be used for [RING AROUND A ROSIE] if applicable. On a CD4+, this ability will activate, alternating its effects for players who have the [BLOOM INTO YOU] condition or otherwise. If the player does not have the [BLOOM INTO YOU] condition, they will obtain it, swapping their current ACC & EVA with Astragalus Anathema. If the player has the [BLOOM INTO YOU] condition, they will lose it, swapping their current ACC & EVA with Astragalus Anathema. If this ability activates on Astragalus Anathema’s roll, the ability’s effect is applied against the player with the highest hate. The [BLOOM INTO YOU] condition will last until it is removed or Astragalus Anathema is defeated. When activated in tandem with [RING AROUND A ROSIE], [READY OR NOT] is to be resolved first. Link to post Share on other sites
Demian 0 Posted March 2 #16 Share Posted March 2 # Reveal hidden contents > POST ACTION: AOE-I ID243052 | bd10 | cd9 | -> Astragalus Anathema -(15-2) EN. (19+2) * 15 = 315 DMG ID243053 | cd6 | ld11 | -> READY OR NOT / RING AROUND A ROSIE ID243054 | cd5 | ld14 | -> ASTRAGALUS ANATHEMA: READY OR NOT [3] NIGHT | HP: 1466/1466 | EN: 143/154 | DMG: 22 | ACC: 4 | EVA: 3 | BH+HB: 145 | HLY: 16 | PHASE | AA | FS | [CONCENTRATION: 1/5] | [BLOOM INTO YOU] [2] Demian | HP: 600/600 | EN: 80/93 (93-13) | DMG: 19 | ACC: 2 | EVA: 0 | MIT: 81 | BH: 30 | LD: 1 | AA | [ST-B] [BLOOM INTO YOU] Astragalus Anathema | HP: 618/1500 (1008-315-75) | DMG: 300 | ACC: 6 | EVA: 3 | [BLEED: 75 DMG] | LD6+: READY OR NOT | CD4+: RING AROUND A ROSIE | STUNNED RING AROUND A ROSIE | Each player in combat rolls an extra die. This die will also be used for [READY OR NOT]. On a LD6+, if the player does not have the [BLOOM INTO YOU] condition, their HP will match Astragalus Anathema’s current HP. When activated in tandem with [READY OR NOT], [RING AROUND A ROSIE] is to be resolved last. READY OR NOT | Each participant in combat rolls an extra die. This die will also be used for [RING AROUND A ROSIE] if applicable. On a CD4+, this ability will activate, alternating its effects for players who have the [BLOOM INTO YOU] condition or otherwise. If the player does not have the [BLOOM INTO YOU] condition, they will obtain it, swapping their current ACC & EVA with Astragalus Anathema. If the player has the [BLOOM INTO YOU] condition, they will lose it, swapping their current ACC & EVA with Astragalus Anathema. If this ability activates on Astragalus Anathema’s roll, the ability’s effect is applied against the player with the highest hate. The [BLOOM INTO YOU] condition will last until it is removed or Astragalus Anathema is defeated. When activated in tandem with [RING AROUND A ROSIE], [READY OR NOT] is to be resolved first. Link to post Share on other sites
NIGHT 0 Posted March 2 Author #17 Share Posted March 2 # Reveal hidden contents > POST ACTION: AOE-I +4 EN. ID243055 | bd2+4-3 = 3 | -> Astragalus Anathema -2 EN. ID243056 | cd9 | ld4 | -> READY OR NOT: NIGHT [4] NIGHT | HP: 1466/1466 | EN: 145/154 (+2) | DMG: 22 | ACC: 6 | EVA: 3 | BH+HB: 145 | HLY: 16 | PHASE | AA | FS | [CONCENTRATION: 2/5] [2] Demian | HP: 600/600 | EN: 80/93 (93-13) | DMG: 19 | ACC: 2 | EVA: 0 | MIT: 81 | BH: 30 | LD: 1 | AA | [BLOOM INTO YOU] Astragalus Anathema | HP: 618/1500 | DMG: 300 | ACC: 4 | EVA: 3 | [BLEED: 75 DMG] | LD6+: READY OR NOT | CD4+: RING AROUND A ROSIE | STUNNED RING AROUND A ROSIE | Each player