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quest.

R5tSbC7.png | NIGHT
 | Lv. 154 >> P. 120, Lv. 34
 | Status: //

 Notes:
 //

Spoiler

NIGHT | HP: 1466/1466 | EN: 154/154 | DMG: 22 | ACC: 6 | EVA: 3 | FS | BH+HB: 145 | HLY: 16 | PHASE | AA | FS


equipped

  • oathkeeper.
    HLY II, PHASE, AA
  • regards.
    EVA II, HB II
  • signet.
    ACC III, EVA

battle-ready inventory

  • Teleport Crystal (3) | TELEPORT
  • imugi's inspiration. (5) | MASS HP RECOVERY

skills

Spoiler

mod count: 4/7

  • STRAIGHT SWORD | RANK 5/5
    • focus, stamina, precision
    • shift: aoe
  • UNHINDERED
  • COMBAT MASTERY: DMG | RANK 3/3
  • SEARCHING | RANK 3+1/5
  • BATTLE HEALING | RANK 5/5
    • emergency recovery
  • ENERGIST
  • QUICK CHANGE
  • CHARGE
  • FIGHTING SPIRIT
  • HOWL
    • focused howl
  • SCOUTING FAMILIAR
  • EXTENDED MOD LIMIT

extra

  1. SURVIVAL
  2. CONCENTRATION
  3. HIDING
    • untraceable, vanish, surprise attack-t
  4. FIRST AID R3

buffs

Spoiler

statue

  • MORETSUNA | +50 OVERHEALTH

consumables

  1. Liquor of Light | DMG III
  2. Divinity's Wait | MIT III
  3. Beef Stew | OVERHEALTH III

paragon

  • Lv. 5 | Gain additional col equivalent to 15% of EXP earned in that thread.
  • Lv. 10 | +1 LD to looting.

sword arts

Spoiler

en cost matches multiplier unless stated otherwise. shift underlined.

  • ST | x12 -> x15 | x20
  • AOE | x15 -> x18
  • TECH-A | x12 | STUN | 13EN
  • TECH-B | x12 | DELAY
  • TECH-D | x12 | SHATTER
  • TECH-F | x8 | AOE STUN 
  • TECH-G | x12 | BURN

misc.

Spoiler

housing

  • Dimensional Backpack, Item Stash
    | +2 Battle-Ready Inventory Slots.
  • Well Rested
    | -1 EN for the first three expenditures of each combat. 
  • Relaxed
    | +(5 * Tier) HP per out-of-combat post. Full energy restoration occurs after two turns out of combat.
  • Squeaky Clean
    | -25% DoT damage taken from the first DoT applied to this player in a thread.
  • Skylight: Searching
    | +1 Expertise to declared utility skill. Cooldown of 30 days to reassign.
  • Multipurpose
    | +1 LD/Prosperity/Stealth/Detection to one post per thread. Can be applied after a roll.
  • Filling
    | +1 T1 slot to a food consumed by this player in a thread. Can exceed Cook enhancement caps.
  • Col Deposit
    | +5% col from loot-minimum mobs, +10% col from treasure chests.

foraging | r2 | xp: 69/150

  • Greenhouse
    | +2 G.EXP, +1 CD&LD to gathering attempts.
  • Familiar: Profession
    | +2 G.EXP
  • Demeter's Cornucopia
    | +1 CD to gathering attempts. 

#ph.

 

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DXUOLz1.png Demian | L30. | HP: 600/600 | EN: 93/93 | DMG: 19 | ACC: 4 | EVA: 3 | MIT: 81 | BH: 30 | LD: 1 | AA
Spoiler

equipped

  • sword.
    ACC III, ABS. ACC
  • armor.
    MIT III (36)
  • phantom.
    EVA III

br-inventory

  • Teleport Crystal (1)
  • Ordsea Crystal-B | FREE ACTION: +5 HATE/THREAD
  • Fruit Juice (5) | [23/10/20]
    +10% HP RECOVERY
  • Fruit Juice (5) | [23/10/20]
    +10% HP RECOVERY
  • Fruit Juice (5) | [23/10/20]
    +10% HP RECOVERY

skills

Spoiler

mods: 2/5

  • STRAIGHT SWORD R5
    aoe-shift.
    stamina, precision, ferocity
  • COMBAT MASTERY DMG R3
  • QUICK CHANGE
  • ENERGIST
  • BATTLE HEALING R5
    emergency recovery
  • HOWL
    focused howl
  • SEARCHING R1

extra skills:

  1. PARRY
    justified riposte
data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

buffs

Spoiler
  • Divinity's Wait (1) | TIER 3 | MIT III
data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

sword arts

Spoiler
  • ST | x12 -> x15 | x20
  • AOE | x15 -> x18
  • TECH-A | x12 | STUN | 13EN
  • TECH-B | x12 | DELAY
  • TECH-F | x8 | AOE STUN 
data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

 

 

#ph.