in combat rolls an extra die. This die will also be used for [READY OR NOT]. On a LD6+, if the player does not have the [BLOOM INTO YOU] condition, their HP will match Astragalus Anathema’s current HP. When activated in tandem with [READY OR NOT], [RING AROUND A ROSIE] is to be resolved last. READY OR NOT | Each participant in combat rolls an extra die. This die will also be used for [RING AROUND A ROSIE] if applicable. On a CD4+, this ability will activate, alternating its effects for players who have the [BLOOM INTO YOU] condition or otherwise. If the player does not have the [BLOOM INTO YOU] condition, they will obtain it, swapping their current ACC & EVA with Astragalus Anathema. If the player has the [BLOOM INTO YOU] condition, they will lose it, swapping their current ACC & EVA with Astragalus Anathema. If this ability activates on Astragalus Anathema’s roll, the ability’s effect is applied against the player with the highest hate. The [BLOOM INTO YOU] condition will last until it is removed or Astragalus Anathema is defeated. When activated in tandem with [RING AROUND A ROSIE], [READY OR NOT] is to be resolved first. Link to post Share on other sites
Demian 0 Posted March 2 #18 Share Posted March 2 # Reveal hidden contents > POST ACTION: ST-B +3 EN. ID243057 | bd3+2-3 = 2 | -> Astragalus Anathema -2 EN. ID243058 | cd1 | ld2 | -> n/a. ID243059 | bd7+4-3 = 8 | -> NIGHT ID243060 | cd3 | ld13 | -> RING AROUND A ROSIE | NIGHT: HP => 618. [4] NIGHT | HP: 543/1466 | EN: 145/154 | DMG: 22 | ACC: 6 | EVA: 3 | BH+HB: 145 | HLY: 16 | PHASE | AA | FS | [CONCENTRATION: 2/5] [2] Demian | HP: 600/600 | EN: 83/93 (+3) | DMG: 19 | ACC: 2 | EVA: 0 | MIT: 81 | BH: 30 | LD: 1 | AA | [BLOOM INTO YOU] Astragalus Anathema | HP: 543/1500 (618-75) | DMG: 300 | ACC: 4 | EVA: 3 | [BLEED: 75 DMG] | LD6+: READY OR NOT | CD4+: RING AROUND A ROSIE RING AROUND A ROSIE | Each player in combat rolls an extra die. This die will also be used for [READY OR NOT]. On a LD6+, if the player does not have the [BLOOM INTO YOU] condition, their HP will match Astragalus Anathema’s current HP. When activated in tandem with [READY OR NOT], [RING AROUND A ROSIE] is to be resolved last. READY OR NOT | Each participant in combat rolls an extra die. This die will also be used for [RING AROUND A ROSIE] if applicable. On a CD4+, this ability will activate, alternating its effects for players who have the [BLOOM INTO YOU] condition or otherwise. If the player does not have the [BLOOM INTO YOU] condition, they will obtain it, swapping their current ACC & EVA with Astragalus Anathema. If the player has the [BLOOM INTO YOU] condition, they will lose it, swapping their current ACC & EVA with Astragalus Anathema. If this ability activates on Astragalus Anathema’s roll, the ability’s effect is applied against the player with the highest hate. The [BLOOM INTO YOU] condition will last until it is removed or Astragalus Anathema is defeated. When activated in tandem with [RING AROUND A ROSIE], [READY OR NOT] is to be resolved first. Link to post Share on other sites
NIGHT 0 Posted March 2 Author #19 Share Posted March 2 # Reveal hidden contents > POST ACTION: AOE-I +145 HP / +4 EN. ID243061 | bd6+6-3 = 9 | -> Astragalus Anathema -(15-2) EN. 22 * 15 = 330 DMG ID243058 | cd5 | ld12 | -> n/a. [6] NIGHT | HP: 688/1466 (543+145) | EN: 136/154 (145+4-13) | DMG: 22 | ACC: 4 | EVA: 3 | BH+HB: 145 | HLY: 16 | PHASE | AA | FS | [CONCENTRATION: 3/5] | [BLOOM INTO YOU] [2] Demian | HP: 600/600 | EN: 83/93 | DMG: 19 | ACC: 2 | EVA: 0 | MIT: 81 | BH: 30 | LD: 1 | AA | [BLOOM INTO YOU] Astragalus Anathema | HP: 213/1500 (543-330) | DMG: 300 | ACC: 6 | EVA: 3 | [BLEED: 75 DMG] | LD6+: READY OR NOT | CD4+: RING AROUND A ROSIE RING AROUND A ROSIE | Each player in combat rolls an extra die. This die will also be used for [READY OR NOT]. On a LD6+, if the player does not have the [BLOOM INTO YOU] condition, their HP will match Astragalus Anathema’s current HP. When activated in tandem with [READY OR NOT], [RING AROUND A ROSIE] is to be resolved last. READY OR NOT | Each participant in combat rolls an extra die. This die will also be used for [RING AROUND A ROSIE] if applicable. On a CD4+, this ability will activate, alternating its effects for players who have the [BLOOM INTO YOU] condition or otherwise. If the player does not have the [BLOOM INTO YOU] condition, they will obtain it, swapping their current ACC & EVA with Astragalus Anathema. If the player has the [BLOOM INTO YOU] condition, they will lose it, swapping their current ACC & EVA with Astragalus Anathema. If this ability activates on Astragalus Anathema’s roll, the ability’s effect is applied against the player with the highest hate. The [BLOOM INTO YOU] condition will last until it is removed or Astragalus Anathema is defeated. When activated in tandem with [RING AROUND A ROSIE], [READY OR NOT] is to be resolved first. Link to post Share on other sites
Demian 0 Posted March 2 #20 Share Posted March 2 # Reveal hidden contents > POST ACTION: AOE-I +3 EN. ID243064 | bd7+2-3 = 6 | -> Astragalus Anathema -(15-2) EN. 19 * 15 = 285 DMG [6] NIGHT | HP: 688/1466 | EN: 136/154 | DMG: 22 | ACC: 4 | EVA: 3 | BH+HB: 145 | HLY: 16 | PHASE | AA | FS | [CONCENTRATION: 3/5] | [BLOOM INTO YOU] [3] Demian | HP: 600/600 | EN: 83/93 | DMG: 19 | ACC: 2 | EVA: 0 | MIT: 81 | BH: 30 | LD: 1 | AA | [BLOOM INTO YOU] Astragalus Anathema | HP: 0/1500 (213-285) | DMG: 300 | ACC: 6 | EVA: 3 | [BLEED: 75 DMG] | LD6+: READY OR NOT | CD4+: RING AROUND A ROSIE RING AROUND A ROSIE | Each player in combat rolls an extra die. This die will also be used for [READY OR NOT]. On a LD6+, if the player does not have the [BLOOM INTO YOU] condition, their HP will match Astragalus Anathema’s current HP. When activated in tandem with [READY OR NOT], [RING AROUND A ROSIE] is to be resolved last. READY OR NOT | Each participant in combat rolls an extra die. This die will also be used for [RING AROUND A ROSIE] if applicable. On a CD4+, this ability will activate, alternating its effects for players who have the [BLOOM INTO YOU] condition or otherwise. If the player does not have the [BLOOM INTO YOU] condition, they will obtain it, swapping their current ACC & EVA with Astragalus Anathema. If the player has the [BLOOM INTO YOU] condition, they will lose it, swapping their current ACC & EVA with Astragalus Anathema. If this ability activates on Astragalus Anathema’s roll, the ability’s effect is applied against the player with the highest hate. The [BLOOM INTO YOU] condition will last until it is removed or Astragalus Anathema is defeated. When activated in tandem with [RING AROUND A ROSIE], [READY OR NOT] is to be resolved first. Link to post Share on other sites
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