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#

Spoiler

> POST ACTION: TECH-A
> FREE ACTION: CONCENTRATION

ID243050 | bd10 | -> Astragalus Anathema

-(13-2) EN.

(22+16+3) * 12 = 492 DMG

ID243051 | cd3 | ld1 | -> n/a.

NIGHT | HP: 1466/1466 | EN: 143/154 (154-11) | DMG: 22 | ACC: 6 | EVA: 3 | BH+HB: 145 | HLY: 16 | PHASE | AA | FS | [CONCENTRATION: 1/5]
Demian | HP: 600/600 | EN: 93/93 | DMG: 19 | ACC: 4 | EVA: 3 | MIT: 81 | BH: 30 | LD: 1 | AA

Astragalus Anathema | HP: 1008/1500 (1500-492) | DMG: 300 | ACC: 2 | EVA: 3 0 | [BLEED: 75 DMG] | LD6+: READY OR NOT | CD4+: RING AROUND A ROSIE | STUNNED

RING AROUND A ROSIE | Each player in combat rolls an extra die. This die will also be used for [READY OR NOT]. On a LD6+, if the player does not have the [BLOOM INTO YOU] condition, their HP will match Astragalus Anathema’s current HP. When activated in tandem with [READY OR NOT], [RING AROUND A ROSIE] is to be resolved last. 
READY OR NOT | Each participant in combat rolls an extra die. This die will also be used for [RING AROUND A ROSIE] if applicable. On a CD4+, this ability will activate, alternating its effects for players who have the [BLOOM INTO YOU] condition or otherwise. If the player does not have the [BLOOM INTO YOU] condition, they will obtain it, swapping their current ACC & EVA with Astragalus Anathema. If the player has the [BLOOM INTO YOU] condition, they will lose it, swapping their current ACC & EVA with Astragalus Anathema. If this ability activates on Astragalus Anathema’s roll, the ability’s effect is applied against the player with the highest hate. The [BLOOM INTO YOU] condition will last until it is removed or Astragalus Anathema is defeated. When activated in tandem with [RING AROUND A ROSIE], [READY OR NOT] is to be resolved first.

 

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#

Spoiler

> POST ACTION: AOE-I

ID243052 | bd10 | cd9 | -> Astragalus Anathema

-(15-2) EN.

(19+2) * 15 = 315 DMG

ID243053 | cd6 | ld11 | -> READY OR NOT / RING AROUND A ROSIE

ID243054 | cd5 | ld14 | -> ASTRAGALUS ANATHEMA: READY OR NOT

[3] NIGHT | HP: 1466/1466 | EN: 143/154 | DMG: 22 | ACC: 4 | EVA: 3 | BH+HB: 145 | HLY: 16 | PHASE | AA | FS | [CONCENTRATION: 1/5] | [BLOOM INTO YOU]
[2] Demian | HP: 600/600 | EN: 80/93 (93-13) | DMG: 19 | ACC: 2 | EVA: 0 | MIT: 81 | BH: 30 | LD: 1 | AA | [ST-B] [BLOOM INTO YOU]

Astragalus Anathema | HP: 618/1500 (1008-315-75) | DMG: 300 | ACC: 6 | EVA: 3 | [BLEED: 75 DMG] | LD6+: READY OR NOT | CD4+: RING AROUND A ROSIE | STUNNED

RING AROUND A ROSIE | Each player in combat rolls an extra die. This die will also be used for [READY OR NOT]. On a LD6+, if the player does not have the [BLOOM INTO YOU] condition, their HP will match Astragalus Anathema’s current HP. When activated in tandem with [READY OR NOT], [RING AROUND A ROSIE] is to be resolved last. 
READY OR NOT | Each participant in combat rolls an extra die. This die will also be used for [RING AROUND A ROSIE] if applicable. On a CD4+, this ability will activate, alternating its effects for players who have the [BLOOM INTO YOU] condition or otherwise. If the player does not have the [BLOOM INTO YOU] condition, they will obtain it, swapping their current ACC & EVA with Astragalus Anathema. If the player has the [BLOOM INTO YOU] condition, they will lose it, swapping their current ACC & EVA with Astragalus Anathema. If this ability activates on Astragalus Anathema’s roll, the ability’s effect is applied against the player with the highest hate. The [BLOOM INTO YOU] condition will last until it is removed or Astragalus Anathema is defeated. When activated in tandem with [RING AROUND A ROSIE], [READY OR NOT] is to be resolved first.

 

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Spoiler

> POST ACTION: AOE-I

+4 EN.

ID243055 | bd2+4-3 = 3 | -> Astragalus Anathema

-2 EN.

ID243056 | cd9 | ld4 | -> READY OR NOT: NIGHT

[4] NIGHT | HP: 1466/1466 | EN: 145/154 (+2) | DMG: 22 | ACC: 6 | EVA: 3 | BH+HB: 145 | HLY: 16 | PHASE | AA | FS | [CONCENTRATION: 2/5]
[2] Demian | HP: 600/600 | EN: 80/93 (93-13) | DMG: 19 | ACC: 2 | EVA: 0 | MIT: 81 | BH: 30 | LD: 1 | AA | [BLOOM INTO YOU]

Astragalus Anathema | HP: 618/1500 | DMG: 300 | ACC: 4 | EVA: 3 | [BLEED: 75 DMG] | LD6+: READY OR NOT | CD4+: RING AROUND A ROSIE | STUNNED

RING AROUND A ROSIE | Each player in combat rolls an extra die. This die will also be used for [READY OR NOT]. On a LD6+, if the player does not have the [BLOOM INTO YOU] condition, their HP will match Astragalus Anathema’s current HP. When activated in tandem with [READY OR NOT], [RING AROUND A ROSIE] is to be resolved last. 
READY OR NOT | Each participant in combat rolls an extra die. This die will also be used for [RING AROUND A ROSIE] if applicable. On a CD4+, this ability will activate, alternating its effects for players who have the [BLOOM INTO YOU] condition or otherwise. If the player does not have the [BLOOM INTO YOU] condition, they will obtain it, swapping their current ACC & EVA with Astragalus Anathema. If the player has the [BLOOM INTO YOU] condition, they will lose it, swapping their current ACC & EVA with Astragalus Anathema. If this ability activates on Astragalus Anathema’s roll, the ability’s effect is applied against the player with the highest hate. The [BLOOM INTO YOU] condition will last until it is removed or Astragalus Anathema is defeated. When activated in tandem with [RING AROUND A ROSIE], [READY OR NOT] is to be resolved first.

 

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> POST ACTION: ST-B

+3 EN.

ID243057 | bd3+2-3 = 2 | -> Astragalus Anathema

-2 EN.

ID243058 | cd1 | ld2 | -> n/a.

ID243059 | bd7+4-3 = 8 | -> NIGHT

ID243060 | cd3 | ld13 | -> RING AROUND A ROSIE
 | NIGHT: HP => 618.

[4] NIGHT | HP: 543/1466 | EN: 145/154 | DMG: 22 | ACC: 6 | EVA: 3 | BH+HB: 145 | HLY: 16 | PHASE | AA | FS | [CONCENTRATION: 2/5]
[2] Demian | HP: 600/600 | EN: 83/93 (+3) | DMG: 19 | ACC: 2 | EVA: 0 | MIT: 81 | BH: 30 | LD: 1 | AA | [BLOOM INTO YOU]

Astragalus Anathema | HP: 543/1500 (618-75) | DMG: 300 | ACC: 4 | EVA: 3 | [BLEED: 75 DMG] | LD6+: READY OR NOT | CD4+: RING AROUND A ROSIE

RING AROUND A ROSIE | Each player in combat rolls an extra die. This die will also be used for [READY OR NOT]. On a LD6+, if the player does not have the [BLOOM INTO YOU] condition, their HP will match Astragalus Anathema’s current HP. When activated in tandem with [READY OR NOT], [RING AROUND A ROSIE] is to be resolved last. 
READY OR NOT | Each participant in combat rolls an extra die. This die will also be used for [RING AROUND A ROSIE] if applicable. On a CD4+, this ability will activate, alternating its effects for players who have the [BLOOM INTO YOU] condition or otherwise. If the player does not have the [BLOOM INTO YOU] condition, they will obtain it, swapping their current ACC & EVA with Astragalus Anathema. If the player has the [BLOOM INTO YOU] condition, they will lose it, swapping their current ACC & EVA with Astragalus Anathema. If this ability activates on Astragalus Anathema’s roll, the ability’s effect is applied against the player with the highest hate. The [BLOOM INTO YOU] condition will last until it is removed or Astragalus Anathema is defeated. When activated in tandem with [RING AROUND A ROSIE], [READY OR NOT] is to be resolved first.

 

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> POST ACTION: AOE-I

+145 HP / +4 EN.

ID243061 | bd6+6-3 = 9 | -> Astragalus Anathema

-(15-2) EN.

22 * 15 = 330 DMG

ID243058 | cd5 | ld12 | -> n/a.

[6] NIGHT | HP: 688/1466 (543+145) | EN: 136/154 (145+4-13) | DMG: 22 | ACC: 4 | EVA: 3 | BH+HB: 145 | HLY: 16 | PHASE | AA | FS | [CONCENTRATION: 3/5] | [BLOOM INTO YOU]
[2] Demian | HP: 600/600 | EN: 83/93 | DMG: 19 | ACC: 2 | EVA: 0 | MIT: 81 | BH: 30 | LD: 1 | AA | [BLOOM INTO YOU]

Astragalus Anathema | HP: 213/1500 (543-330) | DMG: 300 | ACC: 6 | EVA: 3 | [BLEED: 75 DMG] | LD6+: READY OR NOT | CD4+: RING AROUND A ROSIE

RING AROUND A ROSIE | Each player in combat rolls an extra die. This die will also be used for [READY OR NOT]. On a LD6+, if the player does not have the [BLOOM INTO YOU] condition, their HP will match Astragalus Anathema’s current HP. When activated in tandem with [READY OR NOT], [RING AROUND A ROSIE] is to be resolved last. 
READY OR NOT | Each participant in combat rolls an extra die. This die will also be used for [RING AROUND A ROSIE] if applicable. On a CD4+, this ability will activate, alternating its effects for players who have the [BLOOM INTO YOU] condition or otherwise. If the player does not have the [BLOOM INTO YOU] condition, they will obtain it, swapping their current ACC & EVA with Astragalus Anathema. If the player has the [BLOOM INTO YOU] condition, they will lose it, swapping their current ACC & EVA with Astragalus Anathema. If this ability activates on Astragalus Anathema’s roll, the ability’s effect is applied against the player with the highest hate. The [BLOOM INTO YOU] condition will last until it is removed or Astragalus Anathema is defeated. When activated in tandem with [RING AROUND A ROSIE], [READY OR NOT] is to be resolved first.

 

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Spoiler

> POST ACTION: AOE-I

+3 EN.

ID243064 | bd7+2-3 = 6 | -> Astragalus Anathema

-(15-2) EN.

19 * 15 = 285 DMG

[6] NIGHT | HP: 688/1466 | EN: 136/154 | DMG: 22 | ACC: 4 | EVA: 3 | BH+HB: 145 | HLY: 16 | PHASE | AA | FS | [CONCENTRATION: 3/5] | [BLOOM INTO YOU]
[3] Demian | HP: 600/600 | EN: 83/93 | DMG: 19 | ACC: 2 | EVA: 0 | MIT: 81 | BH: 30 | LD: 1 | AA | [BLOOM INTO YOU]

Astragalus Anathema | HP: 0/1500 (213-285) | DMG: 300 | ACC: 6 | EVA: 3 | [BLEED: 75 DMG] | LD6+: READY OR NOT | CD4+: RING AROUND A ROSIE

RING AROUND A ROSIE | Each player in combat rolls an extra die. This die will also be used for [READY OR NOT]. On a LD6+, if the player does not have the [BLOOM INTO YOU] condition, their HP will match Astragalus Anathema’s current HP. When activated in tandem with [READY OR NOT], [RING AROUND A ROSIE] is to be resolved last. 
READY OR NOT | Each participant in combat rolls an extra die. This die will also be used for [RING AROUND A ROSIE] if applicable. On a CD4+, this ability will activate, alternating its effects for players who have the [BLOOM INTO YOU] condition or otherwise. If the player does not have the [BLOOM INTO YOU] condition, they will obtain it, swapping their current ACC & EVA with Astragalus Anathema. If the player has the [BLOOM INTO YOU] condition, they will lose it, swapping their current ACC & EVA with Astragalus Anathema. If this ability activates on Astragalus Anathema’s roll, the ability’s effect is applied against the player with the highest hate. The [BLOOM INTO YOU] condition will last until it is removed or Astragalus Anathema is defeated. When activated in tandem with [RING AROUND A ROSIE], [READY OR NOT] is to be resolved first.

 

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